I was wondering what license concerns there might be over porting
FreeType 2 to C#.
Just use the same licenses as FreeType, and you are done.
I was also wondering if there would be a recommended path to
porting. Currently I planned on implementing the TTF driver to test
the port, and
It may be of interest to know that some time ago I successfully got
FreeType working as a pure .Net assembly - in other words, I compiled it
as C++/CLI, which made it usable with general .Net applications. Of
course, pure compilation is not necessary when using native-code
assemblies, so this
Thanks for getting back to me (I saw the email bounced when it was sent to
jinbo...@naver.com, so I thought it was lost!). I'm actually creating the
C# version for a lot of the same reasons as Graham (unlike the Windows
Phone, the Xbox with XNA can still only run pure C#). I've currently
Hi there,
I was wondering what license concerns there might be over porting FreeType
2 to C#. FreeType is an excellent library, and there is a wide demand for a
font engine being made available in C# (easy to port to Mono supported
platforms, works on Xbox indie games, etc).
I was also wondering