Re: [ft-devel] Porting to C#/Mono

2012-11-13 Thread Werner LEMBERG
I was wondering what license concerns there might be over porting FreeType 2 to C#. Just use the same licenses as FreeType, and you are done. I was also wondering if there would be a recommended path to porting. Currently I planned on implementing the TTF driver to test the port, and

Re: [ft-devel] Porting to C#/Mono

2012-11-13 Thread Graham Asher
It may be of interest to know that some time ago I successfully got FreeType working as a pure .Net assembly - in other words, I compiled it as C++/CLI, which made it usable with general .Net applications. Of course, pure compilation is not necessary when using native-code assemblies, so this

Re: [ft-devel] Porting to C#/Mono

2012-11-13 Thread Trevor Sundberg
Thanks for getting back to me (I saw the email bounced when it was sent to jinbo...@naver.com, so I thought it was lost!). I'm actually creating the C# version for a lot of the same reasons as Graham (unlike the Windows Phone, the Xbox with XNA can still only run pure C#). I've currently

[ft-devel] Porting to C#/Mono

2012-11-12 Thread Trevor Sundberg
Hi there, I was wondering what license concerns there might be over porting FreeType 2 to C#. FreeType is an excellent library, and there is a wide demand for a font engine being made available in C# (easy to port to Mono supported platforms, works on Xbox indie games, etc). I was also wondering