Hello Nikolaus,
So I did look around for a different method and this is what I found. I am
not considering valve's method of generating distance field from images
because it is more time consuming and it is unnecessary because we have
vector fonts which can be directly converted to distance
I faintly remember that there has been some additional research on this
topic since Valve presented their approach. I think there even was
something in Qt. Might be worth snooping around for different
implementations.
Here's a new idea from Anuj for GSoC – this looks interesting!
Werner
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Thank you for replying so quickly.
So, from what I understand till now is that freetype generate a texture for
each character (which is a glyph) which can then be drawn in the fragment
shader.
Now