I would postulate that, especially in the last 200 years, communication has
been a significant or, possibly, most significant agent of change in terms of
violence. Even in the prestate societies (whatever that means), some if not
most people would not see a violent death or the results - 500
Another example of something that is unambiguously a game, due to the
competitive and puzzle-like nature it has, and is also (perhaps
unrelatedly) useful, due to the research potential of it, is Foldit
http://fold.it.
-Arlo James Barnes
A pilot might either fly a physical airplane as part of an exercise or they
may fly a simulator. Either way, their actions are translated to a
scorekeeping mechanism that is automated.
At some point won't these behaviors too be mastered by machine learning?
Obviously, I'm not just taking on
You are venturing into the world of serious games. Humans have always played
games to sharpen intellect, gain skills, refine tactics, understand the
ramifications of strategy, and entertain themselves. I'm currently helping to
author a paper about the security requirements of serious games,
It’s such a shame that we still “can’t all just get along”, and
instead keep developing more and more advanced ways of subjugating
each other, killing and terrorizing. The liberal vs. conservative
noise in the USA got me thinking a lot about this. When I moved to EC,
the previous 8 years of BushCo
Human behaviour is human behaviour and it has not changed in 50,000+ years.
Humans act in their own self-interest at many levels - see Maslow's Hierarch of
Needs. The purpose of civilization is to allow humans to behave the way they
will behave with as little destructive collateral effects
http://m.gapminder.org/videos/200-years-that-changed-the-world/
http://www.scientificamerican.com/article/the-decline-of-violence/
Curt
On Jul 6, 2015 6:02 PM, Parks, Raymond rcpa...@sandia.gov wrote:
Human behaviour is human behaviour and it has not changed in 50,000+
years. Humans