I did not look at relevant code, but IIRC some graphic texts
mentioned "smoothing" by adding noise-like irregularities.
If "smoothing" is understood in such sense, then square
pixels go against this spirit and slant may be deliberate.
Or possibly orginal author experimented with various effects
an
On Thu, May 16, 2024 at 06:46:16PM +0800, Qian Yun wrote:
> The 3D "smooth" style image is rasterization.
>
> You can see the exported pixmap format is made up of pixels.
> (Which corresponding to the pixels on display screen.)
>
> For the exported PS format though, it is a bit strange:
>
> If y