On 07/10/2011 08:32 PM, tobias wrote:
> On 10.07.2011 23:26, Kevin Fishburne wrote:
>>> On 07/10/2011 05:10 PM, tobias wrote:
hi,
(it's not a gambas specific question this time but i think at least
related and maybe i benefit from your experiences)
i know how to play sound
On 10.07.2011 23:26, Kevin Fishburne wrote:
>> On 07/10/2011 05:10 PM, tobias wrote:
>>> hi,
>>>
>>> (it's not a gambas specific question this time but i think at least
>>> related and maybe i benefit from your experiences)
>>> i know how to play sound files using gb.sdl.sound but is there a way to
On 10.07.2011 23:26, Kevin Fishburne wrote:
> On 07/10/2011 05:10 PM, tobias wrote:
>> hi,
>>
>> (it's not a gambas specific question this time but i think at least
>> related and maybe i benefit from your experiences)
>> i know how to play sound files using gb.sdl.sound but is there a way to
>> cr
On 07/10/2011 05:10 PM, tobias wrote:
> hi,
>
> (it's not a gambas specific question this time but i think at least
> related and maybe i benefit from your experiences)
> i know how to play sound files using gb.sdl.sound but is there a way to
> create sound based on, let's say, sin() values?
That
hi,
(it's not a gambas specific question this time but i think at least
related and maybe i benefit from your experiences)
i know how to play sound files using gb.sdl.sound but is there a way to
create sound based on, let's say, sin() values?
regards,
tobi
-