Re: [Gambas-user] Creating Sound

2011-07-10 Thread Kevin Fishburne
On 07/10/2011 08:32 PM, tobias wrote: > On 10.07.2011 23:26, Kevin Fishburne wrote: >>> On 07/10/2011 05:10 PM, tobias wrote: hi, (it's not a gambas specific question this time but i think at least related and maybe i benefit from your experiences) i know how to play sound

Re: [Gambas-user] Creating Sound

2011-07-10 Thread tobias
On 10.07.2011 23:26, Kevin Fishburne wrote: >> On 07/10/2011 05:10 PM, tobias wrote: >>> hi, >>> >>> (it's not a gambas specific question this time but i think at least >>> related and maybe i benefit from your experiences) >>> i know how to play sound files using gb.sdl.sound but is there a way to

Re: [Gambas-user] Creating Sound

2011-07-10 Thread tobias
On 10.07.2011 23:26, Kevin Fishburne wrote: > On 07/10/2011 05:10 PM, tobias wrote: >> hi, >> >> (it's not a gambas specific question this time but i think at least >> related and maybe i benefit from your experiences) >> i know how to play sound files using gb.sdl.sound but is there a way to >> cr

Re: [Gambas-user] Creating Sound

2011-07-10 Thread Kevin Fishburne
On 07/10/2011 05:10 PM, tobias wrote: > hi, > > (it's not a gambas specific question this time but i think at least > related and maybe i benefit from your experiences) > i know how to play sound files using gb.sdl.sound but is there a way to > create sound based on, let's say, sin() values? That

[Gambas-user] Creating Sound

2011-07-10 Thread tobias
hi, (it's not a gambas specific question this time but i think at least related and maybe i benefit from your experiences) i know how to play sound files using gb.sdl.sound but is there a way to create sound based on, let's say, sin() values? regards, tobi -