Hi,
I have put Dungeon Master version 1 up on my web site.
File name windm1.exe File size 15 meg
Dungeon Master is an adult sexual adventure game.
Warning* Dungeon Master includes acts of Sado-Masochism and sex. If such
things offend you, do not play this game.
In version 1 I have added
LOL Wish I was so fortunate.. lol :)
Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Sunday, December 02, 2012 11:47 PM
To: Gamers Discussion list
Hi Rishi,
No, sorry, but my text to speech games all only use the sapi5 text to speech
engine. When I started writing the games I had no idea how to write directly
to Jaws, Window Eyes, Hal or NVDA. So I just went with the sapi5 speech engine
to make the games self voicing. Well actually
Hi Phil,
Cool, I'm glad to hear that you now have my monopoly game working correctly.
Thanks for letting me know.
I will think about it, but I remember that when your monopoly game had a sound
for each of the tokens it took a long time for some of the tokens to move.
That is why I just
Hi Jim,
That Monopoly game was released in 1996, and sound modifying was not what it
is today with pitch shifting and compression of sounds.
I would be happy to re-create the sounds of the tokens all with the same
0.175 time in playing the
monopoly2.wav walking sound.
Phil
- Original
woot I am so getting it man.
On that note, does it have the extra drinksand other snackage in it
discussed a few months ago.
At 02:59 a.m. 3/12/2012 -0500, you wrote:
Hi,
I have put Dungeon Master version 1 up on my web site.
File name windm1.exe File size 15 meg
Dungeon Master is an
Hi.
Rather good jim, I got through level1 with no trouble.
I was able to figure out the north room in level2 but not the rooms
in east and west.
I can't do anything in the final room but I assume I need to complete
the others in level2.
hints would rock.
---
Gamers mailing list __
Hi Shaun.
The only difference between the patched version and the standard is the
watch time always remains the same for the critical period when you need to
enter the coordinates, after that the game proceeds as normal.
Incidentally, when you referred to the figures you need to enter in to
Hi when I try to run the play.exe for Bokurano daiboukenn I get the
following arror error 39 in line -1
OK
and then I get the following
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: ...anchangame\-l,ç,Ì'å-`O¯@?U`tPA,»,µ,Ī.z`\play.exe
This application has requested
Do you have the latest installer? If you don't, that could be the problem...
that should've been patched in the latest version of the game. The problem
is a problem with the English version of windows vs the Japanese one, I
think. Something to do with language problems. I have to mention too
Not too much in terms of tips for the game in general. Most of it is pretty
self-explanatory. There are a lot of audio cues which you can take note of
and use. I'd recommend going through the tutorial, which'll get you used to
how things work. And with the particular fight, just use a lot of
awesome! Since Clement alreadytackled your gameplay questions, I'll
discuss headsets. You won't be able to use a regular PC-only USB headset,
unless you buy adapters that'll work with your console. I haven't bought
such devices, so I've no idea how well they might work. If what you want is
I am using the figures from the infocom doc project files i
downloaded the other day.
At 01:50 p.m. 3/12/2012 +, you wrote:
Hi Shaun.
The only difference between the patched version and the standard is
the watch time always remains the same for the critical period when
you need to enter
Hi Shaun.
Ah yes, the Infodoc project hosted at Plover, thanks. Quite a few missing
manuals there me thinks, they never did get round to doing all of them.
All the best, Ibrahim.
-Original Message-
From: shaun everiss
Sent: Monday, December 03, 2012 5:36 PM
To: Gamers Discussion
Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
Fantastic as always, almost made it out of the castle but got ran over cause
I forgot the phone...bleh...
There seems to be issues with sound files on the second and third floors
with some of the acts- the program would stop doing anything for almost 40
seconds before continuing/finishing the
that's of course assuming people are running Windows XP, which many aren't
any longer. vista and above has made that whole thing super hard to do.
recording's a nightmare now.
-Original Message-
From: Clement Chou
Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
here you go guys. Got the console a few days ago, and thought I'd share this
with you. I really like the fact that Vita has an internal mic. you get some
totally hilarious people sometimes, as you'll soon hear. hahaha. let me know
what you think!
Thanks for the info. I do have Windows Vista, and will soon be getting a Mac
mini if that helps, with the headset thing. I would like to record, actually.
I'm really surprised and quite ashamed that soni has 2 very useable USB slots
on the ps3, but yet headsets that are regular USB headsets
I still have xp, But yeah, everything is changing.
In fact I end up using a external recorderthese days.
At 04:15 p.m. 3/12/2012 -0500, you wrote:
that's of course assuming people are running Windows XP, which many
aren't any longer. vista and above has made that whole thing super
hard to do.
://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.
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The message
@yohandy can't you still do that on windows 7? I mean it does have a
stario mix too, so if your computer has a line in you can still record
that way
On 12/3/12, shaun everiss sm.ever...@gmail.com wrote:
I still have xp, But yeah, everything is changing.
In fact I end up using a external
Also jim, If you want, I can help with all the sounds as well for your games
free of charge since your games are free of charge for the blind.
Rishi D Mack
Skype: zmackrishi
Email: cg...@live.com
Feel free to contact me anytime :)
-Original Message-
From: Gamers
True that. One of the reasons I'm glad to still be on xp... but evening if
recording is a nightmare, listening isn't so bad right?
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 1:15 PM
Subject: Re:
Well, with a mac it'll be easier, probably. And yeah, that kinda surprises
me too... because conversely, any old USB mic works. The rock band mics work
for voice chat. lol
- Original Message -
From: Devin Prater r.d.t.pra...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Woo, sounds great! Really digging the speed they're going for with MK
at the moment. Out of interest, can you choose to ignore other peoples
internal mics? It'd be hilarious sometimes, but just wondering whether
it can be done once the novelty wears off.
Cheers for the preview man...
Scott
On
It would be nice if there were sounds to let you know if you'v epicked up or
set down a piece. Otherwise this is pretty solid
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 6:02 PM
To: Gamers Discussion
I'm not sure if you can ignore people's mic. I bet there's a way to mute
mics from within the game. I also think you can mute your own mic from the
Vita settings, but no idea where that could be.
-Original Message-
From: Scott Chesworth
Sent: Monday, December 03, 2012 7:07 PM
To:
Well I have Vista not 7, and Vista does not allow one to unmute the mic
while having stereo mix enabled. you can only have 1 device enabled at any
one time, which is crazy if you ask me. not sure if 7 has these limitations.
perhaps it's not even the OS, but the sound card on my PC. I just don't
listening? no. plug in some speakers and crank it up. hahaha. I'm sure you
meant something else, but I'm not getting ya. lol
-Original Message-
From: Clement Chou
Sent: Monday, December 03, 2012 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)
True
Well, what I meant was when you said Vista and 7 have made the recording
through stereo mix a problem... I was talking about the fact that even if
recording may be a pain, listening is still easily done if you want to use
headphones. Just plug speakers into the computer and run headphones
oh that shouldn't be a problem. you can even use headphones splitters and
the like if you so wish. maybe the sound carde is the big issue. nothing I
can do as this is a laptop. I did plan to upgrade to Windows 8 at some point
in the future, so we'll see what happens then.
-Original
It's a really fun game. Is there a particular reason why you made multiple
rows seeing as the song just takes up a single row? Seems like it would
make more sense to have the game use a single left to right row. It's still
fun, and will be purchasing this weekend.
-Original Message-
We're glad you like it!
The reason is that maybe someone will need more space to arrange
sub-sections of the song. Anyway we believe that the additional space
doesn't get in the way, if you don't need it.
2012/12/4 Liam Erven liamer...@gmail.com
It's a really fun game. Is there a particular
If that's the case, any chance of having the song start on the top row and
then let the player work down if they need to?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: Monday, December 03, 2012 11:36 PM
To: Gamers Discussion list
can you send the link again
On 12/3/12, Liam Erven liamer...@gmail.com wrote:
If that's the case, any chance of having the song start on the top row and
then let the player work down if they need to?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
Grabbing it now looking forward to it.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shard
Workshop
Sent: 04 December 2012 00:02
To: Gamers Discussion list
Subject: [Audyssey] Music Puzzle Released!!
We've released our brand new puzzle audiogame,
Music
Just one hing as well, if you press enter and all your pieces are in the
right order, can it play and give your score etc?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven
Sent: 04 December 2012 05:42
To: 'Gamers Discussion list'
Subject: Re:
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