Re: [Audyssey] Where's game developer?

2013-09-02 Thread Bryan Peterson
Maybe he's just been up to other things? No need to panic. Bueller? Bueller? Bueller? -Original Message- From: michael barnes Sent: Sunday, September 01, 2013 6:29 PM To: gamers@audyssey.org Subject: [Audyssey] Where's game developer? Hello. I notice that Jim Kitchen has not been

[Audyssey] swamp tide damage thought

2013-09-02 Thread Johnny Tai
While I can agree that as a zombie, it is annoying to be killed in just a few shots, I am finding the new damage reduction rather atrocious from a human player point of view. Here are these zombies, they spawn limitlessly, they hit super hard, they run super fast, and they can track you down even

[Audyssey] Real Need for Me

2013-09-02 Thread Kim Friedman
Hi, I wish someone would write a book specifically for those of us who are blind beginning mudders and who find: 1. Using VIP MUD client or any other mud client frustrating; 2. Fell they are having an impossible time when mudding or attempting to advance when playing because the commands one

Re: [Audyssey] Real Need for Me

2013-09-02 Thread lindsay_cowell
I might have asked this before, but what muds do you use? Lindsay Cowell. -original message- Subject: [Audyssey] Real Need for Me From: Kim Friedman kimfr...@verizon.net Date: 02/09/2013 11:51 am Hi, I wish someone would write a book specifically for those of us who are blind beginning mudders

Re: [Audyssey] Real Need for Me

2013-09-02 Thread dark
Hi. A couple of thoughts, and bare in mind I am not an advanced user. Firstly, a client is what you connect to a mud with. Think of it like an internet brouser. You can't just view the internet on your computer without anything, you need a program to display the pages and perform other

Re: [Audyssey] swamp tide damage thought

2013-09-02 Thread Jeremy Kaldobsky
Johnny, are you sure your shots were landing on the zombie?  Even with the adjustments, it sounds like you were doing more than enough to kill them.  Lowering weapon damage should only require 1 or possibly 2 extra shots to kill a zombie. From: Johnny Tai

Re: [Audyssey] A Question About the Best user Interface

2013-09-02 Thread James Bartlett
Hello Thomas That makes lots of sence. Thank you for braking it down for me. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Thursday, August 29, 2013 10:46 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re:

Re: [Audyssey] intro

2013-09-02 Thread James Bartlett
hI Maria I just wanted to say walcom back and happy gameing. bfn James -- From: Maria and Joe Chapman bubbygirl1...@gmail.com Sent: Friday, August 30, 2013 7:17 PM To: gamers@audyssey.org Subject: [Audyssey] intro Hi list. I was on this

Re: [Audyssey] Real Need for Me

2013-09-02 Thread wayne17a
Hello ,kim I agree mudding is very hard to get to grip with so a group of podcast from the very start of setting up the mud would be great and have you tried mush z as it is very good with screen readers and if some clever people could help us that would be great -Original

Re: [Audyssey] Where's game developer?

2013-09-02 Thread Thomas Ward
Hi Charles, LOL! I guess that is so. However, I'm sure everyone would prefer this list has everything including the Kitchen's Inc. Cheers! On 9/1/13, Charles Rivard wee1s...@fidnet.com wrote: So, I guess for now, this list includes everything but the Kitchen's Inc? (Sorry, but I had to get

Re: [Audyssey] Where's game developer?

2013-09-02 Thread Thomas Ward
Hi Bryan, Well, more specifically the problem is Jim Kitchen can receive messages from Audyssey, but can not send anything. We still don't know why yet, but hope to get a handle on it soon. On 9/2/13, Bryan Peterson bpeterson2...@cableone.net wrote: Maybe he's just been up to other things? No

Re: [Audyssey] Warning! virus on audiogames.net website

2013-09-02 Thread James Bartlett
hI there l o l I remember seeing Winblows in the stores years and years ago, but never got the opitoonity to use it, but it sounds pritty funny to me. infact I use the turm winblows anytime windows starts to tick me off l o l. bfn James --

Re: [Audyssey] Where's game developer?

2013-09-02 Thread amanda burt
Goood one, love it smiles Amanda -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, September 02, 2013 3:50 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Where's game developer? Hi Charles, LOL! I guess that

[Audyssey] What I Need Redux

2013-09-02 Thread Kim Friedman
Hi Dark, I do understand that a Mud client involves something like a browser and one should know how to connect to it. Here's a situation: 1. I'm connected to the mud; 2. I write down a command so my character will do something; 3. Does that command actually go to the Mud in actual game play?

Re: [Audyssey] Real Need for Me

2013-09-02 Thread Thomas Ward
Hi Kim, Perhaps this is something I could write an article for the Audyssey site, but some of it largely depends on what client you are using, the mud you are playing, etc. You haven't given us any specific cases of what you are having issues with. Merely a wide range of I don't knows which a

Re: [Audyssey] What I Need Redux

2013-09-02 Thread Thomas Ward
Hi Kim, Not to confuse the situation further, but a mud client is actually something called a telnet client. It uses a special web protocol called telnet which is used for operating computer software remotely such as a mud although a telnet operator can access and run other software too. However,

Re: [Audyssey] intro

2013-09-02 Thread Maria and Joe Chapman
Hi thanks heaps. regards Maria and crew from australia email: bubbygirl1...@gmail.com check out www.95-the-mix.com where we play lots of great music On 03/09/2013, at 12:10 AM, James Bartlett jab8...@gmail.com wrote: hI Maria I just wanted to say walcom back and happy

Re: [Audyssey] Where's game developer?

2013-09-02 Thread Charles Rivard
So do I, but I just had to get rid of that awful pun! -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 02, 2013 9:50

[Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hello, Microsoft Anna is driving me nuts. I'm trying to get other tts voices for my audio games, on win7 64 bit version. On my 32 bit xp box and on a 32 bit 7 box installing the fs realspeak voices let me select those, in 64 bit 7 on my box jaws can see the realspeak voices, but I can not select

Re: [Audyssey] intro

2013-09-02 Thread Teresa Cochran
Familiar name! Welcome, maria. I've noticed that games of every stripe, shape, size, and color are discussed here. The thing they have in common is that they're accessible to the visually impaired. I'm very comfortable on this list, and hope you have fun here, too. :) Teresa On Sep 2, 2013, at

Re: [Audyssey] Where's game developer?

2013-09-02 Thread Teresa Cochran
Get thee to a punnery! you really blindsided me with that one. Ok, enough! I shall resist further temptation. :) Teresa On Sep 2, 2013, at 6:11 PM, Charles Rivard wee1s...@fidnet.com wrote: So do I, but I just had to get rid of that awful pun! -- If guns kill people, writing implements

Re: [Audyssey] 64 bit windows and tts

2013-09-02 Thread Jacob Kruger
If you run the following command from the run dialogue - windows key + R, or I also have it in a shortcut on my windows7 64 bit desktop, it lets you select the default SAPI voice for windows - although you might have to do this a couple of times a day - and, the chosen voice then gets used in

Re: [Audyssey] 64 bit windows and tts

2013-09-02 Thread David Mehler
Hi, Thanks, I just tried that command. All i'm still seeing is microsoft anna, but like I said the realspeak voices are showing up under jaws. Thanks. Dave. On 9/3/13, Jacob Kruger ja...@blindza.co.za wrote: If you run the following command from the run dialogue - windows key + R, or I also