Hello list was it here that some kind person posted the link for mush z with
materialmagic if so could it be reposted please
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Yes signed up last night, I have a capture solver program for mac so was able
to sign up myself, on chapter three already. it looks great so far so looking
forward to getting more in to it. I like the little sound affects in the game
also.
Ian McNamara
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Mush-Z only works properly with Alter Aeon. To play on other mud
servers, use basic MushClient (from http://mushclient.com) along with
the MushReader plugin.
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Wed, Jan 21, 2015 at 10:40 AM, wayne17a wayne...@gmail.com wrote:
Hello list
would yall happen to have a vip soundpack for this game
On 1/21/15, Iyara Mm iy...@materiamagica.com wrote:
We also have a set of plugins specifically for Materia Magica packaged in a
bundle with MUSHclient. The bundle includes a tutorial explaining how to
configure and use the basic
You can actually use mush client directly from the package of mush-z. Just
don't import the alter_aeon plugin.
I personally prefer doing it this way because it means that mushclient
already has the paths for its plugins set up, and I can just import the ones
I want to use.
We also have a set of plugins specifically for Materia Magica packaged in a
bundle with MUSHclient. The bundle includes a tutorial explaining how to
configure and use the basic features, and can be found at this link:
http://www.materiamagica.com/index.php?option=com_contentview=articleid=16511
Hello.
I posted this on the audiogames.net forum, but nobody has yet responded after
two days so I am asking here.
Back in version 8 and before, I used to be not bad at kerkerkruip, and could
reliably do for mallygris on novice (even without using Ment), and even had
killed him on
Hi Ian.
Browser based, and just starting up, though with some specific options to
play on mobiles as well. The developer has been amazing about access,
including going off and doing her/his (I think it might be a her), own
research and adding access elements very quickly.
While I'm not
Hi Damien.
As I said, I think Nvda support might occur in the future. Personally i
quite like the sapi support sinse it lets incoming text be read in rel time,
but if I want anything specific I can always use Supernova's virtual curser.
Glad you got it working.
All the best,
Dark.
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Hi Dark,
I think I have fixed the runtime error with VIPMud, the mud I was trying to
play was the incorrect one and thus it's probably likely it contained
graphics or similar nontext outputs which VIPMud, I believe, isn't designed
to render.
After finding the correct mud I have managed to get
I am not sure why your getting overflow errors with sapi and Vipmud, I've
been using it that way myself and it's been fine, indeed Vipmud is my client
of choice for everything bar alteraeon.
Direct Nvda support is apparently planned for the next version, but I do
wonder if the sapi issue your
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