Hello,

Although I wrote this post out of miss-understanding, I still think that 
audio is not left behind in the game world of the sighted. Sure, it's not 
as good as it could be, as the main focus lies on the graphics and 
gameplay, though it's sometimes, especially in fighting games, good 
enough to get you somewhere. I, for example, in MK VS DC, was able to 
beat my brother by far. That might have been that he never really played 
the game before, though I heard him play the story mode once, or 
something else I don't know. Though if I for example put on the 
headphones and hear my brother play something like far-cry 2 or anything 
new really, I am amazed at the sound quality of some of the sounds. 
Although we cannot play racing games, it's still one of my most 
favourized genre. Why, I don't know, but in some games I really like the 
audio and effects they put in. It's mostly to just to draw under the 
pictures I guess you could say, give the sighted person a better feel 
playing the game, though the panning and positioning of the sounds 
sometimes helps blind people that are curious and want to play those 
games. Sure those games will not be 100% accessible. NO game is. 
I also would love to know how much it is to develop a game for example for 
the xBox of Playstation or any other console. I heard you have to pay 
great money for that? If that weren't the case, I would love to play 
around with it.
The quote best unquote sound I find is still in the N64-games. The best 
quoted because of the quality. They are mostly poor quality. Though I 
have seen games like beetles adventure racing, they even underlayed the 
menus with speech!

Kevin

----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Date: Sat, 9 Oct 2010 18:14:58 -0500
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> I, for one, was under the misconception that video was their main focus, 
and 
> that sound was merely for ambiance, and I thank you for this educational 
> post.
> 
> ---
> Shepherds are the best beasts!
> ----- Original Message ----- 
> From: <weis...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, October 09, 2010 3:30 PM
> Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> 
> 
> > Hello,
> >
> > I have to clear a few things here.
> > First, mainstream games and panning. What people have been saying is 
> > mostly
> > false. If you play new games like Modern warfar 2, or even max payne 2,
> > all the grand theft auto series including 1, the driver series, need for
> > speed, counter-strike, and many, many others do have surround sound
> > capabilities. Some of the shooters, if you wear 5.1 capable headphones,
> > are fun to play. Assasin screed is another very audio rich game. I
> > managed to complete and pass a few levels. So, the fact main-stream 
games
> > have no panning is completely false. In fact, tell me a game which is
> > developed for modern consoles which has no panning. But don't just
> > announce titles. Please tell me eral titles. Titles you've tried with
> > good headphones on your head and played for a while trying to figure it
> > out.
> >
> > Thanks,
> >
> > Kevin
> >
> > ----- Original Message -----
> > From: Mike Reiser <blindgu...@gmail.com>
> > To: Gamers Discussion list <gamers@audyssey.org>
> > Date: Sat, 09 Oct 2010 14:09:03 -0500
> > Subject: Re: [Audyssey] mota beta14 absolutely rocks!
> >
> >>   On 10/9/2010 12:52 PM, Thomas Ward wrote:
> >> > Hi all,
> >> > For those of you who aren't on the USA Games Listwe have been
> >> > discussing some things to make up for the lack of panning in beta 15.
> >> > One of thos solutions is a targeting indecator you can turn on/off if
> >> > you need it to know when you are in weapons range of an enemy. As 
I've
> >> > gotten many complaints about people not knowing if they are close
> >> > enough to shoot, punch, etc I've already added a feature you can use
> >> > to get that feedback without necessarily hearing it being panned.  
I'm
> >> > willing to do whatever it takes to make this game as enjoyable game 
as
> >> > possible for everyone I can with in reasonable means. So I have been
> >> > working on various suggestions and have been trying them out in beta
> >> > 15 to make it a better beta as well as a more enjoyable game.
> >> >
> >> > Smile.
> >> >
> >> > On 10/9/10, clement chou<chou.clem...@gmail.com>  wrote:
> >> >> There's a bit of pickiness. Games are suposed to be chalenging... 
not
> > so
> >> >> easy you can finish it in the space of 20 minutes. The panning is
> > something
> >> >> you need to get used to, you don't have it in mainstream games... 
why
> >> >> complain?
> >> >>
> >> >>
> >> >> ---
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> >> The targetting indicator would be great.
> >>
> >> Mike
> >>
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