[Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Bryan, yes, James North was sighted. His level editor was completely mouse driven. you used the mouse to draw the level maps, and then it would be saved to an array. Which could be serialized and saved to a binary map file. AS a result I couldn't use it. Bryan Peterson wrote: I assume

Re: [Audyssey] Monte Level Editor was super liam versus danger city

2009-08-06 Thread James Dietz
Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y