Hi Fred.

As regards muds, some information is already on the genre descriptions page of audiogames.net and can also be found in the documentation for vipmud, but I'll try and explain a bit more.

Mud stands for multiple user dimention. Basically what this means is a mud is a world in text online that you and other people connect to.

The interface is rather like an interactive fiction game, with room descriptions, commands like look or put object in object, fight monster etc, there is however one major difference.

Where as in interactive fiction, the game is essentially turn based and will sit there and wait for you to enter more commands, muds are completely real time.

Text is sent to your screen from the mud server across the net, and to the screens of other people directly as it happens.

So when your in a fight, the monster (known as a mob or mobile in most muds), will continue to attack you irrispective of what you do even if you don't type any commands.

Another way of thinking about this is like a chat program where text is sent to your screen as the other person types it.

Sinse the action is textual and real time, reading and respond to the text of what is going on in a timely fashion is pretty essential, especially when you need to type longer commands to respond to the mud in time.

Mud clients such as mushclient or vipmud have facilities to make this real time response in text easier. For instance in oriol's alterean soundpack, there are sounds for some events instead of text, and some of the more coplex strings of commands have been reduced to a single keybpress, such as f3 to perform a blood sacrifice, harvest teeth, then sacrifice the corpse of a near enemy.

~This probably sounds far more complex when explained than it actually is to play, in fact I myself was rather confused by muds until I just rolled up my sleves and had a go, sinse once your playing things are fairly intuative.

Though you can play a mud through windows just using telnet to transfer text from the mud onto your screen, a custome client such as vipmud is recommended, in fact if your new to muds I'd suggest you download vipmud from gma games and try that out as it has a lot of newby friendly features and explanations, dispite being a very flexible client.

you might also try alterean with the mushclient soundpack (read the new audiogames.net entry for details), as well, it's a pretty awsome mud game.

hth.

Beware the grue!

Dark.
----- Original Message ----- From: "fred olver" <goodfo...@charter.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 02, 2011 1:01 PM
Subject: Re: [Audyssey] Muds on audiogames.net


on the subject of muds I expect there many folks who, like myself could benefit from some sort of tutorial on how to use them, where to find them etc.

Fred Olver

----- Original Message ----- From: "john" <jpcarnemo...@comcast.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 02, 2011 6:55 AM
Subject: Re: [Audyssey] Muds on audiogames.net


Hi Dark,
I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of a comprimise, you might consider adding a section in the review where you provide a list where similar muds to the one in the review are listed. This would provide players with a base mud, (the one in the review) but would also givve them a "you might want to try this" list.

Hopefully all this makes sense, I'm not really sure how clear I'm  being.

All the best,
John.

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