Re: [Audyssey] Multiple playable characters

2012-01-20 Thread dark
the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 20, 2012 4:29 AM Subject: Re: [Audyssey] Multiple playable characters Hi, To me the ability to play or select different playable

Re: [Audyssey] Multiple playable characters

2012-01-20 Thread Thomas Ward
Hi Dark, I see what you are saying, and I guess what I was trying to point out that some games are just character specific. For example, Tomb Raider is and always has been about Lara Croft's personal story. When Edos Interactive added a male playable character in Angel of Darkness it did not go

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Dakotah Rickard
crawl called Gauntlet I believe. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 9:52 PM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Well, I suppose it could

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Thomas Ward
Hi, Maybe, but the fact is that I haven't written any other main characters into the game script. Since Angela Carter is considered to be the main character I think it would be weird to play as anyone else. To me adding extra playable characters would kill the plot. On 1/19/12, Dakotah Rickard

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Dakotah Rickard
I guess it depends on the length of the game. it's kind of like how some devs add unlockables that make no sense, just for replay value. I don't personally agree with the concept, but it could work, and it would add that replay value. Signed: Dakotah Rickard On 1/19/12, Thomas Ward

Re: [Audyssey] Multiple playable characters

2012-01-19 Thread Thomas Ward
Hi, To me the ability to play or select different playable characters is dependent on the story more than anything else. For example, if we had a Star Trek FPS game you might want to play that game from the perspective of different characters. Each would have extra features or abilities that

Re: [Audyssey] Multiple playable characters

2012-01-17 Thread Thomas Ward
Hi Dark, Well, I suppose it could be a combination of factors why we don't see something like multiple characters in audio games. For starts, you need to remember that the majority of blind game players and blind game developers have little to no experience with mainstream games. That lack of

Re: [Audyssey] Multiple playable characters

2012-01-17 Thread Ron Schamerhorn
] Multiple playable characters Hi Dark, Well, I suppose it could be a combination of factors why we don't see something like multiple characters in audio games. For starts, you need to remember that the majority of blind game players and blind game developers have little to no experience with mainstream

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Hi Decota. I think part of the reason is that most modern games either have characters who are hugely different in every way to the point where playing the game becomes an utterly different experience, as in fact is the case with a lot of modern beat em ups where everyone has their own

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 15, 2012 11:00 PM Subject: Re: [Audyssey] Multiple playable characters Hi, Actually, its not all that hard to do. It might take a few extra lines of coding, but its not difficult to add multiple main characters

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Thomas Ward
Hi Dark, Yeah, its not a coding issue. As long as you plan to have multiple playable characters you can easily create some generic stat variables that are set depending on which character you are playing. For example, I do this very thing in my WWE wrestling game. I've currently about 40 super

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
Hi Tom. That is perfectly true and in fact the way you've built the wrestling game sounds extremely logical, however this wasn't exactly what I was thinking of when I raised the topic of multiple characters, sinse your wrestling game, even though it is obviously themed around wrestling,

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S
...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 5:03 AM Subject: Re: [Audyssey] Multiple playable characters Hi Tom. That is perfectly true and in fact the way you've built the wrestling game sounds extremely logical, however this wasn't exactly what I

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
No Kieth, I'm afraid the mutants game I play is deffinately offline. It's what I believe in your post you refer to as a pen and paper game, though more properly is usually called a tabletop game (both myself and the gm use laptops and I use the gma dice program). We use the Mutants and

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Thomas Ward
Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques are identical to those I'd use for Megaman, Golden Ax, Ninja Turtles, Mario, or any other game where there are multiple playable characters. You start

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread Keith S
where can I find out more about BGT? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 16, 2012 9:00 PM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Yeah, I understood what you were

Re: [Audyssey] Multiple playable characters

2012-01-16 Thread dark
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 17, 2012 3:00 AM Subject: Re: [Audyssey] Multiple playable characters Hi Dark, Yeah, I understood what you were getting at. My basic point of using my wrestling game as an example is that the programming techniques

Re: [Audyssey] Multiple playable characters

2012-01-15 Thread Dakotah Rickard
I strongly agree with you on this. It doesn't take a lot to turn a game, whether for the audio or video genre, into a smash hit, when you take minor things, like simple differences in character, and make them noticeable. I'd love to see different characters with different stats. It's my favorite

Re: [Audyssey] Multiple playable characters

2012-01-15 Thread Thomas Ward
Hi Dark, Oh, I definitely agree this is a feature lacking in current audio games. Part of it is game story of course, but I fully agree that it can make a big difference in game play just by modifying a few stats. One of the mainstream games like this that immediately comes to mind is Teenage

Re: [Audyssey] Multiple playable characters

2012-01-15 Thread Thomas Ward
Hi, Actually, its not all that hard to do. It might take a few extra lines of coding, but its not difficult to add multiple main characters to a game. It just takes a little extra time and perhaps some forethought how each characters basic stats can be modified to give the player a wide range of

[Audyssey] Multiple playable characters

2012-01-12 Thread dark
Hi. Yesterday, as a break from testing Eamon deluxe, I fired up my Snes and had a less than successful go at Super Mario brothers two, and just to be clear I don't mean the lost levels. As people may know, in that game you can choose to play mario, Luiji, Princess or toad. It's a