This email describes how to build your own tracks for use with Top Speed 2. All you need is notepad and a microphone to record the soundfile describing your track in the menu.
You need to create a textfile with the extension .trk. Look to the zandvoort track for an example. The file contains triplets of numbers. Each triplet describes part of the track. A triplet consists of : 1. The type of trackpart : straight = 0, shallowLeft = 1, left = 2, strongLeft = 3, hairpinLeft = 4, shallowRight = 5, right = 6, strongRight = 7, hairpinRight = 8, straightCrowd = 9, straightOcean = 10, straightRunway = 11 2. The surfacetype : asphalt = 0, gravel = 1, water = 2 3. The length of that perticular part of the track, the minimum length is 5000. The number doesn't have a unit, but you could say that it is more or less in centimeter. The end of the track is indicated with a "-1" and the file ends with an optional 0 or 1 indicating weather : sunny = 0, rain = 1 The filename needs to end on ".trk" and needs to be placed in the "Tracks" folder of the game. Next you need a wave file with the same name as the track containing the sound to be played in the menu. So if your trackfile is called mytrack.trk, you alse need to have a mytrack.wav in the Tracks folder. If the filename starts with "adv" it indicates a streetadventure (although it will still appear in the "single race" and "time trial" menu). This means the tracks are much narrower and there is only one lap. I don't know if the computer adversaries will be smart enough to drive them though. Good luck, Davy loots, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]