Hey Tommy, glad you like it man.
  One thing I should have mentioned in my previous update about the game is 
along with any pre order, I will send you the beta version of the game along 
with updates as they become available, so you can start playing immediately 
if you so choose.  If pre purchasers would rather wait until full release, 
no sweat, either way, you are going to save some money on an absorbing and 
very replayable game.
  If anyone wants to go ahead and pre order Rail Racer, or if you have any 
questions about the game, please email me off list at:
[EMAIL PROTECTED]
  The pre order price is 33 dollars U.s> and the full release price will be 
38 dollars.
  Right now, I am offering this only to our list members here and their 
friends, as I don't want too many people running beta versions at this 
point.  Even though the beta version is very solid and very playable as is, 
things still pop up from time to time, and I don't want to create too many 
fires I will have to put out until full release.
  Later taters,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us.
http://www.blindAdrenaline.com
----- Original Message ----- 
From: "Tommy Carroll" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, December 06, 2006 7:30 AM
Subject: Re: [Audyssey] Rail Racer news


> Fantastic? Outstanding? Amazing? Maybe revolutionary? I can't decide which
> is the best word for this game!
> You can consider this game purchased and on my computer which is a pretty
> large accomplishment due to the fact that I don't buy many games. I think
> the game would have been awesome if it were released a few months back
> without some of the features, but now? Totally excited...
>
>
>
>
> ~Tommy~
>
>
>
>
>
>>From: "Che" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list <gamers@audyssey.org>
>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>Subject: [Audyssey] Rail Racer news
>>Date: Tue, 5 Dec 2006 19:09:53 -0600
>>
>>   Hi gang,
>>   I have been away from the list for a while working on the Rail Racer
>>multi
>>player code, but I am back now with some good news for all you adrenaline
>>junkies out there.
>>   A whole lot of features have been added to the game since my last 
>> update
>>here, and I am going to give a full listing of features in about a week
>>after the active beta testers and I polish off some of the code.
>>Additionally, I will be offering a pre purchase with a discount for those
>>that are interested.  The full release will be 38 dollars U.S., and the 
>>pre
>>purchase will be 33, more details to come next week.
>>  In the meantime, here are some of the major features:
>>Force fields and loops and hurdles, oh my:  This isn't your typical racing
>>game, as your racer is equipped with jump jets so you can jump over 
>>hurdles
>>in the track.  This has to be timed just right so you don't waste time in
>>the air by jumping too high, but you have to make sure your altitude is
>>high
>>enough to get you over the jump.
>>   Loops will test your ability to make quick and accurate shifts, as you
>>will first have to climb the first half of the loop and then quickly shift
>>up as you come out of the loop.
>>   Force fields can be placed on a track, forcing you to slow down before
>>the
>>field.  Try and take the field too fast, and you are gonna come to a
>>screeching halt, but again, you don't want to slow down too much, or you
>>waste valuable time and speed.  Delicate driving baby, delicate driving.
>>
>>   Mouse control:  Besides the standard keyboard and joystick support, you
>>can drive your racer with the good old mouse, pushing up to accelerate,
>>pulling down to slow, and leaning left and right.  Mouse buttons will 
>>shift
>>you through the gears.  The mouse is a great way to control accessible
>>games, and along with Liam's new shooter, I hope to see more and more 
>>games
>>take advantage of it.
>>
>>   Damage management:  Your racer will take damage in the higher skill
>>levels
>>if you take a curve badly or crash into a hurdle or force field.  If this
>>happens, do you burn the time fixing it in the pits, or try to finish the
>>race with your damanged and therefore slower racer?  It is all up to you
>>little buddy.  Along with fuel management, deciding when or if to pit can
>>be
>>the difference between entering the winners circle or crying in your beer.
>>
>>   Web posting: All Tracks have their own web page on the Blind Adrenaline
>>web site, so you can post your times and see how you stack up to the
>>competition.
>>
>>   Career play: You will earn money as you win races, as well as 
>> accumulate
>>points for bragging rights.  The money can be used to upgrade your racer 
>>as
>>you become more successful.  These upgrades include a superCharger to 
>>boost
>>acceleration, nitros and extra nitro ports for a sudden burst of speed, 
>>and
>>a gravity puller to get your racer back on the track quickly after a
>>successful jump.
>>   Also, as you accumulate more points, you will open up more and more
>>tracks
>>that get progressively harder and more complex to race.
>>
>>   Track editor: I know, you are thinking, wow, those loops and force
>>fields
>>sound pretty cool, wish I could make my own tracks with that stuff.  Well
>>you are in luck my racing friend, because Rail Racer comes with a track
>>creator that will allow you to create and race your very own tracks,
>>setting
>>section lengths, curve placement and peppering your tracks with force
>>fields, loops, hurdles and cheering crowds to your hearts content.  If you
>>build a true masterpiece, send it to me and if it is worthy, I will 
>>include
>>it online so others can race it both in single player mode and online
>>against other players.
>>
>>   Tweak your ride: Like fiddling with your racer to get the best speeds
>>possible? Once again you have come to the right place.  In the garage, you
>>have the ability to adjust your gear ratios and wing angle to achieve the
>>perfect balance of control, speed and acceleration.  Some tracks will
>>require quick acceleration for tight turns and lots of loops and jumps.
>>Others will go hand in hand with a high gear ratio and low wing angle to
>>get
>>to your highest speed.  Fiddle around a bit and see what settings work the
>>best for your favorite tracks.
>>
>>   Multi player code running on a dedicated server:  What this means is 
>> you
>>can jump right into a online race with your friends and enemies right from
>>the game, no swapping of IP addresses to find a server.  The dedicated
>>server is blazingly fast as well, so no lag issues to worry about.
>>   You will be able to place bets before an online race on yourself 
>> against
>>any of the other racers in the game.  If you beat them, you will receive
>>that amount of money, and they will lose that amount, that is of course if
>>they agree to the bet.  This money can be used to upgrade your racer as
>>mentioned before.
>>   Currently I am projecting that up to 20 players will be able to race
>>each
>>track at one time, but so far we have only tested with a max of seven.
>>I'll
>>let ya know later on how it works with more players.  This isn't to say
>>only
>>20 can race at once, merely 20 per track, the server should be able to
>>handle a couple hundred over several tracks with no worries overall.
>>
>>   Aditionally, audio tutorials will be included that go over every aspect
>>of
>>the game, so for those of you that hate reading manuals, rest your tired
>>fingers.
>>
>>   I will be updating the blind adrenaline website with more details about
>>the game as well as a brand new audio trailer of game play next week, and 
>>I
>>will let the list know when the trailer is ready to download.
>>   Once I near completion of the game, hopefully in Q1 next year, I will
>>release a playable demo of the game, so you can take it for a little test
>>drive to see how you like it.
>>   In the meantime, feel free to ask any questions you may have, and 
>> though
>>we are pretty close to the final release, I am still willing to listen to
>>suggestions that would make the game better and more fun.
>>   My objective with this game is to set a new standard of both the
>>accessible racing genre, as well as a new and very convenient way of
>>playing
>>against your friends online.  I think we're getting pretty close to those
>>goals, but in the end the players will have the final word.
>>   I look forward to hearing from all you adrenaline junkies out there.
>>   Take care.
>>   Che Martin
>>email and msn:
>>[EMAIL PROTECTED]
>>Blind Adrenaline Simulations
>>Games by one of us, for all of us.
>>http://www.blindAdrenaline.com
>>
>>
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>
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