Re: [Audyssey] Saving game penalty

2009-10-01 Thread Thomas Ward
Hi Phil, that would cause more problems than it is worth. for one thing I use the save game feature a lot for testing the game. I often restore a saved checkpoint so I can test something I've fixed, updated, whatever. if I added penalties on myself I couldn't test it as well as I should. Beside

Re: [Audyssey] Saving game penalty

2009-10-01 Thread James Dietz
I'm in favor of a Monkey Business-style system, where you start at the beginning of the last level you reached. After listening to someone's recording I think this is most appropriate. On 10/1/09, shaun everiss wrote: > thats to much phill. > I don't save often I try to only save if I pass a har

Re: [Audyssey] Saving game penalty

2009-09-30 Thread shaun everiss
thats to much phill. I don't save often I try to only save if I pass a hard obsticle. At 05:19 p.m. 1/10/2009, you wrote: >Hi folks, >How about having a penalty to saving the MOTA game. >Each time you save the game 1 percent is taken away from your health. >So even with a healing potion, you would

[Audyssey] Saving game penalty

2009-09-30 Thread Phil Vlasak
Hi folks, How about having a penalty to saving the MOTA game. Each time you save the game 1 percent is taken away from your health. So even with a healing potion, you would only go back to 99 percent if you saved the game once. For example if you saved the game 20 times your maximum health would