it's
just a term that developed over time with rts games.
Niall
- Original Message -
From: "Brandon Hicks" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, August 15, 2007 10:23 PM
Subject: Re: [Audyssey] Sound RTS: Fog of war?
> H
Hi,
What I understand is that it's the general description of sectors. It
isn't really anything. Just indicates that sector has been posessed by
you, and that generally there isn't much in it.
Of course I could be wrong, but that's what I understand.
HTH
Brandon
__
Can anyone explain to me the Fog of War aspect built into Sound RTS?
Is there a way to diminish it?
Perhaps positioning of footman/peasants?
is there a way to prevent it?
what triggers it?
I understand that in times of war/conflict..there is a reduction in the
information that may be coming from a