Hi. You are welcome to use the story I submitted to Audiogames.net once again, and please let me know if you need anymore information or another copy of the story.
All the best, Dark. ----- Original Message ----- From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, February 17, 2007 4:23 PM Subject: [Audyssey] What Blind Gamers Want The Video Game Industry To KnowSequal (was: Forcing accessibility was: deal or no deal) > Hi, > > To follow up on Bryan's post: > > In two weeks time Sander and I (of AudioGames.net) are off to San > Francisco > again to visit the Game Developers Conference 2007. Please see my schedule > to know what I'll be doing there: > https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 > > Last year Sander and I made a document entitled "What Blind Gamers Want > The > Game Industry To Know". This consisted of a collection of stories written > by > blind gamers, explaining the experiences and needs of blind gamers. You > can > find a copy here: > > http://www.accessibility.nl/games/researchdocs/What%20blind%20gamers%20want%20the%20industry%20to%20know.doc > > The document was handed out at GDC06 and Develop Brighton, and has been > available on http://www.game-accessibility.com for some time. The document > received a lot of acclaim from game developers, since for many this was > their first encounter with your experiences and needs. > > So this year, Sander and I want to continue work on that document. > Therefore > we would like to ask everyone to send us their experiences and needs. You > can post them on the fora of AudioGames.net and Game-Accessibility.com, or > send them in through email. > > Greets, > > Richard > > http://www.audiogames.net > http://www.audiogamemaker.com > http://www.game-accessibility.com > > > ----- Original Message ----- > From: "Bryan Peterson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, February 17, 2007 4:53 PM > Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal > > >> We have a better chance of persuading mainstream devs of the value of >> accessibility than we do of forcing i., But it's not happening without >> presenting them some serious statistics. We have to PERSUADE, not force >> here, or as Liam said we'll give the blind community a bad name. Besides, >> we >> need to convince them that they wouldn't be making a huge financial >> blunder. >> That was one of the things the folks at Audio Games wanted us to do when >> Soundvoyager was released, to play it and give Nintendo our hints and >> experiences. I myself did and have to admit that they seemed fairly open >> to >> the idea of "accessibility to the blind. So if we can put together enough >> statistics and marshall a convincing argument, we might just sway a dev >> or >> two, and if enough devs take to the cause then more might be swayed as >> well. >> But trying to force the issue isn't going to get us anything but a bad >> reputation, and the reputation of the blind in some quarters probably >> could >> be better as it is. >> Bryan and Jennie > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.