Hi.

You are welcome to use the story I submitted to Audiogames.net once again, 
and please let me know if you need anymore information or another copy of 
the story.

All the best,

Dark.
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 17, 2007 4:23 PM
Subject: [Audyssey] What Blind Gamers Want The Video Game Industry To 
KnowSequal (was: Forcing accessibility was: deal or no deal)


> Hi,
>
> To follow up on Bryan's post:
>
> In two weeks time Sander and I (of AudioGames.net) are off to San 
> Francisco
> again to visit the Game Developers Conference 2007. Please see my schedule
> to know what I'll be doing there:
> https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531
>
> Last year Sander and I made a document entitled "What Blind Gamers Want 
> The
> Game Industry To Know". This consisted of a collection of stories written 
> by
> blind gamers, explaining the experiences and needs of blind gamers. You 
> can
> find a copy here:
>
> http://www.accessibility.nl/games/researchdocs/What%20blind%20gamers%20want%20the%20industry%20to%20know.doc
>
> The document was handed out at GDC06 and Develop Brighton, and has been
> available on http://www.game-accessibility.com for some time. The document
> received a lot of acclaim from game developers, since for many this was
> their first encounter with your experiences and needs.
>
> So this year, Sander and I want to continue work on that document. 
> Therefore
> we would like to ask everyone to send us their experiences and needs. You
> can post them on the fora of AudioGames.net and Game-Accessibility.com, or
> send them in through email.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.audiogamemaker.com
> http://www.game-accessibility.com
>
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, February 17, 2007 4:53 PM
> Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal
>
>
>> We have a better chance of persuading mainstream devs of the value of
>> accessibility than we do of forcing i., But it's not happening without
>> presenting them some serious statistics. We have to PERSUADE, not force
>> here, or as Liam said we'll give the blind community a bad name. Besides,
>> we
>> need to convince them that they wouldn't be making a huge financial
>> blunder.
>> That was one of the things the folks at Audio Games wanted us to do when
>> Soundvoyager was released, to play it and give Nintendo our hints and
>> experiences. I myself did and have to admit that they seemed fairly open
>> to
>> the idea of "accessibility to the blind. So if we can put together enough
>> statistics and marshall a convincing argument, we might just sway a dev 
>> or
>> two, and if enough devs take to the cause then more might be swayed as
>> well.
>> But trying to force the issue isn't going to get us anything but a bad
>> reputation, and the reputation of the blind in some quarters probably
>> could
>> be better as it is.
>> Bryan and Jennie
>
>
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