Re: [Audyssey] aesthetics and good game design

2014-05-19 Thread dark
Hi jeremy. My point on social events was simply that there were more factors involved especially with the popularity of games like monopoly. It is quite possible for a game series like mega man, which never even featured a score system to become extremely popular on mechanics alone, despite

[Audyssey] aesthetics and good game design

2014-05-19 Thread Eleanor
Hi Jeremy, A nice analysis of what is good game design. Now the challenge is to develop a game based on these points! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] aesthetics and good game design

2014-05-18 Thread Jeremy Brown
Hi Dark, Responding below: Dark said: interesting thoughts, however one fact which distinguishes those games from a lot of computer games is that they are exclusviely uniquely social events. (end of quote) Agreed, however, the question was about the nature of good game design versus mere

Re: [Audyssey] aesthetics and good game design

2014-05-16 Thread Jeremy Brown
I wanted to respond to Kara's points about popularity. While Dark addressed the capitalism's pushing of one system over another equally good system, I think there's another aspect to consider. Kara wrote: I think most of us would agree that regardless of what we ourselves, like, that how

Re: [Audyssey] aesthetics and good game design

2014-05-16 Thread dark
Hi Jeremy. interesting thoughts, however one fact which distinguishes those games from a lot of computer games is that they are exclusviely uniquely social events. Until the invention of computers that could act as human opponents, all of those games required people to get together. There