Hi Dekota.

i'm afraid I disagree completely, my favourite demos are the none limited time, but limited content ones like shades of doom, entombed, sarah etc.

These allow you as nmuch time as you want to get to grips with the game, and essentially say "if you like it, have more of this" Which is what a demo should do.

By giving unlimited time however, they remove the urgency of having to make a decision or learn to play a complex game quickly. had lone wolf been limited time, I'd probably not have bought the game simply because it took me a good while to get the knack of playing, and indeed several times downloading and trying the demo (especially after people's recommendations).

Lots of games companies now, both indi ones and main stream, are offering demos when they develope for the pc or other systems, games like dragon age 2 for instance.

of course the hardware restrictions in the past of putting out a single cartrage or disk for a console made it difficult to show demos, ----- though back in the old floppy disk days, magazines with limited content demos (eg, the first level of a game), were quite common for computers like the amigar or aple.

that's why even now games like mortal combat 9 are having downloadable demos on the various virtual console networks or for pc.

As regards trailers, i see trailers as a different purpose to a demo really.

a trailer i always think of more as a showing of best bits and essentially explosions.

Evil boss dialogue, some cunning tactics etc. However it can never show what a game is fully like to play.

Monkey business is one of the few games I've slightly regretted buying, sinse at the time there was no demo, and I went just on Kelly's review.


while this was good for showing the games' sounds and atmosphere, it didn't show me the problem with the game which i would've learned very quickly with a demo, ---- the navigation issue.

this is why I personally wrate limited content but unlimited time demos as my personal favourite option, ---- though of course limited content doesn't mean half the game, or even a quarter!

Entombed is actually a bit longer than expected I think, chiefly because the demo covers the same range of floors as the last beta, however I believe if those beta's hadn't been in the equation, the demo would've only been perhaps 4 floors, maybe five to show the goblin stronghold entrance, but certainly not include the goblin king or the drake but save those for the full version.

Stil, as I said, i think this is more a developement decision on Jason's part, sinse if the demo had less in than the last beta people would just play the beta instead.

Beware the Grue!

Dark.
----- Original Message ----- From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 03, 2011 9:03 PM
Subject: Re: [Audyssey] Free version tenpin alley?


The trouble is that most companies today, in the mainstream, don't
offer demos of games. THey offer trailors. I love our companies,
because they do offer demos, but for some people, buying the full
version should unlock loads of worlds, new equipment, etc. like in
Shades of Doom.

I think that the comment stems from games like Ten Pin Alley and to an
extent, Entombed, that do not differ in gameplay from demo to full
version, only in content. I value this difference enough to buy
Entombed, and I've considered buying Ten Pin Alley off and on,
although (no criticism intended) I enjoy Wii Sports a little more, and
I already have it.
I've often thought that, should I begin to market games once I'm
proficient enough to make them interesting, I'll offer either a
trailor, a very limited demo, or a timed demo. The first is
self-explanatory, the second is a demo like Shades of Doom, where you
run into one additional weapon and two monsters, and the third option
is like Galaxy Rangers etc.

Ten Pin Alley does rather offer a lot of itself up, but this in no way
makes purchasing the full game unreasonable.

Signed:
Dakotah Rickard

On 5/3/11, dark <d...@xgam.org> wrote:
not much in Demos of first person games compared to the main game?

I'm a litle confused by that comment Alfredo.

shades of doom, terraformers Gma tank commander and Sarah all have pretty
huge main games compared to what is in the demo, even dynaman and packman
talks stil have a fair amount to offer.

pluss, while the view in ten pin alley could be called first person siinse
the scan of the pins runs infront of you from left to right, this is
probably exaggerating the deffinition slightly, sinse for a start the first
person viewpoint really isn't the games distinguishing feature.

All that being said, I do personally agree.

ten pin alley is one of the Draconis titles I've not bothered buying, sinse though the game has many features like adding in player names, none really
make a massive difference to the gameplay which is pretty much like crazy
darts when all said and done, ---- though with more ambience.

Maybe this might be different if you had several people at one machine to
play it with, but as a single player game, Ten pin alley for me just wasn't worth it, and imho Draconis should possibly considder this if they plan on
upgrading the game.

Besides, I found it far too easy to guarantee a strike every go by throwing at the correct place, which made the game pretty repetitive and might even
make playing with multiple players not much fun.

Then again, I'll admit sports games aren't an interest of mine, so maybe I'm
slightly harsh in characterizing the gameplay of ten pin alley this way.

Beware the Grue!

Dark.
----- Original Message -----
From: "Alfredo_The_Music_maker" <birdlover2...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 03, 2011 2:14 AM
Subject: Re: [Audyssey] Free version tenpin alley?


Actually when you buy it there is not much that you can get like most
other demos of first person style games, for I have played this game
before and it does not sound like something you want to buy, though I did
discover a handicapped option option in the menu thaw twas not available
in the demo.

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