Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
Hi Michael. I must confess I disagree about sapi. for reading stats and menues I don't see the problem myself. while cutscenes with full acting are always welcome, remember that if you use full acting that limits the game to what can be recorded. for instance, suppose you had a scene at the

Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
behind them. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Sunday, August 14, 2011 6:29 PM Subject: Re: [Audyssey] getting a emulator for the blind. Hi Thomas, I am going backwards trough recent messages, s

Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
Hi Michael. Because any 3D game tom makes will be publically beta tested, there will be the oportunity to ask for feature x or request that navigation feature y be included. I must confess as someone with a pretty lousy mental mapping ability, I'm interested to see how the game works myself,

Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
Hi Tom. i admit I've made the 3D mistake with shades myself, sinse it is technically a 2D first person shooter rather in the style of the first doom game or Wulfenstein 3D (which wasn't technically 3D either ;D). Terminology is rather problematic here, this is why the explanation of genres o

Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
Hi Tom. I didn't know that about montizumas revenge, though I'm not overly surprised. Turrican, Mega man 2, actually produced in the developers' spare time sinse capcom wanted him to work on other projects, puzle games like boulderdash and supaplex, even I believe the original mario brothers.

Re: [Audyssey] getting a emulator for the blind.

2011-08-15 Thread dark
Hi Tom. As I said, I didn't completely agree with the point that 3D was automatically easier than 2D, not after seeing games like metroid prime or maximo (not to mention resident evil), but I do think there is an arguement that 3D does create the necessity to make obstacles challenging, where

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler
Hi Thomas, I know that professional voice acting is expensive. But there might be an alternative. I take it you know what amateur audio plays and fan films are? If so, ask yourself if any amateur (voice) actor is that bad. Do you know that in a short while the longest Star Trek fan film is going

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler
I know what the navigator can do. But the problem I have is of another kind. It is a big place and if this was a mainstream game, there would probably a feature in it where I could look at a full map at any time and could use this to figure out that I have to go left instead of right, to go into

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Michael, Ummm...What level is your audio navigator set to. If you need more help maybe you should set your audio navigator in Shades of Doom to full. It will tell you exactly where passages are, what direction they go, etc. This sounds to me like lack of experience rather than difficulty. I've

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Michael, Its simple. I don't have hundreds of dollars in cash laying around to put twards professional acting and high quality voice overs and naration. Something like Sapi is the most affordable and simple solution to that problem. Otherwise I'd have to stick to a text only format which I pers

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler
Hi again, another Thing I forgot about audio RPGs: If someone was to make one, then it would be not the best idea to use SAPI output for all things. I mean, what fun is dialogue of any kind or cut scenes or some intermissions, when only one voice reads your stats, narates something and also wou

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler
Hi Thomas, about Shades of Doom or any game like it. What you said is asomething ingame training should be there. I know that I would need a while to learn all necessary things to use Mota 3D, but if I only had a manual with just a bit of "learn game sounds", I would be lost or it would take me

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Michael Gauler
Hi Thomas, I am going backwards trough recent messages, so don't be confused of my message order. And I also have to say something about this practice of mainstream money hungry persons, since I am now at it. Why is the game Papa Sangre an Iphone exclusive regardless of it does also contain gra

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark, Yeah, I've seen that kind of confusion several times on list as well. A lot of VI gamers toss out terms not really aware of what the mainstream gamers mean by them because it sounds catchy or they simply aren't aware of what that style of game is like. For example, I've heard a lot of pe

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark, Definitely. i think people, especially big companies, have forgotten the early days of video gaming. Blockbusters like Montezuma's Revenge wasn't created by a big cgame company. As i recall it was written by some teenager and was sold to Parker Brothers. I can think of several other games

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
HI Dark, True enough. In a 2d side-scroller you were limited in what you could do wich was go foward, backward, up, or down. Sometimes not even that much depending on the game and situation. That made traps and obsticals difficult because there was no way around it except to fight that boss, succe

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread Thomas Ward
Hi Dark, Exactly. That's one of the core problems with developing games. Creating an arcade shooter like Space Invaders, Judgment Day, Troopenum, etc is fairly simple to do and that's why there are so many of that type available in the audio games community. It doesn't require much skill or eexpe

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
Hi Tom. on the matter of difficulty, this is actually a more general trend as well. Back in the 80's and 90's, games had to be hard, sinse there couldn't be much too them. For instance, my favourite game on the amstrad computer was one called rowland on the ropes, a maze adventure game in wh

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 4:18 PM Subject: Re: [Audyssey] getting a emulator for the blind. Exactly. I discuss a lot of the games I would want to create or see created in audio form. I just had a r

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
in some cases, it's based on hardware, for instance any mega drive prot of a game plays faster than it's snes counterparts sinse the mega drive had a basically faster processer, yet the mega drive had only an 8 bit sound card meaning that the sounds and music are not a patch on other versions.

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
Hi Tom. as regards your point concerning lack of exposure to mainstream games, this seems true to an extent. for instance, when justin of bsc described hunter as "an adventure role playing game" it's pretty clear that in writing that description, he had litle idea of what an actual role playin

Re: [Audyssey] getting a emulator for the blind.

2011-08-14 Thread dark
Hi Michael. just a correction, we do have one real time zelda style rpg, at least in developement, the game Airik the clerric. I've not yet been able to play it sinse it's not compatibile with windows xp, but it does work on windows 7. The sounds are slightly temporary, but the gameplay is def

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Bryan Peterson
Yeah, but it'd probably make MOTA, Shades and Q9 seem simple by comparison LOL. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 12:15 PM Subject: Re: [Audyssey] getting

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Thomas Ward
Hi Bryan, Yikes! Battle Toads was one very very hard game. I never got the hang of playing that game when I could see let alone play it blind. However, you are right. The standards in difficulty for mainstream games are often far higher than any accessible game. The people who make an issue about

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Michael Gauler
Hi Thomas, since we are talking about engines, what about your Genesis engine? Will it be your own closed thing, or will you someday offer it as a commercial product and if so, will it be a pure scripting solution like BGT or will it contain tools like the failed audio game maker or any similar

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Bryan Peterson
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, August 11, 2011 8:47 AM Subject: Re: [Audyssey] getting a emulator for the blind. Hi Michael, Well, sorry but I certainly didn't intend to send the same message twice. It was an ac

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Thomas Ward
Hi Michael, Well, sorry but I certainly didn't intend to send the same message twice. It was an accident. Anyway, I think one reason David Greenwood doesn't publish much about his engine is he took it off the market while he upgrades it. I'm not even sure David Greenwood is still offering license

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Michael Gauler
Hi Thomas, why did you post the E-Mail about your thoughts on the GMA engine twice? I really did get it twice... Butlet's think for a moment I was interested in the GMA engine. How was I supposed to get such info like you told me here when David doesn't say anything about his site. I mean, to who

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Thomas Ward
Hi Michael, Oh, I see. Well, I really haven't any idea why developers do that other than perhaps some marketing strategy. They probably feel by offering different content for one version and not making it available to the other will interest you in buying both versions to get the extra features or

Re: [Audyssey] getting a emulator for the blind.

2011-08-11 Thread Thomas Ward
Hi Michael, Sure. There isn't anything on the GMA website about the GMA engine, because David Greenwood won't share any information about it unless you purchase a demo/evaluation version of the software. Which as I recall was something like $50 just for the evaluation version or something like tha

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler
Hi Thomas, I don't know absolutely nothing about the GMA engine. I have played games made with it and I had basic training in software development, allthough much things were not covered. Thus I would like to know how the engine worked, but all people say tthat the engine is there and can be use

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler
Hi Thomas, What I meant about game features and different ports was not the fact that every system has other development tools or features. What I meant was that some console versions of games do get aditional downloadable content, like new levels which are in some cases not added to a PC versi

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Thomas Ward
Hi Michael, I do take your point, but there are limitations here. You are right that Shades of Doom might be updated by adding some third-party map designing tools and perhaps some sort of multiplayer mode. Unfortunately, the way the GMA Engine is designed you absolutely have to have the engine t

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Thomas Ward
Hi Michael, Well, that's a difficult question to answer. However, the biggest reason why not all game play elements or features are not supported by every single port of a game comes down to differences in the console or target environment itself. There is no universal software development kits, A

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler
I have another Question I forgot to add in my last message. What about console games like the Darkstalkers series or games like the Naruto games? I personally don't like it when such games are released for consoles exclusively, or if there is a content difference. Do you know the differences bet

Re: [Audyssey] getting a emulator for the blind.

2011-08-10 Thread Michael Gauler
Hi Thomas, I know that developing anything is a process where you get experience by doing it and thus you will become better. But let's take one example. The Sarah game and Shades of Doom were made with the GMA engine. Both games already have a 3d audio environment. To get up to par with mainst

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Thomas Ward
Hi Michael, Sure I completely agree with you. The VI gaming community could use a much broader spectrum of games, and its definitely a good subject to talk about. As to your question why developers aren't creating games like those you mentioned I can only guess. I suppose it boils down to a coupl

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Thomas Ward
Hi Dark, Yeah, I'm glad you see my point. its one thing to borrow an existing game universe Star Wars, Star Trek, Megaman, Castlevania, etc and quite another matter to create your own universe from scratch. You can design it completely the way you want to, create characters you enjoy, and spend ti

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Michael Gauler
Hi Thomas, while I haven't played the original Montezuma's Revenge, I had no problems with your version in that field. But there is something I still am wondering about audio games in general, and it is here meanth as a question of game ideas and/or genre, not the programming side. Even I know

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread dark
Hi Tom. I agree completely as far as games and cloning go, indeed if you look at the games that changed history, it is the fact that they are not ! clones of otthers and involved original ideas that makes them special. for instance, on the surface the original Mega man is pretty similar to v

Re: [Audyssey] getting a emulator for the blind.

2011-08-08 Thread Thomas Ward
Hi Dark, Yes, Count Dracula is public domain, but a character like Simon Belmont is not. The Belmont family is strictly tied to the Castlevania storyline and is copyrighted. So assuming I did a Castlevania clone there would still be elements I'd have to change. Although, that's not really the issu

Re: [Audyssey] getting a emulator for the blind.

2011-08-08 Thread dark
Hi Tom. I could be wrong, but I thought Dracula is pretty much public domain now so if you wanted him as an enemy you could have him, though i freely admit I may be wrong here. Then again, no need to redo things and you could have lots of fun with an evil wizard instead, especially in terms

Re: [Audyssey] getting a emulator for the blind.

2011-08-06 Thread Thomas Ward
Hi Dark, Oh, yes. Super Castle vania is definitely a good model or template for an audio game for all the reasons you mentioned. As it happens i've been working on a game concept loosely based on Super Castlevania for that reason, and I think with the analog jumping, game controller support, etc i

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread dark
Hi Tom. well I must admit I saw the green slime first, but the blood did look better when i found a utube clip of world 8. I think next to the final level going up the tower world 8 was the one I was stuck on for the longest time when i started the game. Crushing spikes, instant kill axes, t

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread brice mellen
comp, really makes it fun. -Original Message- From: Thomas Ward Sent: Friday, August 05, 2011 2:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] getting a emulator for the blind. Hi Dark, Yeah, no kidding. Even when I could see, before I lost my sight, world 8 was possitively ev

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread Thomas Ward
Hi Dark, Yeah, no kidding. Even when I could see, before I lost my sight, world 8 was possitively evil to play. It was pretty difficult even with vision, and I've tried it a few times without sight and its pretty much impossible. However, for the low vision aspect I'd agree with you on that. The

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread dark
Hi Tom. this is true! world 8 is imho one of the hardest in the game, and in fact I found 9 and 10 much easier (though the final level is stil evil). Though as I said in my low vision review castlevania is a game that has some good stuff low vision wise, lots of sfx, dark backgrounds that con

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread Clement Chou
I guess there's a point there. But I thought it wouldn't hurt to ask. Castlevania: Dracula x chronicles on the psp is actually quite good... and I've made it through the first couple stages. I haven't gotten through much more because I haven't played in a long time, but there's a lot of audio a

Re: [Audyssey] getting a emulator for the blind.

2011-08-05 Thread Thomas Ward
Hi Clement, That would depend on a number of factors like if you have any vision, if you have sighted assistance, if you played the game before, etc. Its playable if you have a bit of sighted assistance and you've memorized where all the spike traps are, pools of blood, and so forth but if you can

Re: [Audyssey] getting a emulator for the blind.

2011-08-04 Thread Clement Chou
Hey Tom. I'm curious... how playable is Super Castlevania playability wise? At 03:38 AM 04/08/2011, you wrote: Hi Michael, Well, I would recommend trying SNES9x. The GUI interface is fairly accessible as far as rom emulators goes, and I've been using it both on Windows and Linux for quite a lon

Re: [Audyssey] getting a emulator for the blind.

2011-08-04 Thread Thomas Ward
Hi Michael, Well, I would recommend trying SNES9x. The GUI interface is fairly accessible as far as rom emulators goes, and I've been using it both on Windows and Linux for quite a long time. It also seems to do a fairly decent job with mmost Super NES roms, and I've spent plenty of time playing S

[Audyssey] getting a emulator for the blind.

2011-08-03 Thread michael barnes
Hey, I am looking for the best accessible super nintendo emulator that will work with a screen reader. So if someone could please help me find a super nintendo emulator that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn