I totally agree Michael that you can have complex games on the Iphone, however replayable rpgs don't have to be complex, just by using shuffle card mechanics and basic dice rolls, you can make sure the player doesn't always know what is around the corner, or has to alter their stratogy according to the situation.

Look at old dos games like fallthru, eamon, or even some of the early console rpgs.

Yes, a game like Kodp, or something equally complex is fantastic, but not all rpgs need to be like that, they just need to use a little variation in encounters and give the player choices about how she/he acts and responds to situations.

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