I've heard a lot now in this thread about multiple maps, is this
only in the 1.9 testing version?
- Original Message -
From: Jeremy Kaldobsky To: Johnny Tai ,Gamers Discussion list
Date sent: Wed, 25 Jan 2012 00:21:43 -0800 (PST)
Subject: Re: [Audyssey] swamp idea for map 3
I be
I believe johnny is right. The potential abuse is far too great. It's the
same kind of reason why I'm reluctant to put a sniper spot in the church of map
1, which some people have been asking for. I have a sniper spot in map 2 but I
picked a location that doesn't have very many zombies within
Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Wednesday, January 25, 2012 2:13 PM
Subject: Re: [Audyssey] swamp idea for map 3
Don't really care for the open design- cause then anyone with enough rep for
ammo and a vulcan or m60 can just go in any
. looking
forward to such a map. it will be 1 that's full of action!
- Original Message -
From: "Steady Goh"
To: "Gamers Discussion list"
Sent: Wednesday, January 25, 2012 2:04 PM
Subject: [Audyssey] swamp idea for map 3
Hi Jeremy,
My random thought for another map f
锦发/Steady Goh
- Original Message -
From: "Johnny Tai"
To: "Gamers Discussion list"
Sent: Wednesday, January 25, 2012 2:13 PM
Subject: Re: [Audyssey] swamp idea for map 3
Don't really care for the open design- cause then anyone with enough rep
for ammo and
Don't really care for the open design- cause then anyone with enough rep for
ammo and a vulcan or m60 can just go in any time and power level like mad
since if there's no buildings in the way, one can just hold down the trigger
and sweep left to right and back again and off tons of zombies that
Hi Jeremy,
My random thought for another map for swamp. The whole thing is an open
concept, no save zone, no buildings and no obstacles. Only a transport station.
the map size is just half or maybe even smaller the current map1, about 200 by
200 or even shrink to 100 by 100. not too sure about t