To me, it does sound like you land in deep water, and you are swimming
rather than wading through the room. It does sound like there is a fountain
in the room, rather than a waterfall, although I suppose it could be a small
waterfall. If you do not use the shift key as you move through the water,
it definitely does sound like you are swimming.
---
Gun control only controls the guns of lawful citizens while placing them in
control of the unlawful ones.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 11, 2009 10:40 PM
Subject: Re: [Audyssey] MOTA beta four impressions.
I think it kind of sounds like a flooded room with an odd waterfall thing
in the middle of it. but it definitely doesn't sound like its under water.
It'd be neat if the two could be differentiated between, you could have
above water swimming, and under water swimming, for example swimming
through a completely flooded passage. Given that the temple is built at
different levels there'd be different levels of flooding in different rooms
and coridors. Just a thought.
--------------------------------------------------
From: "shaun everiss" <shau...@xtra.co.nz>
Sent: Saturday, April 11, 2009 10:05 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] MOTA beta four impressions.
well it sounds like a river.
At 12:56 a.m. 11/04/2009, you wrote:
Hi Ryan,
Quote
1. I can not jump twice in a row. I have to take a step after jumping the
first time
in order to jump again. Is this a bug?
End quote
No, that isn't a bug. I had to add that little restriction to fix a
problem with the joystick and mouse. Without that restriction when using
a joystick/mouse the game would simply continuously jump until Angela hit
a wall, landed in a fire, or whatever. The player absolutely had little
to no control over jumping using a joystick or mouse until I added that
restriction. Now, things work much smoother.
Quote
2. When you draw the sword, sometimes it doesn't play the correct sounds
again when
you put it away and bring it back out quickly.
End quote
Ok, haven't noticed that one. Although, not much I can do about that one
in any case.
Quote
3. Why does Angela lose oxygen in the water? I thought it was supposed to
be a lake?
It doesn't sound like that deep of water, what's it supposed to be?
End quote
Well, Angela is losing oxygen/air because she is swimming underwater.
Especially when retreaving the keys from the water. As for what exactly
it is suppose to be I'm still figuring that out. I've thought of
everything from a flooded room, to an underground lake, underground
stream, whatever. Just haven't decided what it is suppose to be.
Quote
4. I liked the original arrow sounds better. The way you have it now just
doesn't
sound right.
End Quote
Ok, that's an easy enough request. No problem.
Quote
5. I tried to load a game, and the intire program was unresponsive. I had
to close
it with the windows task manager.
End quote
By load game I am assuming here you mean you tried to load a saved game.
Did you in fact have a saved game before trying to load a game, and was
it saved in the same slot as the one you tried to load?
I know these questions sound dumb, but they are actually important. I
need to know step by step what you did so I can attempt to reproduce the
problem.
Thanks.
---
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You can make changes or update your subscription via the web, at
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You can make changes or update your subscription via the web, at
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