Re: [Audyssey] the negativity of santa claus in accessible games

2006-09-23 Thread Ken the Crazy
because they're friggin lazy, that's why. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 21, 2006 7:28 AM Subject: Re: [Audyssey] the negativity of santa claus in accessible games Hi Lisa, Good point.

Re: [Audyssey] Accessible games and Binaural audio

2006-09-23 Thread will
hi that deamor game does, it hink regards, will - Original Message - From: Christian [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, September 23, 2006 2:41 AM Subject: [Audyssey] Accessible games and Binaural audio Hi all, Some time ago the Danish company Am3D released

[Audyssey] Audio Game Maker Question: Menu and Key Configuration

2006-09-23 Thread AudioGames.net
Hi, As some of you may already know, the Accessibility Foundation is currently building a tool which should allow blind people to make their own games. Also see: http://audiogames.net/page.php?pagefile=news_117 http://www.game-accessibility.com/forum/viewforum.php?id=15 We have a quick

Re: [Audyssey] Audio Game Maker Question: Menu and Key Configuration

2006-09-23 Thread Neo
Hi, the first option seems to be the best to me, if there is some final confirmation button which would save and close the current parameter menu, and something like return to defaults which would set the currently available say 20 parameters all to their default values in case you've started

Re: [Audyssey] Blind games web site under attack

2006-09-23 Thread Dave
Hi, Then instead of the address of the originating server you'll get the address of the proxy server. In that case have your isp put pressure on that box's owner to find out who utilized it at that time going to you, you can trace it back. Dave. - Original Message - From: Robin

[Audyssey] Moderator's warning RE games web site under attack

2006-09-23 Thread Raul A. Gallegos
As Thomas said though, let's take this to private email. Many thanks. * Gary Whittington [EMAIL PROTECTED] [060922 22:45]: Hi Phil I like to hear more about what measures your putting effect to secure your web site. -- Walk softly and carry a big stick. -- Theodore

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Bryan Peterson
Oh. In that case all you have to do is complete Daggerspire. Without spoiling it I'll say that you'll then have more than enough money. It ain't pretty when the pretty leaves you with no place to go. From: kevin and emma [EMAIL PROTECTED] Reply-To: Gamers Discussion list

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Bryan Peterson
Keep plugging at Daggerspire. Trust me, it's well worth it. You won't even have to visit the Bazaar in order to raise enough money for the Hale Blade. The money reward you get from the quest is more than enough. That's all I can say. It ain't pretty when the pretty leaves you with no place

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Janet Session
hi Kevin, You Must kill or subdue enemies in the random adventures in order to get their gold. Try selling your not so great pieces of armor and weapons in Talinus. Janet Session aka Foxwoman [EMAIL PROTECTED] skype: fox_woman Phone,484 461-3537 Visit my website The best online mall ever.

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Chris Frahm
u how the heck do you get through dagger spire? I seem to get nowhere fast. It's so labyerenthine. AAAH I can get through most everywhere else no problem. Also, when going into the dead goblin's tomb (don't remember his name),do I go directly for his chamber or should I explore

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Brandon Cole
It's closed because you have to complete the dagger spire adventure first. You must rid Graldock of the dust storms that plague it. - Original Message - From: kevin and emma [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 23, 2006 2:44 PM

Re: [Audyssey] sryth and the hale blade

2006-09-23 Thread Brandon Cole
If you're referring to Gralgorack's tomb, every passage leads to his burial chamber. However, one of them is untrapped while the other two have perils you must avoid before reaching Gralgorack himself. - Original Message - From: Chris Frahm [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Updated draft of ships.

2006-09-23 Thread Don Voyles
Hi Allan! Where do you get this game called descent: freespace? Thank You! - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 23, 2006 10:19 AM Subject: Re: [Audyssey] Updated draft of ships. Hi

Re: [Audyssey] Updated draft of ships.

2006-09-23 Thread Allan Thompson
Hi Don, Sorry about that. I was describing a game I had played before I lost my sight. I mentioned it because it had some interesting ideas on how to run a space sim using squad control menus, and the main point was that the ship could get resupplyed during a mission. Sorry again. The game

[Audyssey] Shannon's Troopanum recording

2006-09-23 Thread Raul A. Gallegos
OK. I was finally able to convince my wife to play Troopanum. It's only the speed round but that is just the beginning. For a sighted person only playing it for her second time she did pretty good. The recording is on http://games.asmodean.net under the game audio section in the Troopanum

Re: [Audyssey] Updated draft of ships.

2006-09-23 Thread Don Voyles
Hi Allan! That's okay. It sounds good. Maybe Phil or Tom might give it a programming try. Blessings! - Original Message - From: Allan Thompson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 23, 2006 5:32 PM Subject: Re: [Audyssey]