Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
I like numbers 2 and 3 of those suggestions. We've actually thought about 3, but never implemented it. I wonder what the other devs think about this (for TS 2.1 or 2.2). - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hmm yeah, good ideas., but it looks like it's not so easy to build this. I think we have to reserve this for top speed 2.2. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 10:02:33, wrote Davy: I like numbers 2 and 3 of those suggestions. We've

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Claudio
What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like rail racer, where players can connect and play together vithout ip things... I've hoped that this will come in 2.1, but satly not... Regards, Claudio. ---

Re: [Audyssey] Lone wolf sound pack.

2008-11-29 Thread Raul A. Gallegos
Hi. The address used to be http://games.asmodean.net however I've not put them back up there. So, Liam Erven is still graciously hosting them for me. The site to get them from is http://www.liamerven.com/games Many thanks. Thomas Ward said the following on 11/23/2008 11:52 PM: Hi Dark, Well,

[Audyssey] Looking for a free or open source gaming engine

2008-11-29 Thread Pranav Lal
Hi all, Apologies for the cross posting. Has anyone come across a free or open source gamebook engine? I am looking for an engine that powers a site like http://www.projectaon.org. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Jaws scripts for Mushclient

2008-11-29 Thread Sarah Haake
Hi, thank you very much, that's exactly what I'm looking for. Thanks for your help and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Kevin Weispfennig
Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: What I don't like in topspeed is that you only can connect to another player if you have the ip... I personally would like a server like rail racer, where players can connect and play together vithout ip things... I've

Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread Valiant8086
Hi. Ah, It's Damian's fault *smile*. Good luck, been having fun with cantidate 2. - Original Message - From: Leonard de Ruijter [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 28, 2008 10:04 AM Subject: Re: [Audyssey] topspeed error was Re: Top

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hey, Top Speed 2 is a completely free game, no money for it. Top Speed 3 may, but we like creation of free games. be, - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 16:06:15, wrote Kevin: Hello Claudio, Saturday, November 29, 2008, 11:38:18

Re: [Audyssey] problem in night of parasit

2008-11-29 Thread Valiant8086
Hi. Try dropping stuff you don't need. You can probably go without the pistol so you could scrap that, annd the no A ammo that goes with it. In addition, the revolver could probably be scrapped since I think the rifle hurts a bit more and uses the same ammo. - Original Message -

Re: [Audyssey] cutting lades?

2008-11-29 Thread Valiant8086
Hi. This here is a spoiler, I think. Having said that, anyone who just might not wanna hear this might wanna scrap this here message before you actually read the spoiler! Walk into the blade only when it is quiet. Notice it makes noise every two seconds or so. Wait till it goes quiet, then

Re: [Audyssey] Lone wolf sound pack.

2008-11-29 Thread Valiant8086
I'll go with Thomas on this one, Sims Sims Sims! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 22, 2008 9:27 PM Subject: Re: [Audyssey] Lone wolf sound pack. Hi Liam, Hm... I am the other way

[Audyssey] Some ideas for games

2008-11-29 Thread Kevin Weispfennig
Hi Gamers, I have some new ideas for AUdiogames: I wu'd like to have a game where you have to walk around and kill people and also be able to take cars and race to different places where you have to win races and get money. THen you'll have to drive again around kill some new people and

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
If I remember correctly, those old cars were removed because they sounded bad. So why'd we put them back? That would break the whole concept of innovation... - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion list

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
You are right. For example, the german cruiser has a bad sounding thikking error, and the others are not realistic, only the pickup was good enough to put back in. - Regards, Leonard de Ruijter e-mail: mailto:[EMAIL PROTECTED] On zaterdag 29 november 2008, at 19:06:28, wrote Davy: If I

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Hi, I'd also like to suggest this, and I've done it on forums, to have cars and tracks unlockable instead of all of them being defaulty available. This would add more replayability to the game. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype:

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Very good point! At least I will remember it for version 2.2 or 2.3 or whatever... It'd rock! - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 8:32 PM Subject: Re: [Audyssey] Top Speed

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread aiden gardiner
How about having a story mode to it, say, a season or something. That'd be better if we were to have unlockable vehicles. Aiden - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 7:32 PM

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread matheus
yes!! and unlockable tracks tow. make something like a tournament, get some cars that are abite balanced, and even the realy realy fast, and go making challenges to unlock then in a tournament, man that'll realy rocks -Mensagem original- De: aiden gardiner [EMAIL PROTECTED] Para:

Re: [Audyssey] Some ideas for games

2008-11-29 Thread Trenton Matthews
You mean like with grand theaft auto, but without the stealing? That doesn't sound like a bad creation there! I wonder if that could be done with Klango too! Trenton On 11/29/2008 9:02 AM, Kevin Weispfennig wrote: Hi Gamers, I have some new ideas for AUdiogames: I wu'd like to have

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Trenton Matthews
I'd like that too as well. On 11/29/2008 9:35 AM, Dakotah Rickard wrote: Hi all. I personally like the individual IP server set-up we've got now. Rail Racer is good, and it's a centralized location, but running a server like that with enough bandwidth to cover the networking demands isn't

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Hi Dakotah, that I do absolutely agree with! Even most tracks are just a piece of cake in the better case, and an absolute non-sense in the worse one. :-) I really fancy the Raly through the desert, perhaps the very most of all the official tracks. By the way, what do you think about the

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Now you have named the finest examples of stupid childish cars. Yeah, they are fast but if you want to have a real, funny but challenging and especially realistic race, they are no good. The others you mentioned, such as the tank, plane, train or horse, are just for pure fun. Lukas -

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Yeah. Since we want this game to be as close to what sited people play. Seasons or story modes have been in games for ages. contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Where can we find these? contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant

[Audyssey] Bavisoft again

2008-11-29 Thread ari
Hi everyone For Christmas I've ordered the GG and Chillingham pack from Bavisoft, let's hope it gets here. I just have a few questions: 1. What are you guys thoughts about the difficulty of GG, especially on hard? I know this varies from gamer to gamer, but some people have told me that hard

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Angellko21
Grizzli gulch has 2 levels,cow poke and gun slinger.:)Second is harder,because the gun must control from 5 positions,in the cow poke level only 3 position.Left,middle and right.In Gun slinger it is left,near left,middle,near right and right. - Original Message - From: ari [EMAIL

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Hi, at first, when the whole thing was launched, supporting custom creations, and the user-created stuff boom began, we have uploaded everything to the PITD community site, which now seems to be down. Then, everything was being hosted on DJC's Top Speed ftp server, which is as well up no more.

Re: [Audyssey] Bavisoft again

2008-11-29 Thread matheus
hi. sorry, i don't want to disappoint you, but however i think that bavisoft is stopped and just their games info are available on the website, but i don't know how you can get it, or, if you awreade payd for it, it's realy realy sad... well, about the chillingham, i didn't completed it, bekause

[Audyssey] Savage Gambit Files?

2008-11-29 Thread ari
Hi all, Is there anywhere from where I can download the Savage Gambit and trainer? Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread Angellko21
www.xsightinteractive.org?I think.:) - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 9:45 PM Subject: [Audyssey] Savage Gambit Files? Hi all, Is there anywhere from where I can download the Savage Gambit

Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread Angellko21
sorry,it is http://www.x-sight-interactive.net/xsight/games/ sorry - Original Message - From: Angellko21 [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 9:48 PM Subject: Re: [Audyssey] Savage Gambit Files? www.xsightinteractive.org?I

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Chris Hallsworth
Unfortunately, Bavisoft will never provide us with demos of their games, unless you just want to hear trailers. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: matheus [EMAIL PROTECTED]

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson
I agtree. I wouldn't hold out much hope for it. It's been four years since Chillingham and no one can cotact Bavisoft or get replies. I do seem to remembe hearing that the main man behind the project had fallen o hard times, so to speak, which is probably at least partly to blame for the

Re: [Audyssey] Some ideas for games

2008-11-29 Thread Kevin Weispfennig
Hello Trenton, Saturday, November 29, 2008, 9:09:38 PM, you wrote: You mean like with grand theaft auto, but without the stealing? That doesn't sound like a bad creation there! I wonder if that could be done with Klango too! Trenton On 11/29/2008 9:02 AM, Kevin Weispfennig wrote: Hi

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Lisa Hayes
ah but if they did some promotion and released demos people might buy the games and hard times might not have been their for him to fall on. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To:

Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread jason
Hello I was wondering what happened to the staight track that used to be in the game, and is thee any new vehicles coming out soon for this game? Sincerely, Jason known as Blind Fury windowslive contact [EMAIL PROTECTED] skype contact kb3icc - Original Message - From: Leonard de

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Bryan Mckinnish
Hi. Also, The custom race feature gives me an idea. What about where you can pick a list of tracks to race on, kind of like a season or something. That would be cool as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson
It wasn't just financial though. I seem to remember he had some fairly serious health problems as well. And anyway, given the smal size of the AG market even releasing demos doesn't insure success. There's no way any of our devs could make a living solely by developing games. - Original

Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread Lukás Hosnedl
The straight track should still be up somewhere on the X-sight server, I saw it in the database with his TS2 utility pack, but if you want such an incredibly tremendous, difficult, complex and challenging track like this, then why not create a similar one by yourself? *smiles* Lukas -

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Nice ideas out there. Season mode seems quite wast beyond the current complexity of the game, but would be a nice addition. It's just up to the developers how far they're willing to go. Lukas - Original Message - From: Bryan Mckinnish [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Charles Rivard
While I do wish he had made demos available, and he could have promoted more, I believe health was a huge factor. I also thought, as a potential consumer, that his games were to costly based on their lack of replay value. --- Pretty is as pretty does. - Original Message - From: Lisa

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Okay, please keep in mind that we're already very close to a final 2.1 release, so we won't really accept new features anymore. We may do some cool things in version 2.2, but not too much. On the other hand, we've got some secret plans of writing an entirely new engine, either for a racing game

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson
No argument there. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 29, 2008 5:09 PM Subject: Re: [Audyssey] Bavisoft again While I do wish he had made demos available,

[Audyssey] Chosper Challenge Bonus Round

2008-11-29 Thread kelby carlson
Can someone give me a hint on how to find the Chopper Challenge bonus round? I can't figure out how to find the hidden door. Kelby Doomed Dragon It is quite easy for me to think of a God of love mainly because I grew up in a family where love was central and where lovely relationships were

Re: [Audyssey] Bavisoft again

2008-11-29 Thread ari
ooh, this sounds bad. I'm wondering, I should give them about a month and if I don't hear anything, mom will have to phone the credit card company, but this will be hard. Will update the list on what happens. Surely it can't be hard for them to copy the disks and send them to me, even if they

[Audyssey] Is Mudding for Me?

2008-11-29 Thread Orin
Hey all, Well, I've attempted to start on Discworld once again. I haven't yet, but I was sitting at the login prompt, thinking. Ever since leaving Alter Aeon, I've always had this problem about not memorizing where things are where I want to go, and in the past I always asked, and either

Re: [Audyssey] Is Mudding for Me?

2008-11-29 Thread Raul A. Gallegos
Hi. It sounds more like a spacial concept issue more than anything. Not retarded, nothing wrong with you, other than your brain just probably does not process spacial concepts very well. On a basic level, if someone says that an object is 30 feet in front of you, under the table and to the

Re: [Audyssey] Is Mudding for Me?

2008-11-29 Thread Kirstan Mooney
Hi there. How about, when you do figure out the right moves, like the right ways to go, or anything that helps you recognise where you are, how about writing them in Notepad, or Word or something like that? I quite often write notes in a file in Wordpad, so I can have it open at the same time

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Christopher Bartlett
One thing that would help me in car and track design would be some notion of what the units of measure are. How long is a straight-away that is 30,000 units long? How much turning is in a hard turn vs. a regular turn? What does a maximum velocity of 26,000 translate to in real world terms? I

Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
Hi Ari. personally, I found Gg far too easy even on the hard difficulty. While the audio and voice acting is good, the game's concept seemed a litle symple to me, and to be perfectly honest I only bought Gg because I wanted chillingham. Chillingham on the other hand is a very nice game,

Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
Hi Matheus. I forgot about the game speed and you are right that that increases the difficulty. Also on a general level I do quite enjoy blackjack and the shell game as quick, stand alone minigames in themselves, - though even if I decide not to use the bank cheat, I stil made most of my

Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread dark
Hi Arri. As I said on the entry on the savage gambit page for audiogames.net, both the game and trainer are being hosted by Damien sadler on X site interactive at http://www.x-sight-interactive.net/ Go and download them and have fun! Beware the grue! Dark. - Original Message -

Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
Good point Lisa. Especially with Chillingham having the world's most terrible, sequal begging, un-plot revealing, inconclusive excuse for an ending that it does. I wouldn't mind except it doesn't seem all that likely that we'll ever see a chillingham 2, and while the first game had some

Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
Sad though, given audio quality and the potential for some interesting object oriented adventure type games, similar to Secret of Monkey Island or broken sword, but in audio. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
You could also try posting on the audiogames.net forum, -- certainly they have been seen there on occasion. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

[Audyssey] Aztec Temple in Monkey Business Help needed

2008-11-29 Thread Sylvester Thomas III
Greetings Gamers! Just wondered if any of you could help me out with the Aztec Temple level in MB. I forget how to get out of the final temple. S P o i l e r space I know it has something to do with placing the rocks but I forget. I tried putting them all in the bowlbut when I go to the

Re: [Audyssey] Aztec Temple in Monkey Business Help needed

2008-11-29 Thread Bryan Peterson
You only need eight stones. - Original Message - From: Sylvester Thomas III [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 30, 2008 6:09 PM Subject: [Audyssey] Aztec Temple in Monkey Business Help needed Greetings Gamers! Just wondered if any of you could help me

Re: [Audyssey] Bavisoft again

2008-11-29 Thread David Standen
Hi Lisa, Here here. I wanted to try Chillingham for myself the other night, and was disappointed to learn I could not. However, I did try ESP Pinball Classic, and am waiting for my unlock code. David - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Chosper Challenge Bonus Round

2008-11-29 Thread David Standen
Hi Kelby, If you are playing the desktop version, you can only access the bonus round if you have lasted more than 5 minutes, and have more than 50 points. Try pressing spacebar a couple of times when you are at the left hand end of the grid. If you are successful, you will hear bonus round

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Dakotah Rickard
Ok Ok. This topic has become all muddled up with both features and opinions of cars and tracks. I know that some of the older cars from the Alpha don't sound quite realistic, but frankly none of the default cars' sounds perfectly loop. This is no offense to anyone; it's just the way things are. I

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
I would but the prices exchange to the us with the economy aint that good. The last game I will buy for a well is missippy. so I'd like to keep it free. At 04:06 a.m. 30/11/2008, you wrote: Hello Claudio, Saturday, November 29, 2008, 11:38:18 AM, you wrote: What I don't like in topspeed is that

Re: [Audyssey] Some ideas for games

2008-11-29 Thread shaun everiss
hmm. do you mean like grand theft auto, or something like rachit. I personally don't mind the racing bit but just walking around killing for no reason is just not a thing I'd encourage. At 05:02 a.m. 30/11/2008, you wrote: Hi Gamers, I have some new ideas for AUdiogames: I wu'd like to

[Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Dakotah Rickard
i'm going to begin this thread with a brief apology. I mean absolutely no offense by some criticisms I'm going to end up making. I know that some of my cars have bombed, too. Also, if the developers see me making a mistake, please correct me. I'm doing math based on e-mails we sent back and forth

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
thats a point. At 09:04 a.m. 30/11/2008, you wrote: How about having a story mode to it, say, a season or something. That'd be better if we were to have unlockable vehicles. Aiden - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] Night of parasites

2008-11-29 Thread lindsay
Hi folks, I am going to download night of parasites later on today. Has anyone got any tips to get me started? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via

Re: [Audyssey] Night of parasites

2008-11-29 Thread Valiant8086
Hi. Yeah, to install it, the installer isn't english, so you have to hit alt+n like 5 times after you open the file, and then hit alt+f. That should install it. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, November 29, 2008 9:55 PM Subject:

Re: [Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Valiant8086
Hi. That one was mine. If you like, you can send it back to me and I'll post it up on the site it's at, and say it's a more realistic version. I too have been trying to make sure my cars are more realistic now than I used to but they haven't started circulating very well yet.

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Thomas Ward
Hi Ari, All I can do is wish you the best of luck. As you can see Bavisoft is not ranked high on the listers minds and the reason is do to the fact Bavisoft has really gone down hill since Chillingham was released. Not answering tech support e-mails and getting orders a long time after

Re: [Audyssey] Bavisoft again

2008-11-29 Thread Thomas Ward
Hi Charles, Definitely. Chillingham was cool the first time through do to the puzzle solving involved. problem is once you solve all of the puzzles it is basically going through the motions of a game. It has no more mysteries to unlock/explore. The fight seens with the witches, vampires, etc

Re: [Audyssey] Night of parasites

2008-11-29 Thread dark
Hi Linzy. You might want to check it's audiogames.net entry page, sinse I wrote up a litle mini manual as the manual of the game takes a bit of reading given translation rom chinese. I won't give you any exploration tips or anything walkthrough like before you even start, but don't get