Re: [Audyssey] MOTA's second public beta

2009-03-01 Thread shaun everiss
hmm just for the heck of it would it be possible even for a limited time to 
have the change log from beta 2 to reflect all the alphas/betas that came 
before just for history viewing?
At 07:42 p.m. 1/03/2009, you wrote:
Hi Charles and all,
Yes, I have. I basically took down notes on every suggestion, bug report, and 
compiled them in a master list ranked as critical, suggestion, ideas, 
whatever. Obviously critical comes first, then good suggestions, and the 
future ideas are whenever I can or feel like getting to them.
As far as private vs public this one will be a public release since most of 
the issues are patches, upgrades, and requests for Beta 1. If beta 2 resolves 
most of the issues with beta 1 private testers will then be able to test the 
new levels I am working on in the background plus the not so stable mouse 
input support.

Charles Rivard wrote:
Just out of curiosity, have you compiled the list of what changes you want to 
make in the second public beta, then work on them, one by one, seeing that 
the change doesn't screw something else farther down the lines of code, until 
the list has been finished?  Also, will the beta testing team be working on 
the beta before it goes public?  Thanks.
---
If guns cause crime, pencils cause misspelled words.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] correction to last message

2009-03-01 Thread Lindsay Cowell
The game is called syrnia not syrbia and the website address is www.syrnia.com.

Lindsay Cowell



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] correction to last message

2009-03-01 Thread dark

Hi Lindsay.

It is unfortunately true that some online games are simply not accessible. 
For instance the other day I investigated a set of games made by the same 
company. the trouble was, all used flash panes to display grid maps of the 
game areas,  and these used coloured hot spots rather than buttons so 
utterly screen reader inaccessible.


It might be the case that this game you mention is one such.

On the other hand, it might be simply a matter of unlabled images or the 
like which could be fixed comparatively easily with a litle help from the 
webmaster,  as some of the Warriors 2 images were recently.


The first thing to do is examine the game page. Does it containe unlabled 
images? how muc information in the game, --- eg statistics is actually 
labled?


then, look at the players' guide, help faqs or the like. if it's mentioning 
arrows and viewing of images, or reference to huge amounts of info which is 
not screen reader accessible, then you might be on to a non-starter, ie, to 
make the game screen reader friendly would take so  much rewriting that it 
would be practically unreasonable to ask.


If on the other hand it is a simple problem of for instance unlabled images 
on the inventory screen, then you can contact the game developers and see 
how open they are to discussion.


This is the methodology I've followed with investigating online games and it 
has tended to work at least some of the time.


Good luck.

Beware the Grue!

Dark.
- Original Message
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 8:10 AM
Subject: [Audyssey] correction to last message


The game is called syrnia not syrbia and the website address is 
www.syrnia.com.


Lindsay Cowell



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] correction to last message

2009-03-01 Thread dark

Hi.

a quick glance over the instructions and requirements indicates that this is 
a heavily flash based, real time counter style game with many hot spots and 
images, so probably not screen reader accessible.


sorry.

Beware the Grue!

Dark.
- Original Message - 
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 8:10 AM
Subject: [Audyssey] correction to last message


The game is called syrnia not syrbia and the website address is 
www.syrnia.com.


Lindsay Cowell



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-01 Thread Scott Chesworth
Hey Tom,

All makes sense.  Unfortunately mine and Mani's schedules totally
clash and he's only got a day left to get the feature done, so it
doesn't look like I'll be demoing.  Still looking fairly likely we can
fit in a phone interview though so I'll be sure to plug mota, it's the
perfect thing to talk about seeing as beta 2 will have dropped the day
before the show goes out, it makes people aware that the accessible
scene has a bit of hype and excitement approaching a release of a
title.  I'm trying to get a mate of mine to take the demoing spot to
make sure it's done well, mota will be shown if he can fit it in.

Scott

On 3/1/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Scott,
 I think putting Mysteries of the Ancients on the air would be some great
 advertising. My only stipulation would be sure to let me know in advance
 when you go on so I can send you the latest available stable build to
 use on the broadcast. Beta 2 is coming out on Monday and it has several
 bug fixes, new features, etc that I want to get out to the public as
 soon as possible. Also while I am thinking about it if you go on the air
 with Mysteries of the Ancients to be sure to mention that this is
 currently a test release only and the final product will go on sale
 sometime in late spring or early summer of 2009.
 Smile.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] regarding accessible mainstream games

2009-03-01 Thread Clement Chou
Michael... I have to agree that most attempts to gbreak the news of blind 
gamers to sighted people or blind people have ran me into blank walls. 
Ironically, the most success I've ever had came from the boards on the message 
board for the game which is probably the game that is the most widely-believed 
impossible to play. Rock band. I think the inclusion of colors would lead most 
sighted people to say no, go smack yourself... for lack of a better word, I 
don't want to play online with you over psn. But amazingly enough, I have found 
people from the boards who want to play rock band over the PSN online, and 
people who seriously and honestly admire me and the blind friends who play rock 
band. So, sometimes, results can be good. And the harmonix development team 
seems to be aware as well.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hello,

Michael Said:
Let's start off with advertising and awareness. To be blunt, it has 
proved  extremely
hard to get the word out. I tried all the time while I was editor  of 
Audyssey and
I have no doubt Ron has as well. Even when I took  opportunities to 
approach people
who you'd think would be predisposed to be  receptive, I met largely 
with a blank

wall.

Tom Says:
That has been my experience as well. There are places right here in Ohio 
such as the Cleveland Sight Center, the Ohio Vision Center, etc and one 
problem is they generally do training for business oriented applications 
such as Jaws, Window Eyes, Openbook, Microsoft Office, etc. While they 
like the idea of accessible games they aren't interested in stepping out 
of the bounds of business only education and introducing perspective 
blind computer users to accessible games. Not sure why the polacies are 
that way, but it is clear they don't want to mix business with 
entertainment. That leaves us without a very large contributer who is in 
the best position to spread the word.
The problem isn't just with games either. I've offered to help train 
there instructers in Mac and Linux accessibility in case a perspective 
client should need that for work or school. Again I met with resistance, 
and all they seam interested in is the same training courses they've 
been doing for years. So communicating and introducing new things to 
these organizations can pose challenging for developers as well as quite 
frustrating to us who know about other alternatives and technologies 
that are not getting exposed to the blind community at large.

Michael Said:
Also, where are most of us going to find the money for widespread 
advertising? That

in itself is a tremendous barrier.

Tom Says:
That is definitely the major problem. Whenever a major company like 
Activision, Edos, EA Games, etc comes out with a new game they can 
sspend thousands of dollars to get some television, radio, and news 
paper adds. The average one man operation doesn't have that kind of 
money to do it. Mass market add campaigns such as television, radio, and 
some major news papers are way out of the price range for most one man 
operations. As a result we have to think up cheaper alternatives to 
advertising, but if we don't get backing from blind organizations we are 
just stuck tredding water.


Michael Said:
Look at it another way. Even if  I produced a stupendously good game 
which sold a thousand copies, I'd
barely  make what an average sighted programmer would consider to be a 
living. The
economics of producing games are very tight. Even a majorly successful 
developer
like Dave Greenwood can't make producing games accessible to blind 
people a fulltime

job.

Tom Says:
I'd like to add that even big name game companies lose money on games 
too. They have a larger customer base which helps them make enough to 
carve out a living, but not every game they create is a big name seller, 
does well, or make the cut. Sometimes a game expected to do well turns 
out being labeled a flop when it reaches the mainstream public as has 
happened many times.
For example, Edos Interactive flagshipproduct line, Tomb Raider, has 
been losing money as well as a customer base over the passed 5 years or 
so. Tomb Raider was a huge hit the first two, three, and possably the 
first four games, but now it is not the big name seller it once was. In 
fact, the latest installment, Tomb Raider Underworld, is being called a 
flop by game reviewers. Everyone agrees the graphics are stunning, the 
sound effects are extremely good, the music scoring is the best of all 
the games, but the lack of a good story line as well as technical 
details has ranked it much lower than the previous Tomb Raider games. 
Not to mention the U.S. econemy isn't in good shape so game sales 
aren't doing well right now to begin with. That kind of disappointing 
sales, low reviews, hurts the game company who tried to release a big 
selling title, and in Edos case recapture the glory they had 10 years 
ago when Tomb Raider was the rave.
Point being is that even if you create a game, mass market it, there is 
no assurance it will do well. If Edos can't do it with a flagship 
product based on there number one game series how can we small timers 
hope to do better?


Michael Said:
You need to bring sighted people  into the equasion. While they might 
find the idea of a sound-based game a  novelty worth paying for,
that interest just doesn't seem to last very long.  I've found it pretty 
nearly impossible
to interest sighted people in playing  an audio game for very long at 
all. They simply

need things to look at.

Tom Says:
That also has been my experience. I've tried getting my wife, mother, 
dad, etc interested playing this or that audio game with me and they 
have no desire to play it. My wife says, it is boring. That is really 
too bad as games like Jim Kitchen's Monopoly is a great time waister, 
but no graphics and my 

Re: [Audyssey] ENTOMBED

2009-03-01 Thread Jason Allen
Hello,

I'm glad you like it. I still have a fair bit more to add for my next
release. Please let me know any suggestions or bugs you find.

Thanks!
Jason

On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. 
pebbles...@sbcglobal.net wrote:

 Ok, I have got entombed working and I must say that so far I am liking
 where this is going. smiles
 Kellie and my lovable Lady J.
 Canine Welfare Technician/Resident adviser
 Guide Dogs for the Blind, Oregon campus
 www.guidedogs.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Michael Feir
No. I'm over here in Canada. Both Ron and I live in what's known as the 
Greater Toronto Area. Glad you found my remarks to be of assistance. If I 
can help in any other way, just ask.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Mani Djazmi i_am_a_s...@hotmail.com

To: gamers@audyssey.org
Sent: Saturday, February 28, 2009 10:32 AM
Subject: Re: [Audyssey] Accessible Mainstream Games




Hi Michael,



many thanks for such a comprehensive reply. Do you live in England by any 
chance?




Cheers

Mani




From: michael.f...@gmail.com
To: gamers@audyssey.org
Date: Fri, 27 Feb 2009 21:39:32 -0500
Subject: Re: [Audyssey] Accessible Mainstream Games

Hello Mani. I've been an intermittant listener of In Touch for years. A 
very

well-done show indeed. Your arrival on this list is most timely. Tom Ward
has just galvanised things with the release of his first public beta 
level

of Mysteries of the Ancients. That's woken the list up for certain. Che
Martin is another developer you'll definitely want to chat with. Quite a 
few
of the people currently developing accessible games either had sight or 
have
it. All of our developers have their own interesting stories. As the 
creator
and former editor of Audyssey Magazine, I got to know several of them 
over

the years. People get into this for the passion and interest in what they
do. We've certainly come a long way together since I published the first
issue in 96. Ron Schamerhorn's the current editor and has a somewhat 
better

grasp on the state of things these days. Life has pulled me in some
different directions but I still keep an ear on things and try to help 
where

I can. I'd be happy to answer any questions you might have about past
developments.

You'll find quite a range of oppinion here concerning what constitutes an
accessible game. I'm happy to see that you've already gotten a few
responses. There are plenty more to be had as the debate is one of long
standing in this community. There is a stronger sense among sighted game
developers these days regarding the use of sound as more than window
dressing. That's going to eventually pay off for us but I don't believe
we're anywhere near that point yet.

Personally, I'm from the old school which says that a game can only be
counted as accessible if blind people can truly play it as it was 
intended

to be played and have access to all information. They shouldn't be
handycapped in any way in terms of how far they can get with a game due 
to
being blind. Sight brings an incredible amount of information very 
rapidly

to a person. To be accessible, a great deal of thought must go into the
sound of a game as well as the interface. That means I don't view arcade
games designed for sighted people as technically accessible. We're just 
not
privy to all the information. Playing something via shere memorisation 
and

luck just doesn't count for me. Other people have fun doing that sort of
thing. There was a fellow who is now world famous due to his skill in
playing Mortal Combat.As a child, I used to be more in the if I can have
fun with it, then it's accessible camp. My father would take me to 
arcades

and we'd try to play the videogames together. He'd desperately try to
describe things as fast as possible and I'd be in charge of the controls. 
It

was certainly fun at the time and there was a good degree of cameradery.
However, when you take all the bells and whistles away, I was just 
following
my father's instructions as quickly as possible. I eventually tried a 
game
on my own and found out just how much of the experience I was missing as 
I

got obliterated due to having no idea of the game situation. When you
reduce a game to purely responding to sound cues and memorization, it 
stops

being at all the same kind of fun that sighted people enjoy.

There are a number of tragic cases of games which are almost accessible 
and
could easily have been made so to the benefit of all players whether 
sighted

or blind. The most disappointing one during my editorship of Audyssey was
the North American version of Who Wants to Be a Millionaire. The 
questions

were printed onto the screen rather than read out loud as they are in the
show and apparently in the UK version of the computer game. A very
disappointingly inaccessible Christmas present for our family. Other 
games

like the You Don't Know Jack series are again very close to being
accessible. In fact, for the earlier games in that series, nearly all of 
the

game was. There were some visual questions making reference to pictures
though. Also, there were the jack attacks which flashed up printed clues 
and
information 

Re: [Audyssey] correction to last message

2009-03-01 Thread Shadow Dragon
Yeah, its flash based, would need a complete remake to become accessible, 
which I pretty much garuntee the devs won't be willing to do.


--
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
Sent: Sunday, March 01, 2009 1:10 AM
To: gamers@audyssey.org
Subject: [Audyssey] correction to last message

The game is called syrnia not syrbia and the website address is 
www.syrnia.com.


Lindsay Cowell



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey babble report for February 2009

2009-03-01 Thread Jim Kitchen


113 people posted 1176 messages.

187 From, Thomas Ward. 
84 From, shaun everiss. 
56 From, Charles Rivard. 
53 From, Clement Chou. 
48 From, Constantine. 
48 From, Shadow Dragon. 
43 From, Matheus. 
34 From, Scott Chesworth. 
31 From, dark. 
31 From, william lomas. 
26 From, Ron Schamerhorn. 
24 From, Ken. 
24 From, Yohandy. 
23 From, Phil Vlasak. 
20 From, Che. 
20 From, Jim Kitchen. 
20 From, Liam Erven. 
19 From, Bryan Peterson. 
17 From, Valiant8086. 
14 From, michael maslo. 
14 From, Orin. 
12 From, Allan Thompson. 
12 From, Lukás Hosnedl. 
11 From, Hayri Tulumcu. 
10 From, important. 
10 From, rrhopkins2. 
9 From, Michael Feir. 
8 From, Gamers Chat Robot. 
8 From, James Dietz. 
8 From, Jason Allen. 
8 From, Kai. 
8 From, Kellie and my lovable Lady J.. 
8 From, Pranav Lal. 
8 From, Zachary Kline. 
7 From, Jimmy Odin Kristoffersen. 
7 From, oriol711. 
6 From, Chris Hallsworth. 
6 From, Darren Harris. 
6 From, Draconis Entertainment. 
6 From, James Howard. 
6 From, John Bannick. 
6 From, johnny tai. 
6 From, lelia. 
6 From, Ryan Conroy. 
5 From, AudioGames.net. 
5 From, Glenna Burgess. 
5 From, Lindsay Cowell. 
5 From, Mich. 
5 From, Milos Przic. 
4 From, alex wallis. 
4 From, Allen. 
4 From, Angellko21. 
4 From, Casey Mathews. 
4 From, Cory. 
4 From, Greg. 
4 From, James Homuth. 
4 From, Kevin Weispfennig. 
4 From, The Kolesar Brothers. 
4 From, Wil James. 
4 From, Yvonne Neubert. 
4 From, Zachary Kline. 
3 From, jicjaws12. 
3 From, Raul A. Gallegos. 
3 From, Robert Montowski. 
3 From, Steady Goh. 
3 From, Trenton Matthews. 
3 From, Trouble. 
2 From, Aiden Gardiner. 
2 From, Andy. 
2 From, Chris Hallsworth. 
2 From, Dakotah Rickard. 
2 From, Daniel Villalon. 
2 From, dennis. 
2 From, djc. 
2 From, jaliya skye. 
2 From, Jerry. 
2 From, kelby carlson. 
2 From, kerry. 
2 From, louis. 
2 From, Mani Djazmi. 
2 From, Marsha. 
2 From, Mauricio peixoto de Mattos Almeida. 
2 From, Mike Reiser. 
2 From, Nick Helms. 
2 From, Ryan Smith. 
2 From, Ryan Strunk. 
2 From, Sylvester Thomas III. 
2 From, will. 
1 From, Blind Treasures. 
1 From, Cary. 
1 From, Casey D. Weeks. 
1 From, christopher huby. 
1 From, Cory Ballard. 
1 From, daniel Miller. 
1 From, Dean Masters. 
1 From, Dennis Zwicker. 
1 From, Gamers List Guidelines Robot. 
1 From, Hannah. 
1 From, Jose Lomeli. 
1 From, Kelly Sapergia. 
1 From, Kelvin Tan. 
1 From, kev lyon. 
1 From, Mike Maslo. 
1 From, mmaslo1964. 
1 From, Orhan Deniz. 
1 From, Parham Doustdar. 
1 From, Reinhard Stebner. 
1 From, Richard. 
1 From, Ryan Chou. 
1 From, Stephen. 
1 From, Terrence van Ettinger AKA Angus MacLaren. 
1 From, The Dealing Bandet. 
1 From, Willem. 

Archive file size 3734030 bytes 


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Audyssey thread report for February 2009

2009-03-01 Thread Jim Kitchen


There were 246 thread titles. Here are the top 50. 

mota demo 61. 
issue when using the view command in mota 40. 
New MOTA Trailer Released 37. 
Accessible Mainstream Games 29. 
MOTA 26. 
Soul Caliber 4 25. 
work around for realtech hd cards 24. 
about torches - Re: mota demo 21. 
Tomb Hunter Beta 1 released! 19. 
anyone played SFIV yet,and if so what did you think of it? 18. 
Avoiding attacks was: Mota demo, my thoughts 18. 
potential programmers, was : idea fora  new game 18. 
modern mud 17. 
a game for pc, based on guitar hero and rock band. 16. 
Bingo 15. 
DirectX for Mac? 15. 
GMA Games unresponsive to licence requests 15. 
Street Fighter IV VS. MK versus DC universe 15. 
blue lacuna 14. 
tomb/vista and direct x 14. 
Mota Question 13. 
MOTA starting over when you die 13. 
Using braille displays with accessible games 12. 
any RPG Games? 11. 
frets on fire 11. 
Installing DirectX Updates 11. 
mota 11. 
podcast on the Wii 11. 
pokemon online RPG? 11. 
Score Servers reset 11. 
Super Egg Hunt V 1.2 11. 
mota potential glitch? 10. 
what's involved in making a game? 10. 
[MOTA] Weapons Firing Glitch 9. 
Calling all game designers 9. 
Entombed Error Message... 9. 
VIP scripting and roundtime for the beginner 9. 
Game Chat Reminder 8. 
If it ain't broke 8. 
new link 8. 
Safe online games 8. 
Would you pay $50 for a killer controller? 8. 
=?iso-8859-1?q?pokemon_online_RPG=3F?= 7. 
audyssey magazine 7. 
game recording of Mysteries of the Ancients 7. 
gamepads 7. 
question about torches in mota and getting overchasms 7. 
Rail Racing for speed junkies. was:Re: Would youpay$50for a killer controller? 7. 
samples of me playing guitar rage 7. 
stuck in vip mud 7. 


Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Jim Kitchen

Hi Darren,

I know that different people like different types of games, but so if someone 
had not done the card games, well then we wouldn't have them.  And they may not 
be for you, but I do not believe that there are any other games like my last 
two titles, Homer on a Harley and Puppy 1.

I hear from and am friends with many rehap counselors.  I don't know of any 
better place to get the word out to about my games as they tell me that they 
turn their clients onto my games.

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-01 Thread Thomas Ward

Hi Scott,
Well, if your friend will be doing the demoing I can send him a zip file 
of the latest build if he wants it. It seams fairly stable now,and I 
don't expect many changes between now and Monday. Main thing I am 
working on presently is the user's guide as well as fixing the setup so 
it will detect .NET and install if missing.


Scott Chesworth wrote:

Hey Tom,

All makes sense.  Unfortunately mine and Mani's schedules totally
clash and he's only got a day left to get the feature done, so it
doesn't look like I'll be demoing.  Still looking fairly likely we can
fit in a phone interview though so I'll be sure to plug mota, it's the
perfect thing to talk about seeing as beta 2 will have dropped the day
before the show goes out, it makes people aware that the accessible
scene has a bit of hype and excitement approaching a release of a
title.  I'm trying to get a mate of mine to take the demoing spot to
make sure it's done well, mota will be shown if he can fit it in.

Scott



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Totally inaccessible game!

2009-03-01 Thread Orin

Um. If it's innaccessible, why post about it?
On Mar 1, 2009, at 2:47 AM, Lindsay Cowell wrote:

I have found a totally inaccessible  online role playing game, it is  
at www.syrbia.com. The registration is accessible, but the rest of  
the game doesn't seem to be. For example there is no way for a blind  
person to find their inventory.


Lindsay Cowell



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org 
.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of  
the list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
Well I'll hold off for the Beta 2, hey Tom would the November update to 
directx affect anything? thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 12:20 AM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
Well, I think you might want to hold off for Beta 2 to come out. Various 
Vista compatibility issues have been resolveed in Beta 2 and assuming your 
.NET Framework and DirectX is current I don't foresee any more issues on 
Vista.

HTH

important wrote:
Hello, I have now placed the direct X, in that Temp folder, after this I 
was requested to overide different files to run the direct x, june 2008; 
finally trying to run the game wasn't accomplished, I get the same 
message Tomb has stopped running, check online for a solution and close 
the program, and a close button.. What do you think? Thanks



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
It's crazy, I just sent a message to you Tom about the november update, 
thanks for clearing up the directx issue, I was just reading what my 
performance link said I was running; 3D graphics only matter to the sighted 
world, 3D audio means more to me!! Here's my thing, I think the game is well 
done the trailer was great, I'd like to see how I make out in those Tombs. 
Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 12:05 AM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
The fact you have DirectX 10 is a bit misleading I am afraid. DirectX 10 
only referes to the 3D graphics components of DirectX. The Audio, input, 
and other components for DirectX are still at 9.0C. To further complicate 
the issue for you there is a difference between DirectX and Managed 
DirectX. DirectX is the libraries for C++ based programs where Managed 
DirectX is the libraries now used for C-Sharp and Visual Basic .NET based 
programs. So just looking and saying I have DirectX 10 or directX 11 does 
not mean your DirectX is up to date or compatible with our games. If you 
want to get a compatible version which is up to date install the November 
DirectX 9 release.

HTH


important wrote:
Indeed I do have 64 bit, interesting enough it also stated under 
performance that I have the directx 10 installed, so I'm thinking that 
the game should work just fine, I also checked with MS and there is a 
November directx I can install, didn't do it yet cause its 400 something 
MB; but the adventure continues.. Thanks



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] tomb/vista and direct x

2009-03-01 Thread important
Is your name Important? ? and why do you have all that nonsense behind your 
message? Try this;  For issues concerning being a hater, go to 
www.I'mahater.com  Regards,  The National watch for Haters Alliance of 
America
- Original Message - 
From: Orhan Deniz orhan.deni...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 10:30 AM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
dude, why is your name important?

Best regards,
Orhan Deniz
E-mail:
orhan.deni...@gmail.com
MSN:
orhan1...@hotmail.co.uk
AIM and skype:
kvp2008

Twitter:
http://www.twitter.com/kvp2008
Blog:
http://worldandother.wordpress.com
last.fm profile!
http://last.fm/user/orhandeniz1993

on Saturday, 28 February 2009, at 5:02:32 PM, important wrote:
Gotcha, will re-install and give it a try.. Thanks
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 8:05 PM
Subject: Re: [Audyssey] tomb/vista and direct x



Hi,
Any temperary directory will do. If you don't know the path to one just
enter something like
c:\temp
into the edit box and you will b fine. Curse Microsoft for there setup
installer as this is the number one complaint with installing DirectX.
Smile.



important wrote:

Thanks, temp directory? like what? there is a browse button to choose
from a list, can you explain a bit more Tom? Thanks




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Darren,

You raise a good point: How many people outside of this little community
actually know about audyssey and said games?

We're 7-128 Software, a small company (more a small orchestra than a
one-man band) that makes mainstream casual games that are accessible.

We've just published our third annual Top 25 Web Sites for Gamers who are
Blind. Audyssey.org is number 2 on that list. A number of Audyssey folks
also have sites on that list.

For three years we've been sending this list to a range of blind-related
institutions (for example Texas School for the Blind and Visually
Impaired), organizations, forums, blogs, and other media.

And we offer free demos.

And our ALERT project offers free help to educators using accessible games.

And our detective games, puzzle games, and word games are (for the most
part) not rehashes

And guess what: we have the same problem that Thomas, Che, Liam, Jim, and
the others do in making ourselves known. I'll bet you never heard of us.

Publicity (which means advertising with minimal cost) is tough, really
really tough.

This year we're being much more aggressive with our publicity.  Hopefully,
this will make more people aware of Audyssey.org as well as ourselves.

Oh. BTW. Not to critisize at all; but some of those rehashes are very
popular in the blind gaming community. I suspect because guys like the
above really know how to add their own gameness to their products.

John Bannick
CTO
7-128 Software
www.7128.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
Hmmm an idea has been floating round my brain for days now.
It seems that the mainstream games devs don't want to do accessible stuff for 
the blind because no cash in that market.
I wander if its possible, that we can do it the other way.
Ie get the games mod them or make them accessible, or whatever we need to do to 
interface if its at all possible.
Then tell the companies about it.
Then they can pay us for making the mod and not do it themselves or something.
This came around mainly because in nz there is a law which although not 
probably inforcable states that anyone that pirates stuff gets disconnected, 
movies, mp3s, etc.
In nz we don't have discribed movies, I have wandered what would happen if 
someone here broadcast described movies, downloaded from the net on tv.
And then the origional previders of those movies could charge a small ammount 
for the use of those movies rather than they having to do it all.
Its probable impossible and I am just talking through a hole in my backside but 
feel free to comment.
 
At 04:21 a.m. 2/03/2009, you wrote:
Darren,

You raise a good point: How many people outside of this little community
actually know about audyssey and said games?

We're 7-128 Software, a small company (more a small orchestra than a
one-man band) that makes mainstream casual games that are accessible.

We've just published our third annual Top 25 Web Sites for Gamers who are
Blind. Audyssey.org is number 2 on that list. A number of Audyssey folks
also have sites on that list.

For three years we've been sending this list to a range of blind-related
institutions (for example Texas School for the Blind and Visually
Impaired), organizations, forums, blogs, and other media.

And we offer free demos.

And our ALERT project offers free help to educators using accessible games.

And our detective games, puzzle games, and word games are (for the most
part) not rehashes

And guess what: we have the same problem that Thomas, Che, Liam, Jim, and
the others do in making ourselves known. I'll bet you never heard of us.

Publicity (which means advertising with minimal cost) is tough, really
really tough.

This year we're being much more aggressive with our publicity.  Hopefully,
this will make more people aware of Audyssey.org as well as ourselves.

Oh. BTW. Not to critisize at all; but some of those rehashes are very
popular in the blind gaming community. I suspect because guys like the
above really know how to add their own gameness to their products.

John Bannick
CTO
7-128 Software
www.7128.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Folks,

Having now read the plethora of posts, it’s again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn’t Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year’s
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir’s own sighted fiancee can’t get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom’s been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark’s own university, Durham.


4. Market Size and Money

The one segment of the blind community that’s most likely to spend money
on accessible games is parents of blind children. Note that “children”
these days can be in their 20’s or even 30’s.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We’ve seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can’t Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread AudioGames.net

Hi John

To my knowledge, he, Eleanor, and I are the only developers of blind 
accessible games who are members of GA SIG.


Sander and I have been GA-SIG / IGDA members since almost the beginning of 
the SIG and we've been into audio game development since 2000.


I suspect that for a sighted gamer, not having eye candy is like having 
food without taste.


Several years ago a Dutch MA student did a survey of how audio games are 
received by a sighted audience. One of the outcomes was that the platform on 
which the audio game is played is a key factor in the perception of the 
gamer. Many gamers found that, on a PC, they were missing visual feedback - 
it simply felt like half a game. But they also indicated that if they were 
to play audio games on devices like, say, mobile phones, they wouldn't feel 
they were missing feedback. Of course this was in a time when the iPhone was 
not yet released. Interesting detail is that there are already commercial 
interactive audio adventures for iPhone available 
(http://www.rtaudioadventures.com/Soultrapper.html), although not yet 
accessible due to a visual game input interface.


More later,

Richard




- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 7:50 PM
Subject: [Audyssey] Accessible Mainstream Games


Folks,

Having now read the plethora of posts, it's again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn't Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year's
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir's own sighted fiancee can't get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom's been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark's own university, Durham.


4. Market Size and Money

The one segment of the blind community that's most likely to spend money
on accessible games is parents of blind children. Note that children
these days can be in their 20's or even 30's.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We've seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can't Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your 

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo were 
to include access features, I'm not certain with their high turn over of 
produced games, and their need to sell literally millions of copies that it 
would be from a purely capitalistic point of view worth their while.


Of course this isn't to say that I think the efforts of Igda etc shouldn't 
be directed at those companies just that I'd be more surprised if something 
came of it.


From the independent games point of view, while I appreciate the findings of 
7-128 on the number of website actually devoted to gaming for the motion or 
hearing impared, it does seem that the issues involved are much more well 
known, sinse independent games like retroremakes and the indi games showcase 
have accessibility guidelines and sections which focus exclusively upon 
those areas but have litle to no mention of sound access at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent upon 
where you look, and it might just be I've stumbled upon the few handy 
resources available in this area.


Beware the Grue!

Dark.
- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Sunday, March 01, 2009 6:50 PM
Subject: [Audyssey] Accessible Mainstream Games


Folks,

Having now read the plethora of posts, it's again obvious why Audyssey is
a good place for developers to hang out. Lotsa good information and ideas.

Here are some responses:

1. IGDA

Thomas Weston, developer of Terraformers and co-founder of the Game
Accessibility SIG, is taking a DVD full of accessible games and related
stuff to GDC 2009.

To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.

Why couldn't Tom Ward, Jim, Liam, Che, and other developers join the IGDA,
contribute their ideas to the GA SIG, and get their stuff on next year's
DVD?


2. Sighted Gamers find Purely Audio Games Boring

If Michael Feir's own sighted fiancee can't get into audio only games,
then there is a big clue there. I suspect that for a sighted gamer, not
having eye candy is like having food without taste.


3. Getting Mainstream Companies to Make their Games Accessible

Dark and I have had at least a positive response from one small European
developer.

I wrote a technical analysis of their user interface and Dark and I made
suggestions as to how it could be made more accessible. They at least did
not blow him off. Dark would have to respond as to whether they made the
changes or to what extent he thinks it affected their later games.

The point being that some smaller developers might be responsive to
specific suggestions.

Larger developers might be responsive via their own Modding features.
In the Serious Games industry, Doom's been modded to teach firefighters
how to work in burning buildings.

Could someone ask a big company if they could make their modding
capability such that it works with sound and can add the sound elements
that would make a game accessible.

BTW. That Doom exercise was done by Dark's own university, Durham.


4. Market Size and Money

The one segment of the blind community that's most likely to spend money
on accessible games is parents of blind children. Note that children
these days can be in their 20's or even 30's.

Parents spend money on their kids. Some parents of blind kids are sighted
and have decent incomes. Try the Yahoo Groups and similar venues.

We've seen posts where parents have asked where they can get accessible
games for their kids.

Obviously, this applies to free games too (Jim gets mentioned there.)


5. Publicity

Why can't Audyssey developers write articles for AbleGamers, GameForward,
GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and
other media that are eager for accessibility material?


6. Final Words

Having just surveyed the deaf and the motion-impaired gaming communities,
it is clear that the blind-accessible gaming community is far more
developed. There are more media that discuss blind issues. There are more
organizations and institutions that publicize blind accessible games.

All that being said, thanks for a lot of good information and insight.
Now I gotta get back to coding.

John Bannick
www.7128.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your 

[Audyssey] Accessible Mainstream Games

2009-03-01 Thread John Bannick
Richard,

Oops! You are so right.
You and Sander have been doing audio games a lot longer than I have.

It's probably because I associate you both with academia rather than
industry.

And, being as myopic as anyone, I think only of industry when I think
developer. My bad.

Your comment on the medium being the message is enlightening.
At our recent Boston Visually Impaired and Blind Users Group meeting, some
device was demonstrated that, among other things, spoke stories. It had no
screen. I didn't feel any lack of visuals in that context. So maybe if an
audio game were played on such a device, then a sighted person could play
along with a blind person and not feel such a lack.

Dark,

Count me among those who know very little about VI specific issues. Velu
and you have provided some good information, but I just haven't had the
time yet to even begin there.

You said you've stumbled upon the few handy resources available in this
area Speak, pal. If you know of any resources I haven't mentioned
somewhere in our discourses, please let me know.

BTW. One disadvantage the motion-impaired community has is that it seems
very fragmented among the various specific disabilities: MS, MD, CP,
spinal injuries, etc. As opposed to the blind community, which seems much
more concentrated.

With respect to the influence of the IGDA or individuals on larger
companies. Mark Barlet, who's a member and runs AbleGamers, seems to have
had some positive affect on one or more of the larger developers in their
deafness and motion-impaired access.

I do believe that persistence can pay off.

John






---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] possible solution for the directx issues people are having.

2009-03-01 Thread Yohandy
Just wondering if any of you have tried using the directx installer found on 
Microsoft's sight? It's a tiny file that's supposed to download and update 
your directx components automatically. I've tried it in the past but I 
haven't tried it recently. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Installing DirectX Updates

2009-03-01 Thread Pranav Lal
-Thomas,

See the programme edsharp from www.empowermentzone.com/edsetup.exe. This
programme uses a free installer, is open source and does chec for updates.

Is this the kind of functionality you are looking for?

Pranav


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Installing DirectX Updates

2009-03-01 Thread Thomas Ward

Hi,
Thanks. Actually, I did manage to get some help from the Inno Setup guys 
and it now detects the .NET Framework version and downloads the setup 
file from my server if needed. Still working on the DirectX angle, but I 
am getting the installer upgraded to do what I need it to do.

Smile.


Pranav Lal wrote:

-Thomas,

See the programme edsharp from www.empowermentzone.com/edsetup.exe. This
programme uses a free installer, is open source and does chec for updates.

Is this the kind of functionality you are looking for?

Pranav


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] possible solution for the directx issues people are having.

2009-03-01 Thread Thomas Ward

Hi Yohandy,
Actually, we have already switched over to the DirectX bootstrapper 
program you mentioned. It is small enough to ship with our games and 
link an icon to it for upgrades. We May ven intigrate it into a future 
install.


Yohandy wrote:
Just wondering if any of you have tried using the directx installer 
found on Microsoft's sight? It's a tiny file that's supposed to download 
and update your directx components automatically. I've tried it in the 
past but I haven't tried it recently.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you 
for your suggestion, we can not disclose future plans for the 
Playstation, they don't allow their developers to speak to the public 
about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask 
them to send you up the chain of command they give you the sorry, I am 
not alloud to do that, speal. So we are really screwed by there 
internal polacies as muchas anything else. I suppose if someone got on 
talk radio, a television show, put an article in the paper about the 
waySony was treating accessibility they might crawl out of the woodwork 
claiming total ignorance. In a since they'd be telling the truth since 
they put the middlemen there to deflect you and I from talking to them 
one on one so nothing we say ever gets braught to their attention. I'm 
sorry to say I know of no other way to get there attention than by 
sticking there face in it by making it a public media issue, or taking 
them to court and performing a class action law suit. Neither way will 
make them any more willing to talk, and will make them angry if nothing 
else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales 
of games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of 
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound 
access at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent 
upon where you look, and it might just be I've stumbled upon the few 
handy resources available in this area.


Beware the Grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard
This is the corporate world.  To me, the phrase, corporate logic is a 
total oxymoron.  You cannot even get to a middle man because of the 
corporation's ridiculous policies, and nobody can explain the reasons those 
policies exist.  You cannot ask those who might actually know the reasoning 
because the policies that are being followed prevent that.  The people you 
can actually talk to can only say, I don't know.  I only work here., or, 
even worse, as was in the case at the major credit card company I worked for 
for 8 years, I was not allowed, by corporate policy, to ever say that I 
didn't know.  I was supposed to say stuff like, That's a good question. 
I'll look into it, and have someone call you back on it., knowing full well 
that I was not going to have someone else call them back.  The company lost 
a lot of business because customers were not called back on a very regular 
basis, and they did not understand why, even though the phone reps told the 
managers exactly why.


---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 8:33 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make them any more 
willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound access 
at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of findings though it's dependent 
upon where you look, and it might just be I've stumbled 

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never win.
Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we could 
get somewhere, xna is free so we could make games, even if ms marketed those 
with access features we did or something.
However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:
Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. Smaller 
developers are more open to new ideas and suggestions then the mainstream big 
larger corperations. I can remember last year me and another person contacted 
Sony about possably adding voice output to the menus and various other access 
improvements for the platform. Unfortunately, we never got passed the low 
level guys in the customer service department. All we got for our multiple 
e-mails is thank you for your suggestion, we can not disclose future plans 
for the Playstation, they don't allow their developers to speak to the public 
about new feature ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with these 
people about access issues because they have lots of middlemen who act 
important, talk important, and have 0 power at all. When you ask them to send 
you up the chain of command they give you the sorry, I am not alloud to do 
that, speal. So we are really screwed by there internal polacies as muchas 
anything else. I suppose if someone got on talk radio, a television show, put 
an article in the paper about the waySony was treating accessibility they 
might crawl out of the woodwork claiming total ignorance. In a since they'd be 
telling the truth since they put the middlemen there to deflect you and I from 
talking to them one on one so nothing we say ever gets braught to their 
attention. I'm sorry to say I know of no other way to get there attention than 
by sticking there face in it by making it a public media issue, or taking them 
to court and performing a class action law suit. Neither way will make the
m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, or 
suggestion. Even if he never takes my input at least I feel better knowing I 
was heard. Not so with Sony or the other big companies. they blow you off 
without a backwards glance. As if you were a pesky fly or something.




dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.
they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.
While it would be fantastic if the likes of midway, Capcom or nintendo were 
to include access features, I'm not certain with their high turn over of 
produced games, and their need to sell literally millions of copies that it 
would be from a purely capitalistic point of view worth their while.
Of course this isn't to say that I think the efforts of Igda etc shouldn't be 
directed at those companies just that I'd be more surprised if something came 
of it.

From the independent games point of view, while I appreciate the findings of 
7-128 on the number of website actually devoted to gaming for the motion or 
hearing impared, it does seem that the issues involved are much more well 
known, sinse independent games like retroremakes and the indi games showcase 
have accessibility guidelines and sections which focus exclusively upon those 
areas but have litle to no mention of sound access at all.
While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the vast 
majority of independent games developers than other forms of access, - 
which probably explains the larger amount of specialized resources available.
Obviously as with most of these sorts of findings though it's dependent upon 
where you look, and it might just be I've stumbled upon the few handy 
resources available in this area.
Beware the Grue!
Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ 

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark

Hi Tom.

Agreed on all counts, certainly my attempt contacting Capcom over low vision 
access issues and their huge amounts of 3D games (this was in the days 
before I discovered audio games existed), failed horribly.


Nintendo were much more sympathetic when i spoke to them on the phone 
reguarding Wii menue access, however their organization was such that even 
though the chap I spoke to at Nintendo Uk would've liked to put things 
forward, there was no way even for him to get in touch with the main 
developement centers in the Us or Japan to progress the issue any further.


I'd agree about Sryth, having had chats with the Gm over the last four 
years. I admit that these days I'm slightly less happy on some of the 
directions Sryth is taking,  automating many processes such as travel 
and finding adventures which in the passed were freely explorable, and 
focusing heavily on stat based competitions betwene players,  in fact 
the day Sryth goes full pvp is the day that Ekitrina hangs up her sword, but 
it is good that the game is both accessible and that the Gm is open to 
discussion.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 02, 2009 4:33 AM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make them any more 
willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see independent game developers as very much the 
future of game access.


they are small enough both to have a dialogue with, and that the sales of 
games to Vi gamers can actually make a difference to them.


While it would be fantastic if the likes of midway, Capcom or nintendo 
were to include access features, I'm not certain with their high turn 
over of produced games, and their need to sell literally millions of 
copies that it would be from a purely capitalistic point of view worth 
their while.


Of course this isn't to say that I think the efforts of Igda etc 
shouldn't be directed at those companies just that I'd be more surprised 
if something came of it.


From the independent games point of view, while I appreciate the 
findings of
7-128 on the number of website actually devoted to gaming for the motion 
or hearing impared, it does seem that the issues involved are much more 
well known, sinse independent games like retroremakes and the indi games 
showcase have accessibility guidelines and sections which focus 
exclusively upon those areas but have litle to no mention of sound access 
at all.


While I don't doubt the findings of the servay, it appears from the 
experience i've had that Vi access is less known about in general by the 
vast majority of independent games developers than other forms of 
access, - which probably explains the larger amount of specialized 
resources available.


Obviously as with most of these sorts of 

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi John,
It is my belief that good accessibility always begins at the academic 
level. One thing we blind computer users face is young developers are 
just not taught how to create accessible software from day one. In the 
passed when i was enrolled at Wright State University they ran you 
through the basics, and out the door you go. There was no discussion how 
this or that application could be made accessible or a list of 
guidelines that should be met in order to insure a high level of 
accessibility. As a result most Windows applications are released and 
then adapted for our needs down the road through scripting, 
communication with the developers, etc. In other words fixing the 
problem after the fact.
I am glad to say however that this is beginning to change. As you well 
know after Sun introduced the Java Swing toolkit accessibility has 
become a much higher priority for Java developers, and there is lots 
more documentation on access considerations than there were 10 years ago 
at this time. Apple has totally redesigned there Cocoa API for Mac OS so 
that accessibility is not an after thought but a core component of there 
user interface. That will pay off in the end because the Cocoa books I 
have read do at least cover accessibility considerations at some point. 
It also helps that voice over comes with Mac OS allowing developers to 
test the user interface before shipping said product. Ubuntu Linux also 
has adopted this design approach to accessibility and it is slowly but 
surely paying off. More and more Linux developers are becoming aware of 
access issues and are beginning to meet some level of accessibility out 
of the box now. It isn't perfect, but making access a core component 
brings it immediately to a developers attention. This idea of access 
first has been something Windows has lacked, and for that reason we have 
suffered for far too long.
With games we find ourselves in the same boat. You can pick up any game 
programming book, and i can tell you at least 2/3 of the book is on 
graphics design and how to get the coolest eye candy. Very little is 
actually discussed about input and sound. You May get one possably two 
chapters on each. The rest is devoted to graphics, graphics, and more 
graphics. Perhaps if we want to really be successful we need to go to 
the source, the authors, teachers, and the people who influence a 
programmers early education. Contact the author who is writing the next 
Killer Games in C# and give him pointers about including Sapi 5 in 
his/her game examples to speak scores, maybe add more 3D audio, 
something to get him/her thinking about access issues. Then, a new game 
programmer will read and get ideas how he/she can help.

HTH

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Charles Rivard

Things are getting better, gradually.  This is encouraging.  Thanks.

---
If guns cause crime, pencils cause misspelled words.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: jbann...@7128.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 9:00 PM
Subject: Re: [Audyssey] Accessible Mainstream Games



Hi John,
It is my belief that good accessibility always begins at the academic 
level. One thing we blind computer users face is young developers are just 
not taught how to create accessible software from day one. In the passed 
when i was enrolled at Wright State University they ran you through the 
basics, and out the door you go. There was no discussion how this or that 
application could be made accessible or a list of guidelines that should 
be met in order to insure a high level of accessibility. As a result most 
Windows applications are released and then adapted for our needs down the 
road through scripting, communication with the developers, etc. In other 
words fixing the problem after the fact.
I am glad to say however that this is beginning to change. As you well 
know after Sun introduced the Java Swing toolkit accessibility has become 
a much higher priority for Java developers, and there is lots more 
documentation on access considerations than there were 10 years ago at 
this time. Apple has totally redesigned there Cocoa API for Mac OS so that 
accessibility is not an after thought but a core component of there user 
interface. That will pay off in the end because the Cocoa books I have 
read do at least cover accessibility considerations at some point. It also 
helps that voice over comes with Mac OS allowing developers to test the 
user interface before shipping said product. Ubuntu Linux also has adopted 
this design approach to accessibility and it is slowly but surely paying 
off. More and more Linux developers are becoming aware of access issues 
and are beginning to meet some level of accessibility out of the box now. 
It isn't perfect, but making access a core component brings it immediately 
to a developers attention. This idea of access first has been something 
Windows has lacked, and for that reason we have suffered for far too long.
With games we find ourselves in the same boat. You can pick up any game 
programming book, and i can tell you at least 2/3 of the book is on 
graphics design and how to get the coolest eye candy. Very little is 
actually discussed about input and sound. You May get one possably two 
chapters on each. The rest is devoted to graphics, graphics, and more 
graphics. Perhaps if we want to really be successful we need to go to the 
source, the authors, teachers, and the people who influence a programmers 
early education. Contact the author who is writing the next Killer Games 
in C# and give him pointers about including Sapi 5 in his/her game 
examples to speak scores, maybe add more 3D audio, something to get 
him/her thinking about access issues. Then, a new game programmer will 
read and get ideas how he/she can help.

HTH

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread dark

That's sadly true.

Another issue (much more in my end of research), does also seem to be that 
sinse the majority of Vi people are over the age of 65, the majority do not 
have that much interest in playing games.


I personally tend to think this is the reason why there is an intigrated 
forum and discussion of access for motion impared or hereing impared,   
allbeit in a probably over generalized mana in places like retroremakes, and 
litle to no discussion of Vi access.


There are proportionally more younger people with motor or hereing 
imparements than Vi.


I one discussion on retroremakes about the Wii, where I stated that the 
mouse pointer Wii mote accessed menues both from a low vision and blind 
perspective were incredibly unhelpful when compared to the standard curser 
driven menues of the 16 and 32 bit consoles, where I was verbally told off 
rather sternly sinse people with Motor imparements were apparently finding 
the Wii mote accessed menues much more helpful, and that (in the minds of 
some members of that community), trumped low vision access.


Of course this isn't to say that motor access isn't a highly important 
concern, and one which should distinctly be addressed, but I do wonder if 
this is why Vi access appears slightly more specialized when compared to 
other access issues, and whether


This is also why more of a community has developed around Vi access issues 
than other forms of game access as your own survey showed.


Beware the Grue!

Dark.
-  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Moderator Warning was tomb/vista and direct x

2009-03-01 Thread Thomas Ward

Hello,
The below message is uncalled for. Please, consider this your first 
warning. Second time you will be placed on moderated status.


important wrote:
Is your name Important? ? and why do you have all that nonsense behind 
your message? Try this;  For issues concerning being a hater, go to 
www.I'mahater.com  Regards,  The National watch for Haters Alliance of 
America



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Shaun,
The problem with that approach is the software developer still has to 
get the proper licensing from the company as well as pay out royalties 
for his or her version of the game. The only time i've seen anything 
remotely like this was Loki Game Studios. What Loki did is they would 
sublicense games like Quake, Half Life, Civilization, etc and then port 
them to Linux. Loki took in a certain percentage of the sales and the 
rest would go back into the company who owns the copyrights for that 
title. It was a great idea, but apparently they didn't make enough off 
the games to stay in business. Loki lasted for a couple of years and 
went belly up after porting 10 or 12 very popular games to linux. Point 
being if a game company couldn't do it for Linux users, which is a much 
larger base than the blind community, then an accessible game developer 
is starting off with some fairly poor odds of success.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] guitar rage tips and tricks

2009-03-01 Thread Ken
I want to give yall some tips and tricks on Guitar rage.  I love this game!
First, you CAN use it with JAWS.  To read the screen, turn jaws cursor on like 
always and go through it.  To move, do insert f3 then the up or down arrow.
Second, you can't hear what Jaws is telling you, so go into the base folder, 
then to temas, then rock band, then media, and turn down the menu songs 
(menu_thetrees and one other one.)
If your program says the wave files are the wrong length, just make sure you 
have the zip file for the game, just in case, then feel free to modify them 
anyway--no harm done...  Also turn the livin' on a prayer song down 75%.
Now if you've noticed, it sounds as if songs are being skipped when you arrow 
up and down--it plays a tune for a second, then a different one.  These are 
just songs that play while the highlighting of the menu adjusts itself, not a 
glitch in the game.
Second, go to musicas and turn the preview songs down to about a quarter of 
their present volume.
Now, I don't know about the highlight features but I expect that the currently 
highlighted menu item is a different color, so you should be able to set Jaws 
up to pick out the right item.
Now, I know that the program is  in Portuguese, but with a little thought most 
of these things can be figured out--temas is teams, practicar is practice, and 
so on...
 so the top is online, then offline, (translated literally as not online,) then 
training, then exit I believe.
Then the folder option comes up, just press enter unless you're using multiple 
folders for some strange reason.
Then the difficulty level comes up, the topmost being easy, the bottom the 
hardest.
Then, after you press enter there, you can choose from guitar, bass and drum in 
that order.  Press enter.
If you don't like a selection, or want to do something else, you can always hit 
escape.  (JAWS users press insert f3 first.)  Then you're in a new menu: 
resume, new song, and main menu from top to bottom.
Finally, you can configure the program using the config.ini file in the base 
directory.  Not clear on all the options, but the main things I want to point 
out here are full screen mode and the game keystrokes.
Please do not use fullscreen mode!  If you do, and need to get to something 
else, the game will not pause the song when you tab through the windows, so 
JAWS will get drowned out, so leave that at 0.
Next, the keystrokes: these are ASCII values, so the first button (bt1,) is set 
to 65 which is the a key.
My keys are mapped a s d f and g for the the guitar and bass keys, and z x c v 
b for the drum keys.  L key is set to BtPower, and the space bar (32,) is set 
for the whammy.  I leave the strum feature on, and use ascii 13, the enter key, 
for it.

HTH

Ken
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread shaun everiss
hmmm.
I suppose thats not good odds.
oh well hopefully we will catch up soon.
At 06:30 p.m. 2/03/2009, you wrote:
Hi Shaun,
The problem with that approach is the software developer still has to get the 
proper licensing from the company as well as pay out royalties for his or her 
version of the game. The only time i've seen anything remotely like this was 
Loki Game Studios. What Loki did is they would sublicense games like Quake, 
Half Life, Civilization, etc and then port them to Linux. Loki took in a 
certain percentage of the sales and the rest would go back into the company 
who owns the copyrights for that title. It was a great idea, but apparently 
they didn't make enough off the games to stay in business. Loki lasted for a 
couple of years and went belly up after porting 10 or 12 very popular games to 
linux. Point being if a game company couldn't do it for Linux users, which is 
a much larger base than the blind community, then an accessible game developer 
is starting off with some fairly poor odds of success.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Thomas Ward

Hi Dark,
Interesting. Well, for my own research I think it is also sometimes 
easier to adapt a game for certain access issues than others. Were I 
hearing impaired rather than blind I still could play all of my Atari 
2600 games without any problems. I could not hear what is going on, butI 
could see the game and be able to play them without many access issues.
In games like Elite Force where there is lots of dialog involved all the 
developer needs to do is have a dialog baloon pop up that displays the 
words the characters are saying. This is infinitely easier to put into a 
game than all of the things a blind gamer requires.
Then, there is the perception of blindness in general. While in college 
I mixed with people with all kinds of disabilities. The hearing impared 
students thought being blind was infinitely worse than not being able to 
hear. The students in wheel chairs thought motor disabilities was better 
than being blind. When you come down to it the universal opinion was 
because I was blind I was more disabled than them. On the other hand I 
saw it as being better as i could hear things, touch things, smell 
things, and don't require ramps, special toilets, wide doorways, etc to 
get on with my life. However, if public opinion sees blindness being the 
worst then they will address other issues like motor and hearing 
disabilities first.


dark wrote:

That's sadly true.

Another issue (much more in my end of research), does also seem to be 
that sinse the majority of Vi people are over the age of 65, the 
majority do not have that much interest in playing games.


I personally tend to think this is the reason why there is an intigrated 
forum and discussion of access for motion impared or hereing impared, 
  allbeit in a probably over generalized mana in places like 
retroremakes, and litle to no discussion of Vi access.


There are proportionally more younger people with motor or hereing 
imparements than Vi.


I one discussion on retroremakes about the Wii, where I stated that the 
mouse pointer Wii mote accessed menues both from a low vision and blind 
perspective were incredibly unhelpful when compared to the standard 
curser driven menues of the 16 and 32 bit consoles, where I was verbally 
told off rather sternly sinse people with Motor imparements were 
apparently finding the Wii mote accessed menues much more helpful, and 
that (in the minds of some members of that community), trumped low 
vision access.


Of course this isn't to say that motor access isn't a highly important 
concern, and one which should distinctly be addressed, but I do wonder 
if this is why Vi access appears slightly more specialized when compared 
to other access issues, and whether


This is also why more of a community has developed around Vi access 
issues than other forms of game access as your own survey showed.


Beware the Grue!

Dark.
- 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread Ken
If you want these games to be more accessible, you have to put up a front. 
The talking calculators we had in the 80s were horrible because they were 
for the blind until Sharp somehow got the idea that the sighted folks would 
really like to be able to punch buttons and hear the numbers so they didn't 
have to look up from their books or whatever when they were calculating--so 
if the games talked more, that would be less reading for a sighted community 
for whom reading would take away somewhat from the enwrapping qualities of 
the game.  I especially wish that the WII had text to speech, because the 
Miis always move around, and in Wii sports, the only way to play the big 
boys is to become one yourself--get a lot of points.  That's why in boxing, 
you can punch three or four times and knock the computer out in those first 
games.  Get to pro though, and it's harder--but then, someone else in the 
family comes along, plays with a different character and then, you can't 
find which is your midi--especially with ten or twenty of them on the 
screen!  I'd love it if Nintendo would think about these things, but they 
won't unless someone puts it in terms they can get--make it easier for the 
sighted to hear their scores--all those Wiis in nursing homes, who wants to 
have to put on glasses just to read the dang score!

So that's how it has to be done--otherwise it'll never happen.

Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--
$40 per hour for a revitalizing therapeutic massage,
$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 01, 2009 11:48 PM
Subject: Re: [Audyssey] Accessible Mainstream Games


to bad we can't just hack the stuff to be usefull, and really get their 
attention though its probably not going to get us closer.
Truth is Unless we can get on the same tech level as them we will never 
win.

Because we are blind we currently are not able to get there.
I have friends interested in playing some games well 1 but no programmers.
and nothing really big enough to make a difference.
Hmm wander if the same thing would happen if we approached ms, maybe we 
could get somewhere, xna is free so we could make games, even if ms 
marketed those with access features we did or something.

However I remember there was a major cost for that.
At 05:33 p.m. 2/03/2009, you wrote:

Hi Dark,
Yeah, I have to agree it will begin with indipendant markets first. 
Smaller developers are more open to new ideas and suggestions then the 
mainstream big larger corperations. I can remember last year me and 
another person contacted Sony about possably adding voice output to the 
menus and various other access improvements for the platform. 
Unfortunately, we never got passed the low level guys in the customer 
service department. All we got for our multiple e-mails is thank you for 
your suggestion, we can not disclose future plans for the Playstation, 
they don't allow their developers to speak to the public about new feature 
ideas, and basically get lost.
Really quite sad because we can't even have a reasonable discussion with 
these people about access issues because they have lots of middlemen who 
act important, talk important, and have 0 power at all. When you ask them 
to send you up the chain of command they give you the sorry, I am not 
alloud to do that, speal. So we are really screwed by there internal 
polacies as muchas anything else. I suppose if someone got on talk radio, 
a television show, put an article in the paper about the waySony was 
treating accessibility they might crawl out of the woodwork claiming total 
ignorance. In a since they'd be telling the truth since they put the 
middlemen there to deflect you and I from talking to them one on one so 
nothing we say ever gets braught to their attention. I'm sorry to say I 
know of no other way to get there attention than by sticking there face in 
it by making it a public media issue, or taking them to court and 
performing a class action law suit. Neither way will make the

m any more willing to talk, and will make them angry if nothing else.
One reason I support Sryth is I can have a one on one dialog with the 
developer. Get to know him, and he listens when I have an idea, comment, 
or suggestion. Even if he never takes my input at least I feel better 
knowing I was heard. Not so with Sony or the other big companies. they 
blow you off without a backwards glance. As if you were a pesky fly or 
something.





dark wrote:
As I've said before, I see