Re: [Audyssey] To Philip on C++

2009-12-16 Thread Milos Przic

  Hello all,
  Now I have some questions about the programming stuff. For now I know 
only the inform 7 programming and it wasn't hard to learn, although the a 
good inform project needs very much time and energy to be completed. Then I 
tried Python and didn't understand a single thing from the documentation. 
Having that in mind, what are my possibilities to start learning c++ or C# 
or VB? Does it mean that I will not be able to understand any of those as 
Python is considered the easiest?

  Best regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 6:23 AM
Subject: Re: [Audyssey] To Philip on C++



Hi Thomas,

Quite so. Not only is memory availability skyrocketing, but programming is 
becoming more and more abstract so that one soon won't have to worry about 
these things very much at all. Still, though I have not taken any 
programming classes myself but have learnt purely from experience I enjoy 
picking up some of the theory as well as the practical aspects as I find 
that having knowledge on both fronts has been useful to me more than once.


And while we're on the subject of memory management, do you yourself make 
use of garbage collection? I am considering adding it to my engine but 
have not yet made up my mind, as everything is allocated and freed 
manually at this point and it has worked rather well so far.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:08 AM
Subject: Re: [Audyssey] To Philip on C++



Hi Philip,
Thanks for that. It has been years since I took a class on C++ so I
don't actually remember all the specifics of how much memory each data
type uses, how much memory a pointer uses, etc. I just remember when and
where I should use them. Which is really all that is required. These
days knowing how many byts you are using really isn't that necessary
when we have lots of memory to play with. Still that doesn't mean we
should use a long integer when we could get by with a short integer, or
use a double variable when all we need is a floating point variable. 
Grin




Philip Bennefall wrote:

Hi Thomas,

Pointers do use a little bit of memory, the word size of the
particular platform to be more precise. So a pointer on a 32 bit
platform takes up 32 bits of memory (e.g. 4 bytes), in order to store
the memory address of the location which is being pointed to.

Kind regards,

Philip Bennefall



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[Audyssey] TJS Problem

2009-12-16 Thread Milos Przic
   Hi Jim and all,
   My problem is that the game doesn't start. When I open the game I hear the 
intro and then the game exits. Note that I can play your other games without 
any problem. So what to do?
   Thanks!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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[Audyssey] Game suggestion

2009-12-16 Thread ari

Hi all
One game I'd love to see ported, and I know there could be copyright issues, 
but you could change the idea of the game to delivering braille magazines or 
something, is Paperboy, I'd love an accessible Paperboy game.
Ari 



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Re: [Audyssey] Game suggestion

2009-12-16 Thread dark

Hi Arry.

As paper boy had no characters, the concept of chucking papers to houses 
while riding a byke would be fine,  as long as the name wasn't paperboy.


Call it post boy or something.

From what I've read, it's names, characters, images, sounds and source code 

which are copywrite,  not game concepts.

Beware the grue!

Dark.
- Original Message - 
From: ari aridamoula...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 12:07 PM
Subject: [Audyssey] Game suggestion



Hi all
One game I'd love to see ported, and I know there could be copyright 
issues, but you could change the idea of the game to delivering braille 
magazines or something, is Paperboy, I'd love an accessible Paperboy game.

Ari

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Re: [Audyssey] Triple J Shooter

2009-12-16 Thread Jim Kitchen

Hi Johnny,

Thank you very much!  I'm glad to hear that you think that TJS is a fun little 
game.

At first I was thinking a more serious game, but since there are not real 
sounds the ones to depict the actions kind of ended up being a bit more 
humorous.

You just barely missed getting enough points to make it to the bonus round.  
Good luck with that.

Thanks again for saying that you like the game.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] TJS Problem

2009-12-16 Thread Jim Kitchen

Hi Milos,

The TJS program is designed to exit if you do not enter an appropriate age and 
that is asked as soon as the intro song is done.  I am wondering if that is 
what is going on.  Other than that, the game is running fine for others.  Maybe 
you might be pressing the enter key to interrupt the intro song and that is 
entering a wrong age.  Just guessing at what it could be.

- Original Message -
  Hi Jim and all,
  My problem is that the game doesn't start. When I open the game I hear the 
intro and then the game exits. Note that I can play your other games without 
any problem. So what to do?
  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


Jim

Love! and Pease on Earth

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Top 10/20 lists for deaf gamers

2009-12-16 Thread Eleanor

Chastity wrote:

*Does anyone know of any games that are accessible for the deaf like with 
lots of graphics, colors, and captions? Is there any top 10/20 lists around 
or archives of such gaming sites?


Also does anyone know if there are any games accessible by people with 
motion impairments like ones where single-switch, head-mouse, eye movements 
and such can be found?*


Chastity - check out 7-128 Software's Top 25 lists.  They can be found on our 
website at 7128.com.  We will be updating them shortly after the new year so 
you can check back toward the end of January for any changes we found.

Eleanor Robinson
7-128 Software




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[Audyssey] Another game programming question

2009-12-16 Thread Eleanor

Nick Helms  stated:

*I've been told that java is a good starting point,
but I don't believe I've ever used a program created with java that is
usable with jfw.*

Java will work with Jaws for Windows if you use the Java access bridge. 
That is a program that allows access to Java from Jaws. 7-128 Software 
uses that for all its current games.


Eleanor Robinson
7-128 Software


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Re: [Audyssey] TJS Problem

2009-12-16 Thread Milos Przic

  No, when the intro finishes, it exits without asking anything.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 3:12 PM
Subject: Re: [Audyssey] TJS Problem



Hi Milos,

The TJS program is designed to exit if you do not enter an appropriate age 
and that is asked as soon as the intro song is done.  I am wondering if 
that is what is going on.  Other than that, the game is running fine for 
others.  Maybe you might be pressing the enter key to interrupt the intro 
song and that is entering a wrong age.  Just guessing at what it could be.


- Original Message -
  Hi Jim and all,
  My problem is that the game doesn't start. When I open the game I hear 
the intro and then the game exits. Note that I can play your other games 
without any problem. So what to do?

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


Jim

Love! and Pease on Earth

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread William L. Houts



Thanks so much for staying with me on this.  Maybe I'm dense, but I think 
this function could use a little audio confirmation.  Something like kobold 
mage 1, right hand would be very welcome and satisfying.



--Bill



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 9:53 PM
Subject: Re: [Audyssey] The Damned Targeting Thing



For entombed targiting, you hold the number and press enter to attack.

So whe it is your character's turn in combat:

1: choose the attack, the basic fight option or some magic.

2: arrow to the enemy you want to targit.

3: hold down the key corresponding to the body part your aiming at.

4: With the key stil held down,  push enter to execute the attack.

As noted before, flurry is not targitable,  also remember that just 
because your aiming at a body part, isn't a guarantee you hit it.


if this doesn't work I don't know what's up.

Hth.

Beware the grue!

dark.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:39 AM
Subject: [Audyssey] The Damned Targeting Thing





Hey Dark,

I'm still baffled as to how to make the targeting thing work.  After 
hitting either Fight or Flurry, I get the list of monsters if there's 
more than one. At this point, I have tried both hitting a number on the 
number key alone and hitting it while holding down the shift key. 
Neither has led to a targeted body part;  I get the same random hits I 
was getting before.  I can't figure out what I'm doing wrong.  Can you 
help a brother out?



--Bill

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 8:44 PM
Subject: Re: [Audyssey] Thanks for the Lighttech Games



Most welcome you are,  mind I do not.

Of the Grue you must beware, - yes!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Wednesday, December 16, 2009 3:16 AM
Subject: [Audyssey] Thanks for the Lighttech Games



Hi,
I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the Lighttech games. I now believe I have all of their games and will 
be putting them up on my web site some time this week. Time permitting 
of course.

Thanks.



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Re: [Audyssey] Another game programming question

2009-12-16 Thread Nick Helms
 I must say that is quite exciting! So I can take advantage of java
after all.would it be possible for someone to send me a link to the
java access bridge?
thanks,
 Nick

On 12/16/09, Eleanor elea...@7128.com wrote:
 Nick Helms  stated:

 *I've been told that java is a good starting point,
 but I don't believe I've ever used a program created with java that is
 usable with jfw.*

 Java will work with Jaws for Windows if you use the Java access bridge.
 That is a program that allows access to Java from Jaws. 7-128 Software
 uses that for all its current games.

 Eleanor Robinson
 7-128 Software


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-- 

Nick Helms
I will not lie, cheat, or steal, or tolerate those who do.
 twitter: Nickster919

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Re: [Audyssey] Another game programming question

2009-12-16 Thread Nick Helms
are there any good java resources for new blind programmers?

On 12/16/09, Nick Helms nick.he...@gmail.com wrote:
  I must say that is quite exciting! So I can take advantage of java
 after all.would it be possible for someone to send me a link to the
 java access bridge?
 thanks,
  Nick

 On 12/16/09, Eleanor elea...@7128.com wrote:
 Nick Helms  stated:

 *I've been told that java is a good starting point,
 but I don't believe I've ever used a program created with java that is
 usable with jfw.*

 Java will work with Jaws for Windows if you use the Java access bridge.
 That is a program that allows access to Java from Jaws. 7-128 Software
 uses that for all its current games.

 Eleanor Robinson
 7-128 Software


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 --

 Nick Helms
 I will not lie, cheat, or steal, or tolerate those who do.
  twitter: Nickster919



-- 

Nick Helms
I will not lie, cheat, or steal, or tolerate those who do.
 twitter: Nickster919

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Re: [Audyssey] another game programming question

2009-12-16 Thread Thomas Ward

Hi Nick,
When it comes to Java there are ways of making your Java software 
accessible. Currently there are two accessibility solutions available.
The first is if you are using the Swing graphics toolkit for programming 
you will need the Java accessibility bridge in order to get programs 
like Jaws to interface with the Java program. The problem with this 
solution is that currently not every screen reader has Java access 
bridge support. So even if you can get Jaws to work with your Java 
application there is no guarantee that Window Eyes or something else 
won't have a problem with it. Therefore I'd stay clear of the Swing 
graphics toolkit for accessibility reasons.
The second solution is to use the SWT toolkit. What makes SWT different 
here is that it is a Java based wrapper for the underlying standard 
graphics toolkit for the target platform, such as the Win32 API on 
Windows, so that any kind of programs you create use the standard GUI 
for programming. The advantage is because it uses say Win32 instead of a 
totally Java based GUI all of the screen readers I know of, including 
Window Eyes, can use the Java application without the need of any 
special software like the Java access bridge. So if you do decide to go 
with Java I recommend using SWT rather than Swing for your programs.


HTH



Nick Helms wrote:

good question! I'd like to take some computer science classes,
possibly next summer to learn some programming, but I'm not sure with
language to persoo. I've been told that java is a good starting point,
but I don't believe I've ever used a program created with java that is
usable with jfw.
  



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Re: [Audyssey] SUDERMARIO SURROUND MEMORY

2009-12-16 Thread Phil Vlasak

Hi Folks,
I added this site and game to my list:
Mariusz Suder's SuderMario.
developing computer games for blind and visually impaired.
Home of Surround Memory, Sounds of the nature.
Original navigation with sound cursors.
I did a google conversion, and 20 EUR is about $29.11 USD
The link to the sight is at,
http://www.pcsgames.net/game-co.htm


- Original Message - 
From: Karl Belanger karl.belan...@gordon.edu

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 6:05 PM
Subject: Re: [Audyssey] SUDERMARIO SURROUND MEMORY


I have tried the game, it is real and not infected. It is a simple memory 
game, similar to the Pirate Memory game that was around for Klango in the 
past, except there is no story mode. Players simply take turns selecting 
spots on a board and trying to match them. The audio quality is quite low 
and the keyboard seems sluggish. Also, nothing ever gets interrupted except 
the sound which lets you know where you are on the grid.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of dark

Sent: Tuesday, December 15, 2009 5:42 PM
To: Gamers Discussion list
Subject: [Audyssey] SUDERMARIO SURROUND MEMORY


  Hi.

I googled this one and it was absolutely fine,  it's just that the
developer- Original Message - doesn't speak english as his/her
native language,  which is fair enough (a lot of people don't). A 
quick

google search found a legitimate webpage for the game, with a download and
paypal link.

While I haven't tried downloading it yet, it seems regular enough as far 
as

it goes. I dimly remember someone called mario looking at making a virtual
surround sound game at one point on audiogames.net, --- -though whether 
this

is the same person I'm not sure.

The address for anyone interested is http://www.sudermario.co.cc/

Ps: sinse I have full avg, i might as well make use of it.

Beware the grue!

Dark.
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 15, 2009 8:59 PM
Subject: Re: [Audyssey] FW: New game



no.
I have not.
rather I may have but I get loads of mail these days
however taking into mind the email address was google this could be from
anyone.
usually people post to audiogames, this may be lagit.
but who is game enough to check it.
I'm not such a person.
if someone has a system to get hacked or something can they varify this 
is

a lagit thing?
The email was not in good english but then  emails from the author of
night of parasite are not fully in good english either so then again no
way to varify.
The youtube is lagit but it probably could be replicated.
on that note maybe I may have some answer for the list.

At 08:38 a.m. 16/12/2009, you wrote:
I haven't looked at this, but the YouTube link is genuine. Also, I have 
no

idea why I got this. Has anyone else seen it?



Ryan



 _

From: Mariusz Suder [mailto:suderma...@gmail.com]
Sent: Tuesday, December 15, 2009 5:33 AM
To: r_str...@hotmail.com
Subject: New game



Greatings


We are SuderMario company developing computer software.

We mainly develop nice computer games for blind and visually impaired.

Try original navigation with sound cursors.


For more information please visit our website:

http://www.sudermario.co.cc http://www.sudermario.co.cc/


Full version works like in this commercial:

http://www.youtube.com/watch?v=eEqDPUTFBTo

Best wishes Mariusz Suder
SuderMario

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Re: [Audyssey] link to new game

2009-12-16 Thread Thomas Ward

Hi Dark,
No, the poland domains usually end with a *.pl. However, do to the 
limited availability of the *.com addresses they have started issuing 
*.cc addresses instead of *.com addresses. So *.cc is a generic *.com 
type address.


HTH

dark wrote:

Ah, poland is Cc?  most odd.

Thanks for checking this out. The link is http://www.sudermario.co.cc/

Hth.



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Re: [Audyssey] To Philip on C++

2009-12-16 Thread Thomas Ward

Hi Philip,
No, I don't generally make use of garbage collection. I took C++ in 
college in the late 90's long before the .NET Framework came out so I 
was taught first and foremost to clean up after myself manually.  Like a 
lot of old school developers I feel depending on a garbage collector to 
clean up after you is somewhat sloppy and lazy coding. However, that 
isn't to say it doesn't have its advantages.
A lot of C++ developers, especially new programmers, have a problem with 
memory leaks as they often forget to release pointers and objects when 
they are no longer needed. A garbage collector is helpful in minimizing 
those memory leaks by working in the background to make sure those 
pointers and objects properly get released when they are no longer 
necessary. In that sense a garbage colector comes in handy as it insures 
you have a safety net to fallback on to make sure you don't have any 
major memory leaks somewhere.


HTH

Philip Bennefall wrote:

Hi Thomas,

Quite so. Not only is memory availability skyrocketing, but 
programming is becoming more and more abstract so that one soon won't 
have to worry about these things very much at all. Still, though I 
have not taken any programming classes myself but have learnt purely 
from experience I enjoy picking up some of the theory as well as the 
practical aspects as I find that having knowledge on both fronts has 
been useful to me more than once.


And while we're on the subject of memory management, do you yourself 
make use of garbage collection? I am considering adding it to my 
engine but have not yet made up my mind, as everything is allocated 
and freed manually at this point and it has worked rather well so far.


Kind regards,

Philip Bennefall



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[Audyssey] Moderator Warning Regarding List Profanity

2009-12-16 Thread Thomas Ward

Hello list,
This is a moderator reminder that there is to be no profanity on list. 
There is a thread going on entitled

The Damned Targeting Thing
which is in violation of the list rules and guide lines. Please, change 
the subject line immediately or do not respond to the post. Future posts 
using this subject line will result in me having to put the individuals 
on moderated status which is something none of us wants right?


Thanks.


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Re: [Audyssey] To Philip on C++

2009-12-16 Thread Philip Bennefall

Hi Thomas,

Yes, I always clean up after myself also as I find it more comfortable to 
know exactly when memory is freed and when it is not. I was just considering 
pros and cons of garbage collection there for a while. I've decided to stick 
with my current design, however, and not implement a garbage collector at 
all.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:15 PM
Subject: Re: [Audyssey] To Philip on C++



Hi Philip,
No, I don't generally make use of garbage collection. I took C++ in
college in the late 90's long before the .NET Framework came out so I
was taught first and foremost to clean up after myself manually.  Like a
lot of old school developers I feel depending on a garbage collector to
clean up after you is somewhat sloppy and lazy coding. However, that
isn't to say it doesn't have its advantages.
A lot of C++ developers, especially new programmers, have a problem with
memory leaks as they often forget to release pointers and objects when
they are no longer needed. A garbage collector is helpful in minimizing
those memory leaks by working in the background to make sure those
pointers and objects properly get released when they are no longer
necessary. In that sense a garbage colector comes in handy as it insures
you have a safety net to fallback on to make sure you don't have any
major memory leaks somewhere.

HTH

Philip Bennefall wrote:

Hi Thomas,

Quite so. Not only is memory availability skyrocketing, but
programming is becoming more and more abstract so that one soon won't
have to worry about these things very much at all. Still, though I
have not taken any programming classes myself but have learnt purely
from experience I enjoy picking up some of the theory as well as the
practical aspects as I find that having knowledge on both fronts has
been useful to me more than once.

And while we're on the subject of memory management, do you yourself
make use of garbage collection? I am considering adding it to my
engine but have not yet made up my mind, as everything is allocated
and freed manually at this point and it has worked rather well so far.

Kind regards,

Philip Bennefall



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.427 / Virus Database: 270.14.109/2567 - Release Date: 12/15/09 
19:58:00



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Re: [Audyssey] To Philip on C++

2009-12-16 Thread Thomas Ward

Hi Milos,
That's hard to say. Everyone is different when it comes to learning 
programming. Some people simply don't get it at all, and others like me 
learned it fairly quickly. It isn't up to me or Philip to say if you can 
or can't learn a programming language easy enough.
As far as learning C++ there are plenty of places to learn it. There are 
commercial web sites that specialize in this thing like

http://safari.oreilly.com
which I highly recommend if you are a new programmer. It is the best 
commercial resource I know of if you want to teach yourself programming. 
However, there are also free tutorials out there to teach you the 
basics, but I can't say how good they are as I've fortunately never had 
to use them to learn from scratch.


HTH


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Re: [Audyssey] link to new game

2009-12-16 Thread Harmony Neil
Hellow Chastity,
I've copied and pasted the link here for you.
http://www.sudermario.co.cc/
Well that's the address, ut unfortunately hasn't worked as a link.
Hope that helps,
Harmony.

On Wed, Dec 16, 2009 at 1:39 AM, Chastity MORSE chastitymo...@msn.com wrote:
 Okay, I accidentally didn't save or deleted the link to that new sound game.
 Can someone please send it to me again.
 Thanks,

 Oh, they did eamil me back and they're from Poland, email addresses are not
 saved, and the paypal link is the real site and not a scam.
 Chastity


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Re: [Audyssey] Triple J Shooter

2009-12-16 Thread simon dowling

oh Jim you the man, you creased me up. lol
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Tuesday, December 15, 2009 11:07 PM
Subject: [Audyssey] Triple J Shooter



Hi,

I have put a new file up on my site.

File name wintjs.exe  File size 2.5 meg

Triple J Shooter is an adult sexual joystick shooter game.
The game does support a joystick or keyboard.
I also included the program tjstest.exe.  It is not a game, just a test 
program that I used to test some of the sounds and descriptions for the 
tjs game.


I hope you like the game.

BFN
Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] another game programming question

2009-12-16 Thread Nick Helms
How would I get swt to work with my programs?
I assume that I could write the code, compile, etc, but I would
obviously have a hard time running it if it didn’t work with my
screenreader. Basicly what I’m asking is, where would SWT come in to
play? I assume I would need it to debug because I would need to test
varius blocks of code before compilation.
Also, is there a program for developing java applications that will
let you enter the code, help you debug it, etc?


On 12/16/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Nick,
 When it comes to Java there are ways of making your Java software
 accessible. Currently there are two accessibility solutions available.
 The first is if you are using the Swing graphics toolkit for programming
 you will need the Java accessibility bridge in order to get programs
 like Jaws to interface with the Java program. The problem with this
 solution is that currently not every screen reader has Java access
 bridge support. So even if you can get Jaws to work with your Java
 application there is no guarantee that Window Eyes or something else
 won't have a problem with it. Therefore I'd stay clear of the Swing
 graphics toolkit for accessibility reasons.
 The second solution is to use the SWT toolkit. What makes SWT different
 here is that it is a Java based wrapper for the underlying standard
 graphics toolkit for the target platform, such as the Win32 API on
 Windows, so that any kind of programs you create use the standard GUI
 for programming. The advantage is because it uses say Win32 instead of a
 totally Java based GUI all of the screen readers I know of, including
 Window Eyes, can use the Java application without the need of any
 special software like the Java access bridge. So if you do decide to go
 with Java I recommend using SWT rather than Swing for your programs.

 HTH



 Nick Helms wrote:
 good question! I'd like to take some computer science classes,
 possibly next summer to learn some programming, but I'm not sure with
 language to persoo. I've been told that java is a good starting point,
 but I don't believe I've ever used a program created with java that is
 usable with jfw.



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Re: [Audyssey] Another game programming question

2009-12-16 Thread Thomas Ward

Hi Nick,
All of Sun's accessibility projects can be found on
http://www.sun.com/access
and it is right on there accessibility download page.

HTH

Nick Helms wrote:

 I must say that is quite exciting! So I can take advantage of java
after all.would it be possible for someone to send me a link to the
java access bridge?
thanks,
 Nick
  



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Re: [Audyssey] Another game programming question

2009-12-16 Thread Thomas Ward

Hi Nick,
Sure there are. I can tell you right off hand you can find books on Java 
programming on Bookshare, and Safari has lots of Java books as well. I 
have a rather large Java collection myself, about 25 books in all, so I 
know there is quite a bit of material out there on the language.
Although, I've tried using java for game development and it didn't work 
out too well for me. It is fine for simple turn based type games such as 
the games 7-128 creates, but when trying to use it for fast action 
side-scrollers and FPS type titles it was disappointingly unable to meet 
my expectations. The Java sound API isn't exactly as good as using 
DirectSound or OpenAL, and the AWT keyboard input is too slow for fast 
action player input. There are solutions for these things such as Joal 
and JInput, but finding quality documentation on them is another matter.


HTH



Nick Helms wrote:

are there any good java resources for new blind programmers?
  



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[Audyssey] Creating Games

2009-12-16 Thread Harmony Neil
Just thought I'd start yet another discussion about making games.
What language do people think would be best to program games in?  I do
know how to use dark basic, but can't find my disk at the minute.  I
thought of maybe c++, but wasn't sure what I would be able to install
for fairly cheap price to be able to test my code.
Thank you,
Harmony.

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Re: [Audyssey] Creating Games

2009-12-16 Thread Nick Helms
C++

On 12/16/09, Harmony Neil harmon...@googlemail.com wrote:
 Just thought I'd start yet another discussion about making games.
 What language do people think would be best to program games in?  I do
 know how to use dark basic, but can't find my disk at the minute.  I
 thought of maybe c++, but wasn't sure what I would be able to install
 for fairly cheap price to be able to test my code.
 Thank you,
 Harmony.

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 twitter: Nickster919

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Re: [Audyssey] Creating Games

2009-12-16 Thread Nick Helms
Though learning it is quite another matter.

On 12/16/09, Nick Helms nick.he...@gmail.com wrote:
 C++

 On 12/16/09, Harmony Neil harmon...@googlemail.com wrote:
 Just thought I'd start yet another discussion about making games.
 What language do people think would be best to program games in?  I do
 know how to use dark basic, but can't find my disk at the minute.  I
 thought of maybe c++, but wasn't sure what I would be able to install
 for fairly cheap price to be able to test my code.
 Thank you,
 Harmony.

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 I will not lie, cheat, or steal, or tolerate those who do.
  twitter: Nickster919



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Re: [Audyssey] another game programming question

2009-12-16 Thread Thomas Ward

Hi Nick,
SWT isn't a program but a package or library of classes and functions 
used for drawing windows, buttons, text labels, etc. Basically, all of 
the things you would expect from a standard Windows program. It is what 
we call in the programming business an API.
You add it to your Java program by making a project link to SWT in your 
development environment, and then you begin programming using that 
package. You import the namespaces you want or need, and, well, you 
create the windows by using the classes and functions contained in that 
package.
As far as developing goes you will need the Sun Java JDK, I recommend 
1.6, and an IDE like Eclipse. Eclipse comes with the SWT packages so it 
isn't like you have to find and install something separate here. If you 
use Eclipse you can write and debug the code in the Eclipse IDE. In 
addition if you feel like doing things manually, like I do, you can 
always use the commandline tools like javac directly. However, that's 
more of an advanced programmers way of doing things I suppose.


HTH


Nick Helms wrote:

How would I get swt to work with my programs?
I assume that I could write the code, compile, etc, but I would
obviously have a hard time running it if it didn’t work with my
screenreader. Basicly what I’m asking is, where would SWT come in to
play? I assume I would need it to debug because I would need to test
varius blocks of code before compilation.
Also, is there a program for developing java applications that will
let you enter the code, help you debug it, etc?

  



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[Audyssey] entombed

2009-12-16 Thread Hayri Tulumcu
how many cards there are in Entombed? I have 4 of them. 
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Re: [Audyssey] entombed

2009-12-16 Thread dark
Currently, there are four cards,  but I'm sure there will be more in the 
full release.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:09 PM
Subject: [Audyssey] entombed



how many cards there are in Entombed? I have 4 of them.
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Re: [Audyssey] entombed

2009-12-16 Thread Milos Przic

  I have only two of them. How to get the other two?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 7:20 PM
Subject: Re: [Audyssey] entombed


Currently, there are four cards,  but I'm sure there will be more in 
the full release.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:09 PM
Subject: [Audyssey] entombed



how many cards there are in Entombed? I have 4 of them.
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[Audyssey] entombed

2009-12-16 Thread Hayri Tulumcu
How to become Sharman in Entombed? 
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Re: [Audyssey] entombed

2009-12-16 Thread dark

Hi.

You can't,  as yet. Tricksters and shaman are just monster only jobs. 
This is apparently going to change in the full version though.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 7:51 PM
Subject: [Audyssey] entombed



How to become Sharman in Entombed?
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[Audyssey] Game Programming

2009-12-16 Thread Jim Kitchen

Hi Milos and all,

I just put the file guessvb.zip up on my web site on my free windows sapi5 text 
to speech games page.

It is a simple sample guess the number game with it's VB6 source code.  I 
commented each line of code so as to tell what each line of code is doing.  It 
uses DirectX to play the sound files and it also uses sapi5 speech.

HTH

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] TJS Problem

2009-12-16 Thread Jim Kitchen

Hi Milos,

I'm sorry, but I don't know what to say.  That never happens here or for anyone 
else that I know of, and I have gotten lots of Email off list about the game.

BFN

- Original Message -
  No, when the intro finishes, it exits without asking anything.
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs

Jim

No matter how much you push the envelope, it'll  still be stationery.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Triple J Shooter

2009-12-16 Thread Jim Kitchen

Hi Simon,

glad you like the game.  Thank you very much for saying so.

BFN

- Original Message -
oh Jim you the man, you creased me up. lol
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger

Jim

To keep the stork away shoot it in the air.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] Game suggestion

2009-12-16 Thread ian mcnamara
yep i agree that would be sum i would love thatgame as a ame for te 
blind t would be cool.


ian.


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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread Valiant8086
try holding down the number as you activate the fight or flurry command. So for 
instance hold down num pad 8 and press space when you find flurry.
  - Original Message - 
  From: William L. Houts 
  To: Gamers Discussion list 
  Sent: Wednesday, December 16, 2009 12:39 AM
  Subject: [Audyssey] The Damned Targeting Thing




  Hey Dark,

  I'm still baffled as to how to make the targeting thing work.  After hitting 
  either Fight or Flurry, I get the list of monsters if there's more than one. 
  At this point, I have tried both hitting a number on the number key alone 
  and hitting it while holding down the shift key.  Neither has led to a 
  targeted body part;  I get the same random hits I was getting before.  I 
  can't figure out what I'm doing wrong.  Can you help a brother out?


  --Bill

  - Original Message - 
  From: dark d...@xgam.org
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, December 15, 2009 8:44 PM
  Subject: Re: [Audyssey] Thanks for the Lighttech Games


   Most welcome you are,  mind I do not.
  
   Of the Grue you must beware, - yes!
  
   Dark.
   - Original Message - 
   From: Thomas Ward thomasward1...@gmail.com
   To: gamers@audyssey.org
   Sent: Wednesday, December 16, 2009 3:16 AM
   Subject: [Audyssey] Thanks for the Lighttech Games
  
  
   Hi,
   I just wanted to publicly thank Dark, Hayden, and Shaun for uploading the 
   Lighttech games. I now believe I have all of their games and will be 
   putting them up on my web site some time this week. Time permitting of 
   course.
   Thanks.
  
  
  
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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread William L. Houts


Hi,

Thanks very much --to you and to the several other kind people who responded 
to this plea of mine.  One thing, though:  someone stated that targeting is 
not possible with Flurry.  Is this true?



--Bill

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 4:21 PM
Subject: Re: [Audyssey] The Damned Targeting Thing


try holding down the number as you activate the fight or flurry command. 
So for instance hold down num pad 8 and press space when you find flurry.
 - Original Message - 
 From: William L. Houts

 To: Gamers Discussion list
 Sent: Wednesday, December 16, 2009 12:39 AM
 Subject: [Audyssey] The Damned Targeting Thing




 Hey Dark,

 I'm still baffled as to how to make the targeting thing work.  After 
hitting
 either Fight or Flurry, I get the list of monsters if there's more than 
one.

 At this point, I have tried both hitting a number on the number key alone
 and hitting it while holding down the shift key.  Neither has led to a
 targeted body part;  I get the same random hits I was getting before.  I
 can't figure out what I'm doing wrong.  Can you help a brother out?


 --Bill

 - Original Message - 
 From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 15, 2009 8:44 PM
 Subject: Re: [Audyssey] Thanks for the Lighttech Games


  Most welcome you are,  mind I do not.
 
  Of the Grue you must beware, - yes!
 
  Dark.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com

  To: gamers@audyssey.org
  Sent: Wednesday, December 16, 2009 3:16 AM
  Subject: [Audyssey] Thanks for the Lighttech Games
 
 
  Hi,
  I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the

  Lighttech games. I now believe I have all of their games and will be
  putting them up on my web site some time this week. Time permitting of
  course.
  Thanks.
 
 
 
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Re: [Audyssey] entombed

2009-12-16 Thread Hayden Presley
Hey  Dark,
So you  say to beware the grue,  eh? Well, how about I take you into the
depths of Zork without a lantern and we'll see how you last there! Grin. I
haven't actually gotten this, but whatexactly is a  trickster?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 16, 2009 1:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

Hi.

You can't,  as yet. Tricksters and shaman are just monster only jobs. 
This is apparently going to change in the full version though.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 7:51 PM
Subject: [Audyssey] entombed


 How to become Sharman in Entombed?
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Re: [Audyssey] The Damned Targeting Thing

2009-12-16 Thread Bryan Peterson
I don't believe Flurry is targettable. But as for targetting, sometimes it 
just doesn't work, however skilled you are with your weapon.


Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 5:24 PM
Subject: Re: [Audyssey] The Damned Targeting Thing




Hi,

Thanks very much --to you and to the several other kind people who 
responded to this plea of mine.  One thing, though:  someone stated that 
targeting is not possible with Flurry.  Is this true?



--Bill

- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 4:21 PM
Subject: Re: [Audyssey] The Damned Targeting Thing


try holding down the number as you activate the fight or flurry command. 
So for instance hold down num pad 8 and press space when you find flurry.
 - Original Message - 
 From: William L. Houts

 To: Gamers Discussion list
 Sent: Wednesday, December 16, 2009 12:39 AM
 Subject: [Audyssey] The Damned Targeting Thing




 Hey Dark,

 I'm still baffled as to how to make the targeting thing work.  After 
hitting
 either Fight or Flurry, I get the list of monsters if there's more than 
one.
 At this point, I have tried both hitting a number on the number key 
alone

 and hitting it while holding down the shift key.  Neither has led to a
 targeted body part;  I get the same random hits I was getting before.  I
 can't figure out what I'm doing wrong.  Can you help a brother out?


 --Bill

 - Original Message - 
 From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 15, 2009 8:44 PM
 Subject: Re: [Audyssey] Thanks for the Lighttech Games


  Most welcome you are,  mind I do not.
 
  Of the Grue you must beware, - yes!
 
  Dark.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com

  To: gamers@audyssey.org
  Sent: Wednesday, December 16, 2009 3:16 AM
  Subject: [Audyssey] Thanks for the Lighttech Games
 
 
  Hi,
  I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the

  Lighttech games. I now believe I have all of their games and will be
  putting them up on my web site some time this week. Time permitting 
of

  course.
  Thanks.
 
 
 
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[Audyssey] triple j shooter---go me!

2009-12-16 Thread Johnny Tai

Okay, I took out the x-rated part, here's the score lol:
you now have 724000 points.

Which sets a new record.

The record was 264000 points.

On 12/16/2009

By Johnny

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 4:21 PM
Subject: Re: [Audyssey] The Damned Targeting Thing


try holding down the number as you activate the fight or flurry command. 
So for instance hold down num pad 8 and press space when you find flurry.
 - Original Message - 
 From: William L. Houts

 To: Gamers Discussion list
 Sent: Wednesday, December 16, 2009 12:39 AM
 Subject: [Audyssey] The Damned Targeting Thing




 Hey Dark,

 I'm still baffled as to how to make the targeting thing work.  After 
hitting
 either Fight or Flurry, I get the list of monsters if there's more than 
one.

 At this point, I have tried both hitting a number on the number key alone
 and hitting it while holding down the shift key.  Neither has led to a
 targeted body part;  I get the same random hits I was getting before.  I
 can't figure out what I'm doing wrong.  Can you help a brother out?


 --Bill

 - Original Message - 
 From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 15, 2009 8:44 PM
 Subject: Re: [Audyssey] Thanks for the Lighttech Games


  Most welcome you are,  mind I do not.
 
  Of the Grue you must beware, - yes!
 
  Dark.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com

  To: gamers@audyssey.org
  Sent: Wednesday, December 16, 2009 3:16 AM
  Subject: [Audyssey] Thanks for the Lighttech Games
 
 
  Hi,
  I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the

  Lighttech games. I now believe I have all of their games and will be
  putting them up on my web site some time this week. Time permitting of
  course.
  Thanks.
 
 
 
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All 

[Audyssey] to Piter?

2009-12-16 Thread Hayden Presley
Hi all,

This is mainly for Piter, I sent you my Drop box eMail and MSN, and haven't
gotten any reply as to whether you've invited me to the folder or vice
versa.

Best Regards,

Hayden

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Re: [Audyssey] entombed

2009-12-16 Thread dark

Well, all the more reason to beware the Grue.

A trickster is someone who uses their magicd to play tricks on people,   
if you raise a trickster skeleton and then look at their character details 
you can read a description.


they have skills of chalm, polymorph, summon animal and they can hide like 
thieves.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 17, 2009 12:29 AM
Subject: Re: [Audyssey] entombed



Hey  Dark,
So you  say to beware the grue,  eh? Well, how about I take you into the
depths of Zork without a lantern and we'll see how you last there! Grin. I
haven't actually gotten this, but whatexactly is a  trickster?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, December 16, 2009 1:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

Hi.

You can't,  as yet. Tricksters and shaman are just monster only jobs.
This is apparently going to change in the full version though.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Wednesday, December 16, 2009 7:51 PM
Subject: [Audyssey] entombed



How to become Sharman in Entombed?
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Re: [Audyssey] Triple J Shooter

2009-12-16 Thread shaun everiss
yeah its interesting.
also if you enter the wrong message.
is there any to tell you what the target should be.
I have the sound right in front of me but I still get the walls.
At 02:09 a.m. 17/12/2009, you wrote:
Hi Johnny,

Thank you very much!  I'm glad to hear that you think that TJS is a fun little 
game.

At first I was thinking a more serious game, but since there are not real 
sounds the ones to depict the actions kind of ended up being a bit more 
humorous.

You just barely missed getting enough points to make it to the bonus round.  
Good luck with that.

Thanks again for saying that you like the game.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] another game programming question

2009-12-16 Thread Jason Allen
C++ wins cross platform absolutely. But with virtual desktops, it's not as
big of a win as it used to be.

If you go C++, you absolutely must learn object oriented programming
concepts. C++ supports these, but they aren't as elegant as more recent
programming languages like C#. If you use C#, you have no choice but to
write object oriented code, so there really isn't an issue there.

.NET is well thought out and modern. You don't need to use the XACT sound
tool (the much maligned sound creation engine mentioned in this thread) to
make sounds for games using the XNA framework. XNA comes built in with sound
and music libraries that don't use XACT at all. They support loading mp3s as
well. XACT is powerful but clunky, buggy, and a million other negatives.

As for security, .NET can be decompiled. But if you're using modern
programming concepts (which you will be) no one is going to be able to
recompile it. It essentially obfuscates itself. Of course, obfuscating the
code is another option. Is anyone going to want to spend the thousands of
hours to reverse engineer your game? Not likely. If you had top secret code
or projects, it's a much bigger problem.

C# supports a design concept called RAD, or rapid application development.
You will write larger / more complex programs much, much faster in C# than
writing the same application in C++.

C# also supports automatic garbage collection which is a big deal when it
comes to memory management and debugging.

The biggest drawback to C# is that you're essentially tied to Microsoft. You
have to intelligently weigh the benefits to porting your game to all
platforms. How many Linux players are you going to get really? What about
Macs? How many players do you lose if they can virtualize your game in their
native operating system? Is it still worth it?

Cheers!
Jason
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