Re: [Audyssey] Dice Roller was guess the number game

2009-12-25 Thread David Chittenden
Hello, The minimum dice sizes would be 4 6 8 10 12 20 and 100. 2 and 3 would also be useful. If it were to be really nice, it would also have the option of rolling multiple dice with the ability to view each of the dice individually. If you really wanted to get fancy, you could have multiple

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Hayden Presley
Yeah too bad there is no way to dothat with a screen reader. Good Luck! Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Howard Sent: Thursday, December 24, 2009 10:08 PM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] royalty free music loops contest today in my radio

2009-12-25 Thread Oriol Gómez
Hello all! This is to anounce a contest that is going to be held today at 8PM gmt+1 european time,/2PM EST. The show will go on until 10PM and then we will hold the contest! In this contest you can win a royalty free loops library with over 100 loops for you to use in your radio or games! I hope

Re: [Audyssey] Asteroids was Missile Command

2009-12-25 Thread Bryan Peterson
That's exactly what I'm saying. It had a great deal of potential if only it had been better handled. But even if it had been the manual wasn't exactly up to date, so there was another problem right there. And now if you go over to their forums you find they've become nothing more than a den of

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread dark
Well, if it's stil happening when the net is disconnected, it's obviously something running on your machine try pressing windows key and U to bring up ms narrator. You can use it to look at what programs are in the startup point on your windows menue, and also check the add/remove programs list

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread dark
I don't think the situation is drastic enough to warrent reformating here sean. If I reformatted every computer I've seen do a slow down, --- -I'd rarely be able to save anything. while that is an eventual solution, probably best to investigate other possibilities first. Beware the

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread peter Mahach
are you sure this isn't a jaws problem? try making your computer do a sound, IE windows r and type someting poineless, or such. try running narrator or nvda or another screen reader. If you don't hear a thing ask a sighted person if anything appeared on the screen. - Original Message -

[Audyssey] Gold Wave

2009-12-25 Thread Hayden Presley
Hi all, This might be a little off topic, but I am just starting to uee Gold Wave, and am looking for the tutorials. I know Rick Harmon had some up on Blind Cool Tech, but for some reason I get the page cannot be found when I try to go to them. Anyone know where I can find the tutorials and JAWS

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Hayden Presley
Hmmm...could your speakersbe muted? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Friday, December 25, 2009 7:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: Need help ergently! are you sure this

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Munawar Bijani
Hi, Try pressing CTRL+Alt+Delete when you see the logon screen come up. It could be possible that the setting to press ctrl alt del got set unintentionally, in which case you will see a window telling you to press ctrl alt del to get to the logon screen--a window I have known JAWS to see

[Audyssey] merry christmas from Canada

2009-12-25 Thread clement chou
Holiday wishes from Vancouver and hope people are going to have some felizes fiestas.. becaus I know I am gooing to. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B
Try this. http://mushclient.com and the jfw.xml file I can send to you offlist. Email me off list theblinddj...@gmail.com -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter

Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B
You can probably right click the link for the .sal file and click save target as. I'm not sure that always works though, but its worth a try. :) -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on

Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B
That sounds like torture -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support

[Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
Hi all, With the success of Q9, I am much encouraged to make new games in the near future. Now I wish to put the question out, what games would you like to see? I plan to create mainly adventure games with a plot and characters, coupled together with the same audio work and fast paced game

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread peter Mahach
he says the logon screen reads, it's all later. so dout it - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 25, 2009 3:51 PM Subject: Re: [Audyssey] OT: Need help ergently! Hmmm...could your

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Angellko21
of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4716 (20091225) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Oriol Gómez
to gamers-ow...@audyssey.org. __ Informace od NOD32 4716 (20091225) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
...@audyssey.org. __ Informace od NOD32 4716 (20091225) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4716 (20091225) __ Tato zprava byla proverena antivirovym

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Tristan B
I would like a 3d fast paced fighter. You could get chased, (running from enemies) and if you were to be caught, you could start fighting said enemy, etc... -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Milos Przic
Hi, a good fighting game definitlly. Something similar to double dragon and such. Or something better, a good fighting game similar to mortal combat or sf where you can fight your oponent online. Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
Hi Philip. Q9 was great, but I'd love to see something more complex in a side scroller with actual vertical movement, --- climbing ladders, jumping from ledge to ledge, dropping down holes to lower levels etc.Something which makes the game more of a maze to navigate than just a streight walk

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread peter Mahach
personally, I'm ok with anything. do what ever you feel like doing, you're doing an awesome job! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Friday,

Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Sharon Hooley
Hey Philip? I don't see the manual for Kringle Crash. Where can I find it? Thanks! Sharon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Philip Bennefall
Hi Sharon, In your start menu choose programs, then Kringle Crash, then manual. That'll take you to an html page where you can read all the information about the game, divided into sections with headings and anchor links. Kind regards, Philip Bennefall - Original Message - From:

[Audyssey] future of blastbay studios

2009-12-25 Thread Josh
Hi, I would like to see a star wars side-scroller. Also how about a lord-of-the-rings type side scroller or some kind of fantasy with elves dwarves and wizards and the trees in lord of the rings that could walk and talk. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Philip Bennefall
Hi Josh, I could certainly use ideas and concepts from these stories, but I could not use names like Star Wars or terminology like lightsabor or ent, as these are trademarks and I would be taken to court before I knew it. However, a general fantasy game would certainly not be impossible.

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread lirin
I prefer a sidescrollers, especially with Many elements of many kinds, like castlevania, sidescroler with RPG elements. I want see a beat em up game, like old arcade tittles, like final fight, etc etc, or fighting game, like a fighting force, where you can go on four directions, noth, east,

Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Bryan Peterson
Well the Star Wars thing probably won't happen since Lucas Arts is murder when it comes to copyright laws. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Josh jkenn...@gmail.com To: gamers list

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward
Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades of Doom. Never really had any issues or problems with them. However, as I've found out when discussing my own future plans with people I've got quite a lot of requests not to

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward
Hi Dark, Yes, in deed. Philip has only scratched the surface of potential when it comes to the types of side-scrollers he could create. There are several side-scrollers I can think of such as Double Dragon, Megaman, Legend of Kage, Castlevania, Prince of Persia, you name it Philip could use as

Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Thomas Ward
Hi Josh, I'm not sure if the Lord of the Rings material has entered the public domain or not, but I definitely know Star Wars is copyrighted to the max. Lucasfilm Limited is very protective of their copyrights, and they are well known for slapping a copyright infringement suit on anyone who

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Yohandy
Thomas, I actually have this navigation problem as well, and I must say I really hate it. There's nothing I'd love more when it comes to gaming than playing a full-out 3d game, but I probably wouldn't do to well on it. they sound so awesome though. this is not only a problem for me with games,

[Audyssey] question on Apple II code?

2009-12-25 Thread Chastity MORSE
Okay, the Braillesoft website has put up txt versions of the Apple II code for such games as The Oregon Trail and others. 1. Does anyone if this old code can be converted to a Windows code to make the game work to play on windows? 2. Can it be converted to C++, or what would be the best code to

Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Sharon Hooley
Oh okay. I looked farther down from the game title and found it. thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
The type of games I'd like to see is simulated adventure games, like being chased by a grisly or alligator, where it's a matter of life, injury or death, not racking up points. I wish somebody would take the game Great Hunting, and make an accessible version! Sharon --- Gamers mailing

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
Hi Thomas, I probably wouldn't say I have no sense of direction but I would definitely say that it is sparse. I could most likely learn to navigate a full 3d game but it'd take me a lot of time and practise, and would eventually put me off playing the game altogether. However, a 3d game where

Re: [Audyssey] future of blastbay studios

2009-12-25 Thread dark
unfortunately lucas arts would make philip pay through the nose for the Starwars license to develope a game, and I don't believe getting the rights to the tolkeen characters and world would be any easier especially with the peter jaxon films. that being said, a fantasy side scroller

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
Actually, as you go on, --- even on to the playstation and gba, mega man started to include upgradable weapons, highly long plot sequences, character levels and innumerable rpg features along with the side scrolling action. I personally think the only reason most mainstream games are 3D now is

[Audyssey] 3d training was: The future of Blastbay Studios

2009-12-25 Thread dark
Hi. While i do see your point tom, personally for me it depends entirely upon the navigation system. i'm probably the worst person you will find in terms of spacial navigation, due to brain damage when I was born. I physically find any grid based game with multiple objects such as

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
Hi philip. Strictly speaking tthat is not 3D. A 2D game uses vertical and horizontal dimentions, --- -ie, moving left to right, and up and down. Strictly speaking, only mota, and possibly the trees level of tarzan jr with the stream are 2D, sinse they are the only games which allow

[Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread dark
Hi. As regards 3D navigation, in fact navigation in general, as I've said, i'm probably the worst person you meet, with a biological cause sinse I was born prematurely and suffered brain damage which has resulted in me having an attrocious sense of spacial coordination and balance.

[Audyssey] Comments on Kringle Crash

2009-12-25 Thread Sharon Hooley
Hey Phillip, This is a fun game, and I love the ongoing music in the menu! As for the professional acting, I have a harder time hearing some of it because it has a far-away acoustic sound, which I can understand you would want. I understand the gist of it, but I'm wondering, do you have the

Re: [Audyssey] Gold Wave

2009-12-25 Thread Charles Rivard
Yes. Watch your inbox. There will be something for you within a few days from me. --- In God we trust! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 25, 2009 4:50 AM Subject: [Audyssey] Gold Wave

Re: [Audyssey] Gold Wave

2009-12-25 Thread Hayden Presley
Excelent, and I am also trying to figure out how toget sounds from my computer to be recorded; the microphone is currently only picking up my voice. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Personally, in regards to 3D navigation, I am about the same as you Dark. I personally prefer something similar to treasure hunt; I find it easier to keep track of when each arrow does something different in regards to direction. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards.

Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread clement chou
I like the side-steping idea... I mean, isn't that akin to what you do in mainstream console games that are 3d? If you hold left, you don't just spin around in circles... you walk and or run in that direction. The only gae I've seen it done diferently is resident evil... and maybe the first

[Audyssey] OT pro tools

2009-12-25 Thread Nick Helms
Hi all, Just wondering if anyone on the list has used pro tools, and if so, do you find it usable with a screenreader? Reguards, and happy holidays! Nick --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread James Dietz
I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi