hmmm so will we have one class at one time then upgrade as we
progress in the game to higher classes or what.
At 04:09 p.m. 10/06/2010, you wrote:
Hi Shaun,
I haven't decided how many ships the game will be able to support, but
I am going to aim for at least 10 to 12 ships for each side for
Hi tom.
It's funny you mention colour blindness. As you know, I am registered blind
here in the uk, however I have a small amount of vision. My vision is by no
means great, but I have been playing graphical games with it for years.
Just as I do with other games, i also look at low vision
Here are the events scheduled for Thursday, June 10th:
Word Burst
6:30 PM eastern
Hosted by Kathy Mertz
Location: Games Anyone
Do you love to play Outburst? Do you love words? Let's put the two together and
play Word Burst! Word Burst is the same as Outburst, except that you don't call
Hi I would like to be able to play Pipe2 Blastchamber using a joystick or game
controler, but I'd need one which has quite big easy to feel buttons, what is
the best one to go for? I'm based in the UK, but not sure if play.com would
have any. I'm using my laptop to play Pipe2, and the really
I like the sound of the new game, but I'm really going to miss some
aspects of the turn based stuff.
I suppose you could just call me nostalgic.
I'm sure it'll be fun, and maybe the things I'm seeing in my head for
turn based combat could be the impetous I need to bury my nose in a
programming
Hi Dakotah,
To tell the truth I sort of miss the turn-based style of play myself.
As it stands now the game doesn't offer you much control over the
ships once you asign them their patrol route, and it lacks the hands
on strategy value the previous game had. So I'd really be interested
in hearing
Hi Shaun,
To be honest I'm not quite sure of all of the details yet. As I have
said many times most of this is on the drawing board so to speak.
Things can change a lot between now and a beta release. In fact, a lot
of what I have just mentioned on list hasn't been implemented yet, are
things I'd
Hi Lori, from Ron and leader dog Boz.
I am using the following game pad.
Philips retractable game controller model 2909. I heard that there's now a
2910 out now but don't know what the differences would be.
I too am looking to up grade my gamepad.
I never could get it to work with blast chamber.
Hi Lori,
Though it pains me to praise Microsoft, the Xbox 360 pads are the best
designs I've seen in quite a few years. Enough buttons to cover almost
any eventuality, well pronounced spaces between them considering how
many there are, and all of the buttons triggers joysticks and d-pad
are
Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to
Hey all,
Anyone hear this brand new trailer and news of the next MK, MK9, released in
March 2011? It's gonna be sweet, Tag Team Mode FTW...
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or
Is this game related?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Eleanor
Sent: Thursday, June 10, 2010 3:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] disability definition - was (accessible game companies with
offices)
The United States government in the census data I used for the white
paper defines a person with one or more disabilities as a person who
REPORTS they have one or more disability. I'm sure there are
definitions when you are trying to get into an assistance program, but
they are perfectly
hmmm
well I like turn based myself realtime is good as long as you can
handle it I have played soundrts with a one column map but any bigger
than 4 columns and rows I find it hard to track or keep track.
on the other hand if I know I have 12 ships I can have 2 of each say
going round the
thats a point dark I'd like a series of missions and maybe like
lonewolf the ability to make my own missions.
Thats one reason I am attracted to games like eleteforce and bridge commander.
all the missions follow in a series eventually ending at a storyline
which is is as complex as a book.
At
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system.
sertainly if we can choose what the folder is called for program and
start menu group I will keep both.
At 05:29 a.m. 11/06/2010, you wrote:
I like the sound of the new game, but I'm really going to miss some
aspects
True enough, however current deffinitions of disabilities generally such as
the world health organization tend to work on a tick box basis as far as
normal activities go, and do not considder factors such as how much effort
a person takes, what normal amounts of effort are taken to do
That so-called trailor is apparently something to sell WB with... unless
there's another one up.
- Original Message -
From: Orin orin8...@gmail.com
To: brandonsl...@freelists.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 3:03 PM
Subject: [Audyssey] MK
nope. there is a game launch trailer, and it's been confirmed they're
working on it.
really excited about this.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of clement chou
Sent: Wednesday, June 09, 2010 7:54 PM
To: Gamers
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like
Hi Shaun,
I don't see any reason why you couldn't install STFC 1.x and STFC 2.0
side by side. Inno Setup lets you rename the install directory and
start menu groups if need be. However, as soon as 2.0 is released STFC
1.0 and 1.2 will be considered abandonware. I'm not supporting any of
my .Net
Hi, Thomas,
I would love an LW style of Star Trek game. LoneWolf was one of my favorite
games so a Star Trek style would be awesome and one I'd definitely have no
problem waiting a while for.
Allen
On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:
Hi Dark,
H...This is something that
Hi,
Please, don't put [Odyssey] in your messages. It's not necessary.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Thursday, June 10, 2010 4:48 PM
To: Gamers Discussion list
Hi Thomas,
Just my humble opinion, but I feel we could go ahead with the current
strategy game, and possibly do something like that when you have spare time
(wonder when that will be?)
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
I've told him this as well. It's one thing to do something like that right
at first (I did), but sooner or later you should realize it's not necessary
since the list automatically puts Audyssey at the beginning of whatever
subject line you type. I remember I did that once or twice when I first
Hi Brian,
Oh, they do. Just recently we've had some guy calling himself Jack F posting
record times. No matter how many times Charles and myself asked, he just
kept posting times. Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi Shaun,
Right. I use the Defiant quite a lot myself to run hit and run attacks
against the enemy forces. I generally use the other ships of the
fleet to draw the enemy Romulans and Klingons out of hiding and then
unload on them. Usually it results in serious damage to the enemy
fleet.
Anyway,
Huh. Well, this should definitely be interesting to see.. any other details
aside from tag mode?
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 3:46 PM
Subject: Re: [Audyssey] MK trailer and news
I think this might be better. The lonewolf idea, that is. This way if you
plan to implement multiplayer it might be easier to deal with things. But
I'm happy with either one.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Hi tom.
Well, as I've now finished watching voyager, and thus am fully versed with
all trek series barring enterprise pluss all the films, I'd very much enjoy
a mission based trek game indeed! especially might I say if missions were
created by someone like yourself who was familiar enough
Hi Thomas,
I would assume your original model for STFC was Trekk 2000? I hadn't yet
read the docs when I first opened the game, but Irecognized it almost
immediately.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Hi Brian,
The calculator on the Blazie Notetakers was excellent. You had all kinds of
conversions, temperature, measurement and so forth, while the BrailleNote I
have now lacks many of these features, though the way it handles statistics
is considerly better.
Best Regards,
Hayden
-Original
Hi Thomas,
Hmmm...I like the idea of upgrading your ships a little better than the LW
remake myself. I do enjoy that game, though as I said...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent:
Hi Allen,
Yeah, Lone Wolf was one of my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value. A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions
Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written. Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0,
I'm wondering too... would you be able to make a mission creator, like the
lone wolf one?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 4:35 PM
Subject: Re: [Audyssey] startrek games
Hi
Wow.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:23 PM
Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame
companies with
Hi,
The Tholeons are still the biggest bother for me in Trekk 2000. Irritating
little buggers, so they are. I'm actually glad when the Valuant gets caught
in a web by the Thabius, that way I can fire my 5000 units of energy at it.
The biggest problem I have yet had when converting to Final
Hi Clement,
Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content. As my
opinions about using Sapi is
Hi,
Hahaha...Can you imagine Angela carrying around 3 lit torches, while having
a drawon 12 gauge in her hands at the same time?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of MissWings
Sent: Tuesday, June 08,
Well I wouldn't know about that to be quite frank. I didn't use the Blazie
Notetakers' calculator much because it had a tendency to round decimals up
or down at times when that wasn't necessary and could result in wrong
answers on assignments in scool when I'd try to verify what I'd already
Hi Hayden,
well, I'd say that would be a real hand full. Grin.
On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi,
Hahaha...Can you imagine Angela carrying around 3 lit torches, while having
a drawon 12 gauge in her hands at the same time?
Best Regards,
Hayden
---
Gamers mailing
I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but as far
as I'm concerned it's a much better voice in terms of quality despite being
totally synthetic. In fact the only reason I don't always use those
That part would probably have to support screen readers but I suppose that
could be arranged. I don't know how easy or hard that would be to make it
self-voicing so, on the surface at least, screen readers seem like the best
option for a mission parser.
We are the Knights who say...Ni!
-
Right. Yeah I can see where that could be a hastle and I understand. I am
assuming though, that just because you wouldn't hand out level-editing
software, doesn't mean extra missions or expansions are possible, right? I
just liked the fact that in lone wolf you could get new mssions
Hi,
If anyone has the beta setup file for Montazuma's Revenge, could someone
dropbox it my way? I never did get a chance to play that one.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent:
Hi Hayden,
Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't
even try to base the ships and weapons on the Star Trek television
series. What I mean by that is the amount of energy, number of
torpedoes, maximum speed, for the ships etc is totally out and out
wrong according to
THere's another one, this time with gameplay.
http://www.trmk.org
On Jun 9, 2010, at 8:53 PM, clement chou wrote:
That so-called trailer is apparently something to sell WB with... unless
there's another one up.
- Original Message - From: Orin orin8...@gmail.com
To:
Co-Op arcade and apparently a deepest story not scene in any other fighting
game. They're probably saying that because most fighting games have pretty much
no story, unless you count Tekken although that game map is a serious pain for
me to even guess at where to go, not to mention the thing is
That site isn't working for me... is there one on youtube by any chance?
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 5:20 PM
Subject: Re: [Audyssey] MK trailer and news
THere's another one, this time
If they can beat blazblue, I'll be impressed. That game's got the deepest
story I've seen, despite how good tekken's actually is.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 5:23 PM
Subject: Re:
My thoughts are as follows:
Go ahead and do the fleet strategy thing, but maybe keep it a touch
simpler than Time of Conflict is. I love that game, but man. It really
stretches the old brain cells out.
If, after this game is finished, you choose to do a realtime solo
perspective game, that would
It's on youtube somewhere, yeah. Not sure where though, the only reason I know
is because TRMK imbedded it from there.
On Jun 9, 2010, at 10:34 PM, clement chou wrote:
That site isn't working for me... is there one on youtube by any chance?
- Original Message - From: Orin
Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and they seem to stay relatively clear of Deep Space 9.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent:
Yeah, BlazBlue's got the deepest story I've scene too, only thing is that MK's
won't be anime like, which is good IMO because I don't like that whole text
scrolling thing. BlazBlue's story is so deep and involved with time travel they
had to make an FAQ on the story itself alone, with no
What would she do if she came upon a rope she wanted to climb? Sheesh!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:52 PM
Subject: Re: [Audyssey] Torches in MOTA.
Hi,
Hahaha...Can you
I don't imagine many people have it anymore since I seem to recall Thomas
asked us to stop distributing it.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010
Hi Charles,
Well, if you honestly want to know what I think, she'd probably burn through
the rope, fall, and break her neck. Sorry for the semiMorbidity.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles
I even played a game, showing what should be sent that was meaningful. I
don't think he got the hint. We both asked him, basically, So what? Your
game took 18 minutes. How did you do in that game? What was the score and
the number of lives remaining, if any? It's the score that counts,
Hi Brian,
Probably not.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I don't imagine many
I think this would be cool, too. I prefer commanding a ship rather than
playing a turn based strategy game. I am a Lone Wolfer rather than a Trekky
2000 for that very reason.
- Original Message -
From: Allen allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Hi Charles,
Which game was it he got a time of 10 minutes in? I've never gotten a time
of 10 minutes on any of BSC's registered titles.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent:
That's my point. But the text scrolling is in the faq. lol.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 5:30 PM
Subject: Re: [Audyssey] MK trailer and news
Yeah, BlazBlue's got the deepest story I've
I guess to him the time was more important than the score.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 10, 2010 7:41 PM
Subject: Re: [Audyssey] [Odyssey] disability
I must say I was happy to go with the rts style game.
over the turnbased missions.
HOwever a lonewolf style game would really rock especially since i
have been playing with the pkb pack with the missions I can imagine I
am in a real sub.
Hi Dark,
H...This is something that has been
well I must say I aggree especially if each ship has the sounds from
that series.
I think you should have the pkb soundpacks link since I put that up a
bit ago, that should probably cover some of the ships I know for a
fact there are sounds not used and that may help you with things.
At 12:24
well I could help with some of the speech for free, in fact you could
ask some of the guys on the pkb group.
you really should email pitermach about getting access because there
is loads of things that exist.
one of these is a trek game I know its autoit and its not done but it
may be a sort of
its like trek 2000 but its easier to control, there is no unit
issues, no small torpedo limit, and none of the basic type thing t2k has.
t2k was just a straight port of trek 1999 so its not its fault it was
total crap in the end since it was a straight dos port and for its
time was a good go.
well if we could make missions with some sort of editer that would
rock lw has a script language but if we could have something where
you could make a mission somewhere to that would rock.
At 12:35 p.m. 11/06/2010, you wrote:
Hi Allen,
Yeah, Lone Wolf was one of my favorites too. For one
I think it was Troopanum2, and I'm figuring that he lost the game?
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 8:46 PM
Subject: Re: [Audyssey] [Odyssey] disability definition-was
Hello,
I would vote for the Lone Wolf style game with the option of different
ships to try. You could even have a person start as a captain of a small
ship and, as the person gains experience, they are able to command
different ships. With a lot of experience, one may be able to become a
Either a Lone Wolf sort of game, or a GMA Tank Commander style game. Your
suggestion of eventually commanding several ships sort of reminded me of
sector 6 of GTC.
- Original Message -
From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Bryan,
Assuming I were to add something like a mission parcer I don't see the
need to make it self-voicing. After all they are nothing more than
text scripts you can write with any text editor like notepad and then
compile using the parcer itself for the game.
Of course there are other ways of
Hi,
Woe. Let's hold on hear. I don't think anyone said anything about
voice acting, cut scenes, and that sort of thing. It is a nice idea,
but it could get quite expensive, and since I plan on releasing this
game as freeware I am not exactly going to dump a lot of cash into the
project. If you
Hi Hayden,
No, and they better not. As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the
Exactly. That would sort of make this a commercial product and we don't want
anymore legal troubles since Thomas already had plenty of that with
Montezuma's Revenge, hence MOTA.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one. As I said before
this type of game could have unlimited possibilities for expantion. It
just means
well the genisus engine would be fine I guess.
Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one. As I said before
this type of game could have
Wel, I'm personally about quality than quantity. Better a few more good
missions made by USA games rather than missions made by the general public
every couple days. lol. But I can't wait... and I'm sorry to bring this up
again, but I'm curious to know whether you have any plans for multiplayer
Hi Bryan,
Exactly. I've talked to Paramount about the Star Trek trademark and
copyrights for my games and they basicly told me as long as I release
it for free, that it is exclusively made for the VI market, they
aren't going to complain about it. So far they never bothered me about
Final Conflict
Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engine. Eventually it is likely something I'll add
because it is
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really
like the new sounds a few of them are the wrong sounds. Wrong in that
the Romulan torpedoes someone used don't sound like those from the TNG
and DS9 series. Plus for the Red Alert someone replaced the red alert
sound, from Star
Hi Shaun,
Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly
because you can play the totally defensive strategy. However, I don't see
where the smaller torpedo limit was, since you needed--what, 5
torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in
Hi Brian,
Oh believe me, I've f figured that out. The question now, I suppose is, why?
Anyway...methinks we've battered a dead horse for quite awhile now.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan
Hi Shaun,
Yeah I know which trek game you're talking about. One thing I cannot figure
out how to do is to land your ship.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010
Hi Thomas,
Out of curiosity, how many sounds in Final Conflict comefrom the original
Star Trekk?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 11, 2010 12:14 AM
To: Gamers
Hi Hayden,
Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of
different things motivated me to write it.
For one thing when I purchased Trek 2000 although I liked the game I
wanted a game set in the TNG universe with Romulans, Klingons,
Cardassians, and the Borg. I also wanted to
Hi Thomas,
Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk
in the park, right?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 11, 2010 12:25 AM
To:
Hi Hayden,
If you mean the movies and television shows all of the sounds are
straight out of Next Generation, Deep Space 9, and the few Star Trek
movie sounds i could get my hands on. None were taken from the
original series as that was a different era of ships and the sounds
were totally
Hi Thomas,
Yes, that's what I was talking about.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, June 11, 2010 12:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Trekk
Hi Hayden,
Oh, it wasn't too bad all things considered. STFC is actually easier
than a lot of things I've written before or after it.
In fact, now that it seams likely we might be going to a more Lone
Wolf style Star Trek game I have an idea for what to do with the old
STFC source code. I could
Hi,
Okay, that's strange. I've seen times where I've been totally swarmed
at Deep Space 9 so I think it totally depends on the specific game.
On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Something Ifind funny, the enemy seems to always target Earth Station
McKenly, and
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