Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss shau...@xtra.co.nz wrote: will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible game companies with offices
Hi tom. It's funny you mention colour blindness. As you know, I am registered blind here in the uk, however I have a small amount of vision. My vision is by no means great, but I have been playing graphical games with it for years. Just as I do with other games, i also look at low vision access, for instance, I currently am playing the roguelike Angband thanks to several graphical tweaks and a large set of graphic tyles, using Hal to read in game messages (I'm also discussing some extra look and coordinates options for the game to allow full access without reference to graphics as well).. usually though, if someone sticks visual access aides in games, they tend to stop at colour blindness changes. they don't for instance make it possible to change in game options by altering a conf fil which is readable by screen reading programs, or allow the game speed to be slowed to compensate for lowered field of vision issues. this is odd, sinse my colour perception is about the bit of my vision which works correctly ;D. People don't seem to considder this aspect of visual access however, which is strange. As regards my deffinition, well thiIn terms of my deffinition, another issue i see with the social ctheory of disability and the idea that disability is a purely social catagory, is it doesn't take into account un diagnosed disabilities, or occasions when a disability is very specific to only one thing. Take an allergy for instance. A person allergic to honey is unable, ie, disabled, to eat honey, which restricts their choice of food at a restaurant. Mental issues are even more problematic, sinse somethingg like clinical depression can stop a person doing many things and leading a normal life, however they're site, hereing and physical movement can be completely fine. My own deffinition therefore is entirely based on factors intrinsic to a persons' physical or mental self which adversely affect their qualitiy of life, ie, their ability to fulfill certain desires or choice of what desires to fulfill, rather than being based on purely social catagories such as blindness, deafness etc. Of course, people's atitudes and the general setup of society can have huge effects, but by separating this affect from the identity of the disability itself, i'm hoping to say more specifically what access is, what assistance is, and hopefully establish some reasonable ground work for making laws or access changes. One particularly interesting piece of work I had to do was come up with an actual deffinition of normality which i was interesting, sinse very few people seem to have even attempted it. Anyway this is getting severely ot and very long so i'll stop. Beware the grue! Dark. s is why rather than --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thursday's Out of Sight events
Here are the events scheduled for Thursday, June 10th: Word Burst 6:30 PM eastern Hosted by Kathy Mertz Location: Games Anyone Do you love to play Outburst? Do you love words? Let's put the two together and play Word Burst! Word Burst is the same as Outburst, except that you don't call out items in categories, such as Elvis hits or makes of cars. Instead, the members of each team call out anagrams of the word I will give you. So come in and find the words within a word. Hope to see you there. Sounds of Music 8:00 PM eastern Hosted by James Location: Games Anyone Do you like music? Do you think you are pretty good at identifying songs? If you are, come in to Games Anyone tonight at 8:00 P M Eastern for Sounds of Music where your host James will play the tunes and you'll guess the title and artist. It's men against women so come on in and we'll have a great time. Out of Sight Movie 10:00 PM eastern Hosted by Jim Wilson Location: Entertainment Center Join Jim this evening as he streams a great movie. Don't forget to bring your popcorn! Have a fantastic day! The Out of Sight main site is at: http://www.out-of-sight.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Advice on gamepads
Hi I would like to be able to play Pipe2 Blastchamber using a joystick or game controler, but I'd need one which has quite big easy to feel buttons, what is the best one to go for? I'm based in the UK, but not sure if play.com would have any. I'm using my laptop to play Pipe2, and the really anoying thing are the F number keys for killing spiders. There's another key yu've to hold down while hitting the f1 key or any of the F keys, so I struggle to do that and keep trying to fit my pipes at the same time. I wonder if someone could help me with how to set up a joystick as I don't know the first thing about them. Smile Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss shau...@xtra.co.nz wrote: will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, To be honest I'm not quite sure of all of the details yet. As I have said many times most of this is on the drawing board so to speak. Things can change a lot between now and a beta release. In fact, a lot of what I have just mentioned on list hasn't been implemented yet, are things I'd like to do, but haven't done because of lack of time. Case in point. Although, I'd certainly like to add the ability to select the class of starship at present that feature isn't available. When I first began the STFC 2 project I was strictly thinking of TNG era ships such as the Galaxy-Class and Nebula-Class ships seen on the television series. As a result you started out with ships like the Enterprise, Lexington, Monitor, and Sutherland. Optionally you can build the phoenix, Faragut, Odyssey, and Venture. After a while though I realized I could expand the game to be more like SoundRTS where you could begin with say the Constitution-Class of the classic Star Trek television series and research and build everything up to the Sovereign-Class of Star Trek 8, 9, and 10. In order to do this the game requires a major rewrite which will take months if not a year or more to complete. Basicly, the game I now plan on releasing is fundimentally different than the one I started writing months ago, and needs to be majorly rewritten before I release a beta. I really can't say what features I will eventually settle on for the beta release as it is going to be considerably harder to write than the previous versions of the game. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on gamepads
Hi Lori, from Ron and leader dog Boz. I am using the following game pad. Philips retractable game controller model 2909. I heard that there's now a 2910 out now but don't know what the differences would be. I too am looking to up grade my gamepad. I never could get it to work with blast chamber. But if you're looking for help via the keyboard? Let me know. We had a blast beta testing that game out. Just curious if you've defused the bomb yet. SMILES. If you have a question and I can answerit for you, the address is at the bottom of the letter. Are you into flight simulators? There are two blind friendly flight simulators out there and one is free and the second one is getting the bugs worked out of it as we speak. The first one is called puppy one and it is free. Go to www.kitchensinc.net Jim Kitchen is blind andwriteswindow games for free. The second simulator is called three D velocity. This is still a beta but I think you'll enjoy it. The address is www.bpcprograms.com Then go to down loads, then to the games down load then to the threeD velocity folder then to the down load button. Hope this helps. Ron who also is looking for a new game pad that would work with the hand to ear flight simulators and as many of the hand to ear games as possible. Have a good day, From the Kolesar brothers and our puppies kolesar16...@roadrunner.com - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 11:11 AM Subject: [Audyssey] Advice on gamepads Hi I would like to be able to play Pipe2 Blastchamber using a joystick or game controler, but I'd need one which has quite big easy to feel buttons, what is the best one to go for? I'm based in the UK, but not sure if play.com would have any. I'm using my laptop to play Pipe2, and the really anoying thing are the F number keys for killing spiders. There's another key yu've to hold down while hitting the f1 key or any of the F keys, so I struggle to do that and keep trying to fit my pipes at the same time. I wonder if someone could help me with how to set up a joystick as I don't know the first thing about them. Smile Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Advice on gamepads
Hi Lori, Though it pains me to praise Microsoft, the Xbox 360 pads are the best designs I've seen in quite a few years. Enough buttons to cover almost any eventuality, well pronounced spaces between them considering how many there are, and all of the buttons triggers joysticks and d-pad are snappy and responsive. Unless you're really into the idea of some extra tweaking though, I'd save yourself a few quid and a headache by going with the wired USB version. Wireless pads are cool yes, but in this particular case the drivers that ship with them are naff. Assuming Pipe 2 has support for pads you should be well away. If not, there is a neat little utility called JoyToKey that you can google for which will allow you to map keyboard keys to specific buttons on your gamepad and set the repeat rate. I've used it to play games like GMA Tank Commander that don't have pad support, takes a bit of fiddling on initial design but once it's done it's done. So there's one option for you. Pop into almost any game shop and they'll have one out on display for you to hold, should set you back somewhere around 15 maybe 20 quid at the worst. No doubt other people will chime in on this though, people's choice of pads are quite subjective. Hth Scott On 6/10/10, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I would like to be able to play Pipe2 Blastchamber using a joystick or game controler, but I'd need one which has quite big easy to feel buttons, what is the best one to go for? I'm based in the UK, but not sure if play.com would have any. I'm using my laptop to play Pipe2, and the really anoying thing are the F number keys for killing spiders. There's another key yu've to hold down while hitting the f1 key or any of the F keys, so I struggle to do that and keep trying to fit my pipes at the same time. I wonder if someone could help me with how to set up a joystick as I don't know the first thing about them. Smile Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] startrek games
Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MK trailer and news
Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)
Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] disability definition - was (accessible game companies with offices)
The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. At 05:51 a.m. 11/06/2010, you wrote: Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
thats a point dark I'd like a series of missions and maybe like lonewolf the ability to make my own missions. Thats one reason I am attracted to games like eleteforce and bridge commander. all the missions follow in a series eventually ending at a storyline which is is as complex as a book. At 06:44 a.m. 11/06/2010, you wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. sertainly if we can choose what the folder is called for program and start menu group I will keep both. At 05:29 a.m. 11/06/2010, you wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss shau...@xtra.co.nz wrote: will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] disability definition - was (accessible game companieswith offices)
True enough, however current deffinitions of disabilities generally such as the world health organization tend to work on a tick box basis as far as normal activities go, and do not considder factors such as how much effort a person takes, what normal amounts of effort are taken to do something, how a person's capacity can alter on a dayly basis etc. Part of the deffinition i'm working on actually covers game accessibility specifically, sinse if disability is broardly catagorized as a physical or psychological condition which serves to make carrying out certain desires more difficult, one way of aleviating it's effect is changing the conditions under which those desires are carried out, - ie, changing the normal rules, such as having access settings in games rather than insisting on a set difficulty. Btw, while there are certainly games which, even given theoretical amounts of inexhaustible resources and developement time litle or no access option is conceiveable such as boulderdash or rocks n diamonds type games, you might want to have a look at bg boggle from spoonbil software for an accessible grid based word search type game where you attempt to find words horizontally and vertically in a grid of letters for ideas in case you might want to look at accessibility options for word jungle at some point in the future. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, I don't see any reason why you couldn't install STFC 1.x and STFC 2.0 side by side. Inno Setup lets you rename the install directory and start menu groups if need be. However, as soon as 2.0 is released STFC 1.0 and 1.2 will be considered abandonware. I'm not supporting any of my .Net based projects in any way, shape, or form. As it happens I pretty much figure fans of the STFC games will likely want both I can easly have it install to USA Games\Final Conflict II which is a completely different installation directory by default from the original STFC games. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. sertainly if we can choose what the folder is called for program and start menu group I will keep both. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)
Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Thomas, Just my humble opinion, but I feel we could go ahead with the current strategy game, and possibly do something like that when you have spare time (wonder when that will be?) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 7:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)
I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)
Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I think this might be better. The lonewolf idea, that is. This way if you plan to implement multiplayer it might be easier to deal with things. But I'm happy with either one. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:24 PM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:06 AM Subject: Re: [Audyssey] startrek games Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible game companies with offices
Hi Brian, The calculator on the Blazie Notetakers was excellent. You had all kinds of conversions, temperature, measurement and so forth, while the BrailleNote I have now lacks many of these features, though the way it handles statistics is considerly better. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, June 09, 2010 11:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] accessible game companies with offices I agree. I actually liked JFW and JFD better back when it was Henter-Joyce. Same was true of the BLazie notetakers. But that does make sense. I imagine it's probably going to take a family member of one of these major game designers, programmers or whatnot to start losing their sight before one of them even begins to consider taking us seriously. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 09, 2010 9:37 PM Subject: Re: [Audyssey] accessible game companies with offices Hi Bryan, It does pose an interesting situation even if a bit unlikely. Making accesssible software like games is completely unimportant until it effects someone personally. It wouldn't necessarily have to be a CEO, but a family member, a board member, or one of the lead game developers for it to become a personal matter for someone in that company. That's always how change, real change, gets started. No one seams interested in making a change until it happens to the right person, at the right time, and then it suddenly becomes a personal matter of interest. The closest thing I can compare this to is Ted Henter coming up with Jaws for Dos around 1987. Before then if you were blind and wanted to use an IBM compatible PC running MS Dos or PC Dos there really wasn't much you could do about the situation. Then, Ted Henter had, I want to say, a motor cycle accident that left him blind, and instead of giving up on computers he got some sighted developers together and founded a company called Henter-Joice with the soul aim of creating screen readers and other adaptive software for the blind and low vision. That single change in one man's life has lead to a number of accessible products like Jaws and Magic which has greatly improved the lives of many blind computer users. I disagree with many of Freedom Scientifics current business practices, but I can say that what Ted Henter did was a dramatic improvement in my own life as I have used a number of his products like Jaws personally to get through high school, college, and even on some contract jobs. I think when it comes to mainstream accessible games something similar will have to happen to someone who has a lot of influence and power within a game company for that kind of revolutionary change in polacy to take place. What would happen, for example, if Bill Gates or someone he loves went blind tomorrow? Would he suddenly want the company he started to begin creating accessible XBox consoles and want a more powerful screen reader than Narrator to be incorperated into the Windows operating system? Would that event make software accessibility a more important issue for him and his company? As for Game Spot yeah I have noticed a number of posters there are pretty rude. I don't know the average age of the posters there, but they often strike me as young, very mouthy, punks with no respect for anyone out of their immediate circle of friends. There comments about blind people in general really irritated me as it was obvious to me the posters didn't have a clue what they were talking about and were just shooting there mouth off again. All they succeeded in doing is proving how truly ignorant they really are when it comes to anyone with disabilities. As for the Sony lawsuit I have to agree with you that it wasn't a good thing. For one thing there is no law mandating that these companies have to provide accessibility, any accessibility, making it a tough legal battle to begin with. Then, bringing attention to the problem via a lawsuit hasn't braught any sympathy to our cause. The mainstream gamers, like those on Game Spot, just think we are acting like spoiled brats demmanding our own way. Even worse the companies now like us less, because instead of trying to talk to them and get accessibility included through mutual cooperation and via peaceful means this one gamer has just braught the legal system into this trying to get accessibility into his favorite games through brute force. That just upsets the companies making them less likely to want to listen to organizations like Able Gamers and the Game Accessibility Project. The last thing we want is for this person to lose big in court, and then have the game companies simply tune us out completely. Which I am afraid will happen as a
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Hmmm...I like the idea of upgrading your ships a little better than the LW remake myself. I do enjoy that game, though as I said... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, June 09, 2010 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss shau...@xtra.co.nz wrote: will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one reason because there are so many different missions to choose from and has a great deal of replay value. A Star Trek game based on the same basic concept would have similar replay value and could grow to have equally as many missions to choose from in time. Such a game would have incredible replay value for me and others as well. On 6/10/10, Allen allen.j...@foxvalley.net wrote: Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
I'm wondering too... would you be able to make a mission creator, like the lone wolf one? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:35 PM Subject: Re: [Audyssey] startrek games Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one reason because there are so many different missions to choose from and has a great deal of replay value. A Star Trek game based on the same basic concept would have similar replay value and could grow to have equally as many missions to choose from in time. Such a game would have incredible replay value for me and others as well. On 6/10/10, Allen allen.j...@foxvalley.net wrote: Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)
Wow. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Final Conflict and Treck 2000
Hi, The Tholeons are still the biggest bother for me in Trekk 2000. Irritating little buggers, so they are. I'm actually glad when the Valuant gets caught in a web by the Thabius, that way I can fire my 5000 units of energy at it. The biggest problem I have yet had when converting to Final Conflict is the conversions. For example, in Trekk, of course, you have a maximum of 10 photon torpedoes, and five of them are usually adiquit for destroying a Romulan of Klingon. However, obviously five will not defeat a Romulan in Final Conflict. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, June 09, 2010 12:09 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 well all these games have different stratogies. in lonewolf I usually follow the autocourse I have not been brave enough to complete all the missions without that in. as for directions 180 is half way round 360 is all around though you will hit 0 again after 359. its harder with moving targets and I have not been fully successfull though listening to environment helps. in final conflict you can move from space sector to space sector either targeting things or waiting for ships to appear. trek2k. hmmm I'd probably call it a crappy example of a stratogy game, since its quite old even for a blind game. I usually stay at a starbase and hope I can destroy everything before it destroys me. though I quit playing it after final conflict came along. At 03:03 a.m. 9/06/2010, you wrote: Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and also Loan Wolf. They are all stratidgy type games, and I was wondering if you're not used to them how you go about plotting courses and basically becoming good at working out stratidgies? I know GTC is also a similar type of game, but it has the added advantage of the X key to bring up the 360DG scan of what's all round you. Any advice would be good. Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Clement, Yes and no. It all depends on how I designed the game. First, in order to create a mission parcer like what Lone Wolf has I would have to abandon prerecorded speech altogether and use Sapi support or Jaws/Window-Eyes APIs to speak the game content. As my opinions about using Sapi is well known, it being more trouble than it is worth, I wouldn't necessarily want to go that route. Second, if we go with this new style of game I'd just assume to go ahead and use the Genesis Engine for creating the game. While that makes it easier for me as a developer I'm not going to hand over the level editor to the engine as that is not public software. That is for my use only, and what I use to create new content for my future games. In short whatI'd have to do to make that reality is create a completely new engine using Sapi or screen reader output, and then add some way to script it using Angelscript, Javascript, or something else for adding new levels. I honestly don't want to go that far with it. On 6/9/10, clement chou chou.clem...@gmail.com wrote: I'm wondering too... would you be able to make a mission creator, like the lone wolf one? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Torches in MOTA.
Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings Sent: Tuesday, June 08, 2010 7:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Torches in MOTA. Ah, okay! I didn't know if it would automatically light, so thanks for the hint, again! Sorry for all the questions everyone! At 07:00 PM 6/8/2010, you wrote: Just like levers, to pick things up you need to press Enter. That is indeed a torch you're hearing. When you pick it up it'll be extinguished for later use. When you want to use it you hit T to light it again. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 5:39 PM Subject: [Audyssey] Torches in MOTA. Speaking of tombs and caves, every so often when I'm in the game Angela says something about needing a light, but so far I haven't found any torches anywhere, unless she has already to start with or I'm missing one somewhere! I'm still trying to learn all the sounds, and come to think of it when I first start walking I hear what sounds like fire, so it probably is a torch I'm just skipping over! I'll try just pressing enter when I get close to it next time I play and see if anything happens! By the way, is there a limit on how many lives Angela has? I was just curious, since the manual doesn't say. MissWings At 06:32 PM 6/8/2010, you wrote: Hi Phil, True but I'd say it is more likely that Angela would have a lighter in her back pack rather than matches. It is small, convenient, and she'd likely have something on hand if she plans to be hanging around in a dark tomb or cave. On 6/8/10, Phil Vlasak p...@pcsgames.net wrote: Hi Hayden, Matches left by the other dead tomb raiders. If they can leave weapons and ammo, they can leave matches! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] accessible game companies with offices
Well I wouldn't know about that to be quite frank. I didn't use the Blazie Notetakers' calculator much because it had a tendency to round decimals up or down at times when that wasn't necessary and could result in wrong answers on assignments in scool when I'd try to verify what I'd already done. One thing I did do on a regular basis was get into trouble for playing the BNS games in class. BNS Blackjack. Now those were some good memories... We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:31 PM Subject: Re: [Audyssey] accessible game companies with offices Hi Brian, The calculator on the Blazie Notetakers was excellent. You had all kinds of conversions, temperature, measurement and so forth, while the BrailleNote I have now lacks many of these features, though the way it handles statistics is considerly better. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, June 09, 2010 11:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] accessible game companies with offices I agree. I actually liked JFW and JFD better back when it was Henter-Joyce. Same was true of the BLazie notetakers. But that does make sense. I imagine it's probably going to take a family member of one of these major game designers, programmers or whatnot to start losing their sight before one of them even begins to consider taking us seriously. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 09, 2010 9:37 PM Subject: Re: [Audyssey] accessible game companies with offices Hi Bryan, It does pose an interesting situation even if a bit unlikely. Making accesssible software like games is completely unimportant until it effects someone personally. It wouldn't necessarily have to be a CEO, but a family member, a board member, or one of the lead game developers for it to become a personal matter for someone in that company. That's always how change, real change, gets started. No one seams interested in making a change until it happens to the right person, at the right time, and then it suddenly becomes a personal matter of interest. The closest thing I can compare this to is Ted Henter coming up with Jaws for Dos around 1987. Before then if you were blind and wanted to use an IBM compatible PC running MS Dos or PC Dos there really wasn't much you could do about the situation. Then, Ted Henter had, I want to say, a motor cycle accident that left him blind, and instead of giving up on computers he got some sighted developers together and founded a company called Henter-Joice with the soul aim of creating screen readers and other adaptive software for the blind and low vision. That single change in one man's life has lead to a number of accessible products like Jaws and Magic which has greatly improved the lives of many blind computer users. I disagree with many of Freedom Scientifics current business practices, but I can say that what Ted Henter did was a dramatic improvement in my own life as I have used a number of his products like Jaws personally to get through high school, college, and even on some contract jobs. I think when it comes to mainstream accessible games something similar will have to happen to someone who has a lot of influence and power within a game company for that kind of revolutionary change in polacy to take place. What would happen, for example, if Bill Gates or someone he loves went blind tomorrow? Would he suddenly want the company he started to begin creating accessible XBox consoles and want a more powerful screen reader than Narrator to be incorperated into the Windows operating system? Would that event make software accessibility a more important issue for him and his company? As for Game Spot yeah I have noticed a number of posters there are pretty rude. I don't know the average age of the posters there, but they often strike me as young, very mouthy, punks with no respect for anyone out of their immediate circle of friends. There comments about blind people in general really irritated me as it was obvious to me the posters didn't have a clue what they were talking about and were just shooting there mouth off again. All they succeeded in doing is proving how truly ignorant they really are when it comes to anyone with disabilities. As for the Sony lawsuit I have to agree with you that it wasn't a good thing. For one thing there is no law mandating that these companies have to provide accessibility, any accessibility, making it a tough legal battle to begin with. Then, bringing attention to the problem via a lawsuit hasn't braught any sympathy to our cause. The mainstream gamers, like those on Game Spot, just think we
Re: [Audyssey] Torches in MOTA.
Hi Hayden, well, I'd say that would be a real hand full. Grin. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
That part would probably have to support screen readers but I suppose that could be arranged. I don't know how easy or hard that would be to make it self-voicing so, on the surface at least, screen readers seem like the best option for a mission parser. We are the Knights who say...Ni! - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 09, 2010 7:49 PM Subject: Re: [Audyssey] startrek games I'm wondering too... would you be able to make a mission creator, like the lone wolf one? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:35 PM Subject: Re: [Audyssey] startrek games Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one reason because there are so many different missions to choose from and has a great deal of replay value. A Star Trek game based on the same basic concept would have similar replay value and could grow to have equally as many missions to choose from in time. Such a game would have incredible replay value for me and others as well. On 6/10/10, Allen allen.j...@foxvalley.net wrote: Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] startrek games
Right. Yeah I can see where that could be a hastle and I understand. I am assuming though, that just because you wouldn't hand out level-editing software, doesn't mean extra missions or expansions are possible, right? I just liked the fact that in lone wolf you could get new mssions periodically, whenever someone made them. I'd like to see the same in more games, honestly. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:52 PM Subject: Re: [Audyssey] startrek games Hi Clement, Yes and no. It all depends on how I designed the game. First, in order to create a mission parcer like what Lone Wolf has I would have to abandon prerecorded speech altogether and use Sapi support or Jaws/Window-Eyes APIs to speak the game content. As my opinions about using Sapi is well known, it being more trouble than it is worth, I wouldn't necessarily want to go that route. Second, if we go with this new style of game I'd just assume to go ahead and use the Genesis Engine for creating the game. While that makes it easier for me as a developer I'm not going to hand over the level editor to the engine as that is not public software. That is for my use only, and what I use to create new content for my future games. In short whatI'd have to do to make that reality is create a completely new engine using Sapi or screen reader output, and then add some way to script it using Angelscript, Javascript, or something else for adding new levels. I honestly don't want to go that far with it. On 6/9/10, clement chou chou.clem...@gmail.com wrote: I'm wondering too... would you be able to make a mission creator, like the lone wolf one? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to the official Star Trek technical guides. Since I happen to own all of them here I was able to look up the ship specifications, and based STFC more or less off of that. For example, according to the Star Trek Original Series technical guide the original U.S.S. Enterprise was a Constitution-Class explorer. It carried 100 Mark I photon torpedoes, it could fire a maximum of 2.75 megawatts of phaser power, and had a stable crusing speed of warp 8. There are other details in there such as shielding, main power, etc David could have used for Trek 2000 but didn't. Instead the values used for Trek 2000 seam to be selected soully on game mechanics than realism. That doesn't make Trek 2000 bad, but less realistic than it could have been. When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek First Contact technical guides in designing the majority of the ships for the game. Although, not all the values are soully based on those guides, some were changed for game mechanic's sake, it really does use a majority of the official content over all. So that's why the drastic difference between ships and weapons in the two games. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, The Tholeons are still the biggest bother for me in Trekk 2000. Irritating little buggers, so they are. I'm actually glad when the Valuant gets caught in a web by the Thabius, that way I can fire my 5000 units of energy at it. The biggest problem I have yet had when converting to Final Conflict is the conversions. For example, in Trekk, of course, you have a maximum of 10 photon torpedoes, and five of them are usually adiquit for destroying a Romulan of Klingon. However, obviously five will not defeat a Romulan in Final Conflict. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
THere's another one, this time with gameplay. http://www.trmk.org On Jun 9, 2010, at 8:53 PM, clement chou wrote: That so-called trailer is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
That site isn't working for me... is there one on youtube by any chance? - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:20 PM Subject: Re: [Audyssey] MK trailer and news THere's another one, this time with gameplay. http://www.trmk.org On Jun 9, 2010, at 8:53 PM, clement chou wrote: That so-called trailer is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:23 PM Subject: Re: [Audyssey] MK trailer and news Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
My thoughts are as follows: Go ahead and do the fleet strategy thing, but maybe keep it a touch simpler than Time of Conflict is. I love that game, but man. It really stretches the old brain cells out. If, after this game is finished, you choose to do a realtime solo perspective game, that would be really awesome. One thing I considered while reading all of these posts was bridge commander. Obviously, finding people to impersonate enough of the Star Trek characters to tie the game in might be tricky, there's nothing saying we can't maybe find one or two people that could and getting them to help out. This presents technical issues that we've discussed on this list before concerning quality of microphone and set up, though, so it might not be worth it. On the other hand, maybe do what most of us poor role play schmucks do and make up the officials as you go along. But back to Bridge commander, the thing I like about that game is that it has a story, but you can alternatively set up battles to practice. I thought STFC was going to become a Bridge Commander for us blind folk, but if it isn't, there's a huge opening, and the game is very easy to port or accessibilize or even justgrab a couple thoughts from. I'd love to see an audio game that has campaigns with distinctive bits, cut scenes, and the like, and a Star Trek game would grab my attention and hold on. Frankly, I'd like pretty much anything Trek related, but if you followed up your current project with a solo perspective game with campaign elements, I'd jump through more than a few hoops to get it. Signed: Dakotah Rickard On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] MK trailer and news
It's on youtube somewhere, yeah. Not sure where though, the only reason I know is because TRMK imbedded it from there. On Jun 9, 2010, at 10:34 PM, clement chou wrote: That site isn't working for me... is there one on youtube by any chance? - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:20 PM Subject: Re: [Audyssey] MK trailer and news THere's another one, this time with gameplay. http://www.trmk.org On Jun 9, 2010, at 8:53 PM, clement chou wrote: That so-called trailer is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to the official Star Trek technical guides. Since I happen to own all of them here I was able to look up the ship specifications, and based STFC more or less off of that. For example, according to the Star Trek Original Series technical guide the original U.S.S. Enterprise was a Constitution-Class explorer. It carried 100 Mark I photon torpedoes, it could fire a maximum of 2.75 megawatts of phaser power, and had a stable crusing speed of warp 8. There are other details in there such as shielding, main power, etc David could have used for Trek 2000 but didn't. Instead the values used for Trek 2000 seam to be selected soully on game mechanics than realism. That doesn't make Trek 2000 bad, but less realistic than it could have been. When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek First Contact technical guides in designing the majority of the ships for the game. Although, not all the values are soully based on those guides, some were changed for game mechanic's sake, it really does use a majority of the official content over all. So that's why the drastic difference between ships and weapons in the two games. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, The Tholeons are still the biggest bother for me in Trekk 2000. Irritating little buggers, so they are. I'm actually glad when the Valuant gets caught in a web by the Thabius, that way I can fire my 5000 units of energy at it. The biggest problem I have yet had when converting to Final Conflict is the conversions. For example, in Trekk, of course, you have a maximum of 10 photon torpedoes, and five of them are usually adiquit for destroying a Romulan of Klingon. However, obviously five will not defeat a Romulan in Final Conflict. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MK trailer and news
Yeah, BlazBlue's got the deepest story I've scene too, only thing is that MK's won't be anime like, which is good IMO because I don't like that whole text scrolling thing. BlazBlue's story is so deep and involved with time travel they had to make an FAQ on the story itself alone, with no gameplay tips or anything, just to understand the story. So if they had to do that. It's deep as heck. On Jun 9, 2010, at 10:34 PM, clement chou wrote: If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:23 PM Subject: Re: [Audyssey] MK trailer and news Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Torches in MOTA.
What would she do if she came upon a rope she wanted to climb? Sheesh! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:52 PM Subject: Re: [Audyssey] Torches in MOTA. Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings Sent: Tuesday, June 08, 2010 7:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Torches in MOTA. Ah, okay! I didn't know if it would automatically light, so thanks for the hint, again! Sorry for all the questions everyone! At 07:00 PM 6/8/2010, you wrote: Just like levers, to pick things up you need to press Enter. That is indeed a torch you're hearing. When you pick it up it'll be extinguished for later use. When you want to use it you hit T to light it again. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 5:39 PM Subject: [Audyssey] Torches in MOTA. Speaking of tombs and caves, every so often when I'm in the game Angela says something about needing a light, but so far I haven't found any torches anywhere, unless she has already to start with or I'm missing one somewhere! I'm still trying to learn all the sounds, and come to think of it when I first start walking I hear what sounds like fire, so it probably is a torch I'm just skipping over! I'll try just pressing enter when I get close to it next time I play and see if anything happens! By the way, is there a limit on how many lives Angela has? I was just curious, since the manual doesn't say. MissWings At 06:32 PM 6/8/2010, you wrote: Hi Phil, True but I'd say it is more likely that Angela would have a lighter in her back pack rather than matches. It is small, convenient, and she'd likely have something on hand if she plans to be hanging around in a dark tomb or cave. On 6/8/10, Phil Vlasak p...@pcsgames.net wrote: Hi Hayden, Matches left by the other dead tomb raiders. If they can leave weapons and ammo, they can leave matches! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] startrek games
I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Torches in MOTA.
Hi Charles, Well, if you honestly want to know what I think, she'd probably burn through the rope, fall, and break her neck. Sorry for the semiMorbidity. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, June 10, 2010 8:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] Torches in MOTA. What would she do if she came upon a rope she wanted to climb? Sheesh! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:52 PM Subject: Re: [Audyssey] Torches in MOTA. Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings Sent: Tuesday, June 08, 2010 7:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Torches in MOTA. Ah, okay! I didn't know if it would automatically light, so thanks for the hint, again! Sorry for all the questions everyone! At 07:00 PM 6/8/2010, you wrote: Just like levers, to pick things up you need to press Enter. That is indeed a torch you're hearing. When you pick it up it'll be extinguished for later use. When you want to use it you hit T to light it again. We are the Knights who say...Ni! - Original Message - From: MissWings misswi...@lorettotel.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 5:39 PM Subject: [Audyssey] Torches in MOTA. Speaking of tombs and caves, every so often when I'm in the game Angela says something about needing a light, but so far I haven't found any torches anywhere, unless she has already to start with or I'm missing one somewhere! I'm still trying to learn all the sounds, and come to think of it when I first start walking I hear what sounds like fire, so it probably is a torch I'm just skipping over! I'll try just pressing enter when I get close to it next time I play and see if anything happens! By the way, is there a limit on how many lives Angela has? I was just curious, since the manual doesn't say. MissWings At 06:32 PM 6/8/2010, you wrote: Hi Phil, True but I'd say it is more likely that Angela would have a lighter in her back pack rather than matches. It is small, convenient, and she'd likely have something on hand if she plans to be hanging around in a dark tomb or cave. On 6/8/10, Phil Vlasak p...@pcsgames.net wrote: Hi Hayden, Matches left by the other dead tomb raiders. If they can leave weapons and ammo, they can leave matches! smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2926 - Release Date: 06/08/10 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)
I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts, not the time. Either we didn't get an answer or an explanation from him. Sheesh - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] startrek games
Hi Brian, Probably not. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 8:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:00 PM Subject: Re: [Audyssey] startrek games Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those voices in my everyday screen reader use is because they like many other higher quality Sapi voices do tend to be a bit sluggish in screen reader mode. And I definitely liked her in STFC. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 6:40 PM Subject: Re: [Audyssey] startrek games Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0, for the game since that seams to be a popular voice for the game. I could use ATT Crystal, I suppose, but don't like her voice as well as Kate. On 6/10/10, dark d...@xgam.org wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] startrek games
I think this would be cool, too. I prefer commanding a ship rather than playing a turn based strategy game. I am a Lone Wolfer rather than a Trekky 2000 for that very reason. - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 7:17 PM Subject: Re: [Audyssey] startrek games Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)
Hi Charles, Which game was it he got a time of 10 minutes in? I've never gotten a time of 10 minutes on any of BSC's registered titles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, June 10, 2010 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts, not the time. Either we didn't get an answer or an explanation from him. Sheesh - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a
Re: [Audyssey] MK trailer and news
That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:30 PM Subject: Re: [Audyssey] MK trailer and news Yeah, BlazBlue's got the deepest story I've scene too, only thing is that MK's won't be anime like, which is good IMO because I don't like that whole text scrolling thing. BlazBlue's story is so deep and involved with time travel they had to make an FAQ on the story itself alone, with no gameplay tips or anything, just to understand the story. So if they had to do that. It's deep as heck. On Jun 9, 2010, at 10:34 PM, clement chou wrote: If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:23 PM Subject: Re: [Audyssey] MK trailer and news Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is subtitled. On Jun 9, 2010, at 9:33 PM, clement chou wrote: Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MK trailer and news That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK trailer and news Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices)
I guess to him the time was more important than the score. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 7:41 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices) I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts, not the time. Either we didn't get an answer or an explanation from him. Sheesh - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many parameters as possible into games and other software to let people adjust it so they can use it. There are some that say that dumbs down a game. I don't see that at all. If someone can successfully play the game at half speed, what is the problem with having a setting that allows that? Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting observations. Eleanor Robinson 7-128 Software ---
Re: [Audyssey] startrek games
I must say I was happy to go with the rts style game. over the turnbased missions. HOwever a lonewolf style game would really rock especially since i have been playing with the pkb pack with the missions I can imagine I am in a real sub. Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
well I could help with some of the speech for free, in fact you could ask some of the guys on the pkb group. you really should email pitermach about getting access because there is loads of things that exist. one of these is a trek game I know its autoit and its not done but it may be a sort of thing to get you in the mood for a mission or storyline based game. it may give you ideas. At 12:32 p.m. 11/06/2010, you wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:06 AM Subject: Re: [Audyssey] startrek games Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
well if we could make missions with some sort of editer that would rock lw has a script language but if we could have something where you could make a mission somewhere to that would rock. At 12:35 p.m. 11/06/2010, you wrote: Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one reason because there are so many different missions to choose from and has a great deal of replay value. A Star Trek game based on the same basic concept would have similar replay value and could grow to have equally as many missions to choose from in time. Such a game would have incredible replay value for me and others as well. On 6/10/10, Allen allen.j...@foxvalley.net wrote: Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition-was (accessiblegame companies with offices)
I think it was Troopanum2, and I'm figuring that he lost the game? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 8:46 PM Subject: Re: [Audyssey] [Odyssey] disability definition-was (accessiblegame companies with offices) Hi Charles, Which game was it he got a time of 10 minutes in? I've never gotten a time of 10 minutes on any of BSC's registered titles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, June 10, 2010 8:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts, not the time. Either we didn't get an answer or an explanation from him. Sheesh - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally can also mean accessibility for younger VI and blind gamers. The main thing is to build the ability to change as many
Re: [Audyssey] startrek games
Hello, I would vote for the Lone Wolf style game with the option of different ships to try. You could even have a person start as a captain of a small ship and, as the person gains experience, they are able to command different ships. With a lot of experience, one may be able to become a commodore and have a few ships going with you for a fleet action such as a blockade. And, in that situation, You would still only command your ship directly. So, a mean mission writer could do something like have one of your ships turn traitor at some point during the mission. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/11/2010 12:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, darkd...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Either a Lone Wolf sort of game, or a GMA Tank Commander style game. Your suggestion of eventually commanding several ships sort of reminded me of sector 6 of GTC. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 10:04 PM Subject: Re: [Audyssey] startrek games Hello, I would vote for the Lone Wolf style game with the option of different ships to try. You could even have a person start as a captain of a small ship and, as the person gains experience, they are able to command different ships. With a lot of experience, one may be able to become a commodore and have a few ships going with you for a fleet action such as a blockade. And, in that situation, You would still only command your ship directly. So, a mean mission writer could do something like have one of your ships turn traitor at some point during the mission. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/11/2010 12:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, darkd...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] startrek games
Hi Bryan, Assuming I were to add something like a mission parcer I don't see the need to make it self-voicing. After all they are nothing more than text scripts you can write with any text editor like notepad and then compile using the parcer itself for the game. Of course there are other ways of doing this like using the Windows Scripting Host to script the engine with new missions and levels by hand. On 6/10/10, Bryan Peterson bpeterson2...@cableone.net wrote: That part would probably have to support screen readers but I suppose that could be arranged. I don't know how easy or hard that would be to make it self-voicing so, on the surface at least, screen readers seem like the best option for a mission parser. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi, Woe. Let's hold on hear. I don't think anyone said anything about voice acting, cut scenes, and that sort of thing. It is a nice idea, but it could get quite expensive, and since I plan on releasing this game as freeware I am not exactly going to dump a lot of cash into the project. If you guys truly want voice acting and all that stuff then you better be prepared to donate to it, or I'm not going to do it. Cheers! On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: My thoughts are as follows: Go ahead and do the fleet strategy thing, but maybe keep it a touch simpler than Time of Conflict is. I love that game, but man. It really stretches the old brain cells out. If, after this game is finished, you choose to do a realtime solo perspective game, that would be really awesome. One thing I considered while reading all of these posts was bridge commander. Obviously, finding people to impersonate enough of the Star Trek characters to tie the game in might be tricky, there's nothing saying we can't maybe find one or two people that could and getting them to help out. This presents technical issues that we've discussed on this list before concerning quality of microphone and set up, though, so it might not be worth it. On the other hand, maybe do what most of us poor role play schmucks do and make up the officials as you go along. But back to Bridge commander, the thing I like about that game is that it has a story, but you can alternatively set up battles to practice. I thought STFC was going to become a Bridge Commander for us blind folk, but if it isn't, there's a huge opening, and the game is very easy to port or accessibilize or even justgrab a couple thoughts from. I'd love to see an audio game that has campaigns with distinctive bits, cut scenes, and the like, and a Star Trek game would grab my attention and hold on. Frankly, I'd like pretty much anything Trek related, but if you followed up your current project with a solo perspective game with campaign elements, I'd jump through more than a few hoops to get it. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Hayden, No, and they better not. As I have told this community several times before I am under strict orders not to redistribute that game, and I have asked others here to please not do so do to copyright issues. Were I to get in trouble for someone else redistributing that game on the internet I'd take it out of their hide. Understand I have to restrict access to that game to protect myself from any possible legal proceedings against USA Games over copyrights. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Exactly. That would sort of make this a commercial product and we don't want anymore legal troubles since Thomas already had plenty of that with Montezuma's Revenge, hence MOTA. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 10:22 PM Subject: Re: [Audyssey] startrek games Hi, Woe. Let's hold on hear. I don't think anyone said anything about voice acting, cut scenes, and that sort of thing. It is a nice idea, but it could get quite expensive, and since I plan on releasing this game as freeware I am not exactly going to dump a lot of cash into the project. If you guys truly want voice acting and all that stuff then you better be prepared to donate to it, or I'm not going to do it. Cheers! On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: My thoughts are as follows: Go ahead and do the fleet strategy thing, but maybe keep it a touch simpler than Time of Conflict is. I love that game, but man. It really stretches the old brain cells out. If, after this game is finished, you choose to do a realtime solo perspective game, that would be really awesome. One thing I considered while reading all of these posts was bridge commander. Obviously, finding people to impersonate enough of the Star Trek characters to tie the game in might be tricky, there's nothing saying we can't maybe find one or two people that could and getting them to help out. This presents technical issues that we've discussed on this list before concerning quality of microphone and set up, though, so it might not be worth it. On the other hand, maybe do what most of us poor role play schmucks do and make up the officials as you go along. But back to Bridge commander, the thing I like about that game is that it has a story, but you can alternatively set up battles to practice. I thought STFC was going to become a Bridge Commander for us blind folk, but if it isn't, there's a huge opening, and the game is very easy to port or accessibilize or even justgrab a couple thoughts from. I'd love to see an audio game that has campaigns with distinctive bits, cut scenes, and the like, and a Star Trek game would grab my attention and hold on. Frankly, I'd like pretty much anything Trek related, but if you followed up your current project with a solo perspective game with campaign elements, I'd jump through more than a few hoops to get it. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Clement, Right. Just because I wouldn't give out the level editors to the public doesn't mean I can't add new missions here and there as I think them up or someone gives me a good idea for one. As I said before this type of game could have unlimited possibilities for expantion. It just means if I use the Genesis Engine to do it the ability to do so would be restricted to USA Games rather than the general public, but still can be expanded and upgraded. If you guys really want something more dinamic, user customizable, I'll have to basicly write a new shareware type engine that uses Sapi for voice output, include a scripting component to build new missions, etc which could take a really long time to create. Building new engines is far more complex and time consuming than using an existing one. On 6/9/10, clement chou chou.clem...@gmail.com wrote: Right. Yeah I can see where that could be a hastle and I understand. I am assuming though, that just because you wouldn't hand out level-editing software, doesn't mean extra missions or expansions are possible, right? I just liked the fact that in lone wolf you could get new mssions periodically, whenever someone made them. I'd like to see the same in more games, honestly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
well the genisus engine would be fine I guess. Hi Clement, Right. Just because I wouldn't give out the level editors to the public doesn't mean I can't add new missions here and there as I think them up or someone gives me a good idea for one. As I said before this type of game could have unlimited possibilities for expantion. It just means if I use the Genesis Engine to do it the ability to do so would be restricted to USA Games rather than the general public, but still can be expanded and upgraded. If you guys really want something more dinamic, user customizable, I'll have to basicly write a new shareware type engine that uses Sapi for voice output, include a scripting component to build new missions, etc which could take a really long time to create. Building new engines is far more complex and time consuming than using an existing one. On 6/9/10, clement chou chou.clem...@gmail.com wrote: Right. Yeah I can see where that could be a hastle and I understand. I am assuming though, that just because you wouldn't hand out level-editing software, doesn't mean extra missions or expansions are possible, right? I just liked the fact that in lone wolf you could get new mssions periodically, whenever someone made them. I'd like to see the same in more games, honestly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 8:37 PM Subject: Re: [Audyssey] startrek games Hi Clement, Right. Just because I wouldn't give out the level editors to the public doesn't mean I can't add new missions here and there as I think them up or someone gives me a good idea for one. As I said before this type of game could have unlimited possibilities for expantion. It just means if I use the Genesis Engine to do it the ability to do so would be restricted to USA Games rather than the general public, but still can be expanded and upgraded. If you guys really want something more dinamic, user customizable, I'll have to basicly write a new shareware type engine that uses Sapi for voice output, include a scripting component to build new missions, etc which could take a really long time to create. Building new engines is far more complex and time consuming than using an existing one. On 6/9/10, clement chou chou.clem...@gmail.com wrote: Right. Yeah I can see where that could be a hastle and I understand. I am assuming though, that just because you wouldn't hand out level-editing software, doesn't mean extra missions or expansions are possible, right? I just liked the fact that in lone wolf you could get new mssions periodically, whenever someone made them. I'd like to see the same in more games, honestly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi Bryan, Exactly. I've talked to Paramount about the Star Trek trademark and copyrights for my games and they basicly told me as long as I release it for free, that it is exclusively made for the VI market, they aren't going to complain about it. So far they never bothered me about Final Conflict as I followed their advice to the letter. Instead of releasing STFC as a commercial product, as planned, I released it as freeware. If people want those sorts of games to continue they shouldn't press me for commercial quality Star Trek games. That is games requiring any serious financial investment to create. Obviously since I can't sell any games with the Star Trek name on it any investment has to come out of my own pocket with no way of earning it back through sales. Anyone can see why that wouldn't be a very good business decision on my part. On 6/11/10, Bryan Peterson bpeterson2...@cableone.net wrote: Exactly. That would sort of make this a commercial product and we don't want anymore legal troubles since Thomas already had plenty of that with Montezuma's Revenge, hence MOTA. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hi, Well, to be honest I have never been a real big fan of multiplayer games of any kind. I've always been something of a loner when it comes to playing games. That's one reason that feature hasn't yet been added into the Genesis Engine. Eventually it is likely something I'll add because it is perhaps one of the most commonly requested features by the Vi market. I would imagine if STFC ever goes multiplayer each player would select a Federation ship, specific clas, whatever and join forces to play against the enemy fleets. That way it could be a joint force of human controlled Federation starships verses several A.I. driven enemy starships. That way you could help each other destroy the enemy fleets and carry out the mission objectives together. On 6/10/10, clement chou chou.clem...@gmail.com wrote: Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer and what that would be like if you did. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in terms of Final Conflict has to be the sounds, which are a lot better and more numerous, after all Trekk 2000 didn't have a docking nor a restocking sound. Oh, and there was that other question I had...can anyone save a game of Trekk 2000 and if so, how? Best Reggards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices)
Hi Brian, Oh believe me, I've f figured that out. The question now, I suppose is, why? Anyway...methinks we've battered a dead horse for quite awhile now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 9:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices) I guess to him the time was more important than the score. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 7:41 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices) I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts, not the time. Either we didn't get an answer or an explanation from him. Sheesh - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices) Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 7:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first subscribed to BSC's Game Talk list (do they even run that list anymore?) but I quickly figured out it wasn't necessary since it automatically does this. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:18 PM Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices) Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices) Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices) The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly happy to use self reporting for the census information. I think anyone who requires some accommodation to complete normal tasks have some degree of disability. This means people with injuries have a temporary disability until they can resume normal activities. It is my contention that most games can have some accommodations built into them to allow more people to access them. Not all games can be made blind accessible. For example, one of our games - Word Jungle - is a hidden word puzzle. It consists of a large grid that contains words in three directions and randomized letters between. The object is to find all the hidden words. That is not rated blind accessible since it would change the game too much to do so. But - with reasonable adaptations, adequate sound augmentation to the graphics, variable speed settings, controls that can be read by screen readers etc, many games could be made blind accessible if there was an interest to do so. Vision deteriorates as people get older. Macular degeneration is a disease of old age. Many people will no longer be able to play non-accessible games as they used to. This might help developers realize there is a market - which incidentally
Re: [Audyssey] startrek games
Hi Shaun, Yeah I know which trek game you're talking about. One thing I cannot figure out how to do is to land your ship. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games well I could help with some of the speech for free, in fact you could ask some of the guys on the pkb group. you really should email pitermach about getting access because there is loads of things that exist. one of these is a trek game I know its autoit and its not done but it may be a sort of thing to get you in the mood for a mission or storyline based game. it may give you ideas. At 12:32 p.m. 11/06/2010, you wrote: Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough with the trek universe to make them interesting and consistant. the only issue i can see with the replay and missions idea is the problem of recorded speech, sinse as you've said your not a fan of developing for sapi (and specific screen readers), you'd have to record the names of new planets, ships etc for other missions, which migh take extra work. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 1:06 AM Subject: Re: [Audyssey] startrek games Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark d...@xgam.org wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Out of curiosity, how many sounds in Final Conflict comefrom the original Star Trekk? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to correct things I saw as serious drawbacks such as the game didn't use official Star Trek cannon for the number of torpedoes the ships could carry or how much phaser power it had. You also couldn't abort an attack even though an enemy ship was destroyed etc. Basicly, I grew to dislike Trek 2000 because it didn't live up to my own hard core Star Trek expectations, and so decided to write my own game according to my own vision of that game. As it happens I was learning C# .Net at the time, and needed to write something for practice. What better way to practice with a new language then to write a game you would like to create your own way. So I created STFC Alpha 1 and USA Games came into existance. Smile. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to correct things I saw as serious drawbacks such as the game didn't use official Star Trek cannon for the number of torpedoes the ships could carry or how much phaser power it had. You also couldn't abort an attack even though an enemy ship was destroyed etc. Basicly, I grew to dislike Trek 2000 because it didn't live up to my own hard core Star Trek expectations, and so decided to write my own game according to my own vision of that game. As it happens I was learning C# .Net at the time, and needed to write something for practice. What better way to practice with a new language then to write a game you would like to create your own way. So I created STFC Alpha 1 and USA Games came into existance. Smile. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally different from the TNG era onwards. HTH On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Out of curiosity, how many sounds in Final Conflict comefrom the original Star Trekk? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Yes, that's what I was talking about. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally different from the TNG era onwards. HTH On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Out of curiosity, how many sounds in Final Conflict comefrom the original Star Trekk? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.