Re: [Audyssey] Prometheus

2016-05-09 Thread brennenkinch
What does that mean

Sent from my iPhone

> On May 9, 2016, at 6:39 PM, Shaun Everiss  wrote:
> 
> Well registration is disabled for new acounts not sure if its changed or what.
> 
> 
> 
>> On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote:
>> Hi I want to play the Prometheus internal wargame but I'm new to muds and 
>> don't know how to get it on my iPhone someone suggested using the mud 
>> connector but I can't figure out how to get it to where I can play it can 
>> you please help
>> 
>> Sent from my iPhone
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Re: [Audyssey] Prometheus

2016-05-09 Thread Shaun Everiss
Well registration is disabled for new acounts not sure if its changed or 
what.




On 8/05/2016 7:33 a.m., brennenki...@gmail.com wrote:

Hi I want to play the Prometheus internal wargame but I'm new to muds and don't 
know how to get it on my iPhone someone suggested using the mud connector but I 
can't figure out how to get it to where I can play it can you please help

Sent from my iPhone
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[Audyssey] Connecting to Different MUDs with MUSHClient

2016-05-09 Thread Kelly Sapergia

Hi,

I just got back into mudding, and have started playing Alter Aeon again,
which is a lot of fun. I was just wondering how one goes about connecting to
other MUDs with MUSHClient?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] Altereon quests suggestion, area info

2016-05-09 Thread Paul Weston
Hi Dark,

I agree the quest streams are amazing on the newbie islands and help to
progress players through the game very well. I have noticed that as you
progress from Sloe to Kordan to Archais you get slightly less hand holding
when it comes to finding and starting quests. This is good I think as it
prepares you for the mainland where you are expected to rely a lot more on
your intuition when it comes to finding and starting quests. There have been
a lot of improvements to the quest process over the years and a lot of
quests do hint where to start them when you use the extra command or near
command such as quest near 1. 

My advice is to talk to everyone and try quest list on everyone. Especially
look out for mobs that have been coded to entice you like "An Old man stands
here wondering if you will talk to him" or " A worried mother paces back and
forth across the floor" These are often hints that they may have a quest or
a job to offer.

One tip I can offer you is to use the grep command to find which quests you
have yet to complete. This is a very powerful command that allows you to
filter output of commands to only show you what you are looking for.

For example if you want to see if there are quests on sloe that you have not
completed then you can use the command - QUESTS sloe |grep TODO 

What this command does is perform the usual QUESTS sloe command but filters
the output to only show you lines that contain "TODO" in them. The grep
command can be used throughout the game to quickly find information you are
looking for. Another example is if you want to quickly know what time it is
on the game then use the command TIME |grep Local This will just show the
line that has the local time on it without showing you the rest of the
information that the TIME command usually does. The grep command also has 2
useful switches -I ignores case of the search phrase and -v inverts the
search logic. So for example the command QUESTS archais |grep -I -v todo
will show you all the quests on Archais that you have completed and it will
not be case sensitive when evaluation the search phrase "todo"

Hope this helps some.

Paul (playing as Asclepius or Wango)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 03 May 2016 07:23
To: Gamers@audyssey.org
Subject: [Audyssey] Altereon quests suggestion, area info

Hi. 

I'm absolutely loving alter at the moment, indeed I confess I've slowed down
work on the audiogames.net database sinse these days I have less gaming time
over all (sinse I am obviously spending lots of time with the very soon to
be Mrs. Dark). 

I'm actually progressing hugely well in the game and surprisingly quickly,
indeed I don't think it's going to take too long for me to get back where I
was, and without! so much agro. 

The reason for this is one word: quests! 

I am absolutely loving all the different quests in the game, accomplishing
various tasks, feeling like I'm actually contributing to a story rather than
just wandering around and seeing numbers get larger and larger. Indeed, I've
never had to grind yet, ie, just seak out and kill mobs for xp without any
other goal in mind (though i do take time to practice some of my less used
skills and spells). And despite that I'm levelling very rapidly, indeed so
rapidly I've tried to level my lower classes so as not to get hit by the xp
reduction before I run out of quests, though this doesn't matter too much
sinse generally i enjoy doine quests simply in and of themselves, indeed I
appreciate that Altereon unlike some games (I'm looking at you
Materiamagica), doesn't say "woopse! your too high level and can't do that
quest now" 

The one thing I have found a bit of a problem though, is sometimes finding
where the quests are. Obviously when your pointed to a quest by a particular
npc like the hierophant in the holy grove that's one thing, however when the
quest is just in the list it isn't always clear where to go to get it
started or how to begin, eg, I had no idea the "ring of the gate keeper"
quest was in the old imp mines without bothering people on the newbie
channel, though i was very glad to get that quest (I really enjoyed the
descriptions and atmosphere for that one, particularly sinse it was a maze
area without combat).

The "Quests Nearby" command is pretty good when your entering new areas, and
to check you've got all the quests in a particular area, however it doesn't
help when you look on the "quests kordan" or "Quests slo" lists. 

I was therefore wondering if either the the areas you started a quest could
be included when looking at a quests list, eg "Won the silver ring of the
gate keeper, the old imp mines" or if there could be an expantion of the
"quests kordan" command with "quests kordan area" to show a list of what
quests occurred where on the island. 

It'd also be nice if quests I'd already completed could be removed from the
list, or listed towards the bottom just so that I no longer 

Re: [Audyssey] Mush-Z output issue

2016-05-09 Thread Jason Milyo
That is weird that it won't read in Windows 7 maybe you need to upgrade 
the laptop to windows 10 but if you don't want too then you don't have 
too, I use Windows 10 on 3 of my computers I like the os.



On 4/29/2016 10:29 AM, Jesse Gaona wrote:

Hi, not sure what the problem is. Mush-Z runs well on my desktop,
running Windows 10 with JAWS 17, but for some reason I can't figure
out why the incoming text will not be read by JAWS on my laptop. I'm
running Windows 7 with JAWS 17 on my laptop. The text is read when I
switch over to the output window with ctrl + tab and scroll with the
arrows, but it is not read when it is incoming. I have uninstalled and
reinstall, but to no success. I do have the folder in my documents,
but that is where I installed Mush-Z on my desktop. I have also ran
the update, but it says all files are up-to-date. I have checked JAWS
settings as well, but did not find any issues with that either. Hmm...
this has me scratching my head.

On 4/29/16, Dennis Towne  wrote:

Yes, but what is the actual problem?  Mush-Z should have everything
you need configured already, and this shouldn't be necessary.  Are
there updates in the latest mushclient that are needed on some
platforms?

-dentin

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Apr 29, 2016 at 3:55 AM, Shaun Everiss 
wrote:

No one thing I did do was go to www.gammon.com.au/files/mushclient and
download the latest executable which is the highest numbered file
mushclient
xxx where x is a number from 0 to I think it was 500 but I am not sure of
that now.
anyway with something like 7zip, extract the file.
you will have a $plugins dir which you can kill.
then all you do is do a select all on the entire thing and coppy it to
your
mush z directory.
I'd also run the update program in the directory.
You shouldn't need to do anything to run the program though.



On 29/04/2016 10:53 a.m., Jesse Gaona wrote:

Hi, My apologies for previous message. Accidently hit enter. I have
recently installed mush-z on my laptop, but JAWS is not reading the
output window. Is there something I'm missing. I installed mush-z on
my desktop with no issues. What can be the issue? Any advice
appreciated. Thanks.

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--
This is Jason known as BlindFury using windows 10 desktop

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[Audyssey] undead assault beta?

2016-05-09 Thread Josh Kennedy
hi if anyone has the latest beta of undead assault audio zombie game can 
you please post it? thanks.



--
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Re: [Audyssey] Kitchensinc Games Erorr

2016-05-09 Thread Josh Kennedy
ok first completely uninstall all of jim kitchen's games. and then 
install this version of his games.


http://bryansmart.com/files/Kitchen's%20Sink/Kitchen's%20Sink%201.0%20Setup.exe

let me know if they run after you install this package of all his games.


On 4/28/2016 7:30 PM, Dakotah Rickard wrote:

Hi guys.
I'm hoping someone out there can help me resolve this. I'm trying to
run Kitchensinc games under Windows 10. I have done a clean install,
but it's still giving me trouble. Says bad method in object. Am I
missing files I need? I try running it under the compatibility
assistant\ and it sort of works, but ... well, not entirely correctly.
It doesn't appear to be accessing the kitchensinc documents folder for
configuration details.
Any help would be awesome.

Signed:
Dakotah Rickard



--
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[Audyssey] Prometheus

2016-05-09 Thread brennenkinch
Hi I want to play the Prometheus internal wargame but I'm new to muds and don't 
know how to get it on my iPhone someone suggested using the mud connector but I 
can't figure out how to get it to where I can play it can you please help

Sent from my iPhone
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[Audyssey] undead assault beta

2016-05-09 Thread Josh Kennedy
hey undead assault beta3 is so cool! you play in teams in this audio 
game its a fps and you just kill as much as you can! and it has heavy 
metal music and cool voices and stuff its so awesome! runs good in win10 
64bit had to run in xp compatibility mode though then for some reason it 
just decided to work no idea why.



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Re: [Audyssey] Mush-Z output issue

2016-05-09 Thread Devin Prater
Did you install the Jaws files when the installer asked you to? Mush-z works 
fine on my Windows XP virtual machine. I created a new char yesterday, and had 
to reload Mush for the sounds to play, I suppose it had to adjust itself to the 
new char, but besides that yeah it works fine.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 29, 2016, at 9:29 AM, Jesse Gaona  wrote:
> 
> Hi, not sure what the problem is. Mush-Z runs well on my desktop,
> running Windows 10 with JAWS 17, but for some reason I can't figure
> out why the incoming text will not be read by JAWS on my laptop. I'm
> running Windows 7 with JAWS 17 on my laptop. The text is read when I
> switch over to the output window with ctrl + tab and scroll with the
> arrows, but it is not read when it is incoming. I have uninstalled and
> reinstall, but to no success. I do have the folder in my documents,
> but that is where I installed Mush-Z on my desktop. I have also ran
> the update, but it says all files are up-to-date. I have checked JAWS
> settings as well, but did not find any issues with that either. Hmm...
> this has me scratching my head.
> 
> On 4/29/16, Dennis Towne  wrote:
>> Yes, but what is the actual problem?  Mush-Z should have everything
>> you need configured already, and this shouldn't be necessary.  Are
>> there updates in the latest mushclient that are needed on some
>> platforms?
>> 
>> -dentin
>> 
>> Alter Aeon MUD
>> http://www.alteraeon.com
>> 
>> 
>> On Fri, Apr 29, 2016 at 3:55 AM, Shaun Everiss 
>> wrote:
>>> No one thing I did do was go to www.gammon.com.au/files/mushclient and
>>> download the latest executable which is the highest numbered file
>>> mushclient
>>> xxx where x is a number from 0 to I think it was 500 but I am not sure of
>>> that now.
>>> anyway with something like 7zip, extract the file.
>>> you will have a $plugins dir which you can kill.
>>> then all you do is do a select all on the entire thing and coppy it to
>>> your
>>> mush z directory.
>>> I'd also run the update program in the directory.
>>> You shouldn't need to do anything to run the program though.
>>> 
>>> 
>>> 
>>> On 29/04/2016 10:53 a.m., Jesse Gaona wrote:
 
 Hi, My apologies for previous message. Accidently hit enter. I have
 recently installed mush-z on my laptop, but JAWS is not reading the
 output window. Is there something I'm missing. I installed mush-z on
 my desktop with no issues. What can be the issue? Any advice
 appreciated. Thanks.
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
>>> 
>>> ---
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>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
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>> 
> 
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Re: [Audyssey] Blindfold Barnyard, some thoughts

2016-05-09 Thread Charles Rivard
The reasoning for this has been previously explained in posts to this list, 
and make good sense.  Keep up the GREAT work, Marty!





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Marty Schultz

Sent: Monday, April 25, 2016 7:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts

Not for a while - currently I have no plans for that.



On 4/25/2016 7:55 AM, Josh Kennedy wrote:
will i ever be able to play these blindfold games on android or windows10 
app store?



On 4/19/2016 11:31 PM, Ken Downey wrote:
That's why we have to come up with a way to satisfy both kinds of 
players. The way you do it in Pinball is perfect. By the way, if this 
message doesn't show up on the list, would you let the admins know? 
Thanks!



- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 5:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


I've gotten lots of negative feedback for games that require 2D or even 
3D sound, since a reasonable (i'm not sure how big, but they are vocal) 
part of the users have an audio issue, and they only way they can play 
the 2D games is via blue tooth speakers separated by several feet, so 
instead of using their ears to locate the sound, they turn their head so 
their good ear can detect which speaker the sound is coming from.


And many people complained if ear buds are a requirement of the game.



On 4/18/2016 2:53 PM, Kenneth Downey wrote:
Agree with Dark on all points here, but I do think that abbreviating 
things too much could get confusing. I would stick With something like 
sheep northwes!, or better yet, two sheep and a dog northwest. The more 
these kinds of info can be concatinated the better. Alternatively, you 
could say, sheep 314 which would mean that there's a sheep at 314 
degrees. This would be much more precise than the cardinal directions, 
but the player should be able to choose which method they want. Also, 
how far away is the animal! We could invent a new type of measurement, 
like a minicubit and minispan. The bigger one would be four fingers 
touching and laid out in a straight line on the screen. The smaller one 
would be one single fingertip, and the player would customize both 
measurements before starting the first game.
Of course there is an even simpler way, a way all blind people know by 
the time we get out of high school, the coordinate system. You could 
simply say, sheep at E4 and boom, it would be very easy to find.
A final method, and I am not sUre which 3D engine Bryan Smaart used for 
Ear Monsters, but animals would be extremely easy to find without much 
vocal feedback

These are the ways I know for giving info about things on a screen.
Sent from my iPhone


On Apr 18, 2016, at 11:50 AM, rajmund  wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz