Re: [Audyssey] Game Developers Conference 2006

2006-03-30 Thread AudioGames.net
Hi Michael, I posted an official announcement about Sudo-San twice (!) on this list as well as sent a copy of the first announcement to Ron personally by email. *quote* Another factor working against you and others who have developed Sudoco is the more narrow group of people who are interested

Re: [Audyssey] Game Developers Conference 2006

2006-03-30 Thread michael feir
that's right. I was referring to this list specifically. I'm pleased to hear you're getting a better response elsewhere though. The more variety of games that are out there, the better it is for everyone. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL

Re: [Audyssey] Rail Racer steering wheels

2006-03-30 Thread Neo
HI, I am not a real programmer myself yet and I don'T have a steering wheel either (I do have a gamepad though) but what most programmers do nowadays is that they use Directinput to be able to assign any function desired to the buttons or controls (if you use Directx, of course). :-) Every game

Re: [Audyssey] Rail Racer steering wheels

2006-03-30 Thread Neo
Hi, sorry, I saw Toms excellent programmer's reply just after sending my beginner's uninformed one out. Sorry for bothering the list. *smile* Take care, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] Game Developers Conference 2006

2006-03-30 Thread Neo
It's certainly the filter for the quantity of reviews or comments the community submits. If Ron got your message and wanted to include it at least as an informative release announcement, then it's possible that he really slip it through by accident. I was working on a review but unfortunately

Re: [Audyssey] Sudoku and Sudo-sam

2006-03-30 Thread Charles Rivard
If there is only one version of a type of game, then the gamers, having no other choice, will flock to it if they are interested. The key is publicity. When ESP Pinball Classic first came onto the scene, there was nothing else like it. I wanted to try my hand at pinball, so I got the demo,

Re: [Audyssey] Accessible N64 and GameCube Games

2006-03-30 Thread Yohandy
How accessible is that game? I really want to purchase it, but I wasn't sure if it's all adventure like the konquest mode for deception or not. - Original Message - From: Eloheem Team [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Thursday, March 30,

Re: [Audyssey] ten pin alley

2006-03-30 Thread Charles Rivard
Yes. The sounds are good, and the degrees of difficulty are quite varied. You have 5 skill levels, and you can throw a hook if you choose, and there are 2 aiming methods. The demo lets you play frames 9 and 10 using the 2 practice players that come with the game. Check it out at