Hi gamers:
This is a quick update to say that everything is still in working order. We
recently had a sun pump failure which caused a build up of water in the room
where I have all the equipment I use to produce games and audio. Thankfully,
everything has been saved. The release date for
HI liam you ere very lucky indeed goot to hear the ganmes on track.
jack scrimshaw u k cowboy
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org; talk about anything
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Tuesday, December 05, 2006
Hi liam,
gosh, that was very lucky, i'm glad everything's going okay with judgement
day and looking forward to the release date.
Kay
jack scrimshaw u k cowboy
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org; talk about anything
hi
glad to ehar everythings ok
bet i will beat the game first time through on easy when i get my paws on it
next week when i go back to the UK remaining at 100 percent throughout the
whole game
anyone wanna challenge?
smile
will
from france,
- Original Message -
From: jack scrimshaw
Hello!
For those interested, we're secretly adding stuff to
http://www.audiogamemaker.com/ . One draft of the manual is already online
(please be aware that this is not yet a finalised version - the contents is
still likely to change and there are quite a few typo's in there as well). But
richard
can we downlaod the sample games, to try them out and see how it all works
before feburary 1st 2007?
i want ot try the sample games pretty please, smile
regards, will
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers
Hi Will,
Unfortunately not. For this the audio game engine has to be completely
finished and tested and that will still take time. Everything will be
released Februari 1st together.
Greets,
Richard
- Original Message -
From: will [EMAIL PROTECTED]
To: Gamers Discussion list
Oh. Disregard my last post.
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 6:31 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
Hi Will,
Unfortunately not. For this the audio game
When will the maker itself be released?
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Tuesday, December 05, 2006 6:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek
Hello!
For those interested, we're
Will there be a demo of judgment day and what will its limitations be if
there is?
- Original Message -
From: kay scrimshaw [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 3:46 AM
Subject: Re: [Audyssey] News From LWorks
Hi liam,
Hi,
Everything (Audio Game Maker + example games) will be available for download
*for free* on Februari 1st 2007. We might release some soundshots
(recordings of how Audio Game Maker sounds) earlier.
Greets,
Richard
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers
No worries ;)
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 1:46 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
Oh. Disregard my last post.
- Original Message -
From:
Of course. All my games have demos. I'd neve rexpect people to buy a game
on audio reviews alone. that is just wrong.
Not sure about the demo limitations. that is the last thing I will be
coding in to the game at this point
- Original Message -
From: david [EMAIL PROTECTED]
To:
Hey all
I was wondering if when installing the net framework 2.0 would it be best
to uninstall the previous version or does it overwrite 1.1 without any
problems? I just finished the direct x install but wasn't sure about this
application.
TIA
Ron
Hello djc,
As I said in my previous message, I downloaded and installed the
required files from the USA Games site. No go.
Best wishes,
Clive Pallett
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Hi,
To get the bleeding edge DirectX releases visit microsoft.com/directx.
As I said in a prier post already Microsoft usually releases a new
version on a two to three month cycle and so there have been several
updates to DirectX 9.0C since it's initial release.
Yohandy wrote:
Oh great.
I know I needn't ask seeing as how I already preordered the game, but will
it be two separate files the way SL was?
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion
Hi Shaun,
Well, the extractor I suppose to launch the setup, but in some cases it
doesn't always work. Extracting the file and running dxsetup as you do
is the safest way. although, I think I am going to switch to the hweb
installer since I know folks will be getting the latest which is October
I haven't tried the new stfc 1.0 yet, but may give it a try soon.
- Original Message -
From: Karl [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, December 04, 2006 9:48 PM
Subject: Re: [Audyssey] Beating the borg
I mean defeating it with one station and one station only. No
I will put this game on my christmas list.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 5:02 AM
Subject: Re: [Audyssey] News From LWorks
Of course. All my games have demos. I'd neve rexpect
Hi,
I myself have not, but I suppose by your post that it is possible.
Increasing there strength and AI was going to be one of one of the
upgrades before final release until I lost the source for the title.
Karl wrote:
I mean defeating it with one station and one station only. No other
Hi Shaun,
Defiant's phasers are extremely powerful. The other ships phasers will
effect heavy damage, but keep in mind the enemies can and will boost
power to there shields if they are not destroyed. Here is an example.
You fire Enterprise's phasers at a Romulan. Let's say it does 25% to 50%
Hi,
Have him run the dexwebsetup utility from microsoft.com/directx which
seams to solve the issue 99 out of 100 times.
djc wrote:
I wrote as well tom to report the game came up running fine here but I had
a friend install it on his laptop and it won't run their either.
Hi Shaun,
I often found the Borg can be distracted enough to really beat him up.
Last night I use Seleya as bate, and vectored my fleet around him and
picked him off while he was consentrating on Seleya.
shaun everiss wrote:
Well guys a borg can be killed by a starbase, as long as the borg do
Hi Dark,
Quote
the only way I've ever won with trek 2000 is by grouping all my
ships in a big clump, and hoping to wether what the badguys throw at me and
use the multiple ships to dish out lots of damage, but obviously, there are
situations where this doesn't work.
End quote
In Trek 2000 that
Hi Clive,
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe and run it. That should resolve
most of your DirectX dependancy issues.
If it does not contact me off list at
[EMAIL PROTECTED]
and we will try and find out what is missing on your system.
Hi Bryan,
I'll be interested in hearing that one. Thanks.
Bryan Peterson wrote:
Hi all,
After finally getting STFC to work on my machine thanks to Dark's
suggestion, I decided to celebrate by doing a podcast on it. I'd say look for
it on Blind Cool Tech sometime over the next few days. I
Hi.
I've been reading the audio game maker documentation and am extremely
impressed, sinse even though i don't know a lot about programming, I'm
fairly certain with an example or two I could deffinately get my head around
what building blocks do what here.
I do however have a couple of
Hi Ron,
The 2.0 and 1.1 .NET Frameworks can exist side by side on your system.
All that said uninstalling 1.1 and running 2.0 is fine as long as you
don't have any framework apps that directly depend on it as STFC beta did.
Ron Schamerhorn wrote:
Hey all
I was wondering if when installing
Right, I hadn't seen all of the messages. Works fine now! Thanks
Original message:
Hi Casey,
The error you described is likely do to an incompatible version of
Microsoft DirectX as was discovered already on list. Steven's suggestion
below seams to work everytime so far.
Stephen wrote:
go
I neverrealised you were making an audio game maker.
At 01:05 AM 12/6/2006, AudioGames.net wrote:
Hello!
For those interested, we're secretly adding stuff to
http://www.audiogamemaker.com/ . One draft of the manual is already online
(please be aware that this is not yet a finalised version -
I usually extract the files and then run setup.
I then deploy the distrib on all systems, its a network of 3 p2p systems.
All running various flavors of xp.
At 04:19 AM 12/6/2006, Thomas Ward wrote:
Hi Shaun,
Well, the extractor I suppose to launch the setup, but in some cases it
doesn't always
Hello Tom and all,
I just downloaded DirectX9.0C from the USAGames website, installed it
and now the game works!!! OK, I think I'll spend the next hour on
playing this game now... :-)
Robin.
___
Gamers mailing list .. Gamers@audyssey.org
To
Hi Ron,
I don't think it's a good idea to uninstall .Net Framework 1, because
some programs and games still require it. .Net Framework 1 and 2 can run
at the same time without any problems, so I advice you not to uninstall
.Net Framework 1.
Robin.
___
do you have places for testers.
At 01:31 AM 12/6/2006, AudioGames.net wrote:
Hi Will,
Unfortunately not. For this the audio game engine has to be completely
finished and tested and that will still take time. Everything will be
released Februari 1st together.
Greets,
Richard
- Original
Hi,
I've found one tactic to be fairly successful, at least on easy.
Initially, I group my ships around the star bases, and destroy the
attackers. Then, I send all my ships into enemy space and take out the
nations one at a time.
Original message:
Hi Dark,
Quote
the only way I've ever won
My tactic is almost the same.
On easy at least I have never tried any higher.
I have destroyed a load of ships, let them come.
Then sent 2 ships to each space if there is that many left, at one stage I
didn't keep up with restock and mannaged to justhave 3 ships, and so I sent 2
to somewhere had
they can exist on one system.
I tried to uninstall 1.1 but then windows update still asks you for it.
v1.1 and 2.0 run seperately from eachother.
You can probably kill 1.0 if you have it since its really not needed.
At 02:55 AM 12/6/2006, Ron Schamerhorn wrote:
Hey all
I was wondering if when
Hmmm, obviously i need to change my thinking here, particularly to use the
defiant most effectively
Go, to, ramming speed! ;D.
Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is
a way of attacking something before it attacks you, even if the enimy isn't
cloaked
Hi Shaun,
We are doing the testing with students from the Bartimeus foundation for the
Blind, so no testing via the internet. However, due to the extremely short
development time, I doubt that we have a lot of time for testing. Perhaps
the biggest test will be Februari 1st :)
Greets,
Richard
I'm looking forward to that, I plan to program but I have been wanting a
accessible engine thats also astablished while I am learning on c# before that
I'm going to do other screenreader scripts, not so much jaws as hal as there
are less scripts for hal than jaws.
but this is interesting.
At
Ok for some reason, this site does not load for me at all. All I see is the
title at the top of the page. that's about it.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
Hello Thomas and fellow gamers,
I am pleased to report that after downloading and installing
dxwebsetup.exe STFC works fine. I think it will be a little time
before I understand the game.
Best wishes,
Clive Pallett
___
Gamers mailing list ..
I'm thinking about just combining the demo and full game in one file. the
two separate files thing was a pain in the neck, and I don't want to
duplicate it again.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday,
I'm asking this because I'm not sure of the copyright issues. Are we allowed
to sell the games we create, or do they have to be free?
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org; Discussion list for
blind gamers
I could care less. Heck, I wouldn't know what to charge even if we could.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December
That's why I was asking. It makes much more sense to have the registerable
demo than two separate files. Why Adora did the two separate file thing with
Monkey Business is beyond me.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message
Personally, if I ever make a game (and hopefully this will let me do just
that), I do it for the pleasure of creating the thing, and so that other
people can enjoy it, not to get money.
If hosting the game somewhere requires money, then I might conceivably
accept donations from people who
Hi Everyone,
A friend of mine who is very big into sryth suggested that I change my
charictor. yesterday I decided to kill off the old charictor and start over
again. I am now a maje. the question I have for the group is How do I change my
melee rating do I do it by upgrading my powers or my
O yeah same here, but I have no emagination so creating is not for me. lol.
Take ccare all.
SAG
Personally, if I ever make a game (and hopefully this will let me do
just that), I do it for the pleasure of creating the thing, and so
that other people can enjoy it, not to get money.
If
Hi David,
I'll try to answer that question the best I can:
Every game that is created with Audio Game Maker consists of multiple files:
a standard Audio Game Player.exe, some standard library files, an XML file
that contains all the data of the game, and four folders that contain all
the
Hi Dark,
In some cases it is possible to approach an enemy starship and get the
first shot in. There is a trick to it, and I will leave you with this
hint. Enemies fire before moving. The trick is to time your move in such
a way that they will warp into your weapons range, but won't be able to
A new car called Cruiser has just come in to my ftp. Currently there are 58
tracks and 65 cars available on my site so Please help yourself.
djc's Jukebox: http://paulmerrell.net:9212 Saturday Evenings 9 to
midnight Eastern.
My Journal http://livejournal.com/users/djc1
Hi Karl,
That is of course one approach to defeating the enemy, but a more
interesting tactic is to take out say the Romulans and Klingons first.
That means leaving the security of the starbases, blowing away s many
Klingons or Romulans as possible, and beat a retreat back to the stations.
One
I almost beat the game earlier today with that strategy. I took out the six
ships that seem to openly attack Federation space, then took the Defiant
into the enemy teritories, only decloaking when I got the red alert siren
warning me of enemy ships. I'd probably have done it, too, but I had to
You level up your skill of weaponry and equip better armor and weapons, just
like you would for a warrior. If you don't have the Weaponry skill, learn it
from the meditating woman in the Moonshore Inn. When you go there, order
food and drink and engage in conversation. Speak to the woman who's
Memo to self, this is the 24th century, not the 23rd, romulans are clever,
clever people!
(bangs head on tactical station and accidently fires anti-matter spread at
planet earth, obliterating the entirety of north England).
Seriously thanks thom, I really should've thought of that.
beware the
Uh, I forget who, but somebody reported a problem with getting the site to
load. All that came up was the title bar. I, too, am experiencing this
problem. I was going to view the manual and stuff but the page doesn't seem
to load.
It ain't pretty when the pretty leaves you with no place to go.
Mmm... you are not the first with this problem (also see
http://forum.audiogames.net/viewtopic.php?id=1015 Aaron's post). Did you
try to refresh the page?
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05,
Hi Bryan,
How weird... you can access http://www.audiogamemaker.com/manual/ or not?
Greets,
Richard (concerned with AudioGameMaker.com :( )
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 06, 2006
Hi,
*quote*
I've been reading the audio game maker documentation and am extremely
impressed
*quote end*
Thanks ;)
*quote*
First, is there a way to create a useable inventory of items which a
player
could switch betwene? these could be different weapons and armour to
equip,
different
unless there is a way of incripting the xml files I doubt there is much point
in selling the games you make.
donationware sounds a good option, freeware, although opensource probably will
work just as well.
At 01:25 PM 12/6/2006, AudioGames.net wrote:
Hi David,
I'll try to answer that question
Hmmm, I see.
I had been thinking of the building blocks like world and item and
Player to refer to basically the same thing they would mean in a game,
hence my questions, but I see clearly their meaning is a lot more flexable,
and i'm already having thoughts as to how to create specific game
Hi gang,
I have been away from the list for a while working on the Rail Racer multi
player code, but I am back now with some good news for all you adrenaline
junkies out there.
A whole lot of features have been added to the game since my last update
here, and I am going to give a full
H i just tryed it and it diden't work for me.
from adelle.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: blind gaming gamers@audyssey.org
Sent: Tuesday, December 05, 2006 5:09 AM
Subject: [Audyssey] christmass woop ass
Hi All
I enjoy christmass woop ass. This is
Will we be able to use the keyboard as well for those of us who don't have
mice?
Hi gang,
I have been away from the list for a while working on the Rail
Racer multi player code, but I am back now with some good news for
all you adrenaline junkies out there.
A whole lot of features have
Hi Sarah! I'm not chee but I can tell you that the game does allow you to
choose keyboard or mouse for playing the game. HTH! Sly!
- Original Message -
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 8:51 PM
Subject: Re:
Way cool. I can't wait to hear what this game sounds like. Take care all.
SAG
Hi Sarah! I'm not chee but I can tell you that the game does allow
you to choose keyboard or mouse for playing the game. HTH! Sly!
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Hi,
Okay, you upgrade your Melee rating by getting better weapons and
shields give you extra MR. I don't think the game takes powers into account
when figuring your MR.
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage today!
(361) 249-8739
[EMAIL PROTECTED]
Yup, joysticks, keyboard, steering wheels, and mice, all the lovely toys.
Though you can get a mouse for like 5 bucks, plug it in and away ya go.
Rock.
Che
- Original Message -
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December
It doesn't.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 10:04 PM
Subject: Re: [Audyssey] sryth
Hi,
hi liam
are there any plans as with other games that ahve come out, to release the
manual for jdugement day before release, so we can read up on game play before
the release of the game on december 12th?
That way we can all dive right in and start playing when we have the game, smile
regards,
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
Appologies if this question has already been answered: is judgement day
similar to trupenam and outback?
-Original Message-
From: [EMAIL
Yeah at least that's what the game audio thingy sounded like but it has a
few twists and turns.
NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
Appologies if this question has already been
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