Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Sean, I am still working out mission 2 where you must make it to main engineering and fix the warp core. I was suprised when the turbolift got stuck, and I had to find engineering via jefferies tube. I'm beginning to notice how real games for the sighted gamers blows away the accessible

Re: [Audyssey] game maker

2007-01-18 Thread Thomas Ward
Hi Bryan, I kind of doubt that. It has been my general experience when something is made specially for the blind, especially designed to be accessible, it is most often chosen over more mainstream commercial products. Take OCR software. There are some really good OCR products out there like

Re: [Audyssey] game maker

2007-01-18 Thread Thomas Ward
Hi Dark, I've heard that to. Problem with these off the shelf engines and building tools many of them simply don't have the ability to create the kinds of access features we want. I am happy to see Audio Games Maker is at least going to be an off the shelf tool from which to create games with

Re: [Audyssey] encrypting sound files

2007-01-18 Thread Thomas Ward
Hi Ken, That is a perfect example of what does and does not work for encryption. BSC's games like Troopenum seam to be using an encrypted file packing utility like Molebox. I don't know of anyone who cracked in to it which is good. GMA Games sound encryption isn't all that advanced. In fact I

Re: [Audyssey] star trek voyager elite force

2007-01-18 Thread Thomas Ward
Hi Shaun, Well, the manual seams to indicate that written permission must be requested first, but since the license agreement is written rather leniently some of these games like this might be possibly modded to work in our favor. ___ Gamers mailing

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Cara, I've been giving this VEF game allot of serious thought. Rather than use the actual open source Quake engines I think what as a developer I should do is design my own open source Quake-Like engine which has accessibility out of the box. It could include many of the design elements from

Re: [Audyssey] encrypting sound files

2007-01-18 Thread x-sight interactive
the bsc sound files can be cracked. i got sent a game which i was meant to be hosting with lots of those files in it. i obviously said, no, way! i am not, under any circumstances, hosting that unless you change those sounds, because i'm not sure that justin would approve of that. i myself have

[Audyssey] the old days are back, at least for a bit

2007-01-18 Thread shaun everiss
Hi all. After searching around local oction sites I found my new old system I will use for if games and other games with sfx. Its a toshiba sxw 3200 part of the t series and was made 2 years before my 1850. The advantages over the now broke 1850 are the 9mb addon making 13mb and the 116 mb drive

Re: [Audyssey] sod

2007-01-18 Thread joseli Walter
thanks. I'll have to try that. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 10:43 PM Subject: Re: [Audyssey] sod It's on the last monster in the level. If you take one of the two

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread aaron danvers-jukes
about intro levels: in the readme (yes, i had the pleasure of getting the beta from jason himself and with it the readme) it says there are a few intro levels to get you used to the different parts of the game. (there are non side scrolling levels, but not in this version. act 3 is the last act

Re: [Audyssey] game maker

2007-01-18 Thread Josh
I'm not sure if you can do 3d sound or not. if you can, it's probably with the registered version. and probably if you want to do more you have to learn their scripting language. also the registered version you can get more libraries for it. what that does or lets you do I don't know. Josh

[Audyssey] Accessible online gambling site?

2007-01-18 Thread Christian
Hi, Have been away from this list for a little while. Just wondeirng has anyone found any accessible online gambling site? Many thanks, Christian ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] game maker

2007-01-18 Thread Josh
I suggest everyone use audio-game-maker anyway. Although I have this program, what if audo-game-maker has something this program does not? Besides, I think for to get the most out of makeing games it's good to have more than one of these programs. As soon as audio-game-maker is available for

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Josh
yeah my demo pack file was smaller than that. I'll delete my pack file and wait for you to work on it. I think you could really do that game justice. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January

Re: [Audyssey] game maker

2007-01-18 Thread Josh
I doubt it too. Just because I got this program well I'm still getting audio game maker! why? because maybe it can do things that this one cannot. it probably can do things this game maker cannot do. Josh - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] game maker

2007-01-18 Thread Josh
all the sample games can be found at www.gamemaker.nl on the games link. they're for sighted people though so not sure how useable or playable they'll be. Josh - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

Re: [Audyssey] Accessible online gambling site?

2007-01-18 Thread Christian
Hello Che, Many thanks for your message. It aws some time now since i tried Partypoker. Going to try it again now with Window-Eyes just for fun. When I tried it i didn't see my pocket cards how is that at the moment? Also, I was not able to take a seat, how did you do that? Also, I am going to

Re: [Audyssey] Accessible online gambling site?

2007-01-18 Thread Che
I have been able to play party poker with jaws, but it is way more trouble than it is worth, and the other folks at the table get annoyed because it takes you so long to get your decisions made, so I gave up. However, I bet a lot of sports, and found a very accessible sports bet sight that

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread nicol
So is it the only version currently available? I managed to complete act3. I think that bomb thing is not a time bomb. Its something you step into. Because I was standing still and just fighting a lot and then I moved ahead and I got to the thing you press to complete the act. First of all I

Re: [Audyssey] Cricket

2007-01-18 Thread Willem
Sorry for replying so late. Battrick is an online cricket management game. It can be found at http://www.battrick.org/ Willem. - Original Message - From: john snowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 8:58 PM Subject: Re:

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread Bryan Peterson
I think somebody already got the code and is working on it. I believe it's Damian from XSite. But until such time as the game is updated there isn't any updated version. Bryan and his Girl Jenny - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] OT so please reply offlist...

2007-01-18 Thread Bryan Peterson
As the subject implies this question is off topic, so if someone could reply off list I'd appreciate it. I remember hearing on a Main Menu program about JFW scripts for the I-Tunes software. Does anyone know where i might find them, if indeed they exist? As I said, I'd appreciate a reply off

[Audyssey] game-maker

2007-01-18 Thread Josh
Hi, I looked at the scripting language of the gamemaker program and it turns out that gamemaker does not have the ability to effectively create audio games. Yes it can pan and make 3d sound, but its tools are just not extensive enough. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn:

Re: [Audyssey] game-maker

2007-01-18 Thread Che
Earlier on the show, Josh wrote: I looked at the scripting language of the gamemaker program and it turns out that gamemaker does not have the ability to effectively create audio games. end quote I read a good bit of the docs on game maker, and I disagree. This is a construction set,

[Audyssey] Tempest was Centipede.

2007-01-18 Thread Thomas Ward
Hi all, This message was over quota, but I cut out the responce and pasted it here as I thought it was interesting. Sylvester Thomas wrote: Hi Dean! Well Tempest is a game by Atari from 1980 and It was the first game to use a technology called vector graphics. It was even in color. Game

Re: [Audyssey] Voyager Elite Force.

2007-01-18 Thread Thomas Ward
Hi Josh, Good deal, and it sounds like your demo doesn't have it all. Josh wrote: yeah my demo pack file was smaller than that. I'll delete my pack file and wait for you to work on it. I think you could really do that game justice. Josh

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread Sky Taylor
Hello. I don't know whether the game is going to be developed anymore. I think somebody really needs to finnish up the game. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 9:35 AM Subject: Re: [Audyssey]

Re: [Audyssey] Tempest was Centipede.

2007-01-18 Thread Ron Schamerhorn
I was never that good at Tempest but always thought the shapes were amazing! Quite an enjoyable game, though would it effectively translate into an audio game? It was rather visual. Sylvester Thomas wrote: Hi Dean! Well Tempest is a game by Atari from 1980 and It was the first game to use a

Re: [Audyssey] game-maker

2007-01-18 Thread Thomas Ward
Hi Josh, I kind of figured as much. Games built with these off the shelf products often have no way to put all the resources in to sound effects and or use of SAPI to describe things thus becomes a visual only medium. Josh wrote: Hi, I looked at the scripting language of the gamemaker

[Audyssey] Nolan Vs. the Alien Swarm: another Torrent Soundbite

2007-01-18 Thread Nolan Darilek
Despite how silent things may seem here, lots is happening. To prove it, here's another _Torrent_ soundbite! Quite a few bugs were fixed and new features added since the previous soundbite. Here are a few examples. * Ship navigation is more physics-based with drag simulation. Sure, there

Re: [Audyssey] Tempest was Centipede.

2007-01-18 Thread Cara Quinn
Ah I missed replying to this one. Ah, what he said! The game absolutely rocks and is one of my all time favs if not my fav altogether! smile One of the things I also liked about it was that it's screen was fairly large and very crisp visually to look at. everything stood out very well

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Damion, please! Please! Tell us if you are making any progress with the game. I'm overexcited. I'm excited to follow the old man or the car or whatever

Re: [Audyssey] Tempest was Centipede.

2007-01-18 Thread Dark
Battle zone? that was one of the first games I ever played, back when I was about three four or five and we owned an atari 2600. Many good games there (joust was always my personal favourite). But to get back on topic, I also played Tempest on the amigar, though not very much. Unfortunately

Re: [Audyssey] i'm slightly progressing in danger city

2007-01-18 Thread Dark
As a long time fan of the streets of rage games, Final fight, double dragon and just about all walk along beat -em ups (I've played far too many to list here). I'd love to try out Danger city even if it is just a short demo (and especially if more work on it is forthcoming). Is there any