Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Søren Jensen
Hi Phil. I'm very sorry to say that, but I don't think this walkthrough is a good idea. You know these people on the list. Someone buy the document, and all the others will ask about tips and puzzles, and of course, they will be posted here. All I want, and I'm sure I'm not the only one, is

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread simon.dowling
HI DOWNLOADED THE FILE AND STILL HAVE THE SAME PROBLEM. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype,

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
I could be wrong here, but the ability to select Sam as a voice is not necessarily indicative of Sapi 5.0 or higher being on the system. If you cannot select Mary as a voice, install Sapi 5.1 from this link:

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread simon.dowling
hi tom and all, i think i no the possible cause of the installation problem. a few of us had the problem with our sapi speech going wrong in the main control panel. since your games are sapi based this could be the problem. tom, i have your stfc installed and that runs fine this end no problems.

Re: [Audyssey] Monty

2007-07-11 Thread Jim Kitchen
my thoughts Hi Nicol, It definitely is not necessary to buy third party sapi5 voices, but if you have heard some of them I would think that you might want to buy some of them as I think that they make sapi5 games much more enjoyable. There are just so many really great sounding ones out

[Audyssey] SAPI, Microsoft net framework versions, and other stuff for games

2007-07-11 Thread Charles Rivard
I have SAPI 4 and 5, as well as Microsoft net frameworks of different numbers on my PC. Can I safely uninstall any of these other then the highest number without screwing up game performance? Everything works as it should, currently, and i always like to not fix things that aren't broke, but

Re: [Audyssey] Problem when Starting Monty.

2007-07-11 Thread Trouble
Try doing a reinstall of the direct x9. Think when you put the dll files in it broke direct x. A reinstall should re hook all components and fix problem. At 12:32 AM 7/11/2007, you wrote: Hi Tom and all. Tom. I have a problem when starting Monty. it is the same problem that I have had since

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che, Microsoft Sam is a Sapi 5 voice. XP comes preinstalled with the basic Sapi 5dll file SpeechLib.dll which is installed regardless on XP and Vista. No matter what if Sam works in say Narrator, Jim Kitchens games, then it should work with Monty. I've tested Monty with just Sam or MS Anna

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Simon, I certainly have not ruled out Sapi as an issue. One thing or another something is crashing the game. It has to be either Sapi, DirectX, or .Net conflicts of some kind. simon.dowling wrote: hi tom and all, i think i no the possible cause of the installation problem. a few of us had

Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Davy Kager
Oh dear, now I'm not the first one to come up with a brilliant walkthrough anymore! LOL Well I'm still glad to be one of the first persons that beat the game. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July

Re: [Audyssey] Problem when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Trouble, We copied the DirectX files directly into th Monty folder and no luck. It 's probably not DirectX, but there is still a remote chance of that being a possability. The only thing I can think of if Mich unstills the major components and reinstalls them from scratch and in the proper

Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Bryan Peterson
I'm not sure how that would work. As for both characters, maybe in an expansion pack. I personally don't have an yproblems with using Panama Joe. And anyway, Thomas did say he still had plans to use Angela in another title. It ain't pretty when the pretty leaves you with no place to go. J.D.

Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Thomas Ward
Hi Trenton, Well, keep in mind as i write this my primary goal at this point is just to get 1.0 released, and add additional features, include end user suggestions, etc in some future release. Not tomention I feel strongly Monty, at least initially, should be similar to the classic 1983 game.

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
Hi Che Many thanks for trying to help. Last night though I un Installd Monty since I was just getting to frustrated on how it wasn't working and I was frankly quite stumpt as to why it wasn't working. and so was Tom. I will how ever try your idea. from Mich Verrier. - Original Message -

[Audyssey] Sapi issues

2007-07-11 Thread Che
If anyone else has been unable to run the Rail Racer demo, or the Monty beta, please let us know. This is a problem we developers need to get a solid handle on for both current and future releases. If so, please let us know what version of SAPI you have installed, as well as any other

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che, Yes, sam was in Sapi 4 as well. However, I have the Scansoft voices, Cepstral, etc all installed and Monty installs fine, picks up those voices, and runs with them with no problems. Then again, I can't use myself much as an end user, because a developer my systems are packed and loaded

Re: [Audyssey] Montezuma's Revenge,Wow, What An Update!

2007-07-11 Thread Bryan Peterson
I agree. That's why I think you should stick to Panama Joe for Monty. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Bryan Peterson
Those Cepstral voices are fairly cheap are they not? It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 9:13 AM

Re: [Audyssey] SoundRTS, question about online gaming!

2007-07-11 Thread jorge
Today, I played a online gaming of SoundRTs and what a great game! One of the best audiogames I ever played so I have a question: when I start a game it tells me how much gamers are using the same version than me and I would like to know if people who are playing in french and english version

Re: [Audyssey] SoundRTS, question about online gaming!

2007-07-11 Thread Che
I have spoken with Jean-Luc a bit off list and he said he might see about French players entering the tournament I am hosting, so I assume there would be no problems between the two versions. If I understand him correctly, the only difference between the versions are the recorded voice

[Audyssey] Rail Racer update

2007-07-11 Thread Che
Rail Racer version 1.3 is available to all registered players, go here for details: www.blindAdrenaline.com Also, I have created a new web based system so players can upload, download and vote on each others home made tracks. Details are available on the website for this as well. I will

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
Right, which backs up my point that having sam in the voices doesn't necessarily indicate that sapi 5.0 or higher is installed, which was what I was saying. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July

Re: [Audyssey] Sapi issues

2007-07-11 Thread Mike Reiser
After updating everything I get the following error when running rail racer. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0x1660 (5728), Thread id=0x1664 (5732). Click OK to terminate the application.

[Audyssey] Dwarf Fortress: a game for sighted friends

2007-07-11 Thread Zachary Kline
Hello, I realize this game is not playable currently without sighted assistance. However, it is so remarkable that I felt an urge to mention it. Let me stress that this game isn't one you can do anything with on your own--yet. I've emailed the developer about it and he seems quite

Re: [Audyssey] An amazing offer from PCS Games

2007-07-11 Thread Søren Jensen
Hi Phil. Do you know what I mean, when I'm talking about changeing the game, so you can't complete it, and maybee, it shouldn't bee possable to enter the next floor before the puzzle is solved? what do you think about this? As I said before, I find it very hard to find the puzzles. I don't

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Mich, Well, I don't blame you for not wanting to do a reinstall of XP, but I am running out of ideas as to why your system has a broken install. Bottom line one of the three major componentsMonty requires Sapi, DirectX, or .Net Framework 2.0 is broken. For example, does Microsoft Sam work

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread nicol
Warp? Huh? In level1? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Neo Sent: Tuesday, July 10, 2007 9:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monty, my thoughts Yes, you have. For example, there is a spider in the first dark room after

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Trenton Matthews
Its strange, because I have the SAPI 5 voice Scansoft Jennifer, which works nicely, which works nicely with Monty, however she's the only voice that came up so far in the game. Same never showed his face in the Change SAPI voice option in the game. I haven't installed the SAPI 5 installer yet,

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Bryan Peterson
There are two in level one. The first one's right after you climb down the first swinging vine. It's off to the left but you have to avoid the snake. Just don't forget to head right first after climbing down the vine to grab the key. It ain't pretty when the pretty leaves you with no place to

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread nicol
Ok, now I understand. So Thomas used a standard windows sound file for the warp platform? I think the wave file is called the microsoftsound.wav. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Bryan Peterson Sent: Wednesday, July 11, 2007 7:52 PM To:

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
Hi Tom. Well I just un loaded jaws and started narrator with windows key plus the letter u. It came up right away with Microsoft Sam working. I have no other Sappy voices installed. I have un installed Monty since I couldn't get it working. I still have direct ex installed and the Microsoft

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Bryan Peterson
I don't think so. I don't even think the microsoft sound, which was in Windows 98, is in XP. Come to think of it I wonder if you can still download the various sound schemes Win98 used to have. Those were cool. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty

Re: [Audyssey] AT Games!

2007-07-11 Thread Tristan D. Bussiere
Hi all, We have another update. AT Games has murged with X-Sight interactive. We will soon have a website it will be http://x-sight .brandoncole.net/atgames or: http://x-sight.brandoncole.net/personal.atgames Thanks everybody, p.s. Shaun if you go back on msn i can send you an app, just because

Re: [Audyssey] AT Games!

2007-07-11 Thread Tristan D. Bussiere
Hey thomas, Thanks! I am glad to see how great Monty is coming along. Regards, Tristan Bussiere Owner/Main Developer AT Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Charles Rivard
Yes. Warp. In level 1. That's how you get to level 2. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 12:40 PM

[Audyssey] scw

2007-07-11 Thread nicol
Hi Eventually after a lot of struggle I managed to find the staff toilet in the dungeons. I listened to the flaming torch and I centred its sound and in this way I found the slytheren room and the staff toilet. but once again I had an endless struggle to find my way out of the toilet so I had

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Neo
Hi, s p o i l e r if you climb down the first rope you can find in the game, you'll be in a room with two snakes, one of them on the left and the other on the right. There are 2 keys that the right snake is guarding, each one is a different colour, but I can't remember exactly which key is

[Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi all, I know this has been a topic of interest of late so I thought I would put this out here under it's own topic in the hopes of generating an informative discussion that will aid in making Monty a better game for all. From what I have read here allot of folks are interested in some

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che, Actually, I know for a fact that XP and Vista ship with Microsoft Sapi 5 by default. Mich stated he did not install any other engines and voices so we can assume that Sapi 5 is the likely engine there that Sam is using. (Smile) Che wrote: Right, which backs up my point that having

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Mich
Hi Tom and all. I for one think that that is a good idea. Even though I haven't played Monty since it doesn't seem to work on my pc smile. well those are just my thoughts. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 11, 2007

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Nicol, Yes, each level should have at least one warp platform. In the case of level 1 there is one in the bottom chamber with the snakes and keys, and the second is in the final room on level 1. nicol wrote: Warp? Huh? In level1? ___ Gamers

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Bryan Peterson
Personally, I feel that if it can be done without too much difficulty, you might consider adding a second mode of play to the game at a later time. So you could have classic Monty with the monsters and things in fixed locations, then another mode where it's a bit more random. Or perhaps the

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Bryan, Er... the key? You mean the keys. (Grin) There is both a blue and red key as I recall in that chamber. Bryan Peterson wrote: There are two in level one. The first one's right after you climb down the first swinging vine. It's off to the left but you have to avoid the snake. Just

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan, The cepstral voices are $30 each. Which isn't to bad. A couple of voices are pretty good, and the cost is pretty fair by Brittish, Canadian, and US currency. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to

Re: [Audyssey] Monty, my thoughts

2007-07-11 Thread Thomas Ward
Hi Nicol, No, the warp sounds are not standard MS sounds. nicol wrote: Ok, now I understand. So Thomas used a standard windows sound file for the warp platform? I think the wave file is called the microsoftsound.wav. ___ Gamers mailing list

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Mich, Ok, at least we know Sapi 5 isn't the cause of your crash. I'm going to create a diagnostic app that will scan your system test .Net Framework, Sapi, and DirectX. All you will need to do is send me the output file generated by the scan utility. Mich wrote: Hi Tom. Well I just un

[Audyssey] new game

2007-07-11 Thread Liam Erven
This afternoon I had a spark of creativity and decided to recreate duck hunt for nintendo. For those who have never played it, Duck hunt was a game that came bundled with the nintendo. You had a gun that you would shoot at ducks on screen with. There was also this dog that tended to laugh at

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Trenton, Very interesting. Yes, Jennifer is a good voice, but I am surprised that she was the only voice Monty detected. Probably Must be a miner bug in the voice selection and detection process. Trenton Matthews wrote: Its strange, because I have the SAPI 5 voice Scansoft Jennifer, which

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Sarah Haake
Hi Thomas and list, ok, here come my thoughts about randomization: I personally love the idea of Monty to be as close to the original Atari-Game as possible and when I remember the orginal correctly, there was no randomization in it. For me it would break the originality of the game to have

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Charles Rivard
If we are going to be competing for a high score, the adition of treasures and monsters would enable a higher score based on the luck of the draw. I like the idea of having dual modes--one classic and the other randomized if it can be done. -- God loves everyone, but probably prefers fruits of

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Mich
hi ok tom that sounds fine. I am wating for you to send me the program. Many thanks. from Mich Verrier. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 5:38 PM Subject: Re: [Audyssey] Problum when

Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
i'm sure i will. btw, can i just say one word liam? beep? as in, what are you doing with it? it'd be funny if you released it lol regards, damien - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007

Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
and when i refer to beep, i mean the version i gave you? lol regards, damien - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:13 PM Subject: Re: [Audyssey] new game i'm sure i will.

[Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Liam and list, since I myself am a little bored at the moment I tried out your game. :-) What I absolutely love about it are the sounds. Are these really the sounds from the Nintendo version? I cirtainly will keep this game, it reminds me of my my playing times at NS and Atary etc. :-)

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Bryan Peterson
Yep, those are the original sounds. As for that bug you mentioned, I haven't encountered it. Granted I only played it for a few minutes but I went on to round 2 after the tenth duck. I'm curious how Liam managed to get those old NES sounds, let alone how he managed to get them to play in

Re: [Audyssey] new game

2007-07-11 Thread Tristan D. Bussiere
You made a version of beep. Lol. Can you send it to me on msn? That is funny. Regards, Tristan Bussiere Owner/Main Developer AT Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Liam Erven
I take a look at that. I could of missed something somewhere. but those are the sounds form the nintendo game. I had to put some of them together cause all I had were pieces, but I'd say the end result is pretty close to accurate. - Original Message - From: Sarah Haake [EMAIL

Re: [Audyssey] new game

2007-07-11 Thread Mich
hi I remember verry fondly playing duck hunt and how mutch fun it was even after i lost my sight. I remember wanting to shoot that stupid dog. lol. I look forwerd to playing the game. from Mich Verrier. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Che
I'm sure you know what they say about the spelling of assume. My point here is that being able to select sam is not necessarily a sign of having sapi 5.0 or higher installed, and it could lead to troubleshooting problems if people assume they have 5.0 on their systems just because sam is

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Che
Hi Thomas, I assume you have programmed a map creation tool for Monty. Is this going to be released in some form to the players of the game so custom levels can be made? I can tell you from my experience with RR that this will greatly expand the longevity of your game, and give the players

Re: [Audyssey] new game

2007-07-11 Thread Josh
Hi, I like it. It's a fun game. Did you write it in Python? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Mich [EMAIL PROTECTED] To: Gamers

[Audyssey] AT Games - X-sight Interactive: Updates

2007-07-11 Thread Tristan D. Bussiere
Hi, We have murged companies with x-sight interactive. There is some major updating going on. X-sight Interactive will be down for2-4 days. X-Sight Interactive is willing to give AT Games webspace. But not with there free websites feature. Damien Saddler has given AT Games a site. The new

Re: [Audyssey] new game

2007-07-11 Thread gmail
yeah i didn't like that stupid dog either, and I always tried to shoot it with no luck. lol Brandon - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 6:20 PM Subject: Re: [Audyssey] new game Hi, I like

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Charles Rivard
Possibility: Make sure the screen reader is turned off before starting the game. HTH. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Liam Erven
nah. the problem was a variable not being reset. though I think it got reset. shrugs. me is not sure. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 6:47 PM Subject: Re: [Audyssey] Duck Hunt

[Audyssey] Duck Hunt again

2007-07-11 Thread Sarah Haake
Hi again Liam and list, well, I tried the game once more and it seems that the bug only comes up when you loose a game and start a new one directly afterwards, without quitting the program in between. Perhaps that helps to find the problem. But I really like the game and the sounds are great.

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Charles, yes, I had my screen reader turned off during the game, turned off even before starting the program. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Go for it! Nice idea! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, July 11, 2007 3:22 PM Subject: [Audyssey] Randomising Montezuma's Revenge. Hi all, I know this has been a topic of interest of late so I thought I would put this

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sky Taylor Mundell
Sarah, what's your screen reader called? I u se Jaws. - Original Message - From: Sarah Haake [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 4:55 PM Subject: Re: [Audyssey] Duck Hunt Hi Charles, yes, I had my screen reader turned off

Re: [Audyssey] new game

2007-07-11 Thread Casey
Hey I really love this. It brings me back to the days when I could play the good old Nintendo games. Casey - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 5:38 PM Subject: [Audyssey] new game This

Re: [Audyssey] new game

2007-07-11 Thread gmail
got a quick question, could some of the others like teenage mutant ninja turtles, and adventure island be brought back in this way? I loved ninja turtles two the archade game. Brandon - Original Message - From: Casey [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Yohandy
-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2394 (20070711) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- I am

Re: [Audyssey] new game

2007-07-11 Thread Wil James
Now, all we need is Mike Tyson's Punch Out and Super Mario Brothers and we'll have it made. - E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames Personal web page: http://www.wilanddenise.com -- -Original Message- From: Casey

Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi, I know the feeling. Those NES games is one of the reasons I wrote the Monty engine which is specifically for designing side-scrollers and NES and Atari style games. Casey wrote: Hey I really love this. It brings me back to the days when I could play the good old Nintendo games.

[Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi Brandon, Sure could. In fact Ninja Turtles is one of the games I would like to do with the Monty engine once Monty is out the door. I'll have to make some adjustments like being able to swop turtles, handle multiple weapons, etc but those small changes in the engine are nothing to the

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Che, I have a program that builds map files, but unfortunately it requires a solid knolege of my underlying game engine API, and a good firm knolege of C#.Net. I'd have to find a good way to allow users to script their own levels using xml or something much easier. I like the concept, and I

Re: [Audyssey] TMNT was new game

2007-07-11 Thread gmail
well, personally i liked tmnt two, and three more then i did the original tmnt. oh yeah theirs another one i liked called gyrus where you were a space ship saving earth. Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Che, Yeah. I have seen some really strange bugs since I started USA Games. the .Net Framework and DirectX 9 appears to be an extremely tempermental piece of technology. Add Sapi 5 into the mix and end user installs can get rough. It makes me want to go back to C++ and the Win32 API. At least

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan, Go to system restore and roll back XP before you installed the .Net security pack. Either that and uninstall .Net and reinstall it completely. I just tested this and the .Net security update fries Monty. I'm likely not using the latest SDK and that means there is some library

Re: [Audyssey] Problum when Starting Monty.

2007-07-11 Thread Thomas Ward
Hi Bryan, Yes, I am going to post that diagnostic tool on site as soon as I get it written. (Smile) First, though I want to get Monty patch 1 finished and posted. Bryan Peterson wrote: You might want consider putting it up on the USA Games site so anyone can access it if they're having

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Bryan, Yes, I could do that. After the difficulty screen have a prompt ask you if you want to play classic monty or if you want to play with random objects, etc. Good thought. Bryan Peterson wrote: Personally, I feel that if it can be done without too much difficulty, you might consider

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Thomas Ward
Hi Charles, yes, it can certainly be done. As I was saying to brandon what I am thinking based on your immediate thoughts is have a menu pop up asking you if you want to play classic or randomised. That will come in a later upgrade after 1.0. Charles Rivard wrote: If we are going to be

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sarah Haake
Hi Sky, I use Jaws, too. Regards Sarah -- Amicus certus in re incerta cernitur. (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] new game

2007-07-11 Thread Mich
yes I loved Ninja Turtles as well. I remember swimming in the level with the dam and having to swim past electric eels I think or something be for the dam would burst. This was wile I had my sight. I would love to play this game again if it could be made. I would also like to play Super Mario

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
I seam to remember having TMNT and TMNT II, but I don't ever remember playing TMNT III. What was in TMNT III. What was the basic story? gmail wrote: well, personally i liked tmnt two, and three more then i did the original tmnt. oh yeah theirs another one i liked called gyrus where you were a

Re: [Audyssey] new game

2007-07-11 Thread Mich
yes and we also need the clay shooting part to go along with duck hunt. - Original Message - From: Wil James [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, July 11, 2007 9:43 PM Subject: Re: [Audyssey] new game Now, all we need is Mike Tyson's Punch

Re: [Audyssey] About SoundRTS

2007-07-11 Thread Dakotah Rickard
Hi. My name is Dakotah Rickard. I'm new to the list, but I have a couple of questions concerning Sound RTS. First of all, I love the game. It's addictive, and I've recommended it to many of my friends. I have only a few questions: First, would it be possible to release a version of Sound RTS

Re: [Audyssey] new game

2007-07-11 Thread Kim Etheridge
Hi, Liam. I love Duck Hunt. However, when I went to quit the program after round ten, it wouldn't quit. I kept hitting alt-F4, all to no avail. I restarted the system, and that worked. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Mich
hi yes TMNT did Really Rock!!! I would love to play that game again. Also i remember what all the TMNT Looked like since I had my sight when the Cartoon was on the air. from Mich Verrier. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] TMNT was new game

2007-07-11 Thread gmail
tmnt 3 was where the turtles had to stop shreder from making the city float in the sky. He took the city and lifted it in the sky and you had to go after him from a beach in florida, to the technodrome it was fun. Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Kelly Sapergia
Hi, I remember playing those games years ago! I got TMNT: Fall of the Foot Clan for the original Game Boy back in 1991, and wasn't too bad at it, in my opinion anyway. I seem to remember reaching the boss of Stage 3 once. TMNT 2: The Arcade Game for the original NES was also fun, and I

Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi, Liam, you are the man. This brings back so many good memories, and I am truly enjoying myself with this rendition of Duck Hunt. It is hard to come up with a game in a few hours, but this one with a few more hours would really rock. Liam Erven wrote: This afternoon I had a spark of

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Kim Etheridge
Duck Hunt was great. Now, if someone can just figure out how to do a Mario game. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Wednesday, July 11, 2007 9:51 PM Subject: Re: [Audyssey] TMNT was new game Hi, I remember playing those games

Re: [Audyssey] new game

2007-07-11 Thread Thomas Ward
Hi Mich, Yeah, that was TMNT 1.That was the second level after you rescued April. You found out the Foot Clan has bombed the city dam, and you have to swim down and stop it from being destroyed. As was mentioned TMNT II had some additional things that were cooler. On many of the levels you got

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Sky Taylor Mundell
Jaws is seems to be the popular screen reader that schooldistricks use, and that's the program that we use at work as blind people - Original Message - From: Sarah Haake [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 7:34 PM Subject: Re:

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi, Ah, yes I did miss that one. I played TMNT 1 and 2 though. I remember TMNT 2 started out in that burning building and those black bowling balls or something kept coming at me. Then, of course the usual army of Mousers and Foot Soldiers filled up the next six or seven levels until you got

Re: [Audyssey] new game

2007-07-11 Thread Trenton Matthews
If a Tomb Raider game was made for the blind, I'll definitely go for a beta-testing it! Tomb Raider after all was a side-scroller on the gamboy-color, and I've been trying to find it, with no luck so far. Curse Of The Sword its called. As for Duck Hunt, in about 30 seconds after I send off this

Re: [Audyssey] Duck Hunt

2007-07-11 Thread Thomas Ward
Hi, Jaws does have a large market share, but allot of people are discovering Window Eyes is just as good if not better in some applications. There Office 2003 and Office 2007 support is better than Jaws. Anyway, this topic is drifting off topic. (Smile) Sky Taylor Mundell wrote: Jaws is seems

Re: [Audyssey] TMNT was new game

2007-07-11 Thread Thomas Ward
Hi Kelly, yeah, the first boss in TMNT II was Rock Steddy. He was a pretty stupid boss, short on brains, but could give you quite a wack if he punched you. Bebop was smarter, but still pretty much a push over if you could get passed his laser and punches. Kelly Sapergia wrote: Hi, I

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-11 Thread Trenton Matthews
Hmm. I wonder if the map editor could be like the one that's used for the game Dynaman. Of course then the question would be, how complex could the person make their own levels for Monty? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

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