Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Dark
Hi tom. I certainly approve of the downward slashing with swords, -- especially as I tend to reserve them for spiders, and thus usually have one or two I don't use if I run into less spiders than I have swords. imho this will make the game a good deal less frustrating, though keep in the

Re: [Audyssey] football week6

2007-10-14 Thread Jim Kitchen
Hi Josh, In week 16 my Browns beat the Texans 24 to 6. So I have completed my first ever perfect regular season. So now all I have to do is to keep winning all of the playoff games. Good luck and BFN Jim Generic Brown Label Tagline [EMAIL PROTECTED] http://www.kitchensinc.net (440)

Re: [Audyssey] Sound RTS map building manual? Also problem with map code

2007-10-14 Thread SoundMUD
Just to be sure, the link to the map making guide is here: http://jlpo.free.fr/soundrts/mapmaking.htm About your code, you may have informations in the file called maperror.txt in your default temporary folder. Try dragonslair instead of dragon'slair. -- SoundRTS web site:

[Audyssey] Customizing Voices for SoundRTS

2007-10-14 Thread Kelly Sapergia
Hi, If possible, I'd like to customize the voices in SoundRTS so they say things like All done sir with my voice rather than Work complete, etc. In going through the Sounds folder, I found some files with a lower-pitched voice, and a higher-pitched one. What's the difference between the

Re: [Audyssey] Customizing Voices for SoundRTS

2007-10-14 Thread SoundMUD
The lower-pitched voices are enemies. The script may work with Python 2.5 if you find the additional libraries. 2007/10/14, Kelly Sapergia [EMAIL PROTECTED]: Hi, If possible, I'd like to customize the voices in SoundRTS so they say things like All done sir with my voice rather than Work

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Davy, Well, as to the sand floors it would be a major pain to put back into the game since allot of time was spent between Beta 2 and Beta 3 removing all reference to it in the code, and I removed the sound effect files from the installation. In any case even if I returned sand to some

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Charles, I to didn't have a problem with the way things worked, but I think those gamers who never played the original are a bit intimidated by the level of difficulty in the game. Not landing directly on a monster with or without a sword was one of the challenges of the game. Snakes

Re: [Audyssey] football week6

2007-10-14 Thread Thomas Ward
Hi Jim, Great job. Well, if my Browns first game of the season is any indication fo the season to come i will be very close to a perfect record if not have one. Jim Kitchen wrote: Hi Josh, In week 16 my Browns beat the Texans 24 to 6. So I have completed my first ever perfect regular

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
HiDark, I am definitely going to try and keep the challenge up in the game. One way of doing this will be by increasing the hit point damage the enemy can do per attack. Everyone has told me at one time or another when monsters attack they are kind of whimpy, and the only serious challenge is

Re: [Audyssey] beta eight sound rts

2007-10-14 Thread Alex
Beta 9 runs smooth! I have not found any bugs in it so far. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 13, 2007 2:30 PM Subject: Re: [Audyssey] beta eight sound rts hi thanks for this On 13 Oct 2007,

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread Alex
Well can i modify an oficial map? I did and it says server error the code is: ; multiplayer map 3 ; ; *** ; 7* * * * ; * *** *** * * * ; 6* * * * ; *** * * *** ; 5* * * ; * * * * * * * * ; 4* *x* * ; * * * * * * * * ; 3* * * ;

Re: [Audyssey] super liam help.

2007-10-14 Thread Alex
Well you jump and press the rite aro but if you are one who does not want to be hard on there keyboard this game is not for ypou. You have to press the aro key like 6 times in 2 seconds. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] I'm back, and a few games

2007-10-14 Thread chou.clement
Hi folks. For all those who know me not, I have returned. I am Clement, and have been reading stuff from this list for a long time, however have not posted in a while. A while, that is, to say, two years at least. haha. Anyway, I'm back, and I have a few games that folks might like to check

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Karl
Hi, This may be to hard to do from a programming aspect, but you could make it that the challenges you removed be added in on the higher difficulties. For example,: Easy: Snakes can be killed, jumping directly on a monster with a sword kills them. Medium: Snakes can be killed, jumping on a

Re: [Audyssey] NFL Scores Week 1.

2007-10-14 Thread Charles Rivard
How about the Pittsburg tin foil? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 4:30 PM Subject: Re: [Audyssey]

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Charles Rivard
A thought: Any way to have the game set so that, let's say, on the easy difficulty level, landing on a monster won't kill you and snakes can be killed, snakes cannot be killed on the medium difficulty, and you die and snakes cannot be killed on the other 2 difficulties? This might be a

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Raul A. Gallegos
I personally feel that the game should be more challenging, but that is just me. I'm with Charles on this one, but I understand your reasoning for changing the way you are. I wonder. Can something be made so that snakes cannot be killed with a sword on higher difficulties? Same with the

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread shaun everiss
I think though if you have a weapon you should always be able to kill a monster. ofcause unless you are careless and land on one that is. I think there should be an optional tone that will go if you are in range to get over a monster or not. I sometimes can tell but they have to basically be on

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Charles Rivard
Great minds think alike? (grin) I suggested this, and then saw someone else's post that gave the same idea. Now, you sent pretty much the same thing. Maybe this is an indication as to the things to come?? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts!

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Phil Vlasak
Hi Tom, I think breaking a sword with every kill is un-realistic. Maybe it could dull the sword and would take several hits to kill a creature. Instead of extra swords you could find sword sharpening stones that would make your sword sharper. Then there is the landing on snakes, it should kill

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Charles Rivard
You're still in good form. Good humor. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 6:11 PM Subject:

Re: [Audyssey] Sound RTS map building manual? Also problem with mapcode

2007-10-14 Thread SoundMUD
You can modify an official map but you should copy and paste it first to the custom/multi folder. If you you don't do this, your map may be replaced by the official map during the next update. I suppose that the starting_units line is cut in 2. There are 2 keyword errors in your map: - sawmill

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Karl, Quote This may be to hard to do from a programming aspect, but you could make it that the challenges you removed be added in on the higher difficulties. For example,: Easy: Snakes can be killed, jumping directly on a monster with a sword kills them. Medium: Snakes can be killed, jumping

Re: [Audyssey] NFL Scores Week 1.

2007-10-14 Thread Thomas Ward
Hi Charles, Lol! Now, that is funny. The Pitsburg tin foil. I am assuming the suggestion here for those who didn't catch it means you went through them like crap through tin foil? Charles Rivard wrote: How about the Pittsburg tin foil? --- Gamers mailing list __ Gamers@audyssey.org If

[Audyssey] Football simulation

2007-10-14 Thread Christopher Bartlett
I found a new (to me) text-based football simulation that runs under Windows and can be played either in human vs human, or human vs computer AI mode. The simulation is called txtfl (textflex football) and is available at http://www.textflex.com/txtfl/manual/index.html I call this a

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Charles, Well, my greatest worry here is altering the game so much it both loses its challenge, and alters it so much it is no longer Montezuma's Revenge. If we decide not to be Montezuma's Revenge, and then we might as well be thinking up a new game, because in many ways it is truly losing

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Raul, This isn't really a question of possability. I could certainly modify the game to do different actions based on difficulty. The problem is how much time do gamers want me to spend delaying the release just to tinker around with adjusting this stuff when I have several levels to script,

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Raul A. Gallegos
Where is the challenge with a tone then? I mean, the way it currently is requires practice and good listening. I don't want the game made to be so easy that it quickly loses its replay value. shaun everiss wrote: I think though if you have a weapon you should always be able to kill a

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Shaun, Well, for the moment Beta 4 will allow you to kill all monsters. That feature will probably stay since I have become interested in it myself. As for a jump warning I personally don't think so. it would make the game too easy in my opinion, and it would lose even more of it's

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Charles, No garentees about it appearing in Beta 4. I will consider it, and seeing as I do want the game to retain some originality it may eventually make it into the unstable source branch. However,I have lots of choices to make, and I can't please everyone here no matter what I decide. So

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Phil, I will assume by the tone of your message you are making a joke. Smile However, the kinds of suggestions found in your post are exactly those kinds of suggestions I am facing that would alter the game beyond originality. For example, collecting several swords is kind of like grabbing

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Trenton Matthews
Why can't people just read the original Monty Walkthrough before playing the game, to see how the original game was like? Then maybe they'll understand why the audio version of the game is what it is. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site:

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Charles Rivard
I see where you're coming from. No problem. Thanks. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 7:11 PM

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Charles Rivard
Ah. Montezuma's Revenge 2.0. When? Where? Down the road. (grin) -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14,

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Raul, Agreed. I am afraid if I listen to much to the requests here on the list and off it those requests will eventually make the game so easy no one will want to play it. Poeple will complain the game is to easy, it is boring, there is no replay value, and the sad thing is it would be the

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Trenton, That is a good point. For the moment killing snakes is a probationary feature nothing more. We will see if it is generally exceptable, and beta 5 will be the final decision either way. Trenton Matthews wrote: Well, all I can say about the snake problem, most snakes can't be killed

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Charles, It is possible. It just depends on how well the game does during 1.0, and if there is much to add for a 2.0 release. Obviously, I won't abandon the game if there are upgrades neccessary for Windows upgrades, but I don't see those updates requiring hours of work or much

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Thomas Ward
Hi Trenton, What a great idea. There are things in my version of Monty that won't exactly match up with those walkthroughs, but they should generally apply in some ways. Trenton Matthews wrote: Why can't people just read the original Monty Walkthrough before playing the game, to see how the

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread will lomas
tom leave things the way they are, most of the players want it too easy, it's about time that changed will On 15 Oct 2007, at 00:57, Thomas Ward wrote: Hi Karl, Quote This may be to hard to do from a programming aspect, but you could make it that the challenges you removed be added in

Re: [Audyssey] Quick Monty Announcement.

2007-10-14 Thread Dark
That'd be a plan, assuming it's doable programming wise of course. Bware the grue! Dark. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 14, 2007 11:27 PM Subject: Re: [Audyssey] Quick Monty Announcement.