Hello Thomas!
Is your engine a produckt that will be ready in 2008 or is it a produckt for
the future?
And, is the price higer tan 1000 dollar?
Regards, Claudio.
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Hi Dark,
Yeah, it used to be different. You know back in the dos days. You had to know
what you were doing to use your computer at all. When you turned your computer
on it looked like
c:
So then you had to know commands to make it do anything. The most used
commands would be things like
Hello all!
I wand more informations about the gma-engine.
Where i can buy it?
And what prices are awaylable?
I have reat about a deal that i can gife 50 percent of the mony wo i earn
with the game to david greenwood and that i become the engine for free.
Is that correct?
And the last question, is
Hi Claudio,
A few years ago David Greenwood would allow you to use the engine for three
months for $50 as a demo.
He had about 20 people try it out but no one but myself managed to Finnish
developing a game.
The high cost was because he spent a lot of time replying to problems and
made many
Hello Phil!
I have send a email to david now.
Regards, Claudio.
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I assume that we're seeing at least some of it in Monty, if not Final
Conflict as well. But I don't magine the engine itself will be ready anytime
soon, but of course i'm not the one working on it so I'm hardly in a
position to make a judgment. But given what little I know of programming I'd
I rather fancied this one, but could get no trailers or demos to run, or
even display from the site so ended up giving up with it. I haven't tried
any Hugo games though.
for Frotz, Tads adventures and Hal though, I don't find the navigation
usually a problem using the virtual focus. Turn all
Hi thom.
You mention keys etc, does this mean your engine has an inventory function
of some sort? and how about creation of menues for various things? this was
one thing I couldn't work out with Agm.
You mention door keys, how about one time use attacks, ie, spells or
specific weapons
Unfortunately the only doss commands I learnt were win, and hal. ;D.
Beware the grue!
Dark.
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: dark Gamers@audyssey.org
Sent: Wednesday, December 26, 2007 11:52 AM
Subject: Re: [Audyssey] Other ideas for Monopoly
Hi Dark,
Hi all.
here is one walkthrough in pdf.
you need to convert this however.
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Hi Claudio,
I have send a email to david now.
Hmmm, good luck then. When I contacted him and asked for the engine, I
got a we don't sell game engine licenses at the moment, please try
again in 6 months or something similar. At least he sent me the manual
of the game engine, but that looked a
Hello Robin!
1. I'm learning no a programming-language called python.
2. I also work with the AGM but i wand try oter gamemaker-tools.
Regards, Claudio.
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Hi kuvvosh,
Yes, you can have one large world, but I'd recommend breaking it up into
sound regions so that the environmental effects, enemies, could share
sound buffers and would allow for more items in that world.
However, if you wanted to you could creat the entire world as area 1,
and you
Because Audio Game Maker has some issues that make it impossible to create
good games. Sound issues mostly but there are a few others.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent:
Hi all,
I was just wondering if there's a difference in the game controls on the mouse
between a wireless laser mouse, and a normal one with the ball in it..
I just bought my girlfriend a new mouse for her computer, and it's a really
nice wireless one. There's no ball in it. I want to get one,
Hi Bryan,
Well, the entire problem with AGM is that it is based soully on research
grants and funds with no commercial value in it. That's ok for an
experiment, research, but it will never be practical for commercial games.
Genesis is different in that it is a commercial project. Not only will I
Hi Claudio,
No, I did not say 50%. I said David Greenwood asks for 25% of your sales
if you use his engine. Either that or you pay a yearly subscription like
$600 a year. It has been a long time since I looked into it, but you can
email GMA at
[EMAIL PROTECTED]
and David or someone will give
Hi Jose,
Yes, I will be selling the Genesis Engine. As I stated last night
Genesis 3D is designed for those looking for creating commercial games
for the blind. As I will be using it for my own future games as well
there will be some sort of licensing fee for using it.
Jose Lomeli wrote:
Hi Phil,
I think David still has the GMA Engine available, but like you say allot
of people paid the $50 trial fee, found out it was too hard for them,
and quit using it.
I also had considered using it at one time, but stopped after I realised
how much money I would stand to lose by not using
Hi Stefen,
That is the point exactly. All of the .Net languages have form designer
wizards like Visual Basic where you point to a place on your form and
drop a button, listbox, etc and then set properties to configure it.
Well, Genesis 3D uses that same concept. Instead of buttons, listboxes,
Hi Bryan,
No, actually Genesis 3D is a totally from scratch project. However, I am
certainly using some code as well as skills I learned from Monte and
STFC to get the project well on it's way.
Bryan wrote:
I assume that we're seeing at least some of it in Monty, if not Final
Conflict as
Hi Claudio,
I can't even speculate at a release date at this point. All I can say is
once Monte is complete and Raceway is well along in development I plan
to split my time to work on getting Genesis functional.
As far as pricing goes I don't have anything official, but I am thinking
of
Hi Dark and all,
Keep in mind here we are talking about a rapidly changing source code
what I say it has or does not have today might change tomorrow. Grin
Yes, games built using Genesis will automatically be given an inventory
menu as part of the games you create. For example, every game has an
Man, I love Jacen. I like those books where the good guys are
portrayed in that diseak form. Don't ask me why. I was kind of
shocked about Mara's demise, but not too saddened.
David
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Robin,
I have to agree the GMA Engine was way too high for most blind gamers.
Allot of them were just interested in writing a few frebies or
interested in seeing what they could do with the Engine. In the end many
found it either too difficult or too expensive to find it useful for
game
Thank you Don. That will be much appreciated. In fact, my suggestion
would be to have one huge zip download of all 100 plus missions rather
than 4 at a time. I mean, the 4 at a time should be kept, but if someone
wants them all, since the missions themselves are not huge files, then
one zip
Hi tom.
Sounds good, I especially like the idea of short cutting around the
programming and getting streight down to level design and game behaviour.
My only concern is that lisensing fees for the engine might turn out to be
beyond the means of hobby developers who might have a more primary
try second from bottom left
- Original Message -
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 24, 2007 3:45 PM
Subject: Re: [Audyssey] Monkey Business on the Laptop?
FN? The only key at the bottom left edge of mine is the Control
Having all of the user created missions in 1 .zip file is a good idea. I
think this option should be on the GMA Games web site as well. It's a way
to, shall we say, cut down on the finger exercise? (grin)
---
Shepherds are the best beasts.
- Original Message -
From: Raul A. Gallegos
Hello everyone. This message is to any Window-Eyes users who want to
help Window-Eyes establish a silence presence while you play
self-voicing games. I prefer users who have Window-Eyes 6.0 or 6.1, so
if you are using an older copy of Window-Eyes, using the following steps
should still help
Hi Tom;
A wile back you said that you were working on a (I think) space invaders
game that you would share the source code; did that project ever get off the
ground?
If it did, and it is not complete, would you mind sharing what you have?
If in fact it was not you working on this project, do you
I can't remember if this has already been posted but just in case i
figured I'd post this bug. The last two times I stepped onto a ledge I
died. the first time I thought maybe it had been because I was walking
to fast, but the second time i stepped onto it to wait for the vanishing
Where was it, and does it always happen on just that one ledge? Maybe
that'll give Thomas a clue. Thanks.
---
Shepherds are the best beasts.
- Original Message -
From: Mike Reiser [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, December 26, 2007 3:37 PM
Subject: [Audyssey]
Hi Dark,
At this point I haven't figured out what to sell the Genesis Engine for,
but I don't expect it to be anywhere near the price of the GMA Engine.
Understand I am writing this engine for two primary reasons, and I think
if priced right this could help the accessible market out in a large
Hi list,
I am just wondering if it is just me, but is there a way to defeat the
frost demon. I don't seem to be doing much damage at all. I am currently
at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry
slashing is 61. At first, I was able to use my magic on it, but now it
Hello,
I was able to finally defeat the frost demon, but here is what I had to do.
My MR is at 91, and my stamina is at 119. I really never used magic on the
frost demon, deciding instead to use any magic points I had on restoration
of myself, because one of my magic powers is restoration..
Hello all!
I just found something really cool on YouTube:
www.youtube.com/watch?v=QiT2cbyRtAI
It's a parody on a song and real fun! Well the download is really slow
and sucks, but I think that's worth it. It is about a guy, Mr. Thompson,
who sues mainstream game companies for anything and
It might be steap, but I think Thomas is more reasonable than David. Don't
get me wrong, I'm not trying to say one dev is better than another. But I
imagine there's a workable solution.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: dark [EMAIL PROTECTED]
To:
Hmmm, could it be used to create, say, a game in the style of Legend of
Zelda? I'm not necessarily talkin one of the newer games, at least not yet.
I mean something like the original. I remember you said it would be murder
to code from scratch and I can understand why, but maybe the Genesis
Tell me this, what's the message the game gives you before combat? I mean
does it say you're staring into the eyes of death? What does it say? But
anyway, that guy is one tough customer no matter what your Melee Rating.
He's got quite a lot of SP, so no matter what you're looking at a fight of
I lost track of the rounds but I know that it probably took at least fifteen
minutes each for Charisma, Keaira and Tahiri to defeat that thing. It killed
Tahiri I believe five times before I thought to grab the Demonscourge. Of
course I could just as easily have stuck with my Silver Longsword
does this have to do any thing with the genisus project at all or is that going
to be another game we will see from usa or will we see a game like it.
At 03:01 p.m. 27/12/2007, you wrote:
Hi Dark,
At this point I haven't figured out what to sell the Genesis Engine for,
but I don't expect it to
Wireless is far better as far as the feel of it--a very smooth glide. It
can be a pain sometimes--you have to push reconnect on the eye then
reconnect on the mouse to get it working when it quits, but that doesn't
happen often. I can't stand using old-school mice anymore because they feel
Hi Bryan and Jeremy,
I believe the message is something like...
This enemy has the upper hand, but only slightly.
However, it often seems like I am staring into the eyes of death. smile
Thanks for the help and clarification.
I thought I was doing something wrong there for a second. smile
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