Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Claudio
Hello Thomas! Is your engine a produckt that will be ready in 2008 or is it a produckt for the future? And, is the price higer tan 1000 dollar? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Other ideas for Monopoly

2007-12-26 Thread Jim Kitchen
Hi Dark, Yeah, it used to be different. You know back in the dos days. You had to know what you were doing to use your computer at all. When you turned your computer on it looked like c: So then you had to know commands to make it do anything. The most used commands would be things like

[Audyssey] Gmagames-engine

2007-12-26 Thread Claudio
Hello all! I wand more informations about the gma-engine. Where i can buy it? And what prices are awaylable? I have reat about a deal that i can gife 50 percent of the mony wo i earn with the game to david greenwood and that i become the engine for free. Is that correct? And the last question, is

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Phil Vlasak
Hi Claudio, A few years ago David Greenwood would allow you to use the engine for three months for $50 as a demo. He had about 20 people try it out but no one but myself managed to Finnish developing a game. The high cost was because he spent a lot of time replying to problems and made many

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Claudio
Hello Phil! I have send a email to david now. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Bryan
I assume that we're seeing at least some of it in Monty, if not Final Conflict as well. But I don't magine the engine itself will be ready anytime soon, but of course i'm not the one working on it so I'm hardly in a position to make a judgment. But given what little I know of programming I'd

Re: [Audyssey] future boy first impressions

2007-12-26 Thread dark
I rather fancied this one, but could get no trailers or demos to run, or even display from the site so ended up giving up with it. I haven't tried any Hugo games though. for Frotz, Tads adventures and Hal though, I don't find the navigation usually a problem using the virtual focus. Turn all

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread dark
Hi thom. You mention keys etc, does this mean your engine has an inventory function of some sort? and how about creation of menues for various things? this was one thing I couldn't work out with Agm. You mention door keys, how about one time use attacks, ie, spells or specific weapons

Re: [Audyssey] Other ideas for Monopoly

2007-12-26 Thread dark
Unfortunately the only doss commands I learnt were win, and hal. ;D. Beware the grue! Dark. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: dark Gamers@audyssey.org Sent: Wednesday, December 26, 2007 11:52 AM Subject: Re: [Audyssey] Other ideas for Monopoly Hi Dark,

[Audyssey] future boy walkthrough

2007-12-26 Thread shaun everiss
Hi all. here is one walkthrough in pdf. you need to convert this however. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Robin Kipp
Hi Claudio, I have send a email to david now. Hmmm, good luck then. When I contacted him and asked for the engine, I got a we don't sell game engine licenses at the moment, please try again in 6 months or something similar. At least he sent me the manual of the game engine, but that looked a

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Claudio
Hello Robin! 1. I'm learning no a programming-language called python. 2. I also work with the AGM but i wand try oter gamemaker-tools. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi kuvvosh, Yes, you can have one large world, but I'd recommend breaking it up into sound regions so that the environmental effects, enemies, could share sound buffers and would allow for more items in that world. However, if you wanted to you could creat the entire world as area 1, and you

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Bryan
Because Audio Game Maker has some issues that make it impossible to create good games. Sound issues mostly but there are a few others. Time is an illusion, lunchtime doubly so. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent:

[Audyssey] Mouse use on the computer.

2007-12-26 Thread Ryan Conroy
Hi all, I was just wondering if there's a difference in the game controls on the mouse between a wireless laser mouse, and a normal one with the ball in it.. I just bought my girlfriend a new mouse for her computer, and it's a really nice wireless one. There's no ball in it. I want to get one,

Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Thomas Ward
Hi Bryan, Well, the entire problem with AGM is that it is based soully on research grants and funds with no commercial value in it. That's ok for an experiment, research, but it will never be practical for commercial games. Genesis is different in that it is a commercial project. Not only will I

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Thomas Ward
Hi Claudio, No, I did not say 50%. I said David Greenwood asks for 25% of your sales if you use his engine. Either that or you pay a yearly subscription like $600 a year. It has been a long time since I looked into it, but you can email GMA at [EMAIL PROTECTED] and David or someone will give

Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Thomas Ward
Hi Jose, Yes, I will be selling the Genesis Engine. As I stated last night Genesis 3D is designed for those looking for creating commercial games for the blind. As I will be using it for my own future games as well there will be some sort of licensing fee for using it. Jose Lomeli wrote:

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Thomas Ward
Hi Phil, I think David still has the GMA Engine available, but like you say allot of people paid the $50 trial fee, found out it was too hard for them, and quit using it. I also had considered using it at one time, but stopped after I realised how much money I would stand to lose by not using

Re: [Audyssey] GMA Games game Engine.

2007-12-26 Thread Thomas Ward
Hi Stefen, That is the point exactly. All of the .Net languages have form designer wizards like Visual Basic where you point to a place on your form and drop a button, listbox, etc and then set properties to configure it. Well, Genesis 3D uses that same concept. Instead of buttons, listboxes,

Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Thomas Ward
Hi Bryan, No, actually Genesis 3D is a totally from scratch project. However, I am certainly using some code as well as skills I learned from Monte and STFC to get the project well on it's way. Bryan wrote: I assume that we're seeing at least some of it in Monty, if not Final Conflict as

Re: [Audyssey] Genesis 3D was GMA game Engine.

2007-12-26 Thread Thomas Ward
Hi Claudio, I can't even speculate at a release date at this point. All I can say is once Monte is complete and Raceway is well along in development I plan to split my time to work on getting Genesis functional. As far as pricing goes I don't have anything official, but I am thinking of

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi Dark and all, Keep in mind here we are talking about a rapidly changing source code what I say it has or does not have today might change tomorrow. Grin Yes, games built using Genesis will automatically be given an inventory menu as part of the games you create. For example, every game has an

Re: [Audyssey] Star Wars Game Discussion

2007-12-26 Thread David
Man, I love Jacen. I like those books where the good guys are portrayed in that diseak form. Don't ask me why. I was kind of shocked about Mara's demise, but not too saddened. David - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Gmagames-engine

2007-12-26 Thread Thomas Ward
Hi Robin, I have to agree the GMA Engine was way too high for most blind gamers. Allot of them were just interested in writing a few frebies or interested in seeing what they could do with the Engine. In the end many found it either too difficult or too expensive to find it useful for game

Re: [Audyssey] Lone Wolf missions

2007-12-26 Thread Raul A. Gallegos
Thank you Don. That will be much appreciated. In fact, my suggestion would be to have one huge zip download of all 100 plus missions rather than 4 at a time. I mean, the 4 at a time should be kept, but if someone wants them all, since the missions themselves are not huge files, then one zip

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread dark
Hi tom. Sounds good, I especially like the idea of short cutting around the programming and getting streight down to level design and game behaviour. My only concern is that lisensing fees for the engine might turn out to be beyond the means of hobby developers who might have a more primary

Re: [Audyssey] Monkey Business on the Laptop?

2007-12-26 Thread Valiant (on laptop)
try second from bottom left - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 24, 2007 3:45 PM Subject: Re: [Audyssey] Monkey Business on the Laptop? FN? The only key at the bottom left edge of mine is the Control

Re: [Audyssey] Lone Wolf missions

2007-12-26 Thread Charles Rivard
Having all of the user created missions in 1 .zip file is a good idea. I think this option should be on the GMA Games web site as well. It's a way to, shall we say, cut down on the finger exercise? (grin) --- Shepherds are the best beasts. - Original Message - From: Raul A. Gallegos

[Audyssey] Window-Eyes and self-voicing games

2007-12-26 Thread Raul A. Gallegos
Hello everyone. This message is to any Window-Eyes users who want to help Window-Eyes establish a silence presence while you play self-voicing games. I prefer users who have Window-Eyes 6.0 or 6.1, so if you are using an older copy of Window-Eyes, using the following steps should still help

[Audyssey] Tom's space invaders game from a wile back was: Game Engine Discussion.

2007-12-26 Thread Sean Mealin
Hi Tom; A wile back you said that you were working on a (I think) space invaders game that you would share the source code; did that project ever get off the ground? If it did, and it is not complete, would you mind sharing what you have? If in fact it was not you working on this project, do you

[Audyssey] monty ledge bug

2007-12-26 Thread Mike Reiser
I can't remember if this has already been posted but just in case i figured I'd post this bug. The last two times I stepped onto a ledge I died. the first time I thought maybe it had been because I was walking to fast, but the second time i stepped onto it to wait for the vanishing

Re: [Audyssey] monty ledge bug

2007-12-26 Thread Charles Rivard
Where was it, and does it always happen on just that one ledge? Maybe that'll give Thomas a clue. Thanks. --- Shepherds are the best beasts. - Original Message - From: Mike Reiser [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, December 26, 2007 3:37 PM Subject: [Audyssey]

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Thomas Ward
Hi Dark, At this point I haven't figured out what to sell the Genesis Engine for, but I don't expect it to be anywhere near the price of the GMA Engine. Understand I am writing this engine for two primary reasons, and I think if priced right this could help the accessible market out in a large

[Audyssey] Sryth: frost demon adventure

2007-12-26 Thread acarthon
Hi list, I am just wondering if it is just me, but is there a way to defeat the frost demon. I don't seem to be doing much damage at all. I am currently at 64 MR, 84 SP, and 16 NV. My skill level in weaponry and weaponry slashing is 61. At first, I was able to use my magic on it, but now it

Re: [Audyssey] Sryth: frost demon adventure

2007-12-26 Thread Jeremy Hartley
Hello, I was able to finally defeat the frost demon, but here is what I had to do. My MR is at 91, and my stamina is at 119. I really never used magic on the frost demon, deciding instead to use any magic points I had on restoration of myself, because one of my magic powers is restoration..

[Audyssey] Blame the game!

2007-12-26 Thread Robin Kipp
Hello all! I just found something really cool on YouTube: www.youtube.com/watch?v=QiT2cbyRtAI It's a parody on a song and real fun! Well the download is really slow and sucks, but I think that's worth it. It is about a guy, Mr. Thompson, who sues mainstream game companies for anything and

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Bryan
It might be steap, but I think Thomas is more reasonable than David. Don't get me wrong, I'm not trying to say one dev is better than another. But I imagine there's a workable solution. Time is an illusion, lunchtime doubly so. - Original Message - From: dark [EMAIL PROTECTED] To:

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread Bryan
Hmmm, could it be used to create, say, a game in the style of Legend of Zelda? I'm not necessarily talkin one of the newer games, at least not yet. I mean something like the original. I remember you said it would be murder to code from scratch and I can understand why, but maybe the Genesis

Re: [Audyssey] Sryth: frost demon adventure

2007-12-26 Thread Bryan
Tell me this, what's the message the game gives you before combat? I mean does it say you're staring into the eyes of death? What does it say? But anyway, that guy is one tough customer no matter what your Melee Rating. He's got quite a lot of SP, so no matter what you're looking at a fight of

Re: [Audyssey] Sryth: frost demon adventure

2007-12-26 Thread Bryan
I lost track of the rounds but I know that it probably took at least fifteen minutes each for Charisma, Keaira and Tahiri to defeat that thing. It killed Tahiri I believe five times before I thought to grab the Demonscourge. Of course I could just as easily have stuck with my Silver Longsword

Re: [Audyssey] Game Engine Discussion.

2007-12-26 Thread shaun everiss
does this have to do any thing with the genisus project at all or is that going to be another game we will see from usa or will we see a game like it. At 03:01 p.m. 27/12/2007, you wrote: Hi Dark, At this point I haven't figured out what to sell the Genesis Engine for, but I don't expect it to

Re: [Audyssey] Mouse use on the computer.

2007-12-26 Thread Ken the Crazy
Wireless is far better as far as the feel of it--a very smooth glide. It can be a pain sometimes--you have to push reconnect on the eye then reconnect on the mouse to get it working when it quits, but that doesn't happen often. I can't stand using old-school mice anymore because they feel

[Audyssey] Fw: Sryth: frost demon adventure

2007-12-26 Thread acarthon
Hi Bryan and Jeremy, I believe the message is something like... This enemy has the upper hand, but only slightly. However, it often seems like I am staring into the eyes of death. smile Thanks for the help and clarification. I thought I was doing something wrong there for a second. smile