I'm not sure, I'll have to check it out.
--Bill
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:40 PM
Subject: Re: [Audyssey] Sryth: Trithik
The weird thing is, after going to the heart hills,
Ha ha. Very funny.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:46 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
Listen very, very closely. Are you listening? Turn those speakers or
Western Tysa actually.
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 9:32 PM
Subject: Re: [Audyssey] Sryth: Trithik
Hey Orin,
I had trouble finding Trithik, too. Trithik is in northwest
Well the Algebra is the very thing I hae issues with, particularly when
there are letters involved. I just never could get the hang of it. It's
quite a long story actually.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Well first you have to get to Southwest Tysa once you do reach Hart Hills.
Once you're in Southwest you can either choose Southern or Western Tysa to
travel to..
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14,
Now that's cool! Hope it works out.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 12:08 AM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn't add random
Nice tom, I love the doors or secret passages from pushing statues.
The sudden firepit was a bit unexpected though, --- but that's what
happensin ancient temples, ;D.
I'll certainly be looking forard to the game, as you'd expect.
Beware the Grue!
Dark.
- Original Message -
Hmm. I wonder if it's possible to to the hobertank test again? Because
I failed it. It said I had to choose a number less than or equal to
ten, and it choose 11. Shrug.
On Nov 15, 2008, at 8:00 AM, Bryan Peterson wrote:
Well first you have to get to Southwest Tysa once you do reach Hart
Nope, once you fail Hammertongue you can't try again unless you quit without
saving. Personally I would ave kept rolling until I had better stats than
what you seem to have. Ten body is pretty low.
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list
Helllo Thomas!
Yes, I understand.
I've listened to the trailer and can say that it sounded good.
In my oppinnion, it seems not very different from the last beta of
montezumas return.
The musik is different, the player and the objekts you can pick up, but at
least, the prinzip seems to be
Anyway to access this and get the sounds with vipmud? Thanks,
Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988
--
From: Tristan B [EMAIL PROTECTED]
Sent: Tuesday,
I agree, let's have a fresh startr with the new levels.
Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988
--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday,
Well, guess it was my falt for choosing a pregen mage with superhuman
mind and ora stats. Those are his highest anyway.
On Nov 15, 2008, at 8:58 AM, Bryan Peterson wrote:
Nope, once you fail Hammertongue you can't try again unless you quit
without saving. Personally I would ave kept rolling
Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster is!
hahaha
Very cool!
Regards,
claudio.
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You can make changes or update your
I don't even use pregen characters anymore.
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:06 AM
Subject: Re: [Audyssey] Sryth: Trithik
Well, guess it was my falt for choosing a pregen mage with
Now that's the spearit!
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 12:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I said I wouldn't add
awesome! can't wait to play this thing!
- Original Message -
From: Lisa Hayes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:16 AM
Subject: Re: [Audyssey] MOTA Random items.
Thomas, bring it on man, bring it on. I want this game
Hi Tom
That's a great work around for random items! Definitely more replay if
it's as simple to implement as it seems. I'm glad that it works out only
improving MOTA!
Ron
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 12:08 AM
To: Gamers Discussion list
that's not a bug, it's a feature! invisible enemies! lol
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!
Hi Phil,
Grin. I know what you
I like it!
--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!
that's not a bug, it's a feature! invisible enemies! lol
-
Hmm, I think I might make me a custom one.
On Nov 15, 2008, at 10:14 AM, Bryan Peterson wrote:
I don't even use pregen characters anymore.
- Original Message - From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:06 AM
Subject:
didn't know where to ask this, and I know there's a few bowlers on list.
My job has a bowling league every thursday. I want to practice a bit more
so I can join the league next time they start playing. Where can I get a 9
or 12 foot bowling rail.
the alleys that I have called have no earthly
Hi all,
Just wondering, for those of you who play this game, do you encounter
a bug where if you get the dagger found in the beginning coridor, does
it let you switch to it? S or W both of them say no tool, no supplies
or weapon. Even though I have gotten the med from the woods I guess
Saddly. Never heard of this game, so not sure.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Orin
Sent: Saturday, November 15, 2008 11:20 AM
To: Gamers Discussion list
Subject: [Audyssey] Bug in Might of Parasite?
Hi all,
Just wondering, for those
Wow, definitely makes me want this game even more. Definitely keep it up,
Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988
--
From: Yohandy [EMAIL PROTECTED]
Sent:
Wow that trailer rocks, definitely will be worth the wait.
Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988
--
From: Charles Rivard [EMAIL PROTECTED]
Sent: Friday,
Hi,
Can someone tell me how to get to the River Pirates? I've looked in Port
Hallick, but I can't seem to find it. I know it's just eluding me among all
of those links, you know what Sryth is like.
--Bill
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If you want to leave the list,
It's actually in Trithik. Visit Blade Square and explore the buildings.
Enter the Griffon's Ledge Alehouse and buy something to drink. I believe you
have to buy the Charna ale to meet the guy. Be careful though, the boss of
that scenario is quite tough.
- Original Message -
From:
I would love to know how to take advantage of muds that have sound. That's
one of the things that kind've put me off of mudding but if I can find some
with sounds that would be good.
Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype
You had to make the config.sys pull up the boot menu. The birth of
the boot loaders we have now for multi ops.
At 05:20 PM 11/14/2008, you wrote:
Hi Ryan,
Yes. In Windows 95 you could restart Windows 95 in MS Dos mode which
would reboot into MS Dos 7.0. However, that feature was removed from
What xp and even vista have for dos is emulation. Witch don't let it
do any hardware calls.
At 04:57 PM 11/14/2008, you wrote:
Hi Trenton,
Well, with Windows 98 and ME Dos was used to bootstrap the Windows
OS, to load it, but it wasn't pure Dos as we understand Dos. You
could however run Dos
Hi Lisa,
Well, with a little luck you won't have to wait much longer. I am
rapidly reaching a stable release candidate for the public demo, and
once I let my private testers play with it a while to make sure
everything works as advertised I would like to post a new demo by
Christmas, but that
Cool. Of course I will need a replacement key since I had a disk crash
earlier in the year, but we can deal with that when the time actually comes.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Hi Bryan,
Ah, I see. Now, that is a big problem since programming in general is
based upon Algebra. in Algebra they use variables such as x instead of a
number to perform some kind of math. Well, in programming the concept
applies throughout the development process, not just with math, but in
Hello everyone,
Since the topic of Eamon has come back to the audyssey world, I'm creating a
web site specifically fore blind eamon adventurers.
As this web site is certainly not ready for the public, I have decided to make
it a beta one for everyone here at audyssey.
The address is:
Personally, I'd rather you just have the sounds of the enemies speak for
themselves. You could put them in a learn game sounds menu.
If you want to go the announcement route, I hope you make that option able
to be toggled. I'm not sure how much I like the idea of my game always
talking to me.
Tom,
Is there any reason you couldn't go the route of Megaman and Castlevania and
force the player to have to jump and shoot the harpies? The bats in both of
the above-mentioned games are perfect examples of this. Also, in
Castlevania, you had all those candles hanging on the walls that you had
Hi Claudio,
Yeah, its a side-scroller with a treasure hunting theme so obviously
there will be some similarities. Though, once I finish adding the new
random spon code someone gave me an idea for off list the game will have
a lot more replay value. After this weekend the potion bottles, gold
Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours
and already they have given me my share of nasty surprises. In my last
game I opened up a stone door to see if there was a potion inside,
because my health was running low, and no sooner did I take one step in
I also seem to recall Centaurs as being excellent archers. Would that be too
difficult to program?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:43 PM
Subject: Re: [Audyssey] MOTA Random items.
You are starting to scare me!
But its cool you're talking your way through it like this! Its making this
saturday more exciting!
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:43 PM
To: Gamers Discussion list
Hi Ron,
Thanks to a couple of pointers from someone off list they gave me a
really really easy way to spon items and creatures. As it turned out I
already had most of the work in place for a completely different purpose.
In the Genesis engine it constantly keeps track of where you are in the
Hi all,
Anyone know where I can get this game? I searched online for it, but I can not
find it.
Any help would be appreciated.
Ryan C.
Click to become a massage therapist and work for yourself.
were do i get this game from?
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 5:20 PM
Subject: [Audyssey] Bug in Might of Parasite?
Hi all,
Just wondering, for those of you who play this game, do you
Hi,
I'm using Dos with Jaws, but it's rediculously slow. Is there any way of
speeding it up?
Click for free quote on refinancing your mortgage.
Hi Tom,
Will it be like this throughout the whole game? I mean, as far as monsters
possibly being right behind a door? I don't think it's fair if you can't hear
them ahead of you and walk right into there attack. If you can hear them behind
the door, or when you open the door that's a
I play a mud called dragon swords which have sounds and it rocks. I love the
mud and also different mud is miriani. There are others such as midievia and
some others. Go to www.mudconnector and select advanced search and then
check the box that says msp support and then search It will give you a
Go to www.lssgroup.com and maxiaid.com I think or new York lighthouse for
the blind.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: Saturday, November 15, 2008 11:14 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] bowling
didn't
By any chance, was it called Monument of Mars?
http://www.classic-pc-games.com/pc/arcade_action/monument_of_mars.html
--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Mars
can multiple monsters be sponned in a room? now that would be fun wouldn't
it?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 3:54 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Ron,
Thanks
Hi Yohandy,
Well, that particular phantom assassin is no more. I located the bug
that was failing to process his audio effects and now he is just a
normal skeleton now. Grin.
Though, the idea of a phantom creature as a miner bos does sound kind of
cool. I have to say while he was silent like
absolutely loved the trailer
when do you hope tom to have a level or even half of one out for play?
this sounds a fantastic rewrite. however i think some enemies as you
go on can not be shot etc. to make it harder
On 15 Nov 2008, at 15:29, Yohandy wrote:
that's not a bug, it's a feature!
i can switch to the dagger even though it has no amo and use it
i confused how to complete the level. where is the key for the
container in the big room?
On 15 Nov 2008, at 17:25, Liam Erven wrote:
Saddly. Never heard of this game, so not sure.
-Original Message-
From: [EMAIL
hi has anyone played this new parasite game mentioned by dark on the
audiogames website?
it sounds huge
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Hello; Listers, I got a question. Where can I download an
accessible street fighter game for PC? Please write back.
From Jose Lomeli.
---
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Street fighter games have rarely been seen on pc... and all street fighter
games are accessible.
- Original Message -
From: Jose Lomeli [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:10 PM
Subject: [Audyssey] Accessible street fighter for PC
Hello;
Hi Mike,
If you think that is cool as soon as I finish getting all of the random
code working properly I'd like to release an updated trailer with some
more of the level shown off to you guys. Not only that but you will get
to hear the random spon code in action. Totally new levels every game.
Hi Bryan,
No problem. I have saved everyones sales records on my system so I can
bring up your actual invoice and send it to you with your original
product key once the game is ready to accept product keys. I've disabled
the register feature for the time being as I don't want anyone else
Hi Ryan,
The game does have a describe sounds menu. If everyone had a chanse to
hear that before the trailer they probably would have had a clearer
understanding of what was actually going on.
No, I don't plan to have it say, centaur killed, or anything like that
because once you get use to
Ok where can I download it? Please write back.
- Original Message -
From: Clement Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 15 Nov 2008 14:04:21 -0800
Subject: Re: [Audyssey] Accessible street fighter for PC
Street fighter games have rarely
Hi Ryan,
Yes, there is a very good reason why I can't really have you jump and
shoot like in Megaman or Castlevania.
First, reason is there is a world of difference between a keyboard and a
classic NES controller. With the NES game pad you could easily press
down the A and B buttons together
Hi Bryan,
Nope. I've actually thought about adding some triditional Centaurs with
bows and arrows, to make it more authentic, and so it is a very easy
thing to do. Just replace fireball sounds with a bow and arrow, and give
them a longer attack range.
Bryan Peterson wrote:
I also seem to
So, the wait is finally over! anyone else getting this game? I'll be getting
it for ps3, so if anyone wants to fight me online, let me know and I'll give
you my PSN ID. Yes I'll be going online tomorrow lol.
-
For video game music and related content, check out the following
Hi Ryan,
I have played level 1 about 5 times today with the new random monsters,
doing testing, tweeking, etc and to date it has only happened like
twice. So odds are most of the time the random spon code puts them in
the center of the room, the far side of the room, etc. Unless I
Hi Will,
I'm not sure at this point. I don't want to give release dates that I
may not be able to keep. However, I am aiming for a public demo release
sometime in December. That said don't kill me if it actually turns out I
can't mmake it by December and it actually comes out in January
Hi Yohandy,
Actually, it is no fun at all. Earlier in the day I let it spon up to
three monsters and it was way too much to handle. I reduced it to two
and I either ran out of ammo or they ganged up on me so bat I was dead
before I killed a single monster. So I settled that it has to be one
haha. does it take more than 1 shot to kill them?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 6:10 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Yohandy,
Actually, it is no fun at all.
Hi.
check the game page at audiogames.net, sinse the manual takes a bit of
reading I tried to explain this.
Basically, you have three inventories, tools, weapons and supplies. You
scroll betwene them with S and R.
you select the individual objects with D and E. So, to select the dagger,
Check the guidence2 option in the help menue, there's a guide.
If you mean the iron tank, the key is a litle further on, in the corridor
just after the store room you'll find two exits, one up the stairs to the
second floor, and the other leading to a lane, with two fire pits and a
litter
Well, obviously I have, but the link by the developer was only posted on the
site a couple of days ago. It's his first game translated into english from
chinese, and indeed it's rather good, though some of the combat can be
a pest (right now I'm slightly stuck on the chapter 2 boss).
but
you do realize that dos only controls 1mb and most of it runs in what
is called high ram, its the area over 640k. So it won't see anything over 1mb.
At 04:01 PM 11/15/2008, you wrote:
Hi,
I'm using Dos with Jaws, but it's rediculously slow. Is there any
way of speeding it up?
is the online part of the PS3 accessible? I wanted to get one, but don't
know how mutch sighted assistance i'd need. If I need sighted assistance to
do most things, then it'd be pointless.
Aiden
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list
Any download would be illegal. Unless it was via an emulator, and that's
assuming you have a copy of the game.
- Original Message -
From: Jose Lomeli [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:32 PM
Subject: Re: [Audyssey]
I'm planning to get it but might have to wait til next week. Rather short on
Money at the moment. lol. And my wireless is being a pain in that it's not
letting me go online to do anything with the ps3... download updates,
register with psn, what have you. I wonder if it's the fact this thing is
My thoughts exactly.
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 2:49 PM
Subject: Re: [Audyssey] MOTA Random items.
You are starting to scare me!
But its cool you're talking your way
As far as being impatient for a demo to come out, heck! I would wait until
March with no problem. I think the end result will be good.
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Maybe we could duck the arrows if they shoot from far enough away, then go
in for the kill while they draw and knock another arrow?
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
I agree, but I'm still looking forward to playing.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 8:34 PM
Subject: Re: [Audyssey] MOTA Trailer Released!
As far as being impatient for a demo
While this sounds like fun, can it be unavailable in the lowest skill level?
That way, you get to learn the game before swearing at it and the designer.
(grin)
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
It's hard to define accessible when dealing with something as complex as a
console system. can it be done by a blind person? definitely. it all depends
how much time and effort you put in it. If you don't have anyone sighted to
help you initially, or any blind friends with a ps3, then I
Even if you do need sighted assistance to do a lot, you can eventually learn
it. If you ask people to give you a step-by-step on how to do it, then it
works. The only online thing I think will be a problem for me is actually
finding friends names in the list when I go online.
- Original
looked at the info on audio games.net looks like a good game i am deffinatly
going to try this out i am looking foward to it.
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Hello everyone. I went to download this game and got a warning that it was
infected with a trojan. I thought I'd take a slight chance and disable AVG's
web shield but find that I can't download the game at all. Does anybody have
any news regarding this?
Michael Feir
Author of Personal Power:
Uh! oh! This will be fun frustration!
---
Pretty is as pretty does.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 11:08 PM
Subject: [Audyssey] MOTA Random items.
Hi everyone,
I know earlier I
regarding the management of the
list,
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If it's the game I'm thinking of, it was called Mission to Mars, and was
written by Richard Destino, although I'm probably blowing the spelling of
his last name. He also wrote a DOS game called Dodge City Desperadoes.
---
Pretty is as pretty does.
- Original Message -
From: Trenton
what are these games. re these new I have not heard of them.
At 12:27 p.m. 15/11/2008, you wrote:
Hi.
check the game page at audiogames.net, sinse the manual takes a bit of reading
I tried to explain this.
Basically, you have three inventories, tools, weapons and supplies. You scroll
betwene
I have a question.
If a new physics model is being implemented, will the old car add-on
files still work or will we have to redo them.
What about the track files. Are their any new textures or numerical
values to be aware of/
Signed:
Dakotah Rickard
On 11/13/08, valiant8086 [EMAIL PROTECTED]
Hi.
Yeah I am getting night of the parasite off that slow site.
If someone likes I'll try to post this to divshare, but if others want to post
it on their site that would be good to.
but yeah its really slow, 1kbps currently, with the use of get right at 4
segments, I am getting 11-13kbps but
I used fdm and I got it at 78 kbps
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 15, 2008 10:12 PM
Subject: [Audyssey] slow game
Hi.
Yeah I am getting night of the parasite off that slow site.
If someone likes I'll try to
Hi all.
just noticed that a load of the sfx seem to match these in the treasur hunt
program by bpc.
Munawar were the origional effects you got free or not, if so then this guy is
using your sounds.
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hi all i have managed to install nights of parasight but when the intro music
for the game finnishes nothing happens. can any one help thanks ian
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Go to the file menu, and click new game.
Or press ctrl n.
That'll start a new game.
Hth.
Bryan Mckinnish
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hI.
GAME IS REAL COOL
BUT FOR ONE THING, THAT BEING THAT AFTER 20 MINS i LOST CONTROL OF ALL KEYS FOR
WHATEVER REASON.
aFTER WHICH THE GAME BECAME UNPLAYABLE.
EXACTLY WHAT i DO WITH THE ELECTRIC BOXES IN THE STORE ROOM TO, OTHERWISE HMM i
JUST WANDER.
JUMPING OVER THEM SEEMS TO BE THE THING TO
YOU NEED TO GO TO FILE THEN NEW GAME.
SELECT THE START LEVEL, LEVEL1 AS YOUR POINT THEN TYPE IN YOUR NAME.
i FOUND AFTER LOADING SAVES FROM TIME TO TIME THAT THINGS EVENTUALLY STOPPED
WORKING BUT IT IS QUITE GOOD.
ONE THING i NOTICED WAS THAT i COULDN'T GET PASSED THE TRAP, i SUSPECT AFTER i
-mail to [EMAIL PROTECTED]
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Hi.
well ladies and gents I hit caps accidently over my button pressing.
This is why the keys do not work, and is probably a good safety area.
There is a small way to find monsters if you so wish.
try to save in every room you enter and if the game says its a battle area then
watch out.
I think I
Hi.
In one of the coridors, there's a door that opens into a lain. Jump ofer
the 2 fire pits and get the key out of the garbige bin. That's where the
key is to the container in the big room.
Hth
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Hi all.
Monsters reappear each time you leave a battle room, so make sure you have a
good reason if you want to turn back.
In level 1, there is one place where you need to
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To open the tank, you have to get the iron key. It is in a room with two
fire pits. This will let you get
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