Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
I like numbers 2 and 3 of those suggestions. We've actually thought about 3, 
but never implemented it. I wonder what the other devs think about this (for 
TS 2.1 or 2.2).
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 1:59 AM
Subject: [Audyssey] Top Speed 2.1 suggestions/ideas.


hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hmm yeah, good ideas., but it looks like it's not so easy to build
this. I think we have to reserve this for top speed 2.2.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 10:02:33, wrote Davy:

 I like numbers 2 and 3 of those suggestions. We've actually thought about 3,
 but never implemented it. I wonder what the other devs think about this (for
 TS 2.1 or 2.2).
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 1:59 AM
 Subject: [Audyssey] Top Speed 2.1 suggestions/ideas.


 hi list.

 I think that the following suggestions/ideas would be useful. They
 would also allow for lots of customizations.

 Here they are.

 1. Create a section within the options menu called allowed vehicles
 or something. In this section, create several checkbox-style listings
 of every available vehicle. From here, players can uncheck or check
 different vehicles, customizing the list from which the game could
 draw it's selection. For example, the second default motorcycle
 crashes very often on tracks with hard or hairpin turns. I'd like the
 option to tell the game not to use this vehicle. Plus, I like the
 Street Racer. I would like it if this vehicle could be selected.

 2. In the same vein, I'd like to see a Custom Race option, in which
 you can choose the vehicles for up to the eight player limit. This
 would enable you total control over who you're racing with and how
 many you're racing against. The difficulty setting would apply to all
 other options, but not this one.

 3. I'd like the option to fill the empty spots in an internet game
 with computer players, if so desired. This could either be random or
 custom.

 4. Totally random, slightly pointless. I'd like to be able to set up a
 strictly computer race and spectate, switching between the cars with
 numbers 1 through 8 or however many players.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Claudio
What I don't like in topspeed is that you only can connect to another player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...
Regards,
Claudio.


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Re: [Audyssey] Lone wolf sound pack.

2008-11-29 Thread Raul A. Gallegos
Hi. The address used to be http://games.asmodean.net however I've not 
put them back up there. So, Liam Erven is still graciously hosting them 
for me. The site to get them from is http://www.liamerven.com/games


Many thanks.

Thomas Ward said the following on 11/23/2008 11:52 PM:

Hi Dark,
Well, do to limitations in Lonewolf itself it is not possible to add 
hints, tips, and tricks while playing the game. Though, some of your 
other suggestions are possible.
I'd suggest listening to Raul's audio walkthrough on Lonewolf first to 
get an idea of how the game is play. The address is

http://games.asmodian.net
if I am not mistaken.

dark wrote:

Thanks Casey, that's an incredibly kind offer.

Perhaps something that plays a bit more like a cross betwene the first 
mission and a tutorial, with ships of various speeds passing at 
various points, and some handy messages popping up during the mission 
to give hints as to where would be a good targiting angle and placement.


My problem is working out where I should put my sub to shoot a moving 
ship once I know it's course, sinse this seems to change hugely with 
the course and speed of the targit, so some hints and practice in this 
would be great.


You could even give it some atmosphere and plot by having it be your 
qualification course for becoming a sub captain, or something similar.


Btw, what happens about mission numbers? I have all the 75 missions 
from gma games, bringing my total up to 92, but I'd imagine people 
have created more,  probably taking the total over the 99 mark. 
What happens then?


Oh, and where are these extra missions? If david is not hosting them 
at Gma, might they be hosted elsewhere?The same goes for this tutorial 
mission if your kind enough to create it casey, sinse it should 
deffinately be available to everyone I think.


Beware the Grue!

Dark.



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--
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[Audyssey] Looking for a free or open source gaming engine

2008-11-29 Thread Pranav Lal
Hi all,

Apologies for the cross posting.
Has anyone come across a free or open source gamebook engine? I am looking
for an engine that powers a site like http://www.projectaon.org.

Pranav


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Re: [Audyssey] Jaws scripts for Mushclient

2008-11-29 Thread Sarah Haake

Hi,

thank you very much, that's exactly what I'm looking for.

Thanks for your help and best regards
Sarah

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Kevin Weispfennig
Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game! 
-- 
Best regards,
 Kevinmailto:[EMAIL PROTECTED]


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Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread Valiant8086

Hi.
Ah, It's Damian's fault *smile*. Good luck, been having fun with cantidate 
2.
- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2008 10:04 AM
Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Hey,

I can tell you, we are working on it. Until it's fixed, make sure you
are running the installer as an administrator, or install the game
without the ts2 utility pack, what's using the dll for packaging
tracks and vehicles.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On vrijdag 28 november 2008, at 7:50:33, wrote Valiant8086:


Hi.
I remember seeing this error code once when I forgot a dependency for an
installer that was supposed to be copying com audio. I wish I knew what x
zip was I could perhaps tell you where to get what ever is missing. I 
wonder
if installing something like jim kitchen's winkit could install the 
missing

dependency for you. Did the developers forget a dll that might have been
needed in windows vista? Hrm 2 worked fine for my vista but who knows.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 11:46 AM
Subject: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Well the game isn't even completing the install for me. Here's the error 
I

get.
c:\windows\system32\xzip.dll. unable to register the dll/ocx. regsvr32
failed with exit code 0x5. any clues?

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 23, 2008 9:57 PM
Subject: Re: [Audyssey] Top Speed 2.1 tournament



Your not the only one, I just downloaded the game, and installed.  And
click. . . Crash.  We are sorry, but you can't play this game due to 
it's

not compatible with Vista. . .

Odd. 2.0 worked.  Oh well.  I'll wait.

Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Sunday, November 23, 2008 8:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2.1 tournament

I'd take part, but unfortunately I can't install the game. anyone have
any
fix for this dll error I'm getting?


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If you 

Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game! 


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Re: [Audyssey] problem in night of parasit

2008-11-29 Thread Valiant8086

Hi.
Try dropping stuff you don't need. You can probably go without the pistol so 
you could scrap that, annd  the no A  ammo that goes with it. In addition, 
the revolver could probably be scrapped since I think the rifle hurts a bit 
more and uses the same ammo.
- Original Message - 
From: Kevin [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 12:01 PM
Subject: [Audyssey] problem in night of parasit



Hi Gamers,

i have a problem in night of parasite.
i m in the 3. capter. There is a room andd ther is a asempler. but, wen i 
get it, the game sys:

burden is to heawi to get it.
can you help me?
sorry for my bad inglish.

regards Kevin

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Re: [Audyssey] cutting lades?

2008-11-29 Thread Valiant8086

Hi.
This here is a spoiler, I think. Having said that, anyone who just might not 
wanna hear this might wanna scrap this here message before you actually read 
the spoiler!
Walk into the blade only when it is quiet. Notice it makes noise every two 
seconds or so. Wait till it goes quiet, then step in on it. If it's the 
blade i'm thinking of you want to go west after you get there. You have to 
move fast before the sound is heard again, because the blade swings when it 
makes that noise, and one swing is enough to kill.
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2008 2:10 PM
Subject: Re: [Audyssey] cutting lades?


Haven't played this game, but are you sure they're not cutting Blades, 
with a B?


Terrence

--
From: Kevin [EMAIL PROTECTED]
Sent: Friday, November 28, 2008 5:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] cutting lades?


Hi Gamers,

i. m in the 3rd capter of night of parasites.
and in a room there are cutting lades. Can i go in the cutting lade or 
not?

can you help me?

regards Kevin
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Re: [Audyssey] Lone wolf sound pack.

2008-11-29 Thread Valiant8086

I'll go with Thomas on this one, Sims Sims Sims!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 22, 2008 9:27 PM
Subject: Re: [Audyssey] Lone wolf sound pack.



Hi Liam,
Hm... I am the other way around. I prefer combat simulations over 
other games. The more realistic the better.

Smile.

Liam Erven wrote:

I think it's a great game.  I just don't like simulations much.




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[Audyssey] Some ideas for games

2008-11-29 Thread Kevin Weispfennig
Hi Gamers,

  
  I have some new ideas for AUdiogames:
  I wu'd like to have a game where you have to walk around and kill
people and also be able to take cars and race to different places
where you have to win races and get money. THen you'll have to drive
again around kill some new people and then you'll have to make some
missions and thenn if you've all this done you've to drive around kill
some people, be able to buy some things in the store and just have
fun. And online too. LIke there to peoples. ONe for example drives the
car and the other one shootes the Peoples with the Gun or something.
That's sound's not easy. But it wu'd be cool to have a game like
this.


-- 
Ciao,
 Kevin  mailto:[EMAIL PROTECTED]

Skype: Foerbye1996
MSN: [EMAIL PROTECTED]
ICQ: 424-263-367
Yahoo: kevinweisi
AIM: weispfennigkevin
Klango-Username: kevinweisi
Klango-Blog: http://kevinweisi.klango.net
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Blinknation-Blog: http://www.blinknation.com/weisi4u/weblog


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
If I remember correctly, those old cars were removed because they sounded 
bad. So why'd we put them back? That would break the whole concept of 
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion 
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Leonard de Ruijter
You are right. For example, the german cruiser has a bad sounding
thikking error, and the others are not realistic, only the pickup was
good enough to put back in.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 19:06:28, wrote Davy:

 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and 
tracks unlockable instead of all of them being defaulty available. This 
would add more replayability to the game.



contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers 
Discussion

list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Very good point! At least I will remember it for version 2.2 or 2.3 or 
whatever... It'd rock!
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 8:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and
tracks unlockable instead of all of them being defaulty available. This
would add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message - 
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
 Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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 If you want to leave the list, send E-mail to
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread aiden gardiner
How about having a story mode to it, say, a season or something. That'd be 
better if we were to have unlockable vehicles.


Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,

I'd also like to suggest this, and I've done it on forums, to have cars 
and tracks unlockable instead of all of them being defaulty available. 
This would add more replayability to the game.



contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers 
Discussion

list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



---
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If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [EMAIL PROTECTED]



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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread matheus
yes!! and unlockable tracks tow. make something like a tournament,
get some cars that are abite balanced, and even the realy realy fast,
and go making challenges to unlock then in a tournament, man that'll
realy rocks
-Mensagem original-
De: aiden gardiner [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 20:04
Assunto: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

How about having a story mode to it, say, a season or something. That'd be
better if we were to have unlockable vehicles.

Aiden
- Original Message -
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi,

 I'd also like to suggest this, and I've done it on forums, to have cars
 and tracks unlockable instead of all of them being defaulty available.
 This would add more replayability to the game.


 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message -
 From: Davy Kager [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 12:06 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 If I remember correctly, those old cars were removed because they sounded
 bad. So why'd we put them back? That would break the whole concept of
 innovation...
 - Original Message -
 From: Dakotah Rickard [EMAIL PROTECTED]
 To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
 Discussion
 list gamers@audyssey.org
 Sent: Saturday, November 29, 2008 5:35 PM
 Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!


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Re: [Audyssey] Some ideas for games

2008-11-29 Thread Trenton Matthews

You mean like with grand theaft auto, but without the stealing?
That doesn't sound like a bad creation there!
I wonder if that could be done with Klango too!

Trenton



On 11/29/2008 9:02 AM, Kevin Weispfennig wrote:
 Hi Gamers,


I have some new ideas for AUdiogames:
I wu'd like to have a game where you have to walk around and kill
 people and also be able to take cars and race to different places
 where you have to win races and get money. THen you'll have to drive
 again around kill some new people and then you'll have to make some
 missions and thenn if you've all this done you've to drive around kill
 some people, be able to buy some things in the store and just have
 fun. And online too. LIke there to peoples. ONe for example drives the
 car and the other one shootes the Peoples with the Gun or something.
 That's sound's not easy. But it wu'd be cool to have a game like
 this.






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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Trenton Matthews

I'd like that too as well.

On 11/29/2008 9:35 AM, Dakotah Rickard wrote:
 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter  wrote:

 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

  
 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...
  
 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl

Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake 
in the better case, and an absolute non-sense in the worse one. :-) I really 
fancy the Raly through the desert, perhaps the very most of all the official 
tracks. By the way, what do you think about the Flameblaster or Toyota 
Corola? These are creations of me and a friend of mine and we tried to make 
those cars real fun or challenge but still keep them realistic. Flameblaster 
is designed mainly for beating the slower computer opponents on tight tracks 
where there are not too many straight sections while Corola is better suited 
for tracks where you don't need to brake or shift down so often, or you have 
enough time to accelerate up to the top speed again, but still being 
maneuverable when you steer. We have also created the Harley Davidson, Jeep, 
Tank and HOrse but these are mostly for pure fun, except for the Harley 
which attempts to be another usable heavy terrain motorcycle, fast but not 
very good for tight tracks. We found the official vehicles from TS 2.0 a bit 
too slow, except for the cranked up quatro, but didn'T want to push things 
up too much. And, I would almost forget about the Rail racer which is a 
simulation of the vehicle from Che Martin's Rail Racer... If you like an 
enjoyable street adventure, try the Dreamland tour or the Two towns trip, we 
have also made these.

Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by the
system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to 
fast

for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Now you have named the finest examples of stupid childish cars. Yeah, they 
are fast but if you want to have a real, funny but challenging and 
especially realistic race, they are no good. The others you mentioned, such 
as the tank, plane, train or horse, are just for pure fun.

Lukas
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:24 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



some cars like roadripper, hoverdemon, etc are ok.
the high performance car is also good.
but you would not race an f18 or a plane or train, or tank.
or horse.
although the light speeder is wquite good.
At 03:17 p.m. 29/11/2008, you wrote:

While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to 
fast

for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

---
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)
Yeah. Since we want this game to be as close to what sited people play. 
Seasons or story modes have been in games for ages.





contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: aiden gardiner [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:04 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



How about having a story mode to it, say, a season or something. That'd be
better if we were to have unlockable vehicles.

Aiden
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi,

I'd also like to suggest this, and I've done it on forums, to have cars
and tracks unlockable instead of all of them being defaulty available.
This would add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Davy Kager [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


If I remember correctly, those old cars were removed because they 
sounded

bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers
Discussion
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:

Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:


Hello Claudio,



Saturday, November 29, 2008, 11:38:18 AM, you wrote:



What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...



And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread constantine (on laptop)

Where can we find these?




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I 
really
fancy the Raly through the desert, perhaps the very most of all the 
official

tracks. By the way, what do you think about the Flameblaster or Toyota
Corola? These are creations of me and a friend of mine and we tried to 
make
those cars real fun or challenge but still keep them realistic. 
Flameblaster
is designed mainly for beating the slower computer opponents on tight 
tracks
where there are not too many straight sections while Corola is better 
suited
for tracks where you don't need to brake or shift down so often, or you 
have

enough time to accelerate up to the top speed again, but still being
maneuverable when you steer. We have also created the Harley Davidson, 
Jeep,

Tank and HOrse but these are mostly for pure fun, except for the Harley
which attempts to be another usable heavy terrain motorcycle, fast but not
very good for tight tracks. We found the official vehicles from TS 2.0 a 
bit

too slow, except for the cranked up quatro, but didn'T want to push things
up too much. And, I would almost forget about the Rail racer which is a
simulation of the vehicle from Che Martin's Rail Racer... If you like an
enjoyable street adventure, try the Dreamland tour or the Two towns trip, 
we

have also made these.
Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to
fast
for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to all
other options, but not this one.

3. I'd like the option to fill the empty spots in an internet game
with computer players, if so desired. This could either be random or
custom.

4. Totally random, slightly pointless. I'd like to be able to set up a
strictly computer race and spectate, switching between the cars with
numbers 1 through 8 or however many players.

Signed:
Dakotah Rickard

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[Audyssey] Bavisoft again

2008-11-29 Thread ari

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft, let's 
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on 
hard? I know this varies from gamer to gamer, but some people have told me 
that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see the 
archives?

I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari 



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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Angellko21
Grizzli gulch has 2 levels,cow poke and gun slinger.:)Second is 
harder,because the gun must control from 5 positions,in the cow poke level 
only 3 position.Left,middle and right.In Gun slinger it is left,near 
left,middle,near right and right.
- Original Message - 
From: ari [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:25 PM
Subject: [Audyssey] Bavisoft again



Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft, 
let's hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on 
hard? I know this varies from gamer to gamer, but some people have told me 
that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see 
the archives?

I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl

Hi,
at first, when the whole thing was launched, supporting custom creations, 
and the user-created stuff boom began, we have uploaded everything to the 
PITD community site, which now seems to be down. Then, everything was being 
hosted on DJC's Top Speed ftp server, which is as well up no more. 
Therefore, they are now hosted on X-sight-interactive's server directly, I 
was able to download them successfully with their TS2 utility pack when 2.1 
RC1 was released. If you have problems installing the pack, try visiting 
http://www.xzip.com (I believe), maybe the last domain should be org, 
googling should help) and install it, then try installing the pack itself 
again. If it doesn't work, I can always send my creations directly to you.

Lukas
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:21 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Where can we find these?




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:10 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi Dakotah,
that I do absolutely agree with! Even most tracks are just a piece of cake
in the better case, and an absolute non-sense in the worse one. :-) I 
really
fancy the Raly through the desert, perhaps the very most of all the 
official

tracks. By the way, what do you think about the Flameblaster or Toyota
Corola? These are creations of me and a friend of mine and we tried to 
make
those cars real fun or challenge but still keep them realistic. 
Flameblaster
is designed mainly for beating the slower computer opponents on tight 
tracks
where there are not too many straight sections while Corola is better 
suited
for tracks where you don't need to brake or shift down so often, or you 
have

enough time to accelerate up to the top speed again, but still being
maneuverable when you steer. We have also created the Harley Davidson, 
Jeep,

Tank and HOrse but these are mostly for pure fun, except for the Harley
which attempts to be another usable heavy terrain motorcycle, fast but not
very good for tight tracks. We found the official vehicles from TS 2.0 a 
bit

too slow, except for the cranked up quatro, but didn'T want to push things
up too much. And, I would almost forget about the Rail racer which is a
simulation of the vehicle from Che Martin's Rail Racer... If you like an
enjoyable street adventure, try the Dreamland tour or the Two towns trip, 
we

have also made these.
Lukas
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 3:17 AM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



While mildly off topic, I agree with you, concerning many of the
vehicles. People create unrealistic cars. I mean absolutely no
offense, but if the fastest in-game car has a top speed of like 26000
and it's really fast, it makes no sense for a standard street car to
have a top speed of like 4. All cars have this rediculously high
stearing ability and don't get worse with speed. I love some of the
sound effects that people have found, but the vhc files they put to
them are ... well, that's just my personal opinion...

Signed:
Dakotah Rickard

On 11/28/08, shaun everiss [EMAIL PROTECTED] wrote:

hmm that would rock.
Especially the computer ones, especially if the cars can be picked by 
the

system from the custom list.
Saying that, I have no idea how one races the fun racer as its just to
fast
for anything but a straight track.
Also you really can't race that car.
At 01:59 p.m. 29/11/2008, you wrote:

hi list.

I think that the following suggestions/ideas would be useful. They
would also allow for lots of customizations.

Here they are.

1. Create a section within the options menu called allowed vehicles
or something. In this section, create several checkbox-style listings
of every available vehicle. From here, players can uncheck or check
different vehicles, customizing the list from which the game could
draw it's selection. For example, the second default motorcycle
crashes very often on tracks with hard or hairpin turns. I'd like the
option to tell the game not to use this vehicle. Plus, I like the
Street Racer. I would like it if this vehicle could be selected.

2. In the same vein, I'd like to see a Custom Race option, in which
you can choose the vehicles for up to the eight player limit. This
would enable you total control over who you're racing with and how
many you're racing against. The difficulty setting would apply to 

Re: [Audyssey] Bavisoft again

2008-11-29 Thread matheus
hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft, let's
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told me
that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see the
archives?
I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari


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Internal Virus Database is out-of-date.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 8/7/2008 06:33

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[Audyssey] Savage Gambit Files?

2008-11-29 Thread ari
Hi all, 
Is there anywhere from where I can download the Savage Gambit and trainer? 
Thanks 
Ari


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Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread Angellko21

www.xsightinteractive.org?I think.:)
- Original Message - 
From: ari [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:45 PM
Subject: [Audyssey] Savage Gambit Files?


Hi all, Is there anywhere from where I can download the Savage Gambit and 
trainer? Thanks Ari

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Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread Angellko21

sorry,it is
http://www.x-sight-interactive.net/xsight/games/
sorry
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:48 PM
Subject: Re: [Audyssey] Savage Gambit Files?



www.xsightinteractive.org?I think.:)
- Original Message - 
From: ari [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:45 PM
Subject: [Audyssey] Savage Gambit Files?


Hi all, Is there anywhere from where I can download the Savage Gambit and 
trainer? Thanks Ari

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Chris Hallsworth
Unfortunately, Bavisoft will never provide us with demos of their games, 
unless you just want to hear trailers.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft, 
let's

hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told me
that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see 
the

archives?
I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari


---
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please send E-mail to [EMAIL PROTECTED]


--
Internal Virus Database is out-of-date.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 8/7/2008 
06:33


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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson
I agtree. I wouldn't hold out much hope for it. It's been four years since 
Chillingham and no one can cotact Bavisoft or get replies. I do seem to 
remembe hearing that the main man behind the project had fallen o hard 
times, so to speak, which is probably at least partly to blame for the 
current situatio.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft, 
let's

hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told me
that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see 
the

archives?
I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari


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Re: [Audyssey] Some ideas for games

2008-11-29 Thread Kevin Weispfennig
Hello Trenton,

Saturday, November 29, 2008, 9:09:38 PM, you wrote:


 You mean like with grand theaft auto, but without the stealing?
 That doesn't sound like a bad creation there!
 I wonder if that could be done with Klango too!

 Trenton



 On 11/29/2008 9:02 AM, Kevin Weispfennig wrote:
 Hi Gamers,


I have some new ideas for AUdiogames:
I wu'd like to have a game where you have to walk around and kill
 people and also be able to take cars and race to different places
 where you have to win races and get money. THen you'll have to drive
 again around kill some new people and then you'll have to make some
 missions and thenn if you've all this done you've to drive around kill
 some people, be able to buy some things in the store and just have
 fun. And online too. LIke there to peoples. ONe for example drives the
 car and the other one shootes the Peoples with the Gun or something.
 That's sound's not easy. But it wu'd be cool to have a game like
 this.






 _
 Access your email online and on the go with Windows Live Hotmail.
 http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_access_112008
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Yes, i know that game. And yep i meabned that.

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Lisa Hayes
ah but if they did some promotion and released demos people might buy the 
games and hard times might not have been their for him to fall on.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 8:18 AM
Subject: Re: [Audyssey] Bavisoft again



I agtree. I wouldn't hold out much hope for it. It's been four years since
Chillingham and no one can cotact Bavisoft or get replies. I do seem to
remembe hearing that the main man behind the project had fallen o hard
times, so to speak, which is probably at least partly to blame for the
current situatio.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft,
let's
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told 
me

that hard was actually to easy and not hard enough! Any thoughts on this?
2. I once heard that there was a Bavisoft mailing list, where can I see
the
archives?
I'm really hoping Chillingham and GG will be challenging, as well as fun!
Ari


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Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread jason
Hello I was wondering what happened to the staight track that used to be in 
the game, and is thee any new vehicles coming out soon for this game?



Sincerely,
Jason known as Blind Fury
windowslive contact [EMAIL PROTECTED]
skype contact kb3icc
- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2008 10:04 AM
Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Hey,

I can tell you, we are working on it. Until it's fixed, make sure you
are running the installer as an administrator, or install the game
without the ts2 utility pack, what's using the dll for packaging
tracks and vehicles.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On vrijdag 28 november 2008, at 7:50:33, wrote Valiant8086:


Hi.
I remember seeing this error code once when I forgot a dependency for an
installer that was supposed to be copying com audio. I wish I knew what x
zip was I could perhaps tell you where to get what ever is missing. I 
wonder
if installing something like jim kitchen's winkit could install the 
missing

dependency for you. Did the developers forget a dll that might have been
needed in windows vista? Hrm 2 worked fine for my vista but who knows.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 11:46 AM
Subject: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Well the game isn't even completing the install for me. Here's the error 
I

get.
c:\windows\system32\xzip.dll. unable to register the dll/ocx. regsvr32
failed with exit code 0x5. any clues?

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 23, 2008 9:57 PM
Subject: Re: [Audyssey] Top Speed 2.1 tournament



Your not the only one, I just downloaded the game, and installed.  And
click. . . Crash.  We are sorry, but you can't play this game due to 
it's

not compatible with Vista. . .

Odd. 2.0 worked.  Oh well.  I'll wait.

Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Sunday, November 23, 2008 8:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2.1 tournament

I'd take part, but unfortunately I can't install the game. anyone have
any
fix for this dll error I'm getting?


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Bryan Mckinnish

Hi.
Also, The custom race feature gives me an idea. What about where you can 
pick a list of tracks to race on, kind of like a season or something.

That would be cool as well.


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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson
It wasn't just financial though. I seem to remember he had some fairly 
serious health problems as well. And anyway, given the smal size of the AG 
market even releasing demos doesn't insure success. There's no way any of 
our devs could make a living solely by developing games.
- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:30 PM
Subject: Re: [Audyssey] Bavisoft again


ah but if they did some promotion and released demos people might buy the 
games and hard times might not have been their for him to fall on.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 8:18 AM
Subject: Re: [Audyssey] Bavisoft again



I agtree. I wouldn't hold out much hope for it. It's been four years since
Chillingham and no one can cotact Bavisoft or get replies. I do seem to
remembe hearing that the main man behind the project had fallen o hard
times, so to speak, which is probably at least partly to blame for the
current situatio.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft,
let's
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told 
me
that hard was actually to easy and not hard enough! Any thoughts on 
this?

2. I once heard that there was a Bavisoft mailing list, where can I see
the
archives?
I'm really hoping Chillingham and GG will be challenging, as well as 
fun!

Ari


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06:33

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Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament

2008-11-29 Thread Lukás Hosnedl
The straight track should still be up somewhere on the X-sight server, I saw 
it in the database with his TS2 utility pack, but if you want such an 
incredibly tremendous, difficult, complex and challenging track like this, 
then why not create a similar one by yourself? *smiles*

Lukas
- Original Message - 
From: jason [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion 
list gamers@audyssey.org

Sent: Saturday, November 29, 2008 10:34 PM
Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament


Hello I was wondering what happened to the staight track that used to be 
in the game, and is thee any new vehicles coming out soon for this game?



Sincerely,
Jason known as Blind Fury
windowslive contact [EMAIL PROTECTED]
skype contact kb3icc
- Original Message - 
From: Leonard de Ruijter [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2008 10:04 AM
Subject: Re: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Hey,

I can tell you, we are working on it. Until it's fixed, make sure you
are running the installer as an administrator, or install the game
without the ts2 utility pack, what's using the dll for packaging
tracks and vehicles.
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On vrijdag 28 november 2008, at 7:50:33, wrote Valiant8086:


Hi.
I remember seeing this error code once when I forgot a dependency for an
installer that was supposed to be copying com audio. I wish I knew what 
x
zip was I could perhaps tell you where to get what ever is missing. I 
wonder
if installing something like jim kitchen's winkit could install the 
missing

dependency for you. Did the developers forget a dll that might have been
needed in windows vista? Hrm 2 worked fine for my vista but who knows.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 11:46 AM
Subject: [Audyssey] topspeed error was Re: Top Speed 2.1 tournament



Well the game isn't even completing the install for me. Here's the 
error I

get.
c:\windows\system32\xzip.dll. unable to register the dll/ocx. regsvr32
failed with exit code 0x5. any clues?

- Original Message - 
From: K. Matthew [EMAIL PROTECTED]

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 23, 2008 9:57 PM
Subject: Re: [Audyssey] Top Speed 2.1 tournament



Your not the only one, I just downloaded the game, and installed.  And
click. . . Crash.  We are sorry, but you can't play this game due to 
it's

not compatible with Vista. . .

Odd. 2.0 worked.  Oh well.  I'll wait.

Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Sunday, November 23, 2008 8:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2.1 tournament

I'd take part, but unfortunately I can't install the game. anyone have
any
fix for this dll error I'm getting?


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Lukás Hosnedl
Nice ideas out there. Season mode seems quite wast beyond the current 
complexity of the game, but would be a nice addition. It's just up to the 
developers how far they're willing to go.

Lukas
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 10:39 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.



Hi.
Also, The custom race feature gives me an idea. What about where you can 
pick a list of tracks to race on, kind of like a season or something.

That would be cool as well.


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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Charles Rivard
While I do wish he had made demos available, and he could have promoted 
more, I believe health was a huge factor.  I also thought, as a potential 
consumer, that his games were to costly based on their lack of replay value.


---
Pretty is as pretty does.
- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 1:30 PM
Subject: Re: [Audyssey] Bavisoft again


ah but if they did some promotion and released demos people might buy the 
games and hard times might not have been their for him to fall on.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 8:18 AM
Subject: Re: [Audyssey] Bavisoft again



I agtree. I wouldn't hold out much hope for it. It's been four years since
Chillingham and no one can cotact Bavisoft or get replies. I do seem to
remembe hearing that the main man behind the project had fallen o hard
times, so to speak, which is probably at least partly to blame for the
current situatio.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is realy
!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is small.
lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft,
let's
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told 
me
that hard was actually to easy and not hard enough! Any thoughts on 
this?

2. I once heard that there was a Bavisoft mailing list, where can I see
the
archives?
I'm really hoping Chillingham and GG will be challenging, as well as 
fun!

Ari


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Davy Kager
Okay, please keep in mind that we're already very close to a final 2.1 
release, so we won't really accept new features anymore. We may do some cool 
things in version 2.2, but not too much.
On the other hand, we've got some secret plans of writing an entirely new 
engine, either for a racing game or for something else... It just depends on 
how bored I get and if I can still understand my own source code.
- Original Message - 
From: Lukás Hosnedl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 11:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Nice ideas out there. Season mode seems quite wast beyond the current
complexity of the game, but would be a nice addition. It's just up to the
developers how far they're willing to go.
Lukas
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 10:39 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


 Hi.
 Also, The custom race feature gives me an idea. What about where you can
 pick a list of tracks to race on, kind of like a season or something.
 That would be cool as well.


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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Bryan Peterson

No argument there.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 29, 2008 5:09 PM
Subject: Re: [Audyssey] Bavisoft again


While I do wish he had made demos available, and he could have promoted 
more, I believe health was a huge factor.  I also thought, as a potential 
consumer, that his games were to costly based on their lack of replay 
value.


---
Pretty is as pretty does.
- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 1:30 PM
Subject: Re: [Audyssey] Bavisoft again


ah but if they did some promotion and released demos people might buy the 
games and hard times might not have been their for him to fall on.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 8:18 AM
Subject: Re: [Audyssey] Bavisoft again


I agtree. I wouldn't hold out much hope for it. It's been four years 
since

Chillingham and no one can cotact Bavisoft or get replies. I do seem to
remembe hearing that the main man behind the project had fallen o hard
times, so to speak, which is probably at least partly to blame for the
current situatio.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 2:00 PM
Subject: Re: [Audyssey] Bavisoft again



hi.
sorry,
i don't want to disappoint you, but however i think that bavisoft is
stopped and just their games info are available on the website, but i
don't know how you can get it, or, if you awreade payd for it, it's
realy realy sad...
well, about the chillingham, i didn't completed it, bekause my english
is note realy good to understand some pusles, but grissly gulch is 
realy

!realy! fun.
note realy hard throug. but escuse me. if you didn't use a single cheat
in the game, increase the speed of your enemyes to the maximun (wich is
12 if i remember correctly) and tree it on the second level, i'm sure
that you will have just fun.
specialy if you realy love to play some casino games, wich there are 4
or 5, to obtain money to continue your adventure.
the game, how i say, it's note big, oh, you will have days and days to
beat it. but if using the settings that i say, it will be fun.
i think, that most peoples try it in the first time using the cheat in
the bank or another thing to just go on without playing the games on
casino, then they just complete the missions and say. the game is 
small.

lol, to be sincerely with you, i also on my first time do that, bekause
i wanted to see the end. but escuse me. don't do it, however the game
will stay boring in the second or three time that you play.
well, i realy hope good luck to you with receiving these games from
bavisoft.
i have the two games, but i don't think i can send it to you, unles you
realy pay for then and don't receive it, i think that if you do it and
don't receive, this will be legal.
hope i explained abite well about the grissly gulch.
thanks and best regards,
Matheus
-Mensagem original-
De: ari [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 29 de Novembro de 2008 22:25
Assunto: [Audyssey] Bavisoft again

Hi everyone
For Christmas I've ordered the GG and Chillingham pack from Bavisoft,
let's
hope it gets here. I just have a few questions:
1. What are you guys thoughts about the difficulty of GG, especially on
hard? I know this varies from gamer to gamer, but some people have told 
me
that hard was actually to easy and not hard enough! Any thoughts on 
this?

2. I once heard that there was a Bavisoft mailing list, where can I see
the
archives?
I'm really hoping Chillingham and GG will be challenging, as well as 
fun!

Ari


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Version: 7.5.524 / Virus Database: 270.4.6/1540 - Release Date: 
8/7/2008

06:33

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[Audyssey] Chosper Challenge Bonus Round

2008-11-29 Thread kelby carlson
Can someone give me a hint on how to find the Chopper Challenge 
bonus round? I can't figure out how to find the hidden door.


Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because 
I grew up in a family where love was central and where lovely 
relationships were ever present.  It is quite easy for me to 
think of the universe as basically friendly mainly because of my 
uplifting hereditary and environmental circumstances.  It is 
quite easy for me to lean more toward optimism than pessimism 
about human nature mainly because of my childhood experiences.  
It is impossible to get at the roots of one's religious attitudes 
without taking in account the psychological and historical 
factors that play upon the individual.

 --Martin Luther King, Jr.
 If the people who started wars didn't make them sacred, who 
would be foolish enough to fight?


--Rhett Butler

 True or false, that which is said of men often occupies as 
important a place in their lives, and above all in their 
destinies, as that which they do.


--Victor Hugo

It is not true that the saints and the great contemplatives never 
loved created things, and had no understanding or appreciation of 
the world, with its sights and sounds and the people living in 
it.  They loved everything and everyone.


--Thomas Merton



--- Get FREE High Speed Internet from USFamily.Net! -- 
http://www.usfamily.net/mkt-freepromo.html ---


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Re: [Audyssey] Bavisoft again

2008-11-29 Thread ari
ooh, this sounds bad. I'm wondering, I should give them about a month and if 
I don't hear anything, mom will have to phone the credit card company, but 
this will be hard. Will update the list on what happens. Surely it can't be 
hard for them to copy the disks and send them to me, even if they don't work 
on projects. If, however, they have a site, take orders and don't send the 
stuff, that's absolutely shameful! I'll also email the support add to see if 
I get something.
Ari 



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[Audyssey] Is Mudding for Me?

2008-11-29 Thread Orin

Hey all,

Well, I've attempted to start on Discworld once again. I haven't yet,  
but I was sitting at the login prompt, thinking. Ever since leaving  
Alter Aeon, I've always had this problem about not memorizing where  
things are where I want to go, and in the past I always asked, and  
either I didn't get help, was taken there, etc, usually taken there.  
The problem with that is is that people speedwalk areas when I follow  
them, so it's like wo, where am I going and how do I get there? In  
discworld, of course, I always used to reley on those earchans that  
would take you to guilds and things. I was fine with that, but getting  
back was a problem, attempting to walk anyway. I hate using the  
godmother when it's such a short distance and I can walk there.


And I guess the reason I like disc is for it's complex gameplay. It's  
not just some mud where you can type kill orc and watch the fight. I  
just hate asking for directions to places, and going in random  
directions really doesn't help me either, and I say that for all big  
muds. Oh, I also like Disc because of the amount of websites and  
players and the whole community.


I just find it hard to memorize something that, along the line, if  
there's 14 exits in a room, leading off somewhere, which is the right  
one.


Than again, it seems I have this problem with fighters and consoles  
too, do a combo and five seconds later forget what I did and have to  
look at the move list again.


And on Christmas, it'll probably be even worse for Rock Band because  
I'll have to remember evenmore than a fighter or anything like that  
lol. Yet I do good in school so it's not some mentally retarded issue  
or anything, or at least I hope not...




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Re: [Audyssey] Is Mudding for Me?

2008-11-29 Thread Raul A. Gallegos
Hi. It sounds more like a spacial concept issue more than anything. Not 
retarded, nothing wrong with you, other than your brain just probably 
does not process spacial concepts very well.


On a basic level, if someone says that an object is 30 feet in front of 
you, under the table and to the right of the leg of a chair, can you 
picture in your head where that is without actually going there?


Orin wrote:

Hey all,

Well, I've attempted to start on Discworld once again. I haven't yet, 
but I was sitting at the login prompt, thinking. Ever since leaving 
Alter Aeon, I've always had this problem about not memorizing where 
things are where I want to go, and in the past I always asked, and 
either I didn't get help, was taken there, etc, usually taken there. The 
problem with that is is that people speedwalk areas when I follow them, 
so it's like wo, where am I going and how do I get there? In discworld, 
of course, I always used to reley on those earchans that would take you 
to guilds and things. I was fine with that, but getting back was a 
problem, attempting to walk anyway. I hate using the godmother when it's 
such a short distance and I can walk there.


And I guess the reason I like disc is for it's complex gameplay. It's 
not just some mud where you can type kill orc and watch the fight. I 
just hate asking for directions to places, and going in random 
directions really doesn't help me either, and I say that for all big 
muds. Oh, I also like Disc because of the amount of websites and players 
and the whole community.


I just find it hard to memorize something that, along the line, if 
there's 14 exits in a room, leading off somewhere, which is the right one.


Than again, it seems I have this problem with fighters and consoles too, 
do a combo and five seconds later forget what I did and have to look at 
the move list again.


And on Christmas, it'll probably be even worse for Rock Band because 
I'll have to remember evenmore than a fighter or anything like that lol. 
Yet I do good in school so it's not some mentally retarded issue or 
anything, or at least I hope not...




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--
Raul A. Gallegos .. http://www.asmodean.net

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Re: [Audyssey] Is Mudding for Me?

2008-11-29 Thread Kirstan Mooney
Hi there.  How about, when you do figure out the right moves, like the right 
ways to go, or anything that helps you recognise where you are, how about 
writing them in Notepad, or Word or something like that?  I quite often 
write notes in a file in Wordpad, so I can have it open at the same time as 
mudding, and add to the document or follow what I have done before.
Hope this helps.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: [EMAIL PROTECTED]
Sent: Sunday, November 30, 2008 12:24 PM
Subject: [Audyssey] Is Mudding for Me?


Hey all,

Well, I've attempted to start on Discworld once again. I haven't yet,
but I was sitting at the login prompt, thinking. Ever since leaving
Alter Aeon, I've always had this problem about not memorizing where
things are where I want to go, and in the past I always asked, and
either I didn't get help, was taken there, etc, usually taken there.
The problem with that is is that people speedwalk areas when I follow
them, so it's like wo, where am I going and how do I get there? In
discworld, of course, I always used to reley on those earchans that
would take you to guilds and things. I was fine with that, but getting
back was a problem, attempting to walk anyway. I hate using the
godmother when it's such a short distance and I can walk there.

And I guess the reason I like disc is for it's complex gameplay. It's
not just some mud where you can type kill orc and watch the fight. I
just hate asking for directions to places, and going in random
directions really doesn't help me either, and I say that for all big
muds. Oh, I also like Disc because of the amount of websites and
players and the whole community.

I just find it hard to memorize something that, along the line, if
there's 14 exits in a room, leading off somewhere, which is the right
one.

Than again, it seems I have this problem with fighters and consoles
too, do a combo and five seconds later forget what I did and have to
look at the move list again.

And on Christmas, it'll probably be even worse for Rock Band because
I'll have to remember evenmore than a fighter or anything like that
lol. Yet I do good in school so it's not some mentally retarded issue
or anything, or at least I hope not...



---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.9.11/1819 - Release Date: 11/29/2008 
10:37 AM


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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Christopher Bartlett
One thing that would help me in car and track design would be some notion of
what the units of measure are.  How long is a straight-away that is 30,000
units long?  How much turning is in a hard turn vs. a regular turn?  What
does a maximum velocity of 26,000 translate to in real world terms?  I find
that when laying out a track, it is very difficult to visualize the final
layout since I don't know how curvy a curve really is.

Chris Bartlett



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Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark

Hi Ari.

personally, I found Gg far too easy even on the hard difficulty. While the 
audio and voice acting is good, the game's concept seemed a litle symple to 
me, and to be perfectly honest I only bought Gg because I wanted 
chillingham.


Chillingham on the other hand is a very nice game,  allbeit one with 
some distinct flaws. Once again, icely done audio, pluss a choose your own 
adventure type setup and a few puzles.


The problem is the game wasn't really long or challenging enough, and one 
particular section, - the bug hunting got rather repetative. A good 
idea, but a bit of a pest I thought.


Chillingham is one of these things which is a wonderful concept, deffiantely 
worth playing, but just slightly too short.


Then of course there's the lack of replay value,  though in fairness 
both games have such good acting and audio you can replay them in the same 
manner as you'd rewatch a film,  most particularly Chillingham.


If I could actually find wwhich safe place I stashed the cd's in I'd 
reinstall them myself on both of my computers, -- but unfortunately I'm 
not sure where they went at the second.


That's my thoughts on the games anyway. If there ever was a Bavisoft mailing 
list,  I never heard of it.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark

Hi Matheus.

I forgot about the game speed and you are right that that increases the 
difficulty. Also on a general level I do quite enjoy blackjack and the shell 
game as quick, stand alone minigames in themselves, - though even if I 
decide not to use the bank cheat, I stil made most of my cash through 
getting rewards from saving the bank from robbery rather than the casino 
games.


Beware the Grue!

Dark. 



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Re: [Audyssey] Savage Gambit Files?

2008-11-29 Thread dark

Hi Arri.

As I said on the entry on the savage gambit page for audiogames.net, both 
the game and trainer are being hosted by Damien sadler on X site interactive 
at http://www.x-sight-interactive.net/


Go and download them and have fun!

Beware the grue!

Dark.
- Original Message - 
From: ari [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 8:45 PM
Subject: [Audyssey] Savage Gambit Files?


Hi all, Is there anywhere from where I can download the Savage Gambit and 
trainer? Thanks Ari

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark

Good point Lisa.

Especially with Chillingham having the world's most terrible, sequal 
begging, un-plot revealing, inconclusive excuse for an ending that it does.


I wouldn't mind except it doesn't seem all that likely that we'll ever see a 
chillingham 2, and while the first game had some interesting puzles (not 
counting the excessive bug hunting), it really didn't do mutch about what 
was actually going on in Chillingham or what Lilly was doing.


Beware the Grue!

Dark.
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Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
Sad though, given audio quality and the potential for some interesting 
object oriented adventure type games, similar to Secret of Monkey Island or 
broken sword, but in audio.


Beware the Grue!

Dark. 



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Re: [Audyssey] Bavisoft again

2008-11-29 Thread dark
You could also try posting on the audiogames.net forum, -- certainly 
they have been seen there on occasion.


Beware the Grue!

Dark.
-  



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[Audyssey] Aztec Temple in Monkey Business Help needed

2008-11-29 Thread Sylvester Thomas III
Greetings Gamers!  Just wondered if any of you could help me out with the Aztec 
Temple level in MB.  I forget how to get out of the final temple.  S
P
o
i
l
e
r
space
I know it has something to do with placing the rocks but I forget.  I tried 
putting them all in the bowlbut when I go to the alter I hear a voice speak 
something that I cannot understand but is obviously telling me I am doing 
something wrong.  Any tips or clues are welcome.  Thanks!  Sly!
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Re: [Audyssey] Aztec Temple in Monkey Business Help needed

2008-11-29 Thread Bryan Peterson

You only need eight stones.
- Original Message - 
From: Sylvester Thomas III [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Sunday, November 30, 2008 6:09 PM
Subject: [Audyssey] Aztec Temple in Monkey Business Help needed


Greetings Gamers!  Just wondered if any of you could help me out with the 
Aztec Temple level in MB.  I forget how to get out of the final temple.  S

P
o
i
l
e
r
space
I know it has something to do with placing the rocks but I forget.  I 
tried putting them all in the bowlbut when I go to the alter I hear a 
voice speak something that I cannot understand but is obviously telling me 
I am doing something wrong.  Any tips or clues are welcome.  Thanks!  Sly!

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread David Standen

Hi Lisa,
 Here here. I wanted to try Chillingham for myself the other night, and was 
disappointed to learn I could not. However, I did try ESP Pinball Classic, 
and am waiting for my unlock code.

David

- Original Message - 
From: Lisa Hayes [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 30, 2008 8:30 AM
Subject: Re: [Audyssey] Bavisoft again


ah but if they did some promotion and released demos people might buy the 
games and hard times might not have been their for him to fall on.

Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -  



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Re: [Audyssey] Chosper Challenge Bonus Round

2008-11-29 Thread David Standen

Hi Kelby,
 If you are playing the desktop version, you can only access the bonus 
round if you have lasted more than 5 minutes, and have more than 50 points. 
Try pressing spacebar a couple of times when you are at the left hand end of 
the grid. If you are successful, you will hear bonus round announced. Good 
luck.

David

- Original Message - 
From: kelby carlson [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Sunday, November 30, 2008 9:32 AM
Subject: [Audyssey] Chosper Challenge Bonus Round


Can someone give me a hint on how to find the Chopper Challenge bonus 
round? I can't figure out how to find the hidden door.


Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because I grew up 
in a family where love was central and where lovely relationships were 
ever present.  It is quite easy for me to think of the universe as 
basically friendly mainly because of my uplifting hereditary and 
environmental circumstances.  It is quite easy for me to lean more toward 
optimism than pessimism about human nature mainly because of my childhood 
experiences.  It is impossible to get at the roots of one's religious 
attitudes without taking in account the psychological and historical 
factors that play upon the individual.

 --Martin Luther King, Jr.
 If the people who started wars didn't make them sacred, who would be 
foolish enough to fight?


--Rhett Butler

 True or false, that which is said of men often occupies as important a 
place in their lives, and above all in their destinies, as that which they 
do.


--Victor Hugo

It is not true that the saints and the great contemplatives never loved 
created things, and had no understanding or appreciation of the world, 
with its sights and sounds and the people living in it.  They loved 
everything and everyone.


--Thomas Merton



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Dakotah Rickard
Ok Ok. This topic has become all muddled up with both features and
opinions of cars and tracks.

I know that some of the older cars from the Alpha don't sound quite
realistic, but frankly none of the default cars' sounds perfectly
loop. This is no offense to anyone; it's just the way things are. I
know that, for example, the Chopper doesn't quite sound like a real
bike, but the other two motorcycles sound exactly real either. The
only car that seems to be out of balance is the diesel truck? It is
very slow and had terrible stearing, compared to the other cars. The
American V8 sounds great to me, and it is fairly comparable with the
Classic. The German Cruiser too sounds pretty good and is a
mid-range car. I'd like to see those three added, at least, the
Chopper, American V8, and German Cruiser. The Rally Car,
Formula 1 car, and Diesel Truck are all slightly out of balance,
but would still be interesting additions, just to broaden multi-player
with little hassle.

Outside of the Alpha cars, the Californian Street Racer hasn't been
mentioned yet, whether positively or negatively. I know that that
vehicle is well-balanced and generally a good sounding car.

To be honest, I say the more cars the merrier. I'd happily submit my
better cars for approval, but I don't like blowing my own horn so to
speak. I love the game a lot, and only want people to have a huge
multi-player aspect.

As for the other stuff that's got mixed in, such as opinions on cars,
I'm going to start a new thread.

Signed:
Dakotah Rickard

On 11/29/08, Christopher Bartlett [EMAIL PROTECTED] wrote:
 One thing that would help me in car and track design would be some notion of
 what the units of measure are.  How long is a straight-away that is 30,000
 units long?  How much turning is in a hard turn vs. a regular turn?  What
 does a maximum velocity of 26,000 translate to in real world terms?  I find
 that when laying out a track, it is very difficult to visualize the final
 layout since I don't know how curvy a curve really is.

   Chris Bartlett



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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
I would but the prices exchange to the us with the economy aint that good.
The last game I will buy for a well is missippy.
so I'd like to keep it free.
At 04:06 a.m. 30/11/2008, you wrote:
Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game! 
-- 
Best regards,
 Kevinmailto:[EMAIL PROTECTED]


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Re: [Audyssey] Some ideas for games

2008-11-29 Thread shaun everiss
hmm.
do you mean like grand theft auto, or something like rachit.
I personally don't mind the racing bit but just walking around killing for no 
reason is just not a thing I'd encourage.
At 05:02 a.m. 30/11/2008, you wrote:
Hi Gamers,

  
  I have some new ideas for AUdiogames:
  I wu'd like to have a game where you have to walk around and kill
people and also be able to take cars and race to different places
where you have to win races and get money. THen you'll have to drive
again around kill some new people and then you'll have to make some
missions and thenn if you've all this done you've to drive around kill
some people, be able to buy some things in the store and just have
fun. And online too. LIke there to peoples. ONe for example drives the
car and the other one shootes the Peoples with the Gun or something.
That's sound's not easy. But it wu'd be cool to have a game like
this.


-- 
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[Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Dakotah Rickard
i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars that have
been made by the developers, like the StreetRacer. Make your cars
based on realistic models, or say they're unrealistic to begin with.
Balance your car so that it is actually possible for a computer car to
be better than it is on either speed, acceleration, stearing ability,
or something. I'd love to help however I can. Trust me, there are lots
of people's cars that I would love to just give a tiny tweek and be
satisfied. Many people have great ideas and sound effects. That's why
I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I
liked the idea, but I didn't like the execution. That's personal
preference. Feel free to ignore me, criticize me. I certainly have
criticized my share.

Thanks all for reading.

Happy modding.

Signed:
Dakotah Rickard

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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread shaun everiss
thats a point.
At 09:04 a.m. 30/11/2008, you wrote:
How about having a story mode to it, say, a season or something. That'd be 
better if we were to have unlockable vehicles.

Aiden
- Original Message - From: constantine (on laptop) [EMAIL 
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 7:32 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi,

I'd also like to suggest this, and I've done it on forums, to have cars and 
tracks unlockable instead of all of them being defaulty available. This would 
add more replayability to the game.


contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Davy Kager [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 29, 2008 12:06 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


If I remember correctly, those old cars were removed because they sounded
bad. So why'd we put them back? That would break the whole concept of
innovation...
- Original Message - From: Dakotah Rickard [EMAIL PROTECTED]
To: Leonard de Ruijter [EMAIL PROTECTED]; Gamers Discussion
list gamers@audyssey.org
Sent: Saturday, November 29, 2008 5:35 PM
Subject: Re: [Audyssey] Top Speed 2.1 suggestions/ideas.


Hi all.

I personally like the individual IP server set-up we've got now. Rail
Racer is good, and it's a centralized location, but running a server
like that with enough bandwidth to cover the networking demands isn't
free.

I have one more suggestion, and I think that it's simple enough that
it should pose no problems. I like the new cars that have been added
to ts 2.1. They're great. I'd like to suggest that all the old cars
from the Top Speed Alpha be added, not just the pickup truck.

I know that this means lots of default cars, but I think it'd be very
interesting, seeing as it would provide the player with another ...
six cars to choose from, if memory serves.

By the way, if you do this, please keep the Classic. I know it
sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
but keep them both. They don't seem to be the same car or sound.

I'd also like to see the Californian Street Racer put in there as
well. It was made by you guys, and it's a well-balanced car. Maybe
also put Zandvoort? the track wherever it would belong. That's
another good track that could come shipped with the game.

Player-made vhc and trk files are good, and now it doesn't matter who
made the trk file, but the more vhc files we can use in multiplayer,
the better.

Sorry for the long post.

Signed:
Dakotah Rickard

On 11/29/08, Leonard de Ruijter [EMAIL PROTECTED] wrote:
Hey,

Top Speed 2 is a completely free game, no money for it. Top Speed 3
may, but we like creation of free games.
be,
-
Regards,
Leonard de Ruijter
e-mail: mailto:[EMAIL PROTECTED]


On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

Hello Claudio,

Saturday, November 29, 2008, 11:38:18 AM, you wrote:

What I don't like in topspeed is that you only can connect to another
player
if you have the ip...
I personally would like a server like rail racer, where players can
connect and play together vithout ip things...
I've hoped that this will come in 2.1, but satly not...

And, just an other idea from me is that if you're in a car and you
have a good bandwith that you can like have your Microphone and when
the other people are driving that they can hear in your car people
speaking. Or something like that. And that with the hairpins. But
TopSpeed is a coool Game. If we are doing some more things to it then
it cu'd be cost some money, i wu'd buy it! It's a cool game!


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[Audyssey] Night of parasites

2008-11-29 Thread lindsay
Hi folks,

I am going to download night of parasites later on today. Has anyone got any 
tips to get me started?

Lindsay Cowell



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Re: [Audyssey] Night of parasites

2008-11-29 Thread Valiant8086

Hi.
Yeah, to install it, the installer isn't english, so you have to hit alt+n 
like 5 times after you open the file, and then hit alt+f. That should 
install it.
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, November 29, 2008 9:55 PM
Subject: [Audyssey] Night of parasites



Hi folks,

I am going to download night of parasites later on today. Has anyone got 
any tips to get me started?


Lindsay Cowell



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Re: [Audyssey] User-Created Top Speed Cars.

2008-11-29 Thread Valiant8086

Hi.
That one was mine. If you like, you can send it back to me and I'll post it 
up on the site it's at, and say it's a more realistic version. I too have 
been trying to make sure my cars are more realistic now than I used to but 
they haven't started circulating very well yet.

http://valiant8086.x-sight-interactive.net/games/sims/topspeed
On top of that, I degrated my sound quality on all of the cars on the site 
back a few months in attempt to save space on my limited 29 mb of storage. 
But now I have much much more space than that, so I can crank the quality 
back up. many of the cars gwere really messed up when I did that so the 
engine pitches are way off the wall at the moment. I fixed several of them, 
but Some are still messed up. Specific ones I know of that aren't right 
include the mustang gt and the monster truck A.
- Original Message - 
From: Dakotah Rickard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]
Sent: Saturday, November 29, 2008 9:51 PM
Subject: [Audyssey] User-Created Top Speed Cars.



i'm going to begin this thread with a brief apology.

I mean absolutely no offense by some criticisms I'm going to end up
making. I know that some of my cars have bombed, too. Also, if the
developers see me making a mistake, please correct me. I'm doing math
based on e-mails we sent back and forth about two years ago. I'm sure
I'm misremembering something.

A bit of background:
If I remember right, the speeds of the car in units are however many
units it travels in a second. Also, if I remember right, each track
unit of length is about a half a centimeter. Therefore, a car that has
a top speed of 26000, which I think is the speed of the Cuatro, moves
26000 times .5 centimeters a second, which is 468 kilometers an hour,
which is about 291 miles per hour. I'm not entirely sure that my
info's right, but we'll see, I guess. The comments I'm going to make
won't really be affected if I'm wrong.

Now that that's all done, I'm not going to go through every car or
track and say what I do and don't like, because I haven't played all
of them, and because that would take too long anyway.

I will, however, make some general comments. The Cuatro is very, very
fast. There have been cars that go faster, but they're very rare. I've
seen many cars that have a top speed of above this level amongst the
user-created vehicles. The Toyota Corola has a top speed of about
28000. This in combination with the fact that it stears well and
accelerates fast means that no computer car could beat you under any
circumstances unless you crashed. That, in my opinion, is the mark of
a bad car, one in which the computer could not beat you. This doesn't,
obviously, apply to fun cars like the Road Ripper, F18 Fighter, Light
Speeder, Hover Demon etc. Other than it's high top speed, the Corola
is a good car. If the Top Speed was reduced to, say, between 19000 and
22000, it would make sense.

Top speed of a car isn't the only problem I see. People give their
cars rediculus acceleration and deceleration values as well. A car
should not be able to jump from 0 to top speed in like a second and a
half. That just doesn't happen. That's one awesome thing about the
light speeder. It is extremely fast, but you have to have patience to
get it there. Many cars just jump to ludicrous speed and forget
realism.

Then, people give the car this rediculusly high stearing number. I
don't know what standard is, but I'll use the Street racer for a
measuring stick. It's stearing is at 215. I've seen cars up to 300
something, down to 50 something. Too much stearing means that you tap
the arow or whatever and you go insanely off course. Too little means
nothing happens. THen, there's stearingFactor. That measurement is the
percentage that your car's stearing degrades at high speed. The Street
Racer's is at 93. That means that it's 93% as effective at high speed
as at low speed, if I remember correctly. I've never heard of a car
that goes fast and has perfect stearing at that high speed, therefore
I question those cars with StearingFactors of 100.

My basic point throughout this message is this: look at cars that have
been made by the developers, like the StreetRacer. Make your cars
based on realistic models, or say they're unrealistic to begin with.
Balance your car so that it is actually possible for a computer car to
be better than it is on either speed, acceleration, stearing ability,
or something. I'd love to help however I can. Trust me, there are lots
of people's cars that I would love to just give a tiny tweek and be
satisfied. Many people have great ideas and sound effects. That's why
I redid the Harley Davidson fatboy 2000 cc, whoever's that was. I
liked the idea, but I didn't like the execution. That's personal
preference. Feel free to ignore me, criticize me. I certainly have
criticized my share.

Thanks all for reading.

Happy modding.

Signed:
Dakotah Rickard

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Thomas Ward

Hi Ari,
All I can do is wish you the best of luck. As you can see Bavisoft is 
not ranked high on the listers minds and the reason is do to the fact 
Bavisoft has really gone down hill since Chillingham was released. Not 
answering tech support e-mails and getting orders a long time after 
someone purchases them top the list of complaints. One of my biggest 
complaints is they aren't even trying to become Vista compatible which 
means that Windows XP is probably the last OS that will successfully run 
their software error free.

Cheers!

ari wrote:
ooh, this sounds bad. I'm wondering, I should give them about a month 
and if I don't hear anything, mom will have to phone the credit card 
company, but this will be hard. Will update the list on what happens. 
Surely it can't be hard for them to copy the disks and send them to 
me, even if they don't work on projects. If, however, they have a 
site, take orders and don't send the stuff, that's absolutely 
shameful! I'll also email the support add to see if I get something.

Ari

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Re: [Audyssey] Bavisoft again

2008-11-29 Thread Thomas Ward

Hi Charles,
Definitely. Chillingham was cool the first time through do to the puzzle 
solving involved. problem is once you solve all of the puzzles it is 
basically going through the motions of a game. It has no more mysteries 
to unlock/explore. The  fight seens with the witches, vampires, etc 
aren't really difficult and not random enough in my opinion.
The prices for Bavisoft's games are a bit pricy for the little replay 
value they have. With their lack of tech support and delays on shipping 
the games that is even less reason to support them financially in my 
opinion.


Charles Rivard wrote:
While I do wish he had made demos available, and he could have 
promoted more, I believe health was a huge factor.  I also thought, as 
a potential consumer, that his games were to costly based on their 
lack of replay value.


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Pretty is as pretty does.



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Re: [Audyssey] Night of parasites

2008-11-29 Thread dark

Hi Linzy.

You might want to check it's audiogames.net entry page, sinse I wrote up a 
litle mini manual as the manual of the game takes a bit of reading given 
translation rom chinese.


I won't give you any exploration tips or anything walkthrough like before 
you even start, but don't get discouraged at combat, it takes a bit of 
getting used to, and remember that the look keys are your friends.


I'm also a big fan of using coordinates to remember locations that are 
confusing, such as which dor I may or may not have entered.


hth, and enjoy he game.
Beware the Grue!
Dark. 



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