[Audyssey] Good news: how to make the WII a whole lot more accessible

2009-02-10 Thread Ken
If any of you have played the Wii, you know that it's just about impossible to start, since on the startup screen there are seven buttons to push--four on top and three on the bottom, which makes for a confusing and frustrating day at the Wii console. Even though you know the one you want is

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the game's overal feeling or atmosphere... Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together,

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread william lomas
I think the screams are fitting since she is walking into a wall and it is shock more than anything. On 10 Feb 2009, at 09:51, Lukás Hosnedl wrote: Yeah, this trailer sounds tons better to me than the first one. The music and new voiceovers make such a great difference in terms of the

Re: [Audyssey] Good news: how to make the WII a whole lot moreaccessible

2009-02-10 Thread Liam Erven
That works well, but then of course you have to deal with the awesomeness that is trying to find the start button, and the go back button. And then of course not all games use the d pad for navigation. Ahem carnival games I'm looking at you. And you too deca sports. I'll stick with my xBox. Heh

Re: [Audyssey] pokemon online RPG?

2009-02-10 Thread Constantine
I'd be willing. I'm about to give it a go and try and host a server - will give more info when I do. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology

Re: [Audyssey] pokemon online RPG?

2009-02-10 Thread Constantine
I downloaded the latest..0.0.6 or something like that. I'm about to try and fool around with it. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology

Re: [Audyssey] pokemon online RPG?

2009-02-10 Thread Constantine
I agree there - the FAQ on the website says 0.9.6 - and is it any more accessible? Maybe all they did in 0.9.7 was add some fancy graphics in... contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA

Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible

2009-02-10 Thread Constantine
Lol, I'll stick with my dreamcast and sega cd. People call me stupid because I'm So old school. I love burnout paradice though for ps3 - I'm thinking of giving that a wurl on the pc, since aparently you can start your own cars and everything. Though I've yet to have any luck with a game on the

Re: [Audyssey] pokemon online RPG?

2009-02-10 Thread Matheus
hi, no, apparently they don't modified it, since with jaws for pc i can attack and do all the stuff, but some things are mixed and hmm in the start a bit difficulty to know, and who is sighted that play very fast many times stay pissed off with it, but it is just get used to it i think.

Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible

2009-02-10 Thread Clement Chou
Yeah... think I'll stick with the ps3. Much easier. lol. Speaking of which... street fighter IV comes out next week! - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, February 10, 2009 4:08 AM Subject: Re:

Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible

2009-02-10 Thread Clement Chou
I loved my Super Nintendo when I had it. lol. That had the perfect fighting game controller. - Original Message - From: Constantine tcwoo...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 6:03 AM Subject: Re: [Audyssey] Good news: how to make the

Re: [Audyssey] Good news: how to make the WII a whole lot moreaccessible

2009-02-10 Thread Steady Goh
Hi ken, I think you made it sound so much more unfriendly to start game than it really is. You don't have to be so exact to click on the top left button. Just click on any one then use the plus or minus key on the wii controller to move you there. It is a cycle, so you will eventually land on

Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible

2009-02-10 Thread Clement Chou
Not sure if the wii or xbox360 have this, but I know for sure the ps3 does. For most games there's a little thing called the XMB media bar and when you highlight the game disc, it plays a 10-15 second video of the game, complete with music, so we know exactly what game it is. As an example, if

Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible

2009-02-10 Thread Steady Goh
Yes, wii does. The music or sound could be a loop or short depending on individual games. For mortal kombat armageddon is a simple 2 fierce notes. Steady Goh - Original Message - From: Clement Chou To: Gamers Discussion list Sent: Wednesday, February 11, 2009 1:42 AM

Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible

2009-02-10 Thread Clement Chou
Gotcha. Good to know... because that's always been one of my favorite features of the ps3 and psp. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible

2009-02-10 Thread Constantine
Wait, the psp does that? how? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive,

Re: [Audyssey] Good news: how to make theWII awholelotmoreaccessible

2009-02-10 Thread Clement Chou
Same thing. Put the disc in and highlight it in the games tab... you have to wait some, but it happens eventually for most games. - Original Message - From: Constantine tcwoo...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 11:24 AM Subject: Re:

Re: [Audyssey] dark room and programming for Wiimotes

2009-02-10 Thread Thomas Ward
Hi Ken, Learning to program in Java is not too bad. If you have any background in C++, C#, etc then Java will be a peace of cake. If not it might take you a little longer to get the necessary skills, but Java is fairly easy to learn as far as languages goes. If you want an IDE Eclipse is

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi Lucas, Snip Only the new Angela sounds perhaps a bit too aggressive to me. Do you think that mixing the two voices together, choosing the best fitting sounds for each event from the two sets of screams and grunts, would make a noticeable difference in the end? Like two different

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi Will and all, Actually, when I get finished with one of the newer patches for 0.5 Angela will do something different when she encounters a wall. Instead of a thump/scream she will say this is a dead end or something like that. I am assuming here that a person wouldn't actually run into the

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Matheus
but not officialy you can just made a pack with the old sounds and musics tow and put in the sendspace for who wants tow, right? smile. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 10 de Fevereiro de 2009 15:12

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi, Smile. Thanks for the vote of confidence. WE have been working long and hard to deliver this game, and it has taken many hours of work to get where we are. So if the quality is good when the final product is released it is because of the time and energy put into it. The Windows release

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Charles Rivard
I've gotten a couple of comments about the price. They say stuff like, No way!, or $35? They're nuts!. I just told them to wait and see, and don't judge the final product by the sound of the first small portion. I'll bet the game will be well worth it. --- If guns cause crime, pencils

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi, Right. Officially I can't support a Tomb Raider mod, but unofficially I plan to release a freeware mod for the game after it is released that turns Tomb Hunter into Tomb Raider complete with sounds, music, etc. I'll most likely post that puppy on sendspace as not to have it officially

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi Charles, The problem with such people is they never stop and think of the cost both in time and money to create asingle game like Mysteries of the Ancients. The music you here in the trailer sure as heck wasn't free. It will take at least four sales of MOTA to get the investment back on the

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Constantine
35 dollars isn't that much, considering a new game for ps3, psp, etc costs like 50 bucks. I get all of mine used, and the resale value goes way, way down to like 25 bucks, sometimes less. They shouldn't be whining. In my eyes, audiogames should be that price or more, especially since the ag

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Ron Schamerhorn
Hi all I'd have to say from the sounds of the game and considering what a not so accessible comparison would cost that $35 is a good deal. I bet the Tomb Hunter games didn't go that cheap when they came out. Ron - Original Message - From: Thomas Ward thomasward1...@gmail.com To:

[Audyssey] Backpacks in fallthrough

2009-02-10 Thread Lindsay Cowell
How do i put items in backpacks in fallthrough? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi, That is a very good point. In general most accessible games cost less than your average Play Station, Xbox, or PC game title. Many games for my PS2 were round about $45 or $50 when they first came out. After they got some shelf life theydropped down to $25 to $30. so I feel that $35 is

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi Ron, Um... You mean Tomb Raider don't you? Tomb Hunter is the USA Games series loosely based on Tomb Raider. not the other way round. Grin. Anyway, the PC Tomb Raider games all place around $30 in price here in the U.S. The PC releases are a bit cheaper than the PS2 and PS3 releases. I

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say that it doesn't sound as shocking at last as it did the first time. Maybe you could just get the actress to do a less fierce jump scream for you, but that really doesn't hurry at all.

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Yeah, definitely! Now you are right! REminds me of Angel of Darkness, where Lara Croft also used to talk to herself at several occasions. :-D Like when you attempted a task that you were too weak for, so she just said: I'm not strong enough. Or there were several little cluess to help you solve

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Now that's gonna be so cool! You are pretty brave if you eventually dare to do that. But it's not too probable that the authorities would notice. *smile* Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

[Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread Che
Hi Ken, Not sure what you mean by vb .net express looked a mass of confusion . Are you referring to the IDE? If so, it takes a bit of time to get used to, but once you do, you will really appreciate the power and abilities it offers you. As for programming any halfway serious audio game,

Re: [Audyssey] Backpacks in fallthrough

2009-02-10 Thread dark
Hi Lidsy. The item handling syntax is a litle weerd in fallthrough and takes some getting used to. To put an item from your hand to the pack you need to type, move from hand to p01 5 food for example, - or in short, mv fr hand to p01 5 food. P01 is the container's code, if you own

Re: [Audyssey] Good news: how to make the WII a whole lotmoreaccessible

2009-02-10 Thread Sylvester Thomas III
Hay Liam! I know you are busy with work and such but I just wondered if you did your pod cast on the Wii yet? I havent seen any thing on your feed but just wondered if I missed it somewhere. Game On! Sly! - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers

Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread Ryan Smith
Hi, Was the multiplayer programming done in all VB.NET? Did you use Winsocks? And I agree VB is the best way to go. -Ryan On Tue, Feb 10, 2009 at 6:06 PM, Che c...@blindadrenaline.com wrote: Hi Ken, Not sure what you mean by vb .net express looked a mass of confusion . Are you referring to

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Lukás Hosnedl
Definitely agree here. The complainers just seem to have nothing else to do in their lives, or just be completely out of range, having no idea as to what they're talking about in fact. The task is much more complex than it might seem. Lukas - Original Message - From: Constantine

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi, Well, I think Angela's sounds sort of grow on you the more you play the game. I've played the Alpha so much lately that anything else would sound weird. Grin. Lukás Hosnedl wrote: Aha, yeah, I see then... That's perfectly ok. Well, having listened to the thing several times, I must say

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Thomas Ward
Hi Lukas, As of todays builds Angela does speak some stuff now using a real human voice. For example if she steps into a room with an enemy in it she will say something like what now, we've got company, hostiles, etc. Though my absolute favorite fraze is, get out of my way! Quite apparently

Re: [Audyssey] New MOTA Trailer Released

2009-02-10 Thread Clement Chou
Boy don't I know about that. lol. There are some games where I play a certain character just because of their voice and playstyle. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 5:20 PM

Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread Thomas Ward
Hi everyone, Quote I've done about all you can imagine an audio game could use, from joystick inputs, to full featured online play with virtually no lag. All this was done with visual basic .net. End quote I'd like to add to this in my experience that the language itself is usually as

Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread Thomas Ward
Hi Ryan, Seeing Rail Racer was built using an older .NET framework I'm not too certain what Che used, but I can tell you what you need for .NET 3.0 and .NET 3.5. Under .NET 3.x use System.Network.Sockets instead of Winsocks. HTH. Ryan Smith wrote: Hi, Was the multiplayer programming done in

[Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread John Bannick
Ken, With all due respect to my colleagues, Java rocks! It's an easy language to learn and to code in. I believe that Eclipse is blind-accessible. Certainly IBM (which begat Eclipse and still has a major hand in it) is blind-accessibility supportive. I've had no problems with sound using Java.

[Audyssey] blue lacuna

2009-02-10 Thread shaun everiss
Hi. I am still stumped on the button sequence, although I found the sequence you need maybe in the hints it doesn't seem to work, do I need to find each item, before the buttons will work. if so I am having trouble finding the snails shells, I have looked at the ground, and the stumps but can't

Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread shaun everiss
on the subject of java, what do I set my java association to to open java files, I have java 6.11 reason is that every time I upgrade my nokia pc suite software it automatically associates java files with the phone installer software. obviously I don't want to do that. At 05:10 p.m. 11/02/2009,

Re: [Audyssey] Good news: how to make the WII a wholelotmoreaccessible

2009-02-10 Thread Yohandy
waaahoo! You getting the collector's edition Clement? It has some interesting items inside. BTW, I'm still waiting for your message about the mk matches. Let me know a time and date when you wanna do it and I'll set it up. - Original Message - From: Clement Chou

Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible

2009-02-10 Thread Yohandy
super nintendo is awesome. I still have mine and it works well. I have killer instinc, street fighter 2, mk 2 and 3, and some other fighting titles I can't recall now. of course whenever I decide to play it I need to blow in the cartridges a bunch of times but that's the beauty of the system.

Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible

2009-02-10 Thread Clement Chou
Nope. Only had enough for the standard.. but I want the anime and soundtrack CD! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 10, 2009 8:31 PM Subject: Re: [Audyssey] Good news: how to make the WII

Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible

2009-02-10 Thread Clement Chou
I had more games than I can remember. lol. I had street fighter 2, street fighter 2 turbo, and Super Street Fighter 2 turbo. As well as that... I had two dragon ball z games. I had both a Japanese and American system... it was awesome to have both. lol. - Original Message - From:

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-10 Thread Ken
Oh yes, and can you give me some guidance offlist as to how tp program the Wii in vb.net? - Original Message - From: Ken kenwdow...@neo.rr.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 11, 2009 12:47 AM Subject: Re:

Re: [Audyssey] What language for gaming? Was:Re: dark room and programming for Wiimotes

2009-02-10 Thread Thomas Ward
Hi, Eclipse is very accessible. I use it with Window Eyes 7 any time i have important Java projects to do, and it also works fine with Orca on the Linux side. So it is a decent accessible cross platform Java IDE. To Ken or anyone else considering Java Eclipse also comes with a graphical

Re: [Audyssey] Good news: how to make the WIIawholelotmoreaccessible

2009-02-10 Thread Steady Goh
Yes, right, but if that is not the disc you want, you can eject the disc and put in another want and wii will read and play the music. So it still works. Don't have to click the back icon and re-enter. The plus key is often used to enter the options menu when you are in the game. As for games