[Audyssey] Single player campeing in sound rts
Has anyone actually made a single player sound rts campeinge yet? i was just wondering, sinse this is an aspect of the game I'm really ooking forward to. Any advice would be appreciated. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] terminal verlosity
. I have some issues with tdv. The landing system is just to hard. ok I am at 16000 and i get the lock. can keep it to until I get to 1 it drifts off but I can get it back almost. below 1 its near impossible. I have to keep leveling off lock and continue landing. now I get to 9000, I think you should be allowed to put the gear up and down at this altatude, its just easier in my opinion. anyway below this the lock is just darn hard. its like i am running over the lock, going to fast for it. if I slow down to much I get told I am to loose. ok I get the lock. as I go down I get harder and harder to lock. eventually I just can't lock it in, around 9400 or so. I decided to try to land anyway, but crashed instead. I know the docs say the landing is more complex but I never thought it was going to be that hard. any tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] 3D VELOCITY
Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's Baseball Pitches
Hi Charles, Thank you, I'm glad that you like the way that the pitches work. I did practice up allot in the batting practice and if you are set on swing you can sometimes hit the key soon enough, at least enough to foul the pitch off. I think that is kind of like the real game like you said. BFN Jim A turkey roast is a foul ball... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TDV and the Philips 2909 gamepad
Hi to one and all. I need to find a new headset before I seriously stress test the new TDV beta. I've played a couple of racing rounds and won one. I am curious though. Like I asked in the subject. Is anyone playing TDV with the philips 2909 game pad that some of us picked up from walmart? If so? How successful are you in the game with it. Also, I threw this out on the BSC Games mailing list with no luck. Just was wondering if anyone is playing the pipe version two Blast Chamber game with the 2909 and how successful are they? I used the cheat codes with it yesterday for a game of all side scrollers. I did pretty good with that. It looks like my problem is finding the correct pipe and twisting the valve with the gamepad. Any and all advice would be appreciated it. Its pretty bad to be a beta tester for the game and not being able to get out of the practice round with the gamepad. The only problem I'm having with troopanum is landing the spaceship safely in the first bonus level. I'm working level by level with hunter and it looks like the philips works pretty nicely with hunter. I've gotten as far as the valley of the tigers thus far. It does take some practice to convert from the keyboard to the gamepad. So to my fellow gamers have fun and competition and to brag to begin. LOL. Ron who would like to branch out from the keyboard to the real world of the philips 2909 gamepad. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Looking for PS3 online opponents.
Hi all, If anyone has the ps3, and they're up for a game of whatever, send me an Email off list. I have about ten games. Thanks, Ryan Click here for free information on starting a business from your home. http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsClJUt9cf5RtJFTgkg2hCCmASdeKppb9wSwmGgclLCjHD68ex5SZi/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Mouse Support
Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's Baseball Pitches
Gentlemen, On some of the mechanics of baseball, professional or otherwise, I have to respectfully disagree with you. By watching all aspects of the pitch, including its delivery, spin, direction, force, velocity, etcetera, a baseball player is often able to tell whether a pitch will be a ball or a strike long before it enters the strike zone. If he cannot tell by the time it has entered the zone, he has the option to check his swing before the bat circles all the way around in order to avoid the strike call. Certainly determining whether a pitch is a ball or a strike is a very delicate thing, but it is not as difficult as you guys are saying. Many commentators are able to tell not only where the pitch is bound, but also what the actual pitch is--slider, sinker, knuckle ball, and so on. If the commentators can't tell, the player can, and the umpire definitely can. In addition, if it were so impossible to determine ball vs. strike, why are there so many walks in baseball? Players don't just hack at everything that crosses the plate; that's not real baseball. My argument in all of this is that the game makes determining the difference between a ball and a strike nearly impossible for a casual gamer. I don't argue that it should be made painfully simple, but I think that the difficulty factor should be ratcheted down some. There is something to be said for practice; I think that it should be required in any game to give it replay value. But when even the developer admits to swinging at virtually every pitch, something is off the scale. I do think you put together a fun game, Jim, and I appreciate all of the work that went into it. I just think that you could give the player a bit more control and a bit more satisfaction if the pitches weren't such a precise science. I would welcome any discussion on this, however. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, May 19, 2009 10:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches Even if you don't have perfect pitch, as I don't, you might be able, with practice, determine whether the ball is within the strike zone. As far as the time you have when at bat, a major league batter swings before determining whether a ball will or will not move into the strike zone, so I think this is a realistic part of the game. Good work, Jim. --- Shepherds are the best beasts. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ryan Strunk Gamers@audyssey.org Sent: Tuesday, May 19, 2009 1:13 AM Subject: Re: [Audyssey] Jim Kitchen's Baseball Pitches Hi Ryan, You are totally correct about everything that you said about my baseball pitches. They are very very hard to hear if they are a strike or a ball. Personally I mostly swing at everything. I was afraid that if I made them much easier, people would just never swing and end up with way too many walks. But in my defense, even with the instant replay the commentators often can not say for sure if the pitch was a ball or strike. And the batters swing at anything that is close. BFN Jim I wondered why the baseball was getting bigger. Then it hit me. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Is there any reason why you're thinking of binding jump modifier to alt instead of control? Makes sense in my mind if they're bound to ctrl, its one less thing to remember when making the transition to playing with a mouse. I was thinking that perhaps you could bind either the jump or sprint modifier to the middle mouse button (the wheel clicks for that even on most two button mice I think?) to give more of an emphasis on using the mouse in combat. Which one people use more out of jumping ducking and sprinting I guess we won't know until the replies come in, but for me it's more about jumping and ducking in combat. hth Scott On 5/20/09, Thomas Ward thomasward1...@gmail.com wrote: Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 2:37 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TDV and the Philips 2909 gamepad
Hi Ron, Your stick should work just fine with TDV; the implementation is very generic. I've only tested the game using two types of sticks; one that I have, and one which a tester has. Both of these work fine. Mine has a rudder control, while his throttle stick is twistable. I have a speed up/down arrow, while he has an actual speed lever. So if these two sticks worked, your should work...unless there's another configuration I haven't thought of. :). Let me know how it goes. I definitely need more people to test with flight sticks. It's one thing that's still being improved as I gather more information. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, May 20, 2009 8:50 AM Subject: [Audyssey] TDV and the Philips 2909 gamepad Hi to one and all. I need to find a new headset before I seriously stress test the new TDV beta. I've played a couple of racing rounds and won one. I am curious though. Like I asked in the subject. Is anyone playing TDV with the philips 2909 game pad that some of us picked up from walmart? If so? How successful are you in the game with it. Also, I threw this out on the BSC Games mailing list with no luck. Just was wondering if anyone is playing the pipe version two Blast Chamber game with the 2909 and how successful are they? I used the cheat codes with it yesterday for a game of all side scrollers. I did pretty good with that. It looks like my problem is finding the correct pipe and twisting the valve with the gamepad. Any and all advice would be appreciated it. Its pretty bad to be a beta tester for the game and not being able to get out of the practice round with the gamepad. The only problem I'm having with troopanum is landing the spaceship safely in the first bonus level. I'm working level by level with hunter and it looks like the philips works pretty nicely with hunter. I've gotten as far as the valley of the tigers thus far. It does take some practice to convert from the keyboard to the gamepad. So to my fellow gamers have fun and competition and to brag to begin. LOL. Ron who would like to branch out from the keyboard to the real world of the philips 2909 gamepad. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D VELOCITY
Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 6:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 12:37 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] terminal verlosity
Hi, You don't need to be steadily locked onto the landing beacon to land successfully. Remember that the landing beacon is placed smack in the middle of the runway. It's the runway you need to land on, not the landing beacon. :). Also, when you start decreasing speed, it's fine if the stall warning comes on, you're only dead if you decrease too much speed below it. I'll give you a tip: when the stall warning comes on, assuming it's because of your low speed and not steep nose angle, you still have about one to two-hundred knots before you start to free fall. Hope this helps, Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 3:09 AM Subject: [Audyssey] terminal verlosity . I have some issues with tdv. The landing system is just to hard. ok I am at 16000 and i get the lock. can keep it to until I get to 1 it drifts off but I can get it back almost. below 1 its near impossible. I have to keep leveling off lock and continue landing. now I get to 9000, I think you should be allowed to put the gear up and down at this altatude, its just easier in my opinion. anyway below this the lock is just darn hard. its like i am running over the lock, going to fast for it. if I slow down to much I get told I am to loose. ok I get the lock. as I go down I get harder and harder to lock. eventually I just can't lock it in, around 9400 or so. I decided to try to land anyway, but crashed instead. I know the docs say the landing is more complex but I never thought it was going to be that hard. any tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] For all TDV pilots.
Just something that I notice while playing both by the keyboard and by the philips 2909 gamepad. It looks like to get your turning beacon to kick in so that you can see where you're flying. Your pov view must be in the internal pov. You would think it would be external pov view for it to work since you are looking out of your cockpit windshield to see where you are going. Doesn't that make since. Thought my fellow pilots would want to knwo this. Also, it looks like the right hand controler is for both your speed and for steering. If I am wrong about this? Could one of my fellow TDV pilots let me know. Thanks for the help. Ron who;'s going to be the first blind pilot. LOL Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Microsoft Visual C + + 2005/Visual Basic
is there anyone who can explain to me what Microsoft Visual C + + 2005 Redistributable is? it is something which will be installed along with windows 7 beyond that it will be installed on one or strange grace of xp? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D VELOCITY
It should, all games work fine on my eee pc 900 ha. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 4:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For all TDV pilots.
Hi, Actually, when naming the POVs, we look at everything from the aircraft's perspective. Thus, internal means you are looking from the perspective of inside the aircraft, and external means you are looking at the aircraft from outside. These words mean different things depending on what you count as your centerpoint, but in TDV the center is always the aircraft. Hope this helps! Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, May 20, 2009 3:49 PM Subject: [Audyssey] For all TDV pilots. Just something that I notice while playing both by the keyboard and by the philips 2909 gamepad. It looks like to get your turning beacon to kick in so that you can see where you're flying. Your pov view must be in the internal pov. You would think it would be external pov view for it to work since you are looking out of your cockpit windshield to see where you are going. Doesn't that make since. Thought my fellow pilots would want to knwo this. Also, it looks like the right hand controler is for both your speed and for steering. If I am wrong about this? Could one of my fellow TDV pilots let me know. Thanks for the help. Ron who;'s going to be the first blind pilot. LOL Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
ahh great idea. I'm all over the weapon wheel switching if it can be done. Might be fiddly to get used to to start with, but it'd mean that in most combat situations you could completely ignore the keyboard and focus on your mouse hand. I think that'd go a long way toward helping people adjust to the new techniques they'd need. On 5/20/09, Shadow Dragon elementalult...@hotmail.com wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 12:37 PM To: gamers@audyssey.org Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
well I am all for mouse support. although I have an old ffb stick I never was able to centre it properly. anyhow I have no space to store anything larger than my mouse 2 hdd units earphones and a shelf on here not to mention other stuff. mouse control would be interesting. At 07:33 a.m. 21/05/2009, you wrote: Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 2:37 PM Subject: [Audyssey] MOTA Mouse Support Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
hmmm sounds good to me. At 06:37 a.m. 21/05/2009, you wrote: Hello everyone, At this point in time I am working on improving mouse input support for Mysteries of the Ancients beta 5. Now, that i think I have it working correctly I was wondering about what actions you would prefer being assigned to the mouse. Below is a tentative default layout for the mouse. Feel free to agree or disagree with this mouse layout. Player Actions Climb Down: mouse back Climb Up: mouse forward Draw/Holster Weapons: right click Jump Left: alt+mouse left Jump Right: alt+mouse right Jump Up: alt+mouse forward Perform Action: left click Sprint Left: Shift+mouse left Sprint Right: shift+mouse right Walk Left: mouse left Walk Right: mouse right Menu Actions Menu Next: wheel back Menu Prier: wheel forward Menu Select: left click An alternative stream of thought I have had is instead of assigning weapon controls to the left and right mouse buttons is use them as jump and sprint modifiers. So instead of using alt+mouse left to jump left you could hold down the left button and drag the mouse left for a big jump to the left. Any thoughts on this? Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] terminal verlosity
Where exactly do you get this here game? Don't see it on the audiogames website. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Wednesday, May 20, 2009 1:09 AM Subject: [Audyssey] terminal verlosity . I have some issues with tdv. The landing system is just to hard. ok I am at 16000 and i get the lock. can keep it to until I get to 1 it drifts off but I can get it back almost. below 1 its near impossible. I have to keep leveling off lock and continue landing. now I get to 9000, I think you should be allowed to put the gear up and down at this altatude, its just easier in my opinion. anyway below this the lock is just darn hard. its like i am running over the lock, going to fast for it. if I slow down to much I get told I am to loose. ok I get the lock. as I go down I get harder and harder to lock. eventually I just can't lock it in, around 9400 or so. I decided to try to land anyway, but crashed instead. I know the docs say the landing is more complex but I never thought it was going to be that hard. any tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For all TDV pilots.
Hrm this sounds really neat. Where do you play it? Or is it downloadable? contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, May 20, 2009 1:49 PM Subject: [Audyssey] For all TDV pilots. Just something that I notice while playing both by the keyboard and by the philips 2909 gamepad. It looks like to get your turning beacon to kick in so that you can see where you're flying. Your pov view must be in the internal pov. You would think it would be external pov view for it to work since you are looking out of your cockpit windshield to see where you are going. Doesn't that make since. Thought my fellow pilots would want to knwo this. Also, it looks like the right hand controler is for both your speed and for steering. If I am wrong about this? Could one of my fellow TDV pilots let me know. Thanks for the help. Ron who;'s going to be the first blind pilot. LOL Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TDV and the Philips 2909 gamepad
when I tried to configure mine manually I got an error. Thanks Cory - Original Message - From: Munawar Bijani munaw...@gmail.com To: The Kolesar Brothers kolesar16...@roadrunner.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 3:37 PM Subject: Re: [Audyssey] TDV and the Philips 2909 gamepad Hi Ron, Your stick should work just fine with TDV; the implementation is very generic. I've only tested the game using two types of sticks; one that I have, and one which a tester has. Both of these work fine. Mine has a rudder control, while his throttle stick is twistable. I have a speed up/down arrow, while he has an actual speed lever. So if these two sticks worked, your should work...unless there's another configuration I haven't thought of. :). Let me know how it goes. I definitely need more people to test with flight sticks. It's one thing that's still being improved as I gather more information. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: The Kolesar Brothers kolesar16...@roadrunner.com To: Audyssey Mailing list gamers@audyssey.org Sent: Wednesday, May 20, 2009 8:50 AM Subject: [Audyssey] TDV and the Philips 2909 gamepad Hi to one and all. I need to find a new headset before I seriously stress test the new TDV beta. I've played a couple of racing rounds and won one. I am curious though. Like I asked in the subject. Is anyone playing TDV with the philips 2909 game pad that some of us picked up from walmart? If so? How successful are you in the game with it. Also, I threw this out on the BSC Games mailing list with no luck. Just was wondering if anyone is playing the pipe version two Blast Chamber game with the 2909 and how successful are they? I used the cheat codes with it yesterday for a game of all side scrollers. I did pretty good with that. It looks like my problem is finding the correct pipe and twisting the valve with the gamepad. Any and all advice would be appreciated it. Its pretty bad to be a beta tester for the game and not being able to get out of the practice round with the gamepad. The only problem I'm having with troopanum is landing the spaceship safely in the first bonus level. I'm working level by level with hunter and it looks like the philips works pretty nicely with hunter. I've gotten as far as the valley of the tigers thus far. It does take some practice to convert from the keyboard to the gamepad. So to my fellow gamers have fun and competition and to brag to begin. LOL. Ron who would like to branch out from the keyboard to the real world of the philips 2909 gamepad. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D VELOCITY
Hi: Will this work on vista 64 bit especially since it has 32 bit code in it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani Sent: Wednesday, May 20, 2009 2:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] 3D VELOCITY Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 6:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi Scott, That is because the alt key is the jump key in beta 5. As to why I made the switch it requires a bit of an explanation. When I first created Mysteries of the Ancients I intended the alt key to jump just as it is in Tomb Raider and several other mainstream games I like to play. Only problem was is that DirectInput seamed to ignore the alt key and I often found myself pressing alt to jump and ended up in the system menu. Well, since porting Mysteries of the Ancients to the cross platform engine written in Java the alt key now works without that problem. So I switched to alt instead of control. Another reason I switched jump to alt is that it frees the control key up for more actions. For Example, since control is now free I can use it to have the player crawl left/right which may come in handy on higher game levels. You might have to crawl through a narrow passage to get to some hidden treasure room or just to get through a certain level. Scott Chesworth wrote: Is there any reason why you're thinking of binding jump modifier to alt instead of control? Makes sense in my mind if they're bound to ctrl, its one less thing to remember when making the transition to playing with a mouse. I was thinking that perhaps you could bind either the jump or sprint modifier to the middle mouse button (the wheel clicks for that even on most two button mice I think?) to give more of an emphasis on using the mouse in combat. Which one people use more out of jumping ducking and sprinting I guess we won't know until the replies come in, but for me it's more about jumping and ducking in combat. hth Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi all, I know I wasn't real clear about that button assignment but perform action does everything from firing, piccking up items, to opening doors. It makes sense on the left mouse button to me rather than on the middle mouse button. So in a combat situation left click would fire and right click would draw/holster your guns. Although, you are right about one thing I missed. The middle button click is available for assignment. Smile. Munawar Bijani wrote: Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Microsoft Visual C + + 2005/Visual Basic
Hi, The Visual C++ redistributable package is a collection of various C++ libraries that don't natively ship with older Windows releases such as Windows XP. Hayri Tulumcu wrote: is there anyone who can explain to me what Microsoft Visual C + + 2005 Redistributable is? it is something which will be installed along with windows 7 beyond that it will be installed on one or strange grace of xp? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
That'd be pretty tough to do, on my mouse at least. I tend to only click with one finger, so my hand stays pretty steady on the mouse. But then again I've never played a really intense game. My brother and dad never seemed to have much of a problem with the scroll wheel while playing diablo, though I guess it wasn't as much of a problem there, the one place I'm thinking of in particular is the paladin and his auras, I guess in that situation if you happened to smack the scroll wheel by accident you'd just end up using a different aura a bit further down the line rather than your intended one. Not nearly as bad as switching to a gun with no ammo or a shorter range, or even worse, a melee weapon. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, May 20, 2009 6:12 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA Mouse Support Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Mouse Support
think we should be able to choose - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 20, 2009 8:12 PM Subject: Re: [Audyssey] MOTA Mouse Support Hi, Hmmm...That is a thought. Although, the one consern about using the wheel to switch weapons is that wheel is awefully easy to accidently turn. It would bite if you were left clicking like mad and hit the wheel and instead of your trusty mp5 you ended up using a pistol or something on accident. Might be better if you actually have to click the middle mouse button instead of turn the wheel. Good idea though. Smile. Shadow Dragon wrote: It'd also be cool to cycle your weapons with the wheel, though it would still be a lot quicker to do it with the numbers row. just a thought, kind of diablo skill switching inspired. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.