Re: [Audyssey] mainstream accessibility was: Re: the real gamecircle

2009-08-16 Thread Charles Rivard
It would seem to me that the same problem exists whether the game is online or not. Not enough blind customers to make it worth the developer's time and effort. They would still ask, Where's my profit in doing this extra work? Would it be worth the expense to sell 1,000 games after modifying

Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.
Hip - Hop is my music of choice, I guess if you haven't seen or felt the energy of a rap show you couldn't see what I feel; it's a culture that began in the south Bronx in the 1970's and has maintained to be the number 1 growing music category as far as Gross Sales for the last 10 years, so I

Re: [Audyssey] The real Game Circle

2009-08-16 Thread CSF inc.
That is the solution.. and RR is commended for that.. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 6:34 PM Subject: Re: [Audyssey] The real Game Circle Or you could do what Che did for

[Audyssey] arcade games atari games

2009-08-16 Thread michael barnes
i wonder how many atari and arcade games have been made accessible for the blind can someone give me a list of all the atari and arcade games that have been made accessible i wonder if someone will make e.t. for the atari accessible and frogger for the atari accessible and donkey kong for the

Re: [Audyssey] arcade games atari games

2009-08-16 Thread Bryan Peterson
Cosmic Arc? I have that game. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, August 16, 2009 4:25 AM Subject: [Audyssey] arcade games

Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen
Hi Shaun, I'm sorry that you don't think that the six months of hard work that I put into Mach 1 tts and the experience from the original Mach 1 counts as any big thing for you. Personally Mach 1 tts with a steering wheel is the closest thing to actually driving for me since I had to quit

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Charles Rivard
What really counts is whether the music fits the game, as in the case of an example I used in a previous post. Here's another one: Would you want to be listening to Beethoven's fifth symphony as the mood music for a fast paced first person shooter game like Aliens in the Outback? Whether you

Re: [Audyssey] there was one game this year

2009-08-16 Thread Milos Przic
Hi Jim, Have you tried using the stearing wheel with the tops speed 2? What is the difference between mach 1 and the top speed when using the stearing wheel? - Original Message - From: Jim Kitchen j...@kitchensinc.net To: shaun everiss Gamers@audyssey.org Sent: Sunday, August 16,

Re: [Audyssey] there was one game this year

2009-08-16 Thread Munawar Bijani
Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the

Re: [Audyssey] there was one game this year

2009-08-16 Thread Milos Przic
Yes, mach 1 was also my first audio game, and I couldn't imagine that there could exist something better, although I was always wanting a fighting game for the blind people and something similar. Then some of you might remember, I was often asking on the freedom chat if there is any other

[Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Mich
Hi all. I am just wondering. How accessible is the on line game second life for blind people? I am using jaws 7.0 and windows xp. I am just wondering how accessible this game is for blind people. from Mich Verrier. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Orin
Well, MGS continues with MGS 5, but Solid Snake is out of it and they're making a new character to replace him, since at the end of MGS 4 he knew what his fait was. - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Charles Rivard
If you're curious about how accessible any game is, the best way to find out is to give it a try. Then, if you have problems that might be solved by other gamers with more experience with that particular game, ask on the list. --- Shepherds are the best beasts. - Original Message -

[Audyssey] Technoshock , another help

2009-08-16 Thread Sky Taylor
Hello List. I'm on level 5 of Technoshock now, and i'm trying to find the room with the cyburg in it. I've been through 2 of the rooms, but so far I dcan't find a door while on the vehicle, nor can I find a room with the cyburg off the pit. All I see when I pass is equipment, pit, equipment,

Re: [Audyssey] arcade games atari games

2009-08-16 Thread Darren Harris
Lol can you still get them on ebay? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: 16 August 2009 12:37 To: Gamers Discussion list Subject: Re: [Audyssey] arcade games atari games Cosmic Arc? I have that game.

Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen
Hi Milos, I would say that the main difference between Top Speed 2 and Mach 1 tts is the perspective. Top Speed 2 is like from above and behind your car and Mach 1 tts is in the seat looking out through the windshield. Top Speed 2 has allot more features like on line racing, multiple cars

Re: [Audyssey] there was one game this year

2009-08-16 Thread Jim Kitchen
Hi Munawar, Thank you very much. Um PCS Games had a dos game named Cops and Robbers, but it was much more difficult to make a sound based smooth live action game in dos. But yes, I put the first version of Mach 1 up on my site in February 2001. It sure would be very nice if we could just

[Audyssey] mainstream game accessibility

2009-08-16 Thread Josh
Hi Thomas, Ok then. why not send them mass emails until they get sick of us and take them to court over it and sue them. If we are an insect that can be swatted out of the way, then lets make ourselves look big, huge, gigantic! lets make a program that sends them emails and does automated

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Kellie and my lovable Lady J.
Agreed. I too, listen to some rap. actually, I listen to almost any type of music depending on my mood. However, rap would not fit for certain types of games. sure, there are games in the mainstream who use it. But it fits in with the feel of the game. music is there to create ambiance, it

[Audyssey] mainstream games

2009-08-16 Thread Josh
Hi, ok here's an idea. first rip the audio/sounds from mainstream games. and then make an audio game using the mainstream comany's sounds. and then don't selol the game, make it free but keep the source code. then when the mainstream companies come round with their cease and desist letter.

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Charles Rivard
That would be rude. Plus, our messages would be ignored. --- Shepherds are the best beasts. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Sunday, August 16, 2009 9:02 AM Subject: [Audyssey] mainstream game accessibility Hi Thomas, Ok

Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread william lomas
second life is not usable yet On 16 Aug 2009, at 18:07, Charles Rivard wrote: If you're curious about how accessible any game is, the best way to find out is to give it a try. Then, if you have problems that might be solved by other gamers with more experience with that particular game,

Re: [Audyssey] mainstream games

2009-08-16 Thread Scott Chesworth
The fact remains that you'll be using their sounds illegally, their characters and plot lines illegally, as well as infringing on anything else they can possibly have copyrighted if you've done a credible job at immitating the original. I know just enough about programming and more than enough

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Munawar Bijani
Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, make it

Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Harun
There's a program called TextSL that is a text interface for SL. I (Stanley Rae) use it. http://textsl.org/ Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

[Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai
Not sure how to put this in. I have a trigger to play a sound off the text 'You slash * with your sword.' and in the editor, I got the following: wait 0.1;#play sword.wav and now I get a bunch of 'wait 0.1' parsing in my output window in battle... Do I maybe need a number sign before the wait

Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread peter Mahach
yep, you need to do #wait instead of wait by it self. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 8:30 PM Subject: [Audyssey] vipmud-the wait command? Not sure how to put this in. I have a

Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai
You'd think I'd have learned by now... Thanks a bunch. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment

Re: [Audyssey] there was one game this year

2009-08-16 Thread shaun everiss
Man. not meaning to dis anyone. let me rephrase my origional mail. I meant major tech advancements. and games in that area. when I meant games I meant the big guys. like shades of doom, stfc, and so on. I also ment other advances in what we are doing. In the sighted world as is in this one smaller

Re: [Audyssey] arcade games atari games

2009-08-16 Thread Bryan Peterson
I have a better idea. Check out www.atariace.com. Granted it can sometimes be touch and go whether they'll have the game you want but keep checking back. I've also never gotten a bad product from them. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good idea, except I don't think we have that muscle. as indeviduals we are not much. as a group, well I don't know. I'd really like to do this drastic ting. However I really don't want the rest here to suffer, the net being cut off, chriminal records, etc. Pluss even if we were able to do this,

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
As I said, it would just seem to confirm the concept some people already have of us, that blind people are spoiled brats who demand anything. As much as I hate to say it, accessibility in mainstream games is probably never going to happen. You have acquired the skill of Weaponry Theremin. Your

Re: [Audyssey] mainstream games

2009-08-16 Thread shaun everiss
that may work. may mind you. the fish may not bite the hook we are quite small. ANd if they do, there is all likelyhood we will be torn to bits. Yes it could work, only could mind you. but we would still need muscle to do it. maybe not as much as the previous option maybe we could put this as a 2

Re: [Audyssey] mainstream games

2009-08-16 Thread shaun everiss
well those partitions don't always work. in fact some reguard partitiononline as spam. I do fill it out if it suits me but we rarely hit it off. yeah josh you have the determination to make something work. but it won't. we don't have the firepower or the defence. At 04:37 a.m. 17/08/2009, you

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Hate to burst your bubble, but even if you could get someone to respond to that method, all that would accomplish is giving blind people the sort of reputation we don't want. We already have said unwanted reputation thanks to people who feel that blindness elevates us to the status of royalty.

Re: [Audyssey] there was one game this year

2009-08-16 Thread shaun everiss
I should also add here, that for the outsider that doesn't see all the work, etc it sometimes feels like loads more time has gone passed without a release. sometimes thats true but more often its probably not. everyone has their lives, and we forget things. I also do this. At 02:29 a.m.

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good point. Another way we could do this was approach comapanies and make accessible front ends to their stuff. ok so its probably not going to be cost effective and so we do it for free at first and wait. we also need some media recognition and this means doing something big. taking in mind

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Well that's the point. Almost all these ideas are good in theory, but that's not the same thing. In practice it's less successful. Remember, it all comes down to money. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message -

Re: [Audyssey] mainstream games

2009-08-16 Thread Bryan Peterson
I think you mean Petition, not Partitian. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 1:59 PM

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Thomas Ward
Hi Josh, Sigh...Believe it or not we can't get everything we want simply by making demands, throwing adult temper tantrums, and acting like spoiled children. If we did that I can assure you that is exactly how they would view our immature behavior regarding this issue. First, of all you are

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Matthew Peters
Hello, Sorry to hijack the thread, but I need to get ahold of Thomas Ward ASAP. I believe you're reading this discussion list right now, Thomas. If you are, could you please give me a call back (check the email I sent an hour or two ago). Thanks Thomas! Matthew Peters GameSpot -Original

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Not only that, but as I told him in another message it'll give the entire blind community, gaming or otherwise, a reputation we definitely don't want, and which we already have in some people's minds just because of one blind person they met on the street. I know a girl like that, who seems to

[Audyssey] mainstream games?

2009-08-16 Thread Josh
Hey, Is it possible we could or someone could make a special flash rom for a nintendo wiii or playstation or xbox flash the machine with a special firmware which would make it accessible? or, learn to program for xbox and make accessible console games? or do more people have pcs and macs than

Re: [Audyssey] mainstream games?

2009-08-16 Thread Bryan Peterson
Again, that would probably cost more money than most blind folks are likely to have. Besides, you'd have to get the source code or whatever for the console in order to program it. And most developers aren't going to give that out, unless of cousr you're willing to shell out thousands of dollars

[Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Phil Vlasak
Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to visit mainstream game company headquarters and have their dogs poop on the floor. 9. Kidnap the children of mainstream game company executives and hold them ransom until their games are

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Jerry
awesome, lmao. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:25 PM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10.

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread peter Mahach
lol! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 17, 2009 12:25 AM Subject: [Audyssey] Top ten ways to get mainstream game accessibility Top ten ways to get mainstream game accessibility 10. Organize all

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Tristan B
Haha... Wow.. Tristan B TrekGames.net Cosmos - TrekGames.net, port 1234. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 6:27 PM Subject: Re: [Audyssey] Top ten ways to get mainstream game

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Cory Kadlik
Phil, I'm gonna put this on my blog with your name before it. lol -- Wanna get to know me? check out my website and blog at http://www.samobile.net/users/ckadlik Maybe you have a question or comment, or just want to say hi. Do that in these ways: msn: ckad...@gmail.com aim: corykadlik111

[Audyssey] mainstream games

2009-08-16 Thread Josh
hi, yeah that's true. and of course I'm just putting out ideas here. I don't have the resources to act and even if I did have a lot of money I would donate to open source projects like NVDA loadstone gps and Ubuntu Linux and grml Linux. maybe someday when the economy changes and money goes the

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Scott Chesworth
haha, good effort! If the mainstream gaming industry is anything like what us musos have to put up with though, most executives have probably got a dusty old SNES somewhere at home and it's their kids who are the real gamers. Now, before you think it, I'd never sanction cruelty to children. Short

[Audyssey] mainstream games

2009-08-16 Thread Josh
Hi, yep as I said before just throwing around ideas. I personally would rather spend my money on uhm, on uhm uh uh uhm, oh yeah that's what I was gunna say uhm, uhm uhm, oh yeah right spend my money on a certification in visual basic or something like that. Josh Join me on klango at

[Audyssey] mainstream game accessibility

2009-08-16 Thread Josh
Oh my Phil the top 10 ways is funny yet serious! Oh you know what? I got an idea! Why not write to colleges and universities around the world. tell them this, if you have any students studying computer programming, have the students make audio games for blind people while in college. Josh

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Bryan Peterson
Hate to tell you this Josh, but that was Audio Game Maker. And that was hardly a success. Students are going to make audio games but they'll only be doing it because it's part of the curriculum. Once it's done they'll blow it off. That's what happened with Audio Game Maker...and we all know how

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Greg
, version of virus signature database 4340 (20090816) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4340 (20090816) __ The message was checked by ESET Smart Security

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Pranav Lal
Hi all, The other approach that we could try is using suitable bridging technology. The vOICe is a visual prosthesis that can in theory give you vision via sound. I have used it to view images and animations so it could work for games. The Cobra screen reader has OCR capabilities. I am not sure

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Pranav Lal
Phil, Are you a mind reader? I was thinking about option 4 in your list. Options 5 and 6 are doable theoretically. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Pranav Lal
Josh, That is spamming and illegal. The way to get attention is probably by a mass media campaign. |One thing that puzzles me is that large blindness organizations like the AFB, ACB and the NFB have not made much of a noise about game accessibility. They may have better clout then a bunch of

Re: [Audyssey] Accessibillidey in Second Life for Blind People?

2009-08-16 Thread Pranav Lal
Hi, Some steps have been taken by using a visual prosthesis called the vOICe at http://www.seeingwithsound.com Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Sunday, August 16, 2009 8:30 PM To: gamers discussion

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Yohandy
What noone here seems to be considering is to contact the developers. not the companies, but the lead developers for different gaming projects. here's an example. How many of you have tried to contact Mortal Kombat's creator Ed Boon? I'd take a guess that not many have. There's no excuse not

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Charles Rivard
I'm just thinking about this as I type, so here goes, for what it's worth: What we need, if it would make a difference to the major game manufacturers, is credence. Letters to these companies from current and or past developers of games specifically for the blind who can show, by backing up

Re: [Audyssey] mainstream games

2009-08-16 Thread Thomas Ward
Hi Josh, What you just proposed has many legal problems. The thing you are missing is copyright laws pretty much dictate what a developer can and can't do regarding someone else's software ideas. That includes games, and what you just suggested flies in the face of most copyright laws world

Re: [Audyssey] mainstream games?

2009-08-16 Thread shaun everiss
hmmm thats probably possible except the licences to do all that cost aparently. not to mention any games if selected by ms for xbox become property of ms or something like that. At 10:06 a.m. 17/08/2009, you wrote: Hey, Is it possible we could or someone could make a special flash rom for a

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread shaun everiss
phill again, how much time do you have buddy. every debate we have on here you always are able to shell enough time for another list of funny things. At 10:25 a.m. 17/08/2009, you wrote: Top ten ways to get mainstream game accessibility 10. Organize all the guide dog owners in the country to

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
hmm thats probably not such a bad idea. the experemental games are made in such a place. in fact every year I look foreward to the time they release games. I forgot when this is but unless I am very much mistaken we have not had this year's releases. At 11:18 a.m. 17/08/2009, you wrote: Oh my

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
thats a good point and one missed on. ofcause you need to find who the lead dev of a game is but yeah get at the source and maybe you can get an answer. even if you don't get a responce if enough do it, there may be enough interest. At 12:23 p.m. 17/08/2009, you wrote: What noone here seems to be

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
hmm pranav. thats a point. However its really not on their major to do list. you think for a moment. gaming is minor, roads, buildings and every things we do eg eating, cooking cleaning, etc are more important than games. web site accessibility is another media type thing. everyone does it, now

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
I never had much success with it but then never understood it really. At 12:27 p.m. 17/08/2009, you wrote: Hi all, The other approach that we could try is using suitable bridging technology. The vOICe is a visual prosthesis that can in theory give you vision via sound. I have used it to view

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread shaun everiss
option 2 is also doable, when we can we should always try to donate to worthwhile courses not just games. At 12:27 p.m. 17/08/2009, you wrote: Phil, Are you a mind reader? I was thinking about option 4 in your list. Options 5 and 6 are doable theoretically. Pranav --- Gamers mailing list __

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Allan Thompson
You forgot some of these... 1. Kidnap Tinker Bell and rub her magic dust all over the mainstream game companies toilets so that none of the employees can use the bathroom. 2. Wish upon a star, make a birthday wish while blowing out candles, knock three times on mahogany, rub oil lamps,

Re: [Audyssey] mainstream games?

2009-08-16 Thread Thomas Ward
Hi Josh, Sigh...Not really. Accessibility is something that is in the game when it is released or it is not. You can't just bolt on a piece of software that will magically make the game accessible to you. As far as creating accessible games for the XBox 360 it is possible. The XNA Framework

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
good idea. um but how many do we have? the major devs are or rather companies are gma, pcs, usa, dracoent, lworks, bpc. there are minor devs, kitchensinc, and maybe those at audiogames.net. ma-dy, and maybe jayson at entombed, jeanluc on soundrts, maybe a couple others, the guy that did night of

Re: [Audyssey] mainstream games?

2009-08-16 Thread shaun everiss
actually tom I can answer the question of tools, you need to get the full version of xna studio, which means I think anyway a full visual studio pro licence which costs a bit, below 1000 but like 300-600 or so. but xact then is the major issue and the licence. hmmm but that may be doable if we

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Thomas Ward
Hi, Bryan said: hat needs to happen is some blind electronics and computer nerd needs to design a gaming console specifically for us, a console so innovative that it captures the attention of the media. It might prove our point to mainstream devs and it might not. My responce: Yes, and this

Re: [Audyssey] there was one game this year

2009-08-16 Thread Thomas Ward
Hi Jim, Unfortunately, i don't think anyone realizes how much hard work goes into any game except another game developer. For some people they act as though we just wave a magic wand and the game should appear bug free and ready to play. If it makes you feel any better not even my wife

[Audyssey] strange vipmud crashes

2009-08-16 Thread Johnny Tai
Not sure if any of ya got this issue. I'm running windows xp pro, and every so often, vipmud would pop up an windows error message and ask me to send microsoft error report and things like that- before the mud shuts down and I lose any unsaved trigger. Any idea how to fix that anyone? ---

Re: [Audyssey] The real Game Circle

2009-08-16 Thread Thomas Ward
Hi, Like I have said before the style of music being used should relate to the game. Yes, if we are talking a game like GTA I could see wrap music in the game. However, I can think of many genres of games such as fantasy RPG games, science fiction games, etc where wrap would be totally

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Phil Vlasak
Hi Shaun, That took all of five minutes plus another two to spell check it. I am working hard on getting the update to the Sara game done while the HP movie is still in the theaters. Phil - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list

Re: [Audyssey] arcade games atari games

2009-08-16 Thread Thomas Ward
Hi Michael, Very very few actually. There is Packman Talks by PCS Games which is a very good accessible remake of Packman. DynaMan by Draconis Entertainment is kind of like across between Packman and Berserk. Another game by Draconis Entertainment, Aliens in the Outback, is like a Space

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread shaun everiss
well I can help here. the os of choice would have to be a linux based os. its free opensource and is used everywhere mostly. soleris is another option. dos although not free as such is in the public domain, at least 7 is. tom you were thinking about developing a linux distro. Now if you had to

Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-16 Thread Thomas Ward
Hi Che, Good point. Although, I don't think the issue with plot lines is just limited to games. Even big well known series like Star Wars, Harry Potter, or Star Trek are beginning to suffer from over use and redundancy. Back in the 80's and 90's I was a huge Star Trek fan. i collected action

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Charles Rivard
Now, those last two, I! Really! like! He he he he he! --- Shepherds are the best beasts. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 16, 2009 3:25 PM Subject: [Audyssey] Top ten ways to get mainstream game

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-16 Thread Charles Rivard
11. Blindfold all executives of mainstream game companies and let them play the games their companies produce, and only! those! games! --- Shepherds are the best beasts. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org