Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
The unfortunate truth is, that I doubt that mainstream games
will ever support accessibilty to blind gamers. There is
simply no money to be made here. The number of blind people
who would buy such games is way too small to justify the
effort for them.
Video games are developed and played for the most part, by
sighted people, that is what they work on. Even if every one
of us would sign to buy every new release out there it would
still not be profitable for them in ages.
It is a lot less work and stuff to make games accesible for
people who are deaf as all it takes is subtitling the games
in the dialogues, so that is being done in most mainstream
games already.
To make us able to fully enjoy the game you'd basically have
to rewrite it. So even if some dedicated blind games
developer would start to convert such a game, the licensing
would be tremendous amounts of money to be paid to the
original developer.
chrissy 



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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
Frankly the public does not care if a blind person is able
to play video games, so the media interest would be non
existent. I think you'd get more media attention if you
partioned to car developers complaining about not being able
to drive then you do if you complain about video game
accesibility. I hate that fact as much as anyone, as I had
played games from the days of old nintendo nes when I still
had sight.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
everiss
Sent: Sunday, August 16, 2009 10:07 PM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

good point.
Another way we could do this was approach comapanies and
make accessible front ends to their stuff.
ok so its probably not going to be cost effective and so we
do it for free at first and wait.
we also need some media recognition and this means doing
something big.
taking in mind that media can both damage and help as well
as hinder though we would have to be carefull.
ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:
Hi Josh,
The suing part requires money not many of us can dish out.
As for blackmail, well, they have advanced blocking features
because I'm sure they deal with that kind of stuff every
day. It's easy to ignore spam mail--just press your delete
button. What are you going to tell them, make it accessible
or else? They'll just laugh in your face we're a multi
billion dollar company, a petty $5,000 lawsuit won't dent
us. Good bye. Throwing tantrums gets you nowhere in today's
times.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard
knowledge is only useful if it is absorbed. - Imam Ali Ibn
Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh
jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility


Hi Thomas,

Ok then. why not send them mass emails until they get sick
of us and take them to court over it and sue them. If we are
an insect that can be swatted out of the way, then lets make
ourselves look big, huge, gigantic! lets make a program that
sends them emails and does automated calling to the
companies once per week or once per month which reminds them
we will not go away and we will not stand for their
rudeness!

Josh

Join me on klango at www.klango.net visit and sign my
petition at:
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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread ChB
If I don't own a guide dog, can I go and poop on their
floors instead? LMAO
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B
Sent: Monday, August 17, 2009 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility

Haha...
Wow..
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:27 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility


 lol!
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 17, 2009 12:25 AM
 Subject: [Audyssey] Top ten ways to get mainstream game
accessibility


 Top ten ways to get mainstream game accessibility
 10. Organize all the guide dog owners in the country to
visit mainstream 
 game company headquarters and have their dogs poop on the
floor.
 9. Kidnap the children of mainstream game company
executives and hold 
 them ransom until their games are Accessible.
 8. Picket mainstream game company  headquarters with
Braille signs saying 
 that they are discriminating to the blind.
 7. Have every blind person in the world learn computer
programming and 
 require them to debug a line of game code before they can
read an audio 
 book.
 6. Start a charity, National Association of Accessible
Games, and get 
 people to donate millions of dollars, then hire sighted
programmers to 
 develop accessible games.
 5. Get all colleges to add a class of Accessible game
development to all 
 computer programming courses.
 4. Get the NFB and ACB to protest that there are not
enough mainstream 
 game accessibility.
 3. Petition Stevie Wonder to be the spokesperson for
mainstream game 
 accessibility.
 2. Get all blind people to send a dollar to Thomas Ward
so he can finish 
 his accessible game engine.

 And the top way to get mainstream game accessibility,
 Visit the homes of mainstream game  company executives
and poke their 
 eyes out.




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[Audyssey] the simpsons

2009-08-17 Thread michael barnes
does anyone know if they are taking off the simpsons off the air i ask 
because i had heard that from a friend if they do it will suck because 
that is a good show


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[Audyssey] OT Was: the simpsons

2009-08-17 Thread peter Mahach

hi,
this message is OT - off-topic and shouldn'tbe be posted on the list, 
though if you need something urgently not gameing related add OT: to your 
message subject.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, August 17, 2009 10:13 AM
Subject: [Audyssey] the simpsons


does anyone know if they are taking off the simpsons off the air i ask 
because i had heard that from a friend if they do it will suck because 
that is a good show


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Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Bryan Peterson
Personally I think George Lucas did the same thing with Indianna Jones in 
the fourth movie. I personally felt it wasn't that good. Even the 
Castlevania series is probably getting to that point by now, although I did 
like Aria of Sorrow.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, August 16, 2009 9:47 PM
Subject: Re: [Audyssey] Plots in games was: Re: The real Game Circle



Hi Che,
Good point. Although, I don't think the issue with plot lines is just 
limited to games. Even big well known series like Star Wars, Harry Potter, 
or Star Trek are beginning to suffer from over use and redundancy.
Back in the 80's and 90's I was a huge Star Trek fan. i collected action 
figures, games, watched the shows, movies, read the books, etc. 
Eventually, it came to the point where I just got kind of sick of it. 
After a while it seamed like the same old thing just different day. After 
Data was killed in Star Trek Nemesis, Voyager came home in the last show, 
and they ended DS9 I felt like Star Trek was dead, and I admit thinking 
something along the lines of its about time they ended it.
As many people know Paramount has just released a new Star Trek movie, and 
I didn't think the movie was that good. I honestly felt like they were 
reaching for something to try and breath life into a series that is losing 
interest, that is fading out of fassion, and giving it one last chanse to 
recapture the former glory. Unfortunately, they have taken the series 
about as far as they can go, and people, myself included, are moving on to 
new interests. For me they have just burned everyone out on it by 
producing too many books, movies, and shows. Its like, been there done 
that.
With the games like Tomb Raider same goes. It was popular when it was new, 
it was heavily marketed, and it became hugely successful. Instead of 
stopping there when it was successful Edos over marketed it by rapidly 
releasing several games one after another, there were books and comics 
released, a couple of movies were made, and then people got tired of it 
and moved on. Clearly Edos is still trying to regain the former glory of 
Tomb Raider's early success, but you can only hold onto that kind of 
success for a while before letting go and moving on to something else.


Che wrote:
 I would opine that the problem with Tomb Raider's lack of sales is the 
redundant game play. Folks don't want to shell out $50 to play something 
they've already done over and over, no matter how much it advances what 
is usually a fairly thin plot line.
 Other than Homeworld, there have been very few games with a really 
intriguing plot line in my opinion released out there since the infocom 
games of the eighties.
 This doesn't include games based on existing story lines, such as Star 
Wars or Harry Potter of course, those guys have the unique ability to 
build on what has come before, but to create an original idea from 
scratch and have it be compelling is a very tricky business.
 Overall though, the plot doesn't touch game play in importance to most 
players. You could have the best plot line since The Godfather, and if 
the game play wasn't fun, it wouldn't matter one bit.

Later
che



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Re: [Audyssey] there was one game this year

2009-08-17 Thread Jim Kitchen

Hi Milos,

Wow, that's pretty cool that Mach 1 was the first audio game that you played.  
Thank you very much for mentioning it.

May I ask, do you like Mach 1 tts better than the original Mach 1?

Thanks.

BFN

Jim

No matter how much you push the envelope, it'll  still be stationery.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] there was one game this year

2009-08-17 Thread Jim Kitchen

Hi Thomas,

While working on Mach 1 tts I kept asking my home health care aid how she liked 
this sound or how it did this or that and showing her the changes and things 
that she suggested.  Then one day out of the blue she said that she had no idea 
how much time and work goes into creating a game.  She, her husband and boys 
all play all of the new games and like you said they just buy the game and it 
is there and all working and fun to play, without any thought of what goes into 
making them.  I guess that is the way that it should be though.  It was 
different for me though.  I saw my first video game and wanted to know how it 
worked and wanted to make them myself.  I had a small inkling of what it took 
from the half semester COBOL programming course that I took at Mentor High.  
But I have always been more into game programming rather than business 
programming, but did get hooked on programming even from the COBOL course.

BFN

Jim

Remember: COBOL can be cured if detected early.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
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Re: [Audyssey] OT Was: the simpsons

2009-08-17 Thread Liam Erven
No.  Regardless.  OT stuff shouldn't even be posted.  Check the guidelines.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Monday, August 17, 2009 4:30 AM
To: Gamers Discussion list
Subject: [Audyssey] OT Was: the simpsons

hi,
this message is OT - off-topic and shouldn'tbe be posted on the list,
though if you need something urgently not gameing related add OT: to your
message subject.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, August 17, 2009 10:13 AM
Subject: [Audyssey] the simpsons


 does anyone know if they are taking off the simpsons off the air i ask 
 because i had heard that from a friend if they do it will suck because 
 that is a good show

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[Audyssey] experimental games from ag was: Re: mainstream game accessibility

2009-08-17 Thread peter Mahach
I hate to tell you this as I liked these my self but the project has been 
discontinued due to some changes and the last thing made is something like 
rockband, but that's not quite related and I'm not really into that type of 
gaming.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 3:29 AM
Subject: Re: [Audyssey] mainstream game accessibility



hmm thats probably not such a bad idea.
the experemental games are made in such a place.
in fact every year I look foreward to the time they release games.
I forgot when this is but unless I am very much mistaken we have not had 
this year's releases.

At 11:18 a.m. 17/08/2009, you wrote:

Oh my Phil the top 10 ways is funny yet serious!
Oh you know what? I got an idea! Why not write to colleges and 
universities around the world. tell them this, if you have any students 
studying computer programming, have the students make audio games for 
blind people while in college.


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
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Re: [Audyssey] The real Game Circle

2009-08-17 Thread CSF inc.
Hey that Kool whatever floats your boat.. Some of my friends think I'm crazy 
because I like the Big Bands of yesterday, Duke Ellington and such; the 
point is people like to hear what they want to, when playing games with my 
son on the 360 we groove to rap because it get's us hype.. I like the choice 
in RR with win amp; I just think the whole Blind, experience has us as 
people living in the past in many cases, including our Audio Games and would 
like to live for today not yesterday..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 10:00 PM
Subject: Re: [Audyssey] The real Game Circle



Hi,
Like I have said before the style of music being used should relate to the 
game. Yes, if we are talking a game like GTA I could see wrap music in the 
game. However, I can think of many genres of games such as fantasy RPG 
games, science fiction games, etc where wrap would be totally 
inappropriate.
Now, on a more personal level weather I have seen a wrap show or not makes 
no difference about my personal opinion about wrap and hip-hop. I'll 
freely state I can't get into it, and I simply don't like the music. I've 
heard enough of it at parties, college get togethers, etc to know I don't 
very much care for it.
For me I like 70's and 80's rock groups like Pat Benatar, Bryan Adams, 
Guns N' Roses, Heart, Scandal, and various other artists from that era in 
rock history. I've been told many times by many people that I am an old 
fart, been told I live in a time warp, and frankly I don't care. In the 
immortal words of Bob Seigar, I love that old time rock and roll.



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Re: [Audyssey] the simpsons

2009-08-17 Thread mike maslo
What does this have to do with gaming? My inbox is filled enough and hate to
waste time with stuff which is not relevant to the list.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, August 17, 2009 3:13 AM
To: gamers@audyssey.org
Subject: [Audyssey] the simpsons

does anyone know if they are taking off the simpsons off the air i ask 
because i had heard that from a friend if they do it will suck because 
that is a good show

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Re: [Audyssey] there was one game this year

2009-08-17 Thread Milos Przic
  Hi Jim, honestly I didn't try it yet but I am planning to. I hope that 
the car sounds are more realistic as I didn't like it much in the previous 
versions I played.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Milos Przic Gamers@audyssey.org
Sent: Monday, August 17, 2009 2:39 AM
Subject: Re: [Audyssey] there was one game this year



Hi Milos,

Wow, that's pretty cool that Mach 1 was the first audio game that you 
played.  Thank you very much for mentioning it.


May I ask, do you like Mach 1 tts better than the original Mach 1?

Thanks.

BFN

Jim

No matter how much you push the envelope, it'll  still be stationery.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Plots in games

2009-08-17 Thread Che
 Yeah, I hear ya. I was never that much into Star Trek myself. I was 6 
years old when Star Wars hit the theaters and blew my mind, then 9 or so 
when Empire Strikes Back came out and blew it again. It was all downhill 
from there though. George Lucas said he wrote those movies for 8 year olds, 
and looking back, I'm really glad I was the age I was when those movies came 
out.  It was fun to watch the new trilogy as an adult, but its hard to 
capture the imagination of a grown up the way you can a wide eyed kid.
 I mentioned Homeworld as one of the few games to come out with an original 
plot line that was compelling, but more recently, Bioshock has come out with 
a really interesting setup, especially for those that have read Atlas 
Shrugged, it takes those themes to the next level. And Half Life 2 does a 
really good job of immersing the player in an environment run by a big 
brother like entity as well.

 Later,
Che

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, August 16, 2009 10:47 PM
Subject: Re: [Audyssey] Plots in games was: Re: The real Game Circle



Hi Che,
Good point. Although, I don't think the issue with plot lines is just 
limited to games. Even big well known series like Star Wars, Harry Potter, 
or Star Trek are beginning to suffer from over use and redundancy.



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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Che
 Hehehe, well Charles I'm afraid if we gave them our info, i.e. how much 
time it took to put in the talking menu system, get talking feedback from 
the game etc. then show them our pitiful income from the game, they would 
snicker under their breath as they fed our report into the shredder.
 The money I made off Rail Racer wouldn't pay Electronic Arts electric bill 
for a month I'm sure.
 The bottom line is, if we want great games to play, we're just gonna have 
to either make them ourselves or support the folks making them by buying 
their games, letting others know about them, and stop distributing pirated 
copies of the games out there.
 We're very fortunate to have the developers we have out there, willing to 
do this for the love of it, and not the profit. Because if blind gaming was 
all about money, there wouldn't be any blind games out there at all.

 Later,
Che

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 9:31 PM
Subject: Re: [Audyssey] mainstream game accessibility



I'm just thinking about this as I type, so here goes, for what it's worth:

What we need, if it would make a difference to the major game 
manufacturers, is credence.  Letters to these companies from current and 
or past developers of games specifically for the blind who can show, by 
backing up their claims with records if necessary if they are willing to 
include them in the letters, letting these companies know what is 
necessary to make games accessible to the blind gamer.  We also need 
people to verify the size of the potential additional customer base 
expansion, and maybe these game companies will consider working on game 
modifications.  These companies also need to know how important and how 
much fun and enjoyment some of the currently blind gamers got from their 
products when they could still see enough to play the games.  And, 
thoughts from blind gamers who have never played these games due to a lack 
of eyesight, but who would like to, voiced in a clear and adult manner, 
with good grammar, punctuation, and spelling, showing the game 
manufacturers that we are not uneducated and that we know what we're 
talking about, wouldn't hurt, either.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 1:40 PM
Subject: Re: [Audyssey] mainstream game accessibility



Hi Josh,
Sigh...Believe it or not we can't get everything we want simply by making 
demands, throwing adult temper tantrums, and acting like spoiled 
children. If we did that I can assure you that is exactly how they would 
view our immature behavior regarding this issue.
First, of all you are completely ignoring the law. Are you aware that 
carrying out a campaign of bombarding their e-mails, phones, mail, etc 
can get you charged with harassment? If you make threats or make any kind 
of menacing comments to them you can be charged with menacing? Are you 
aware if you write a program with the intent to e-mail them daily, 
weekly, etc without there consent that is illegal?
My point is if we are to make any progress with these companies at all we 
have to above all else act like responsible adults. Acting like a spoiled 
child who lost his game privileges and is tossing a temper tantrum isn't 
going to make them respect us any. If we want them to respect us we have 
to first respect them. Respect is earned not taken by force. If we don't 
act responcibly we could find ourselves in court being charged with 
something.
As far as taking them to court I don't think you have any idea how much 
that would cost. Most of these companies have the financial fortitude to 
higher the best legal services in the country. A case like this could go 
as far as the supreme court because in a way it is a type of civil rights 
case. Cases involving disabilities or racial issues can drag out years in 
the courts both sides winning and losing battles until it reaches a level 
where someone can make a ruling that is binding. That costs more money 
than any of us realistically have.


Josh wrote:

Hi Thomas,

Ok then. why not send them mass emails until they get sick of us and 
take them to court over it and sue them. If we are an insect that can be 
swatted out of the way, then lets make ourselves look big, huge, 
gigantic! lets make a program that sends them emails and does automated 
calling to the companies once per week or once per month which reminds 
them we will not go away and we will not stand for their rudeness!


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html and visit my blog 
at: http://jkenn337.klangoblog.net follow me on twitter at 
http://www.twitter.com/jkenn337

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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Chrissy,

I think you're right on here. Besides which I don't believe every single
game technically could be made accessible. Can you imagine the can of worms
that would open if suddenly some games were accessible but others weren't?

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of ChB
Sent: Monday, August 17, 2009 1:21 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mainstream game accessibility

The unfortunate truth is, that I doubt that mainstream games
will ever support accessibilty to blind gamers. There is
simply no money to be made here. The number of blind people
who would buy such games is way too small to justify the
effort for them.
Video games are developed and played for the most part, by
sighted people, that is what they work on. Even if every one
of us would sign to buy every new release out there it would
still not be profitable for them in ages.
It is a lot less work and stuff to make games accesible for
people who are deaf as all it takes is subtitling the games
in the dialogues, so that is being done in most mainstream
games already.
To make us able to fully enjoy the game you'd basically have
to rewrite it. So even if some dedicated blind games
developer would start to convert such a game, the licensing
would be tremendous amounts of money to be paid to the
original developer.
chrissy 



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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Bryan Peterson
Exactly. That's probably also why they haven't taken a stand in the face of 
Myspace's vague we're working on it promises. Much more important things 
to deal with.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 17, 2009 7:58 AM
Subject: Re: [Audyssey] mainstream game accessibility



I can't speak to all three organizations, but I would guess the reason a
stand isn't taken is because there are many bigger issues out there. 
Nearly
three fourths  of blind people in the US are unemployed. Only twelve 
percent

are learning to read Braille. Funding for rehabilitation centers is being
cut all over. In the face of that, game accessibility just doesn't seem 
that

critical.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pranav Lal
Sent: Sunday, August 16, 2009 7:28 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mainstream game accessibility

Josh,

That is spamming and illegal. The way to get attention is probably by a 
mass

media campaign.

|One thing that puzzles me is that large blindness organizations like the
AFB, ACB and the NFB have not made much of a noise about game 
accessibility.
They may have better clout then a bunch of users. Mind you, I am in India 
so

I could be wrong about these organizations.

Pranav


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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
I can't speak to all three organizations, but I would guess the reason a
stand isn't taken is because there are many bigger issues out there. Nearly
three fourths  of blind people in the US are unemployed. Only twelve percent
are learning to read Braille. Funding for rehabilitation centers is being
cut all over. In the face of that, game accessibility just doesn't seem that
critical.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pranav Lal
Sent: Sunday, August 16, 2009 7:28 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mainstream game accessibility

Josh,

That is spamming and illegal. The way to get attention is probably by a mass
media campaign.

|One thing that puzzles me is that large blindness organizations like the
AFB, ACB and the NFB have not made much of a noise about game accessibility.
They may have better clout then a bunch of users. Mind you, I am in India so
I could be wrong about these organizations.

Pranav


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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Some of Phil's suggestions sounded very serious; some of them, I hope, were
supposed to be jokes. With that in mind I propose my own step-by-step guide
for making mainstream games accessible in the current environment/market.
Feel free to take it as seriously as you like, and definitely send
audio/video.

1. Locate a large concrete/brick wall. This may be the side of a commercial
building or it may be a retaining wall. The Russian stage from Street
Fighter II is also acceptable. Don't think too hard about it, as rather than
location, the wall is the important part.

2. before carrying on with the plan, insure that your head is entirely free
from cover. The more zealous of you may wish to shave your scalp to insure
maximum ... um ... impact. Feel free to be artistic! You may be inspired to
tattoo your skull with phrases such as 1up for accessibility or Game
inaccessibility? FATALITY! If you must wear a head covering, the only
permissible article is Mario's red hat.

3. Stand several feet back from the wall in question. If you are athletic,
you may wish to give yourself more running room.

4. Approach the wall at a high rate of speed, making sure to lower your head
as you reach your destination. It is important to note that no effort must
be made to halt your progress before a collision occurs. Again, feel free to
be artistic. Scream the theme to Mario Brothers as you approach. Make the
sound of Sonic the hedgehog powering up for his sprint. Perform a Megaman
style slide into the wall.

5. Repeat until you are convinced you have made mainstream games accessible.
You are permitted to use as many continues as you deem appropriate.

Good luck to everyone out there!

Ryan


- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:25 PM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility


 Top ten ways to get mainstream game accessibility
 10. Organize all the guide dog owners in the country to visit mainstream 
 game company headquarters and have their dogs poop on the floor.
 9. Kidnap the children of mainstream game company  executives and hold 
 them ransom until their games are Accessible.
 8. Picket mainstream game company  headquarters with Braille signs saying 
 that they are discriminating to the blind.
 7. Have every blind person in the world learn computer programming and 
 require them to debug a line of game code before they can read an audio 
 book.
 6. Start a charity, National Association of Accessible Games, and get 
 people to donate millions of dollars, then hire sighted programmers to 
 develop accessible games.
 5. Get all colleges to add a class of Accessible game development to all 
 computer programming courses.
 4. Get the NFB and ACB to protest that there are not enough mainstream 
 game accessibility.
 3. Petition Stevie Wonder to be the spokesperson for mainstream game 
 accessibility.
 2. Get all blind people to send a dollar to Thomas Ward so he can finish 
 his accessible game engine.

 And the top way to get mainstream game accessibility,
 Visit the homes of mainstream game  company executives and poke their eyes

 out.




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 list,
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 The message was checked by ESET Smart Security.

 http://www.eset.com


 


__ Information from ESET Smart Security, version of virus signature
database 4340 (20090816) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Scott Chesworth
One of the only game related times where I wouldn't wish for an extra
life... nice one Ryan!

Scott

On 8/17/09, Ryan Strunk ryan.str...@gmail.com wrote:
 Some of Phil's suggestions sounded very serious; some of them, I hope, were
 supposed to be jokes. With that in mind I propose my own step-by-step guide
 for making mainstream games accessible in the current environment/market.
 Feel free to take it as seriously as you like, and definitely send
 audio/video.

 1. Locate a large concrete/brick wall. This may be the side of a commercial
 building or it may be a retaining wall. The Russian stage from Street
 Fighter II is also acceptable. Don't think too hard about it, as rather than
 location, the wall is the important part.

 2. before carrying on with the plan, insure that your head is entirely free
 from cover. The more zealous of you may wish to shave your scalp to insure
 maximum ... um ... impact. Feel free to be artistic! You may be inspired to
 tattoo your skull with phrases such as 1up for accessibility or Game
 inaccessibility? FATALITY! If you must wear a head covering, the only
 permissible article is Mario's red hat.

 3. Stand several feet back from the wall in question. If you are athletic,
 you may wish to give yourself more running room.

 4. Approach the wall at a high rate of speed, making sure to lower your head
 as you reach your destination. It is important to note that no effort must
 be made to halt your progress before a collision occurs. Again, feel free to
 be artistic. Scream the theme to Mario Brothers as you approach. Make the
 sound of Sonic the hedgehog powering up for his sprint. Perform a Megaman
 style slide into the wall.

 5. Repeat until you are convinced you have made mainstream games accessible.
 You are permitted to use as many continues as you deem appropriate.

 Good luck to everyone out there!

 Ryan


 - Original Message -
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 16, 2009 6:25 PM
 Subject: [Audyssey] Top ten ways to get mainstream game accessibility


 Top ten ways to get mainstream game accessibility
 10. Organize all the guide dog owners in the country to visit mainstream
 game company headquarters and have their dogs poop on the floor.
 9. Kidnap the children of mainstream game company  executives and hold
 them ransom until their games are Accessible.
 8. Picket mainstream game company  headquarters with Braille signs saying
 that they are discriminating to the blind.
 7. Have every blind person in the world learn computer programming and
 require them to debug a line of game code before they can read an audio
 book.
 6. Start a charity, National Association of Accessible Games, and get
 people to donate millions of dollars, then hire sighted programmers to
 develop accessible games.
 5. Get all colleges to add a class of Accessible game development to all
 computer programming courses.
 4. Get the NFB and ACB to protest that there are not enough mainstream
 game accessibility.
 3. Petition Stevie Wonder to be the spokesperson for mainstream game
 accessibility.
 2. Get all blind people to send a dollar to Thomas Ward so he can finish
 his accessible game engine.

 And the top way to get mainstream game accessibility,
 Visit the homes of mainstream game  company executives and poke their eyes

 out.




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus
 signature database 4340 (20090816) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





 __ Information from ESET Smart Security, version of virus signature
 database 4340 (20090816) __

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Charles Rivard

Got a younger brother or sister you can blame it on??
---
Shepherds are the best beasts.
- Original Message - 
From: ChB chr1...@gmx.de

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 16, 2009 11:28 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility



If I don't own a guide dog, can I go and poop on their
floors instead? LMAO
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B
Sent: Monday, August 17, 2009 12:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility

Haha...
Wow..
Tristan B

TrekGames.net

Cosmos -
TrekGames.net, port 1234.

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:27 PM
Subject: Re: [Audyssey] Top ten ways to get mainstream game
accessibility



lol!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 12:25 AM
Subject: [Audyssey] Top ten ways to get mainstream game

accessibility




Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to

visit mainstream

game company headquarters and have their dogs poop on the

floor.

9. Kidnap the children of mainstream game company

executives and hold

them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with

Braille signs saying

that they are discriminating to the blind.
7. Have every blind person in the world learn computer

programming and

require them to debug a line of game code before they can

read an audio

book.
6. Start a charity, National Association of Accessible

Games, and get

people to donate millions of dollars, then hire sighted

programmers to

develop accessible games.
5. Get all colleges to add a class of Accessible game

development to all

computer programming courses.
4. Get the NFB and ACB to protest that there are not

enough mainstream

game accessibility.
3. Petition Stevie Wonder to be the spokesperson for

mainstream game

accessibility.
2. Get all blind people to send a dollar to Thomas Ward

so he can finish

his accessible game engine.

And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives

and poke their

eyes out.




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[Audyssey] RS Games Staff

2009-08-17 Thread Ryan Smith
Hello,
RS Games has been in recent need of some volunteer staff members. We
would like some assistance in: Sound Design and Beta Testing. Staff
members get access to our staff area of the website as well as the
staff forums. If your interested, please email us at: rsgames[ a-t
]inbox.com with your desired job and a brief description about
yourself.

One of the games you might be working on is a multi-player Monopoly.
This is not an RS Games alone project. Mike has teamed up with RS
Games to speed up game production.

Note: Most of the time, entire game production excluding beta testing,
is done by Ryan. However, for a few select games, we are opening it up
to those interested. Future games may go back to single-person
production.

Thank you.

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Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Charles Rivard
Sorry, but I like Phil's ideas better.  There's no need to damage perfectly 
innocent walls.  Heh heh heh.

---
Shepherds are the best beasts.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, August 17, 2009 7:34 AM
Subject: Re: [Audyssey] Top ten ways to get mainstream game accessibility


Some of Phil's suggestions sounded very serious; some of them, I hope, 
were
supposed to be jokes. With that in mind I propose my own step-by-step 
guide

for making mainstream games accessible in the current environment/market.
Feel free to take it as seriously as you like, and definitely send
audio/video.

1. Locate a large concrete/brick wall. This may be the side of a 
commercial

building or it may be a retaining wall. The Russian stage from Street
Fighter II is also acceptable. Don't think too hard about it, as rather 
than

location, the wall is the important part.

2. before carrying on with the plan, insure that your head is entirely 
free

from cover. The more zealous of you may wish to shave your scalp to insure
maximum ... um ... impact. Feel free to be artistic! You may be inspired 
to

tattoo your skull with phrases such as 1up for accessibility or Game
inaccessibility? FATALITY! If you must wear a head covering, the only
permissible article is Mario's red hat.

3. Stand several feet back from the wall in question. If you are athletic,
you may wish to give yourself more running room.

4. Approach the wall at a high rate of speed, making sure to lower your 
head

as you reach your destination. It is important to note that no effort must
be made to halt your progress before a collision occurs. Again, feel free 
to

be artistic. Scream the theme to Mario Brothers as you approach. Make the
sound of Sonic the hedgehog powering up for his sprint. Perform a Megaman
style slide into the wall.

5. Repeat until you are convinced you have made mainstream games 
accessible.

You are permitted to use as many continues as you deem appropriate.

Good luck to everyone out there!

Ryan


- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 6:25 PM
Subject: [Audyssey] Top ten ways to get mainstream game accessibility



Top ten ways to get mainstream game accessibility
10. Organize all the guide dog owners in the country to visit mainstream
game company headquarters and have their dogs poop on the floor.
9. Kidnap the children of mainstream game company  executives and hold
them ransom until their games are Accessible.
8. Picket mainstream game company  headquarters with Braille signs saying
that they are discriminating to the blind.
7. Have every blind person in the world learn computer programming and
require them to debug a line of game code before they can read an audio
book.
6. Start a charity, National Association of Accessible Games, and get
people to donate millions of dollars, then hire sighted programmers to
develop accessible games.
5. Get all colleges to add a class of Accessible game development to all
computer programming courses.
4. Get the NFB and ACB to protest that there are not enough mainstream
game accessibility.
3. Petition Stevie Wonder to be the spokesperson for mainstream game
accessibility.
2. Get all blind people to send a dollar to Thomas Ward so he can finish
his accessible game engine.

And the top way to get mainstream game accessibility,
Visit the homes of mainstream game  company executives and poke their 
eyes



out.




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__ Information from ESET Smart Security, version of virus
signature database 4340 (20090816) __

The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus 
signature

database 4340 (20090816) __

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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Thomas Ward

Hi,
I have to agree with you. Recently there has been some talk about a car 
that can drive itself, and of course the media felt this might be a 
revolutionary breakthrough for groups such as the blind who can not 
drive cars. In the medias eyes this is big news. However, the fact that 
GMA, Jim Kitchen, or myself are working on accessible games for the 
blind aren't even worth a mentioning on the back page of your average 
news paper most of the time.
What media attention we do get from time to time is often there for a 
quick wow responce and is quickly forgotten. Frankly, the general 
public doesn't care, and generally is unconcerned about blind 
accessibility issues like this.


ChB wrote:

Frankly the public does not care if a blind person is able
to play video games, so the media interest would be non
existent. I think you'd get more media attention if you
partioned to car developers complaining about not being able
to drive then you do if you complain about video game
accesibility. I hate that fact as much as anyone, as I had
played games from the days of old nintendo nes when I still
had sight.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
everiss
Sent: Sunday, August 16, 2009 10:07 PM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

good point.
Another way we could do this was approach comapanies and
make accessible front ends to their stuff.
ok so its probably not going to be cost effective and so we
do it for free at first and wait.
we also need some media recognition and this means doing
something big.
taking in mind that media can both damage and help as well
as hinder though we would have to be carefull.
ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:
  

Hi Josh,
The suing part requires money not many of us can dish out.


As for blackmail, well, they have advanced blocking features
because I'm sure they deal with that kind of stuff every
day. It's easy to ignore spam mail--just press your delete
button. What are you going to tell them, make it accessible
or else? They'll just laugh in your face we're a multi
billion dollar company, a petty $5,000 lawsuit won't dent
us. Good bye. Throwing tantrums gets you nowhere in today's
times.
  

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard


knowledge is only useful if it is absorbed. - Imam Ali Ibn
Abu Talib, Nahj Al-Balagha
  

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh


jkenn...@gmail.com
  

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility




Hi Thomas,

Ok then. why not send them mass emails until they get sick
  

of us and take them to court over it and sue them. If we are
an insect that can be swatted out of the way, then lets make
ourselves look big, huge, gigantic! lets make a program that
sends them emails and does automated calling to the
companies once per week or once per month which reminds them
we will not go away and we will not stand for their
rudeness!
  

Josh

Join me on klango at www.klango.net visit and sign my
  

petition at:
http://www.petitiononline.com/coda1234/petition.html
  

and visit my blog at: http://jkenn337.klangoblog.net
  

follow me on twitter at http://www.twitter.com/jkenn337
  

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Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Thomas Ward

Hi,
Well, I personally liked Indiana Jones and the Crystal Skull, but that's 
beside the point. I do agree with you that after a while anything can be 
over done. The trick with any author or game designer is to know when to 
cut the series short and begin creating something else.


Bryan Peterson wrote:
Personally I think George Lucas did the same thing with Indianna Jones 
in the fourth movie. I personally felt it wasn't that good. Even the 
Castlevania series is probably getting to that point by now, although 
I did like Aria of Sorrow.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
Exactly and that is a shame. You guys do a great deal of
keeping a lot of blind gamers very happy with your products,
sadly most of the regular games are going to be off limits
to us.
Lol, about the cars. Being blind myself but still kind of
shudder at the prospective of blind car drivers all over the
place. I can just see a cop pull one of us over and saying,
'gee what is wrong with you driving like that, are you
blind?' yes... grin*
unfortunately a lot of the general public is still pretty
ignorant when it comes to the needs of disabled people or
the aides out there for them. I still get disbelief a lot of
times when I offer a person my email address. Lol. most have
no clue blind people can run computers, let alone what we
use to run them
chrissy.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas
Ward
Sent: Monday, August 17, 2009 6:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

Hi,
I have to agree with you. Recently there has been some talk
about a car 
that can drive itself, and of course the media felt this
might be a 
revolutionary breakthrough for groups such as the blind who
can not 
drive cars. In the medias eyes this is big news. However,
the fact that 
GMA, Jim Kitchen, or myself are working on accessible games
for the 
blind aren't even worth a mentioning on the back page of
your average 
news paper most of the time.
What media attention we do get from time to time is often
there for a 
quick wow responce and is quickly forgotten. Frankly, the
general 
public doesn't care, and generally is unconcerned about
blind 
accessibility issues like this.

ChB wrote:
 Frankly the public does not care if a blind person is able
 to play video games, so the media interest would be non
 existent. I think you'd get more media attention if you
 partioned to car developers complaining about not being
able
 to drive then you do if you complain about video game
 accesibility. I hate that fact as much as anyone, as I had
 played games from the days of old nintendo nes when I
still
 had sight.
 chrissy

 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
 everiss
 Sent: Sunday, August 16, 2009 10:07 PM
 To: Munawar Bijani; Gamers Discussion list
 Subject: Re: [Audyssey] mainstream game accessibility

 good point.
 Another way we could do this was approach comapanies and
 make accessible front ends to their stuff.
 ok so its probably not going to be cost effective and so
we
 do it for free at first and wait.
 we also need some media recognition and this means doing
 something big.
 taking in mind that media can both damage and help as well
 as hinder though we would have to be carefull.
 ofcause its hit and miss.
 and time and other things, hmph but I think its feesable.
 in theory at least.
 At 04:40 a.m. 17/08/2009, you wrote:
   
 Hi Josh,
 The suing part requires money not many of us can dish
out.
 
 As for blackmail, well, they have advanced blocking
features
 because I'm sure they deal with that kind of stuff every
 day. It's easy to ignore spam mail--just press your delete
 button. What are you going to tell them, make it
accessible
 or else? They'll just laugh in your face we're a multi
 billion dollar company, a petty $5,000 lawsuit won't dent
 us. Good bye. Throwing tantrums gets you nowhere in
today's
 times.
   
 Munawar A. Bijani
 Knowledge is of two types: absorbed and heard. The heard
 
 knowledge is only useful if it is absorbed. - Imam Ali
Ibn
 Abu Talib, Nahj Al-Balagha
   
 mailto:munaw...@gmail.com
 http://www.bpcprograms.com
 - Original Message - From: Josh
 
 jkenn...@gmail.com
   
 To: gamers list gamers@audyssey.org
 Sent: Sunday, August 16, 2009 12:02 PM
 Subject: [Audyssey] mainstream game accessibility


 
 Hi Thomas,

 Ok then. why not send them mass emails until they get
sick
   
 of us and take them to court over it and sue them. If we
are
 an insect that can be swatted out of the way, then lets
make
 ourselves look big, huge, gigantic! lets make a program
that
 sends them emails and does automated calling to the
 companies once per week or once per month which reminds
them
 we will not go away and we will not stand for their
 rudeness!
   
 Josh

 Join me on klango at www.klango.net visit and sign my
   
 petition at:
 http://www.petitiononline.com/coda1234/petition.html
   
 and visit my blog at: http://jkenn337.klangoblog.net
   
 follow me on twitter at http://www.twitter.com/jkenn337
   
 ---
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 If you want to leave the list, send E-mail to
   
 gamers-unsubscr...@audyssey.org.
   
 You can make changes or update your subscription via the
   
 web, at
   

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 All messages are archived and can be searched and read
at
 http://www.mail-archive.com/gam...@audyssey.org.
 

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Thomas Ward

Hi Ryan,
Good point. That is one issue I briefly touched upon in my interview 
with Game Spot last night. Fact of the matter is while there are several 
games that might be improved accessibility wise there will always be 
some types of games that can and never will be made accessible. 
Understand I mean not technically possible rather than a lack of desire 
to try and make it accessible.
It is terribly difficult to explain to some people who don't have the 
faintest clue about programming about certain things like this. Some 
blind gamers may assume because games have been made accessible in the 
past that every game that has been created could be made accessible if 
someone tried. That isn't true, and there will always be a few games 
that require some level of sight to play no matter what.


Ryan Strunk wrote:

Chrissy,

I think you're right on here. Besides which I don't believe every single
game technically could be made accessible. Can you imagine the can of worms
that would open if suddenly some games were accessible but others weren't?

Ryan
  



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[Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Hi folks,

Does anybody know of an accessible, preferably free or cheap, utility
that's good for mapping keyboard keys and functions to a game pad?  I
know it can be done with programs like xpadder and pinical, but
haven't had any luck getting the demo versions of those to do much
with jaws.

Tips and suggestions greatly appreciated.
Cheers
Scott

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Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Matheus
use joy to key. it's the best in my opinion. free,fast and easy to use,
and the best. 100% accessible.
http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

-Mensagem original-
De: Scott Chesworth scottcheswo...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 17 de Agosto de 2009 18:55
Assunto: [Audyssey] mapping keyboard buttons to an external controller

Hi folks,

Does anybody know of an accessible, preferably free or cheap, utility
that's good for mapping keyboard keys and functions to a game pad?  I
know it can be done with programs like xpadder and pinical, but
haven't had any luck getting the demo versions of those to do much
with jaws.

Tips and suggestions greatly appreciated.
Cheers
Scott

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Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Wow, quick reply Matheus!
Thanks for the link man, I'll check it out right now.

Scott

On 8/17/09, Matheus an...@bol.com.br wrote:
 use joy to key. it's the best in my opinion. free,fast and easy to use,
 and the best. 100% accessible.
 http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

 -Mensagem original-
 De: Scott Chesworth scottcheswo...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Segunda, 17 de Agosto de 2009 18:55
 Assunto: [Audyssey] mapping keyboard buttons to an external controller

 Hi folks,

 Does anybody know of an accessible, preferably free or cheap, utility
 that's good for mapping keyboard keys and functions to a game pad?  I
 know it can be done with programs like xpadder and pinical, but
 haven't had any luck getting the demo versions of those to do much
 with jaws.

 Tips and suggestions greatly appreciated.
 Cheers
 Scott

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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread CSF inc.
blind driving a car? it has happened, if interested contact me off list and 
I'll send you the article; no one cared about civil rights, no one cared 
about woman's rights and no one cares about Blind issues; we have to take 
the bull by the horns and stand up as a people..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 11:41 AM
Subject: Re: [Audyssey] mainstream game accessibility



Hi,
I have to agree with you. Recently there has been some talk about a car 
that can drive itself, and of course the media felt this might be a 
revolutionary breakthrough for groups such as the blind who can not drive 
cars. In the medias eyes this is big news. However, the fact that GMA, Jim 
Kitchen, or myself are working on accessible games for the blind aren't 
even worth a mentioning on the back page of your average news paper most 
of the time.
What media attention we do get from time to time is often there for a 
quick wow responce and is quickly forgotten. Frankly, the general public 
doesn't care, and generally is unconcerned about blind accessibility 
issues like this.


ChB wrote:

Frankly the public does not care if a blind person is able
to play video games, so the media interest would be non
existent. I think you'd get more media attention if you
partioned to car developers complaining about not being able
to drive then you do if you complain about video game
accesibility. I hate that fact as much as anyone, as I had
played games from the days of old nintendo nes when I still
had sight.
chrissy

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of shaun
everiss
Sent: Sunday, August 16, 2009 10:07 PM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] mainstream game accessibility

good point.
Another way we could do this was approach comapanies and
make accessible front ends to their stuff.
ok so its probably not going to be cost effective and so we
do it for free at first and wait.
we also need some media recognition and this means doing
something big.
taking in mind that media can both damage and help as well
as hinder though we would have to be carefull.
ofcause its hit and miss.
and time and other things, hmph but I think its feesable.
in theory at least.
At 04:40 a.m. 17/08/2009, you wrote:


Hi Josh,
The suing part requires money not many of us can dish out.


As for blackmail, well, they have advanced blocking features
because I'm sure they deal with that kind of stuff every
day. It's easy to ignore spam mail--just press your delete
button. What are you going to tell them, make it accessible
or else? They'll just laugh in your face we're a multi
billion dollar company, a petty $5,000 lawsuit won't dent
us. Good bye. Throwing tantrums gets you nowhere in today's
times.


Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard


knowledge is only useful if it is absorbed. - Imam Ali Ibn
Abu Talib, Nahj Al-Balagha


mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - From: Josh


jkenn...@gmail.com


To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 12:02 PM
Subject: [Audyssey] mainstream game accessibility




Hi Thomas,

Ok then. why not send them mass emails until they get sick


of us and take them to court over it and sue them. If we are
an insect that can be swatted out of the way, then lets make
ourselves look big, huge, gigantic! lets make a program that
sends them emails and does automated calling to the
companies once per week or once per month which reminds them
we will not go away and we will not stand for their
rudeness!


Josh

Join me on klango at www.klango.net visit and sign my


petition at:
http://www.petitiononline.com/coda1234/petition.html


and visit my blog at: http://jkenn337.klangoblog.net


follow me on twitter at http://www.twitter.com/jkenn337


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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Charles Rivard
For those blind people who ask, Why can't you make this game accessible?, 
and they don't understand why you cannot, turn the tables by asking Got any 
ideas on how to do it?  I'm open to any and all credible suggestions. 
Maybe they will get a clue and maybe they won't, but it's an attempt to 
drive the point home.  I can think of 2 examples right away that some blind 
people would possibly be interested in.  A game of pool, as in 8-ball, and a 
game of Quidditch.  In the game of pool, how would the balls be identified 
and located?  How would aiming be done?  How would the power of your shot be 
determined?  In the game of Quidditch, how would you keep track of 13 moving 
players, 2 moving bludgers, the quaffle and the golden snitch?  And, if you 
choose to play the position of chaser, where are the goals and keeper in 
relation to you?  Asking why a game cannot be, or hasn't been, made 
accessible is easy, but the solution certainly is not!  Even if you have a 
solution, conveying your instructions to a computer so that everything works 
flawlessly and smoothly is a problem that takes time only recognized by 
programmers who work at it on a daily basis.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 17, 2009 10:54 AM
Subject: Re: [Audyssey] mainstream game accessibility



Hi Ryan,
Good point. That is one issue I briefly touched upon in my interview with 
Game Spot last night. Fact of the matter is while there are several games 
that might be improved accessibility wise there will always be some types 
of games that can and never will be made accessible. Understand I mean not 
technically possible rather than a lack of desire to try and make it 
accessible.
It is terribly difficult to explain to some people who don't have the 
faintest clue about programming about certain things like this. Some blind 
gamers may assume because games have been made accessible in the past that 
every game that has been created could be made accessible if someone 
tried. That isn't true, and there will always be a few games that require 
some level of sight to play no matter what.


Ryan Strunk wrote:

Chrissy,

I think you're right on here. Besides which I don't believe every single
game technically could be made accessible. Can you imagine the can of 
worms
that would open if suddenly some games were accessible but others 
weren't?


Ryan




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Re: [Audyssey] mainstream games?

2009-08-17 Thread Constantine

Hi,

Flat out impossible, methinks.

I don't think its as easy as just throwing together a flash rom for it and 
throwing it in. This requires millions of dollars, I bet.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Sunday, August 16, 2009 5:06 PM
Subject: [Audyssey] mainstream games?



Hey,

Is it possible we could or someone could make a special flash rom for a 
nintendo wiii or playstation or xbox flash the machine with a special 
firmware which would make it accessible? or, learn to program for xbox and 
make accessible console games? or do more people have pcs and macs than 
have game consoles?


Josh

Join me on klango at www.klango.net visit and sign my petition at: 
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter 
at http://www.twitter.com/jkenn337

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[Audyssey] podcast of pkd games

2009-08-17 Thread shaun everiss
hi.
this is a podcast for aall those that want to know what is going on with the  
projects well the train sim that piter is doing and well all the other things.
this thing is not to long about 20 mins covers most if not all the stuff 
working in the latest test folder as of this morning.
http://dl.getdropbox.com/u/1407689/pkd%20games.mp3
is the link if its mangled please tell me and I will sendspace the thing.


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[Audyssey] Games we'd like to play.

2009-08-17 Thread Phil Vlasak

Games we'd like to play.
Prince of Persia: Mysteries of the Ancients.
This Film premieres May 28th, 2010.
Walt Disney Pictures
Movie based on the video game - set in medieval Persia,
Earth's mightiest and most mysterious kingdom, where a king and his son 
defeat the powerful Maharajah and kidnap his daughter, looting his palace of 
priceless treasure, including an extravagant hourglass, and a mysterious 
dagger.



Smiles it is really named, Prince of Persia: The Sands of Time
Now please wake Thomas Ward up.


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Re: [Audyssey] podcast of pkd games

2009-08-17 Thread Harun
I've gotta commend the team on the audio demo for Train Sim!
It's very impressive! It can only improve from here...
Cheers,
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Re: [Audyssey] podcast of pkd games

2009-08-17 Thread shaun everiss
thanks.
I actually after the cast did a track which I deleted after doodling it which 
had the 2 tracks combined that existed pluss some from an older release.
I can hapilly say that the system should be able to have a 15 object track with 
it all working.
I deleted the track though after I finnished testing it so if the group had 
members online and did get a copy then so be it otherwise it came and went.
At 11:06 a.m. 18/08/2009, you wrote:
I've gotta commend the team on the audio demo for Train Sim!
It's very impressive! It can only improve from here...
Cheers,
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[Audyssey] game ideas

2009-08-17 Thread michael barnes
here is some game ideas for any of game makers out there  i wonder if 
someone could make a game simular to the resident evil games and silent 
hill games or how about a horror house game where you take a tour 
through a hunted house i guess you can say a halloween house simulator 
like the ones you go to in october for halloween  how about a michael 
myer halloween game where you got to go through michael house and other 
places that was on the movies part one through part nine and even the 
two new ones  how about a beetle bug car raceing game where you can 
select different volt wagen to play as  when i had sight i love playing 
the legend of spyro games someone should make a spyro game another game 
that should get made is snake byte that was an old computer game if 
anyone what more ideas on these game idea let me know and i will go in 
more about the ideas i have for these games thank you


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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Pranav Lal
Hi Ryan,

Thanks for clarifying that. I appreciate all those statistics and yes we do
have far bigger challenges to overcome. However, perhaps what is needed is
greater awareness even in these organisations about accessible games. For
example, I have not seen any game developers host any stalls in any of the
blindness conventions or major blindness technology conferences. I suspect
this is because most developers are single man operations and do this in
their spare time. To counteract this, perhaps a bunch of enthusiastic users
could put up the money and host stalls at blindness technology shows.

Pranav


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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Pranav Lal
Hi Sean,

The vOICe does take a little getting used to. I have written a tutorial for
the program which you can read at
http://www.sensorysubstitution.co.uk/tutorial

Pranav


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Re: [Audyssey] game ideas

2009-08-17 Thread shaun everiss
the beetle bug game is not to bad.
we already have an engine of sorts.
if you can get us sounds and maybe all the info about the tracks I am sure I 
could probably do track/ car mods for ts2.1rc1.
thats not a issue.
At 12:39 p.m. 18/08/2009, you wrote:
here is some game ideas for any of game makers out there  i wonder if someone 
could make a game simular to the resident evil games and silent hill games or 
how about a horror house game where you take a tour through a hunted house i 
guess you can say a halloween house simulator like the ones you go to in 
october for halloween  how about a michael myer halloween game where you got 
to go through michael house and other places that was on the movies part one 
through part nine and even the two new ones  how about a beetle bug car 
raceing game where you can select different volt wagen to play as  when i had 
sight i love playing the legend of spyro games someone should make a spyro 
game another game that should get made is snake byte that was an old computer 
game if anyone what more ideas on these game idea let me know and i will go in 
more about the ideas i have for these games thank you

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Re: [Audyssey] game ideas

2009-08-17 Thread Thomas Ward

Hi Michael,
As a matter of fact I've got similar game ideas written down in my games 
to do text file. Once I complete work on my 3d game engine it will be 
fairly easy for me to crank out games like Resident Evil, a haunted 
house type game, or just about anything else that is in an FPS type format.

Smile.

michael barnes wrote:
here is some game ideas for any of game makers out there  i wonder if 
someone could make a game simular to the resident evil games and 
silent hill games or how about a horror house game where you take a 
tour through a hunted house i guess you can say a halloween house 
simulator like the ones you go to in october for halloween  how about 
a michael myer halloween game where you got to go through michael 
house and other places that was on the movies part one through part 
nine and even the two new ones  how about a beetle bug car raceing 
game where you can select different volt wagen to play as  when i had 
sight i love playing the legend of spyro games someone should make a 
spyro game another game that should get made is snake byte that was an 
old computer game if anyone what more ideas on these game idea let me 
know and i will go in more about the ideas i have for these games 
thank you





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[Audyssey] new Adrift 4.0 game, Last Week, now available

2009-08-17 Thread Raul A. Gallegos
Hello all. Just wanted to let you know that I've finally finished the 
Adrift text adventure game I've been working on since late 2006. Due to 
the nature of the game, I suggest that it not be discussed here. 
Although it's a game, it's an adult text adventure game and would not be 
appropriate for the list. However since I know some of you play text 
adventures, and some of you also play adult text adventures, it's fair 
to let you know about it.


You can find the game at www.aifcommunity.org in the Adrift 4.0 games 
section. It's called Last Week, the file name specifically is 
LastWeek-1.0.zip.


Many thanks and if you have any questions about the game, you can either 
write me privately or you can subscribe to the aifarchive email group on 
yahoogroups where all adult text adventure games are discussed.


many thanks.

--
Raul A. Gallegos

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Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
You make a good point. James North once hosted a table at the NFB convention
exhibit hall where he played his demo of The Genesis Project. He said just
based on the sound recording people wanted to pre-order the game.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pranav Lal
Sent: Monday, August 17, 2009 7:54 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] mainstream game accessibility

Hi Ryan,

Thanks for clarifying that. I appreciate all those statistics and yes we do
have far bigger challenges to overcome. However, perhaps what is needed is
greater awareness even in these organisations about accessible games. For
example, I have not seen any game developers host any stalls in any of the
blindness conventions or major blindness technology conferences. I suspect
this is because most developers are single man operations and do this in
their spare time. To counteract this, perhaps a bunch of enthusiastic users
could put up the money and host stalls at blindness technology shows.

Pranav


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Re: [Audyssey] new Adrift 4.0 game, Last Week, now available

2009-08-17 Thread James Howard
Um, you need to check that link, its not working.

On 8/17/09, Raul A. Gallegos r...@asmodean.net wrote:
 Hello all. Just wanted to let you know that I've finally finished the
 Adrift text adventure game I've been working on since late 2006. Due to
 the nature of the game, I suggest that it not be discussed here.
 Although it's a game, it's an adult text adventure game and would not be
 appropriate for the list. However since I know some of you play text
 adventures, and some of you also play adult text adventures, it's fair
 to let you know about it.

 You can find the game at www.aifcommunity.org in the Adrift 4.0 games
 section. It's called Last Week, the file name specifically is
 LastWeek-1.0.zip.

 Many thanks and if you have any questions about the game, you can either
 write me privately or you can subscribe to the aifarchive email group on
 yahoogroups where all adult text adventure games are discussed.

 many thanks.

 --
 Raul A. Gallegos

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