Hi Charles,
I due to RPs tunnel vision became legally blind at 21 and had to give up
driving at that point. I could still see pretty good until I was about 30. So
I still think that I have pretty good spacial visualization skills. And with
some exploring I get around new environments
Hi Kelly,
To date I can find no one who has beaten the bonus level in Monkey
Business. Certainly not me. That and the ledges are probably the two
most challenging parts of the game.
Kellie and my lovable Lady J. wrote:
Hey Charles,
Now that is the one part that I just couldn't figure out.
Hi Phil,
Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a result I'd have to get pretty creative if
I am going to speak a countdown timer. However, in games like Shades of
I don't think the bonus level is beatable. If I remember right, he said the
beta testers could get 4 to 6 monkeys.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 02, 2009 9:11 AM
To: Gamers
Hi Tom,
I read in the manual that it is possible to duck attacks from enemies. I
imagine ducking isn't quite as simple and straightforward as it used to be
back when you could just crouch under the Cyclops, but I'm curious how it's
done now. I imagine you don't just run into each room blazing
Hi Hayden,
Sigh...That is not what I meant. Technically beta 10 will contain all of
the game levels, but they may not be totally complete. There may be
miner adjustments required here and there, bug fixes, things that need
to be rearranged, etc. The entire point of a beta is to test, fix, and
Hi Thomas,
In another message I talked about the trap door making a repeating sound a
specific number of times.
It would be like a wheel with a flat spot that clicks each time it comes
around.
So you could test the speed of the trap door and count the clicks then the
next time get through the
Hi Willem,
Perhaps, but this would all depend on someone's sense of pitch. Those of
us who are musically inclined might have a bit of an advantage as we
would have an ear for subtle changes in pitch. Others might not be so
adept at subtle changes in pitch, and would have a more difficult time
Hi,
Yeah, I would. However, adding them to the sound descriptions menu would
be no big problem. That's what it is there for.
Smile.
David Chittenden wrote:
Hello,
For those closing doors, you can have a grinding sound which gets
louder as the door gets closer to closing, or you can have
Hi Phil,
Right. Like I said earlier using pitch or volume is a very subtle type
of change. It is continuous and you have to be pretty skilled at
identifying those subtle changes. What may work better is a clank,
grind, or some other clue that the door is about to fall in a second or
two.So
Hi Kelly,
That very well may be. Although, one thing I've noticed about Monkey
Business in particular is you really have to depend a lot on audio
landmarks. Take the jungle for example.
You have a lot of very good clues to let you know exactly where you are
in the jungle. You have the bee
Hi Peter,
Hmmm...Well in Shades of Doom and Sarah too there are commands to mark
your location.That way if you run across a marker you know you've been
there before. Plus Shades of doom does let you find doors and exits with
the x key. Both also have a way to check if you've visited that
Hi Dark,
Yes, I am a fan of mazes too. Not to mention in games such as the Tomb
Hunter series I'm starting mazes would be quite appropriate for that
genre of game. After all mazes would be an effective deterrent for the
casual tomb robber and treasure hunter. Plus it would be just another
Hi Dark,
A good point. Not to mention if I'm intentionally creating a maze in the
Tomb Hunter games like David with Shades of Doom an unexplored navigator
might be too much like a cheat. A simple visited here reminder should be
enough to tell you that you've explored this location before.
You could have the door click in a certain way or ... well, there are
many ways to skin a cat.
Thomas Ward wrote:
Hi Phil,
Hmmm...Well, the only problemI can foresee with that solution is in a
game like MOTA or any of the Tomb Hunter series we are in an ancient
tomb or abandoned temple. As a
Hi Kelly,
Hmmm...You have a point there. However, volume wouldn't be a good
indicator in this case. Main reason is that volume is determined by
DirectX according to the distance you are away from the object. So if a
sound is loaded into a DirectX 3D sound buffer the 3d listener handles
the
You could increase the volume of the loop itself though. Sort of make it
louder the longer the file plays.
Thomas Ward wrote:
Hi Kelly,
Hmmm...You have a point there. However, volume wouldn't be a good
indicator in this case. Main reason is that volume is determined by
DirectX according to
Hi Jim,
Certainly having a 5.1 surround sound headphones and sound card
certainly helps, but it isn't always necessary to play an FPS game like
Shades of Doom. I know in Shades of Doom it can be configured for
standard stereo headphones and speakers or for a full 5.1 surround sound
system.
Hi Tom.
On the matter of sound, well I've never had the full 5.1 but have always
used a pair of very good headphones, and the virtual 3D support in the Gma
engine has always done very well.
On the sensary front though, - while obviously including smell and touch
in a game is beyond the
Hi Ryan,
Thanks. Now I don't feel so bad.If six is the max anyone has gotten then
I didn't do too bad.I think the most I got was about four one time.
Ryan Strunk wrote:
I don't think the bonus level is beatable. If I remember right, he said the
beta testers could get 4 to 6 monkeys.
Hi Ryan,
No, there really isn't a way to make it all the way through a level
without taking any damage. Even if you duck/crouch some of the enemies
shots will miss you, but they will quickly adjust their aim and
shoot/stab you where you are. So it is best to do a quick duck, stand,
jump, etc
Hi Phil,
That works for me. A person might have to give it a few tries before
he/she figures out how many turns/clicks are before it closes, but
certainly a doable and realistic solution to the problem.
Smile.
Hi Thomas,
In another message I talked about the trap door making a repeating
Hi.
I'm just wondering if anyone else is using Ie 8 and having the same issue with
it I do, because it's rather getting on my nerves.
For some reason, it doesn't seem to store cookies set by websites for any time
at all.
Whether it's forums like audiogames.net, or online games, or
Hi,
Am wondering first, how you go about working out what is a friend and what
isn't on the scanner screen? I took a mission to destroy some ore barges,
the black hand ones were the enemy it seems but I shot at a few private ones
they gave me a bounty but also counted towards my mission ratings.
Hey.
Maybe I can help.
1.. open internet explorer 8
2.. press alt+t for tools
3.. press o for options until you get to options
4.. If it didn't already open the first time you hit o, press enter on options
5.. shift+tab about once to get to the list of tabsin this multi page dialogue
Either that or you could make like a sliding glass door going from left to
right or maybe from both sides and closing on one another, and you gotta listen
to the sounds moving toward one another and if they are in the same place,
directly in front of you and they clang, well you can't make it
Either that or when you go to open it you can count how many ticks it takes to
open the door as you turn teh wheel to open the trapdoor. Then you can take off
say two clicks or so and when it closes if you get to the amount of clicks it
took to open it minus 2, you probably can't make it.
Hello,
For those who can see, the scanner shows different colours. Jaws is not
able to read the colours. I figure it out by the name such as pirate,
raider, black hand, etc.
For the threat, look at the number from 0 to 26. The higher the number,
the more difficult.
David Chittenden, MS,
The 1 to 26 is easy to work out. The threat rating I'm talking about is on
the mission screen.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: 02 November 2009 21:43
To: Gamers Discussion list
Subject: [SPAM]
Hi.
I've checked various options in the auto complete and deletion history
pages, but I didn't know there was a cookie handling settings in the
advanced options on the privacy page (I usually use ctrl tab to go betwene
property sheets, but I get where it is generally).
I'll go and have
The factions in the game are complex, so if you want to get in confed
good books shooting galfed ships might help.
I do however see the problem when on a galfed mission, and the name of the
ship type isn't clearly pirate or the like.
On the pluss side, it doesn't actually matter too
The mission screen threat rating hasn't been accessified yet, but it's
hopefully in the pipeline.
Also bare in mind though, that threat ratings are not absolutes, sinse their
gbased on total gun and hp comparisons.
If you've got drones, targiting modules or other aides they won't be
hmph thats a good question actually look at the alience name for now.
obviously if it says ashar it aint an enemy but yeah really needs to be
something on that.
At 08:40 a.m. 3/11/2009, you wrote:
Hi,
Am wondering first, how you go about working out what is a friend and what
isn't on the scanner
Where do you get those drones from? I haven't found anywhere yet where I can
get one.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 November 2009 22:48
To: Gamers Discussion list
Subject: [SPAM] Re: [Audyssey] [SPAM]
combat drones are player made, so you either need to buy the schematics, get
the resources and have the necessary skill to craft them yourself, or
just buy them from the player markit.
Beware the grue!
Dark.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
the player markets.
a drone can cost as little as 7 grand and as much as 30 for one, you can pay
40-50 k for 5 or so and 100 k for 10.
after that it gets a bit pricy.
At 11:51 a.m. 3/11/2009, you wrote:
Where do you get those drones from? I haven't found anywhere yet where I can
get one.
Though if your careful, you shouldn't lose a drone in combat at early
levels, i've personally only lost one drone yet.
Beware the grue!
dark.
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 02,
Got ya.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 02, 2009 9:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota help
Hi Hayden,
Sigh...That is not what I meant. Technically beta 10
Hi Thomas,
I certainly can't picture my room as a whole like that. I have never seen
pictures as I've been blind since birth, so picturing the room that way is
quite impossible. I can just picture the items in relation to each other. I
too have spacial orientation issues. in fact I'm not
Hi all,
A quick question about the fooors in Entombed; I am at floor 76, and am
trying to figure out exactly how many floors there are. Anyone have a rough
estimate of the number of floors in the dungeon?
Hayden
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Hi all,
A quick question about the fooors in Entombed; I am at floor 76, and am
trying to figure out exactly how many floors there are. Anyone have a rough
estimate of the number of floors in the dungeon?
Hayden
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Mmmm, do you mean floor 6 or floor 7, - last time I checked there were
eight floors in the entire game, so going to floor seventy six would be
seemingly impossible, unless I've seriously missed something in the
game.
Beware the grue!
Dark.
- Original Message -
From: Hayden
hmmm my room, well it is semi square. like a borg ship, though its one of the
large rooms in the house not the biggest but big enough, At 01:55 p.m.
3/11/2009, you wrote:
Hi Thomas,
I certainly can't picture my room as a whole like that. I have never seen
pictures as I've been blind since
Oops...did I write 76? Must've forgot to erase the 7-it was a typo. Thanks
Dark.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, November 02, 2009 7:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hi all,
Does anyone has a copy of the game Giftanum? If so, I'd appreciate it if you
could send it to me.
Hayden
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