Re: [Audyssey] 3D navigation

2009-11-02 Thread Jim Kitchen
Hi Charles, I due to RPs tunnel vision became legally blind at 21 and had to give up driving at that point. I could still see pretty good until I was about 30. So I still think that I have pretty good spacial visualization skills. And with some exploring I get around new environments

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-02 Thread Thomas Ward
Hi Kelly, To date I can find no one who has beaten the bonus level in Monkey Business. Certainly not me. That and the ledges are probably the two most challenging parts of the game. Kellie and my lovable Lady J. wrote: Hey Charles, Now that is the one part that I just couldn't figure out.

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a result I'd have to get pretty creative if I am going to speak a countdown timer. However, in games like Shades of

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-02 Thread Ryan Strunk
I don't think the bonus level is beatable. If I remember right, he said the beta testers could get 4 to 6 monkeys. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:11 AM To: Gamers

[Audyssey] Avoiding attacks in MOTA

2009-11-02 Thread Ryan Strunk
Hi Tom, I read in the manual that it is possible to duck attacks from enemies. I imagine ducking isn't quite as simple and straightforward as it used to be back when you could just crouch under the Cyclops, but I'm curious how it's done now. I imagine you don't just run into each room blazing

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Hayden, Sigh...That is not what I meant. Technically beta 10 will contain all of the game levels, but they may not be totally complete. There may be miner adjustments required here and there, bug fixes, things that need to be rearranged, etc. The entire point of a beta is to test, fix, and

Re: [Audyssey] mota help

2009-11-02 Thread Phil Vlasak
Hi Thomas, In another message I talked about the trap door making a repeating sound a specific number of times. It would be like a wheel with a flat spot that clicks each time it comes around. So you could test the speed of the trap door and count the clicks then the next time get through the

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Willem, Perhaps, but this would all depend on someone's sense of pitch. Those of us who are musically inclined might have a bit of an advantage as we would have an ear for subtle changes in pitch. Others might not be so adept at subtle changes in pitch, and would have a more difficult time

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi, Yeah, I would. However, adding them to the sound descriptions menu would be no big problem. That's what it is there for. Smile. David Chittenden wrote: Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, Right. Like I said earlier using pitch or volume is a very subtle type of change. It is continuous and you have to be pretty skilled at identifying those subtle changes. What may work better is a clank, grind, or some other clue that the door is about to fall in a second or two.So

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Kelly, That very well may be. Although, one thing I've noticed about Monkey Business in particular is you really have to depend a lot on audio landmarks. Take the jungle for example. You have a lot of very good clues to let you know exactly where you are in the jungle. You have the bee

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Peter, Hmmm...Well in Shades of Doom and Sarah too there are commands to mark your location.That way if you run across a marker you know you've been there before. Plus Shades of doom does let you find doors and exits with the x key. Both also have a way to check if you've visited that

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Dark, Yes, I am a fan of mazes too. Not to mention in games such as the Tomb Hunter series I'm starting mazes would be quite appropriate for that genre of game. After all mazes would be an effective deterrent for the casual tomb robber and treasure hunter. Plus it would be just another

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Dark, A good point. Not to mention if I'm intentionally creating a maze in the Tomb Hunter games like David with Shades of Doom an unexplored navigator might be too much like a cheat. A simple visited here reminder should be enough to tell you that you've explored this location before.

Re: [Audyssey] mota help

2009-11-02 Thread Willem
You could have the door click in a certain way or ... well, there are many ways to skin a cat. Thomas Ward wrote: Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to the distance you are away from the object. So if a sound is loaded into a DirectX 3D sound buffer the 3d listener handles the

Re: [Audyssey] mota help

2009-11-02 Thread Willem
You could increase the volume of the loop itself though. Sort of make it louder the longer the file plays. Thomas Ward wrote: Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to

Re: [Audyssey] 3D navigation

2009-11-02 Thread Thomas Ward
Hi Jim, Certainly having a 5.1 surround sound headphones and sound card certainly helps, but it isn't always necessary to play an FPS game like Shades of Doom. I know in Shades of Doom it can be configured for standard stereo headphones and speakers or for a full 5.1 surround sound system.

Re: [Audyssey] 3D navigation

2009-11-02 Thread dark
Hi Tom. On the matter of sound, well I've never had the full 5.1 but have always used a pair of very good headphones, and the virtual 3D support in the Gma engine has always done very well. On the sensary front though, - while obviously including smell and touch in a game is beyond the

Re: [Audyssey] Monkey Business - Re: 3D navigation

2009-11-02 Thread Thomas Ward
Hi Ryan, Thanks. Now I don't feel so bad.If six is the max anyone has gotten then I didn't do too bad.I think the most I got was about four one time. Ryan Strunk wrote: I don't think the bonus level is beatable. If I remember right, he said the beta testers could get 4 to 6 monkeys.

Re: [Audyssey] Avoiding attacks in MOTA

2009-11-02 Thread Thomas Ward
Hi Ryan, No, there really isn't a way to make it all the way through a level without taking any damage. Even if you duck/crouch some of the enemies shots will miss you, but they will quickly adjust their aim and shoot/stab you where you are. So it is best to do a quick duck, stand, jump, etc

Re: [Audyssey] mota help

2009-11-02 Thread Thomas Ward
Hi Phil, That works for me. A person might have to give it a few tries before he/she figures out how many turns/clicks are before it closes, but certainly a doable and realistic solution to the problem. Smile. Hi Thomas, In another message I talked about the trap door making a repeating

[Audyssey] Cookies in Ie 8

2009-11-02 Thread dark
Hi. I'm just wondering if anyone else is using Ie 8 and having the same issue with it I do, because it's rather getting on my nerves. For some reason, it doesn't seem to store cookies set by websites for any time at all. Whether it's forums like audiogames.net, or online games, or

[Audyssey] Friend foe and Threat rating in ce?

2009-11-02 Thread Darren Harris
Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings.

Re: [Audyssey] Cookies in Ie 8

2009-11-02 Thread Valiant8086
Hey. Maybe I can help. 1.. open internet explorer 8 2.. press alt+t for tools 3.. press o for options until you get to options 4.. If it didn't already open the first time you hit o, press enter on options 5.. shift+tab about once to get to the list of tabsin this multi page dialogue

Re: [Audyssey] mota help

2009-11-02 Thread Valiant8086
Either that or you could make like a sliding glass door going from left to right or maybe from both sides and closing on one another, and you gotta listen to the sounds moving toward one another and if they are in the same place, directly in front of you and they clang, well you can't make it

Re: [Audyssey] mota help

2009-11-02 Thread Valiant8086
Either that or when you go to open it you can count how many ticks it takes to open the door as you turn teh wheel to open the trapdoor. Then you can take off say two clicks or so and when it closes if you get to the amount of clicks it took to open it minus 2, you probably can't make it.

Re: [Audyssey] Friend foe and Threat rating in ce?

2009-11-02 Thread David Chittenden
Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS,

Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce?

2009-11-02 Thread Darren Harris
The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM]

Re: [Audyssey] Cookies in Ie 8

2009-11-02 Thread dark
Hi. I've checked various options in the auto complete and deletion history pages, but I didn't know there was a cookie handling settings in the advanced options on the privacy page (I usually use ctrl tab to go betwene property sheets, but I get where it is generally). I'll go and have

Re: [Audyssey] Friend foe and Threat rating in ce?

2009-11-02 Thread dark
The factions in the game are complex, so if you want to get in confed good books shooting galfed ships might help. I do however see the problem when on a galfed mission, and the name of the ship type isn't clearly pirate or the like. On the pluss side, it doesn't actually matter too

Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce?

2009-11-02 Thread dark
The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be

Re: [Audyssey] Friend foe and Threat rating in ce?

2009-11-02 Thread shaun everiss
hmph thats a good question actually look at the alience name for now. obviously if it says ashar it aint an enemy but yeah really needs to be something on that. At 08:40 a.m. 3/11/2009, you wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner

Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?

2009-11-02 Thread Darren Harris
Where do you get those drones from? I haven't found anywhere yet where I can get one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 November 2009 22:48 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] [SPAM]

Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat ratingin ce?

2009-11-02 Thread dark
combat drones are player made, so you either need to buy the schematics, get the resources and have the necessary skill to craft them yourself, or just buy them from the player markit. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com

Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?

2009-11-02 Thread shaun everiss
the player markets. a drone can cost as little as 7 grand and as much as 30 for one, you can pay 40-50 k for 5 or so and 100 k for 10. after that it gets a bit pricy. At 11:51 a.m. 3/11/2009, you wrote: Where do you get those drones from? I haven't found anywhere yet where I can get one.

Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?

2009-11-02 Thread dark
Though if your careful, you shouldn't lose a drone in combat at early levels, i've personally only lost one drone yet. Beware the grue! dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 02,

Re: [Audyssey] mota help

2009-11-02 Thread Hayden Presley
Got ya. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Hayden, Sigh...That is not what I meant. Technically beta 10

Re: [Audyssey] 3D navigation

2009-11-02 Thread Yohandy
Hi Thomas, I certainly can't picture my room as a whole like that. I have never seen pictures as I've been blind since birth, so picturing the room that way is quite impossible. I can just picture the items in relation to each other. I too have spacial orientation issues. in fact I'm not

[Audyssey] Entombed

2009-11-02 Thread Hayden Presley
Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

[Audyssey] Entombed

2009-11-02 Thread Hayden Presley
Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Entombed

2009-11-02 Thread dark
Mmmm, do you mean floor 6 or floor 7, - last time I checked there were eight floors in the entire game, so going to floor seventy six would be seemingly impossible, unless I've seriously missed something in the game. Beware the grue! Dark. - Original Message - From: Hayden

Re: [Audyssey] 3D navigation

2009-11-02 Thread shaun everiss
hmmm my room, well it is semi square. like a borg ship, though its one of the large rooms in the house not the biggest but big enough, At 01:55 p.m. 3/11/2009, you wrote: Hi Thomas, I certainly can't picture my room as a whole like that. I have never seen pictures as I've been blind since

Re: [Audyssey] Entombed

2009-11-02 Thread Hayden Presley
Oops...did I write 76? Must've forgot to erase the 7-it was a typo. Thanks Dark. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 02, 2009 7:39 PM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] Giftanum

2009-11-02 Thread Hayden Presley
Hi all, Does anyone has a copy of the game Giftanum? If so, I'd appreciate it if you could send it to me. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the