Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements, suggestions

2009-12-05 Thread Matheus
hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in 
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is 
now managed 
by Trek Games. It has come a long way in two years -- from the one year in 2007 
I spent devoted to just coming up with ideas for it, then in the beginning of 
2,008 
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players, 
but only nearly 70 are active within a 1 month period or so. I want to get 
oppinions, 
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, etc, etc, 
etc.
A game will get nowhere if it has no testers. After being two years in beta, 
Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the 
other admins of Trek Games. By sending mail to
trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making 
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:
Address: TrekGames.net
Port: 1234
---
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread peter Mahach

well I'll just sign matheus's post.
ok I never played  cosmos put it simply I heard how mirianilike it was) so I 
decided to stick to that, so I think you should change the space system. 
perhaps instead of gates (what ever you called them) make a large 1 long 
sector where you have to move from planet to planet.
then you have power for engine upgrades and multiple speed levels, such as 
sublight, and then hyperspace/warp speed or something which would require 
more power.

that's 1 idea from me, hth.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 11:43 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions




hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions


Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in 
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is now managed
by Trek Games. It has come a long way in two years -- from the one year in 
2007 I spent devoted to just coming up with ideas for it, then in the 
beginning of 2,008

putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players, but only nearly 70 are active within a 1 month period or so. I 
want to get oppinions,
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, etc, 
etc, etc.
A game will get nowhere if it has no testers. After being two years in 
beta, Cosmos is now just starting to flourish.


This is coming from just the main admin of the game. You can also e-mail 
the other admins of Trek Games. By sending mail to

trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making

the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234
---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

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All messages are archived and can be searched and read at
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Darren Harris
Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed 
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008 
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions, 
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making 
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org. You can make changes or update your
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
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subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are 

Re: [Audyssey] X-Sight Interactive news

2009-12-05 Thread Damien C. Sadler

Hi Thomas,
I decided against the .net framework for several reasons.
For a start, I could never get to grips with the IDE interface.
For a second I always had trouble with .net based interfaces, as 
screenreaders sometimes cannot recognise the class of the control that is in 
focus. For example, it might just say OK instead of OK Button.
Although this doesn't hold true for games, with them being entirely audio 
based, there's still the IDE.
Then there's the fact that .net software's code can be hacked into unless 
you use some form of obfuscation. According to a friend who also used vb.net 
on a temporary basis, there is a piece of software out there that can 
decompile .net based software. I don't know if that is because of the fact 
that most of the application is referencing different class objects, but 
nevertheless I wouldn't want to go down that road if I knew that my software 
could be hacked.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 3:28 AM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Damien,
Yeah, I have the same problem here. Even though I had C++ in college and 
have used it for some Linux software development once I began using C# 
.NET for game development it is hard to go back to C++. Although, one of 
my projects, USA Raceway, is actually being written in C++, and just feels 
wierd not being able to depend on the .NET Framework for the better string 
classes etc.



Damien C. Sadler wrote:

Hi Thomas,
That's just what my recommender told me. That's why I have completely 
removed VB from my system so's I don't get tempted with my old ways again 
*smile*.

Regards,
Damien.



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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread darren_g_harris

Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence indeed. Sorry but i really do think that. 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making
the bad feedback turn into good comments. :)


Regards.



--

Tristan B


[Audyssey] liam's note regarding monkeyrterm

2009-12-05 Thread Mauricio Almeida
dear liam erven,

As much as i like your advertising for VIPMUD, client, by gma games,
which i actually use, i would like you to consider stop calling
monkeyterm users cheep people. As i previously said, I use vip mud,
but no matter what everyone says, monkeyterm is still a good client for
me, and i do think I have the right to use which ever client i feel like
using, without someone complaining about it.
on that note, congratulations to GMA games for the development of an
easy-to-use client!

mauricio 

---
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread darren_g_harris

But  that doesn't say anything, or maybe it does... 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 11.40 am

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
it say the game is actually pretty playable, despite the enumerous
efforts of people to say it isnt. i know several people that loved the
game, got banned for being stupid, and now wine like babys against it. I
wish those people did what tristan do now, started their own games, and
moved on.
-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:53
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


But  that doesn't say anything, or maybe it does...
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 11.40 am

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but 

[Audyssey] Visit Salem

2009-12-05 Thread Phil Vlasak

Hi John,
About Visit Salem, you did say it had audio in it.
Would it be possible to have the audio files separately or in encrypted 
files that would need a small audio player to play them?


- Original Message - 
From: John Bannick jbann...@7128.com

To: gamers@audyssey.org
Sent: Friday, December 04, 2009 5:26 PM
Subject: [Audyssey] My Game Development Schedule



William,

Nope; Visit Salem is not an adventure game.
It's a travelogue of Salem, Massachusetts.
Totally inaccessible, I'm afraid.

See my screed on the subject in the Audyssey post You can make a
Difference

I am scheduled to resume work on Sinister Cities this summer.
That's a series of CYOA games.
Think Casablanca or Indiana Jones, set in the 1920's.
They will be blind accessible.
Maybe with SAPI, if I can get the time.

John
www.7128.com




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Re: [Audyssey] X-Sight Interactive news

2009-12-05 Thread Munawar Bijani

Hi,
Good luck learning C++; I wish you all the best. It will definitely be 
frustrating at first but it will be better for you in the long run. I 
remember long ago when Three-D Velocity was written in Visual BASIC and I 
converted it to C-Sharp (not exactly C++, but I've had my fair share of C++ 
nonetheless.) I had 400 and some errors to correct before the code would 
even compile! In the end it makes you pay more attention to your code, since 
a lot of things VB lets you do are actually illegal as far as programming 
standards are concerned. Good for you for taking that leap! Converting your 
code to a langauge like C++ will also expose a lot of newer technologies 
like XAudio, DirectX 11, etc. VB6 can only use DirectX 8 as far as I know, 
so once you port your code to C++ you will have no problem running it on 
Windows 7 because the program will no longer depend on the VB 6 runtimes 
which are deprecated libraries in Vista and Seven.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Munawar Bijani
Thread deadlocks are my worst nightmare! :d. When TDV first started out a 
couple years ago sound loading would actually deadlock the game sometimes. 
Finding out where you're getting data chomping and race conditions is 
absolutely horrid, so I know how annoying your situation might be. I agree 
that the better you get the less mistakes you make but yes, computers do 
exactly what you tell them (even though we may have the convenience of .NET 
Framework, it's still advisable to clean up after yourself instead of 
waiting for the garbage collector) and forgetting to set one flag can cause 
a pretty nasty crash. I actually managed to get TDV to crash out with the 
standard crash dialog provided by Windows--and I thought .NET programs were 
supposed to give friendly messages. lol. It was an error in one of the 
dependencies I had written, I found out eventually. Once you get past the 
big ones though, it's such a relief isn't it?

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 10:42 PM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule



Hi Nick and all,
Well, when it comes to the programming part obviously you get better, make 
less mistakes, the more you do it. The longer you've been programming the 
less bugs, mistakes, etc you will make from the beginning. However, this 
by no means a good developer doesn't make mistakes and create some rather 
interesting bugs on accident. I just found three of them in level 2 of 
MOTA tonight and had to fix them. They were miner things like one of the 
rope sounds wasn't playing because I assigned the sound object to the 
wrong room, when scanning one of the spike traps the game crashed because 
I forgot to assign a speech label to it, and stupid little mistakes like 
that. It happens and is to be expected from time to time.
Thing is people forget or don't realize the kind of work that gos into 
debugging a game, because some bugs aren't as obvious as a rope sound 
object was placed in the wrong room and can be easily corrected. Clear 
back towards the beginning of the project there were some definitely major 
bugs that literally took days and even weeks to figure out and solve. In a 
game as big as MOTA it is no wonder why some bugs can remain hidden for a 
long while before they are discovered and fixed.


Cheers!



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
Your combat system needs to get harder. It is easier hen Miriani which does
not say much. I would like the enemy to be more aggressive and elusive. 

More activities also would not hurt.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tristan B
Sent: Saturday, December 05, 2009 1:26 AM
To: Gamers Discussion list
Subject: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed by Trek Games. It has come a long way in two years -- from the
one year in 2007 I spent devoted to just coming up with ideas for it, then
in the beginning of 2,008 putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions, what everyone thinks, what I should do to improve the game, how I
can fix things to make your experience better, what isn't fun about the
game, etc, etc, etc.
A game will get nowhere if it has no testers. After being two years in beta,
Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending mail to
trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the developer team to debug things and fix
what's wrong, making the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. By sending 

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread mike maslo
Big hairy deal

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 6:35 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


Which is exactly my point. I play a game to escape real life i don't treat a
game like real life. I think people who treat games as such must live a very
sad existence 
indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail the
other admins of Trek Games. 

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-05 Thread Thomas Ward

Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in 
college and discovered Audyssey and Audiogames.net i began telling  
others about it. The general reaction was I don't be leave that could 
be possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to 
audio games is the general conception of what a game is. Most people 
think in order to play games you have to have lots of 2d or 3d 
graphics,  that video games are completely visual, and that someone 
blind could not play a game completely by sound alone. Therefore they 
never considered the fact someone like USA Games could come up with a 
game like Mysteries of the Ancients based completely on audio or that 
GMA could create a Doom clone using a rather advanced FPS engine for the 
blind.
Again this comes back to education. Educating our sighted peers as well 
as our blind ones. One reason major game companies haven't considered 
blindness accessibility is fundamentally they doubt it is possible, or 
that doing so would cost them thousands in extra financial overhead. 
That is just bologna of course, but try telling them that.



Jacob Kruger wrote:

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem 
to think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to 
initially think it was some form of hoax etc., and when you mention 
games to either sighted guys, or even most other VI computer users, 
they also seem to have not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing 
list, and have a link to it on my website, but still, have only really 
found around 3 other guys this side who really seem to be into gaming 
as such, and you get other guys who are relatively technical on 
computers, but who never thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
I'm not talking about Miriani here, did the subject line here, say Miriani 
comments?



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 07:34 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




I think miriani still have the largest player base among moos, so cheers
for us



-Mensagem original-
De: darren_g_har...@btinternet.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado,  5 de Dezembro de 2009 11:31
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions



Which is exactly my point. I play a game to escape real life i don't treat 
a game like real life. I think people who treat games as such must live a 
very sad existence

indeed. Sorry but i really do think that.
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions

From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions


Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant 
to

be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like 
it,

i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make 
or
continue with it, even with all these similarities, you will have to make 
a
interesting game. take for example the thing that mike, ryan, etc 
developed

with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is

now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year 

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos 
comments. Sad how someone turns things around to there advantage.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 06:56 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions


Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant 
to

be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like 
it,

i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make 
or
continue with it, even with all these similarities, you will have to make 
a
interesting game. take for example the thing that mike, ryan, etc 
developed

with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, 
is

now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players,

but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can also e-mail 
the

other admins of Trek Games. By sending mail to trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad
feedback. Bad feedback enables the 

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Tristan B
It is not like Miriani. People say that from the early beta stages, and it 
has been changed a lot. I incourage you to check it out. But I will take 
Mikes suggestions and the others



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 04:48 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions




well I'll just sign matheus's post.
ok I never played  cosmos put it simply I heard how mirianilike it was) so 
I decided to stick to that, so I think you should change the space system. 
perhaps instead of gates (what ever you called them) make a large 1 long 
sector where you have to move from planet to planet.
then you have power for engine upgrades and multiple speed levels, such as 
sublight, and then hyperspace/warp speed or something which would require 
more power.

that's 1 idea from me, hth.
- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 11:43 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions




hey man.
well. the only thing that i think should be changed it's because, as
many others have said, the game is very similar to miriani.. although i
like it, i've plaied miriani for 2 years. and i didn't left it for pvp
reasons, i know that the pvp in cosmos is a bit reduced and you have
more chance to play instead of fighting other players. in this case,
if you want to make or continue with it, even with all these
similarities, you will have to make a interesting game.
take for example the thing that mike, ryan, etc developed with
humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better.
thanks.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, 
suggestions


Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) 
(in short, a text-based game with sound packs, add-ons, and the like) 
Cosmos, is now managed
by Trek Games. It has come a long way in two years -- from the one year 
in 2007 I spent devoted to just coming up with ideas for it, then in the 
beginning of 2,008

putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 
players, but only nearly 70 are active within a 1 month period or so. I 
want to get oppinions,
what everyone thinks, what I should do to improve the game, how I can fix 
things to make your experience better, what isn't fun about the game, 
etc, etc, etc.
A game will get nowhere if it has no testers. After being two years in 
beta, Cosmos is now just starting to flourish.


This is coming from just the main admin of the game. You can also e-mail 
the other admins of Trek Games. By sending mail to

trekga...@gmail.com


I hope we get some good feedback, but surprisingly, I do hope I get bad 
feedback. Bad feedback enables the developer team to debug things and fix 
what's wrong, making

the bad feedback turn into good comments. :)


Regards.



--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the 
following address and port:

Address: TrekGames.net
Port: 1234
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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__ Information from ESET NOD32 Antivirus, version of virus 

[Audyssey] C++ VS .NET was X-Sight Interactive news

2009-12-05 Thread Thomas Ward

Hi Damien,
All too true I'm a fraid. Security is actually one of the many reasons 
why I want to begin distancing myself from .NET based code after 
Mysteries of the Ancients is released. It is a nice API, got really nice 
languages, but it also has its fair share of security problems as well.
The major security issue with these runtime languages like Java and .NET 
is instead of being compiled to a native binary, as happens with a C++ 
application, they are compiled to an intermediate layer runtime 
language, I.L. Code, which can be easily reverse engineered by anyone 
who has the proper disassemblers and know how to pull it off.  While 
obfuscation helps scramble the I.L. code that is still no absolute 
guarantee that someone can't crack that layer of protection too.
The other major hangup with the .NET languages is even though Windows 
Vista comes with .NET 3.0 and Windows 7 comes with .NET 4.0 there are 
still other managed libraries that don't come with the operating system 
such as Managed DirectX, the XNA Framework,  or SlimDX for example.  
This results in the end user to install these missing components and to 
trouble shoot what managed libraries are missing for your game or 
application, and to upgrade and install them accordingly. With C++ you 
often don't have this sort of problem.
If you have a C++ application and it supports DirectX 8 then the API is 
already there on your system. Just install the game and go. No need to 
fool around upgrading DirectX or hunting down missing managed libraries 
and components. Of course if you use the XNA libraries for C++ you may 
have to install those, but you can easily get them via the Windows 
update service.
Then, there is the target platform issue with the express versions of 
the .NET IDEs. If you use Visual Basic Express or Visual C# Express it 
won't allow you to change the target platform. It defaults to an AnyCPU 
setting which won't work on X64 systems if you link to a 32 byt managed 
library like the XNA Framework, Managed DirectX, etc. You have to get 
the Visual Studio Professional version to be able to change the target 
platform in the IDE which sort of sucks seeing as X64 processors are 
more popular than ever these days. With any C++ IDE Visual C++, gcc, 
whatever it defaults to X86 which will run on X86 or X64 systems.


Damien C. Sadler wrote:

Hi Thomas,
I decided against the .net framework for several reasons.
For a start, I could never get to grips with the IDE interface.
For a second I always had trouble with .net based interfaces, as 
screenreaders sometimes cannot recognise the class of the control that 
is in focus. For example, it might just say OK instead of OK Button.
Although this doesn't hold true for games, with them being entirely 
audio based, there's still the IDE.
Then there's the fact that .net software's code can be hacked into 
unless you use some form of obfuscation. According to a friend who 
also used vb.net on a temporary basis, there is a piece of software 
out there that can decompile .net based software. I don't know if that 
is because of the fact that most of the application is referencing 
different class objects, but nevertheless I wouldn't want to go down 
that road if I knew that my software could be hacked.

Regards,
Damien.






- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 3:28 AM
Subject: Re: [Audyssey] X-Sight Interactive news



Hi Damien,
Yeah, I have the same problem here. Even though I had C++ in college 
and have used it for some Linux software development once I began 
using C# .NET for game development it is hard to go back to C++. 
Although, one of my projects, USA Raceway, is actually being written 
in C++, and just feels wierd not being able to depend on the .NET 
Framework for the better string classes etc.



Damien C. Sadler wrote:

Hi Thomas,
That's just what my recommender told me. That's why I have 
completely removed VB from my system so's I don't get tempted with 
my old ways again *smile*.

Regards,
Damien.



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Re: [Audyssey] liam's note regarding monkeyrterm

2009-12-05 Thread Oriol Gómez
Actually, if we're into cheaps and not cheaps, I think vipmud's
interface si really confusing,t aht why I use mushclient.

On 12/5/09, Mauricio Almeida mauricio...@uol.com.br wrote:
 dear liam erven,

 As much as i like your advertising for VIPMUD, client, by gma games,
 which i actually use, i would like you to consider stop calling
 monkeyterm users cheep people. As i previously said, I use vip mud,
 but no matter what everyone says, monkeyterm is still a good client for
 me, and i do think I have the right to use which ever client i feel like
 using, without someone complaining about it.
 on that note, congratulations to GMA games for the development of an
 easy-to-use client!

 mauricio

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[Audyssey] Visit Salem

2009-12-05 Thread John Bannick

Phil,

Yes. The audio files could be bundled separately. Though they total 
about 6 hours of playing time and 450 Mb of disk space.

The music, interviews and voiceovers are in mp3 files.
The Salem March is a midi.
The incidental sounds (sea gulls, crowds, fireworks, etc) are wav's.

Certainly a player could be programmed.
Or one could just play them on their computer.

David, our writer, deliberately scripted the voiceovers to include 
visual descriptions of the monuments, buildings, etc. so that later they 
would work for people who are blind.


What I personally want to do is make this into the first truly 
accessible travelogue.

But that's going to take some work.
And that's not likely to happen until this summer at earliest.
If my group gives me the time.

John
www.7128.com


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Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
apparently you can read, so you saw i was commentting on darrien's
reply. also, you probably saw my feedback, unless you got issues while
reading my messages, in which case that is bad.
-Mensagem original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:45
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos
comments. Sad how someone turns things around to there advantage.


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following
address and port:
Address: TrekGames.net
Port: 1234

- Original Message -
From: Mauricio Almeida mauricio...@uol.com.br
To: gamers@audyssey.org
Sent: Saturday, December 05, 2009 06:56 AM
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


 darren.
 PVP on miriani is managable if you are a palyer who actually tries to
 grow on the game, instead of one who whines and screams all the time. I
 have been there for almost thee years now,, and i actually handle things
 quite well.while miriani is yes  a game of pvp, it is not all that. it
 is about real life, which makes it fun, what i mean is, it enables you
 to actually challenge yourself, gaining power, and yet treating it like
 a game. while i do think some players there , fails in life, llets say,
 since i cant send them where iw ish on this list, i dont wine a bout it,
 i deffend myself as i can and make them stop targetting me, as they get
 bored. most of the people who do not like miriani, do so bedause they
 never succeed on the game, with the exception of one or two people, who
 actually played and didnt like it. now, about cosmos, i didn't really
 play it to actually check what was going on, exactly because it was
 very, very similar to miriani once it started, and i thought it would be
 a silly, weird, copy. however, as i have been talking to tristan last
 couple of weeks, he has been explaining me how the game is, and yes, i
 will give it a chance and comment once i did so.

 regards,

 mauricio aka sebastian hadford.
 -Mensagem original-
 De: Darren Harris darren_g_har...@btinternet.com
 Para: 'Gamers Discussion list' gamers@audyssey.org
 Data: Sabado, 5 de Dezembro de 2009 10:22
 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
 improvements,suggestions

 Yeah the pvp in that game goes way to far people take it way too seriously
 instead of treating it like a game. Which is sad really. A game is meant
 to
 be a game not real life.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Matheus
 Sent: 05 December 2009 10:44
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
 suggestions


 hey man.
 well. the only thing that i think should be changed it's because, as many
 others have said, the game is very similar to miriani.. although i like
 it,
 i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
 know that the pvp in cosmos is a bit reduced and you have more chance to
 play instead of fighting other players. in this case, if you want to make
 or
 continue with it, even with all these similarities, you will have to make
 a
 interesting game. take for example the thing that mike, ryan, etc
 developed
 with humanitymoo. it was a mix between miriani and hellmoo. it was
 interesting, on my opinion. because you could do ground combat missions,
 gain money from that, then take your ship in the space, do some other
 missions, etc. if you add these things, or different things to add more
 variety to the game, it will be much better. thanks. -Mensagem
 original-
 De: Tristan B theblinddj...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sabado, 5 de Dezembro de 2009 02:25
 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
 suggestions

 Hello,
 This is Tristan here. I'm sure most of you know me well.

 I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
 short, a text-based game with sound packs, add-ons, and the like) Cosmos,
 is
 now managed
 by Trek Games. It has come a long way in two years -- from the one year in
 2007 I spent devoted to just coming up with ideas for it, then in the
 beginning of 2,008
 putting those ideas into code.

 So now we are reaching a 3.5 year project, and the game is near 290
 players,
 but only nearly 70 are active within a 1 month period or so. I want to get
 oppinions,
 what everyone thinks, what I should do to improve the game, 

Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions

2009-12-05 Thread Mauricio Almeida
i play both star conquest games as well actually. pretty good ones mike.
and wow you rock at exagerating!
-Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 09:03
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions

I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve 

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread Darren Harris
I agree. The newbie element of that game stinks and really isn't right at
all.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: 05 December 2009 18:27
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions


i play both star conquest games as well actually. pretty good ones mike. and
wow you rock at exagerating! -Mensagem original-
De: mike maslo mmaslo1...@swbell.net
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 09:03
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to grow
on the game, instead of one who whines and screams all the time. I have been
there for almost thee years now,, and i actually handle things quite
well.while miriani is yes  a game of pvp, it is not all that. it is about
real life, which makes it fun, what i mean is, it enables you to actually
challenge yourself, gaining power, and yet treating it like a game. while i
do think some players there , fails in life, llets say, since i cant send
them where iw ish on this list, i dont wine a bout it, i deffend myself as i
can and make them stop targetting me, as they get bored. most of the people
who do not like miriani, do so bedause they never succeed on the game, with
the exception of one or two people, who actually played and didnt like it.
now, about cosmos, i didn't really play it to actually check what was going
on, exactly because it was very, very similar to miriani once it started,
and i thought it would be a silly, weird, copy. however, as i have been
talking to tristan last couple of weeks, he has been explaining me how the
game is, and yes, i will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed by Trek Games. It has come a long way in two years -- from the
one 

Re: [Audyssey] liam's note regarding monkeyrterm

2009-12-05 Thread mike maslo
What?? Confusing?? You have to be joking.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Saturday, December 05, 2009 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] liam's note regarding monkeyrterm

Actually, if we're into cheaps and not cheaps, I think vipmud's
interface si really confusing,t aht why I use mushclient.

On 12/5/09, Mauricio Almeida mauricio...@uol.com.br wrote:
 dear liam erven,

 As much as i like your advertising for VIPMUD, client, by gma games,
 which i actually use, i would like you to consider stop calling
 monkeyterm users cheep people. As i previously said, I use vip mud,
 but no matter what everyone says, monkeyterm is still a good client for
 me, and i do think I have the right to use which ever client i feel like
 using, without someone complaining about it.
 on that note, congratulations to GMA games for the development of an
 easy-to-use client!

 mauricio

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[Audyssey] Klango

2009-12-05 Thread mike maslo
How do I download the klango client from? I tried and just went around in a
circle trying to download it.

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Re: [Audyssey] Klango

2009-12-05 Thread Nick Helms
http://en.klango.net/downloads/

On 12/5/09, mike maslo mmaslo1...@swbell.net wrote:
 How do I download the klango client from? I tried and just went around in a
 circle trying to download it.

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Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread shaun everiss
yeah I aggree with you.
I like shooting people.
ofcause those games where you do that in free stress.
would I do it in real life, no I would not.
 for starters it would ruin my life.
and second its just  sad and sucky to have to get to that level.
However children shouldn't play sod for instance or people that are hmmm well 
not right in the head.
that is why we have a ratings system for most stuff games included.
Now thats how far companies need to go.
now if someone does this and has been warned its their problem.
or should be their problem, but its usually the company thats blamed or 
something like that.
At 12:31 a.m. 6/12/2009, you wrote:

Which is exactly my point. I play a game to escape real life i don't treat a 
game like real life. I think people who treat games as such must live a very 
sad existence indeed. Sorry but i really do think that. 
-original message-
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions
From: Mauricio Almeida mauricio...@uol.com.br
Date: 05:12:2009 10.57 am

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, 
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- from the one year in
2007 I spent devoted to just coming up with ideas for it, then in the
beginning of 2,008
putting those ideas into code.

So now we are reaching a 3.5 year project, and the game is near 290 players,
but only nearly 70 are active within a 1 month period or so. I want to get
oppinions,
what everyone thinks, what I should do to improve the game, how I can fix
things to make your experience better, what isn't fun about the game, etc,
etc, etc. A game will get nowhere if it has no testers. After being two
years in beta, Cosmos is now just starting to flourish.

This is coming from just the main admin of the game. You can 

Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions

2009-12-05 Thread shaun everiss
miriani was good when I played but I  never got on enough.
THe net was slow and well.
Things cost to much, once I got lucky, found a friend that got me 20 million 
bucks straight into my account.
however I spent 10 mil on a hauler, and 10 mil on my debt for things and I had 
a couple mil and got a suite and bag and shirt and a com and a few other things.
I never progressed and never made my way.
I recreated my char and never got really anywhere, got bored and left.
I was hopeless in combat, never was able to fight.
Core exiles is a bit better but still I actually have issues, I am now in a 
guild now, but I still have a ways off before I can get anywhere.
At 04:03 a.m. 6/12/2009, you wrote:
I used to play Miriani and I succeeded in it. I think the game is useless
and a bore for the PVP although I was not focused on was ridiculous and
waste of time. If a game is going to thrive you need balance. I tell
everyone I know an meet to stay away from that place. That is my own
personal opinion. Hey if you think that while as a newbie once he newbie
flag is removed and you get your ships blown up over and over is fun well
then congratulations. Again for me I play star conquest and cosmos and would
play cosmos as a backup much more if there combat was better. If Miriani was
the last mud on earth and I had to choose between that and chewing bark of a
tree or playing hat mud, I would chew bark.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Saturday, December 05, 2009 5:57 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

darren.
PVP on miriani is managable if you are a palyer who actually tries to
grow on the game, instead of one who whines and screams all the time. I
have been there for almost thee years now,, and i actually handle things
quite well.while miriani is yes  a game of pvp, it is not all that. it
is about real life, which makes it fun, what i mean is, it enables you
to actually challenge yourself, gaining power, and yet treating it like
a game. while i do think some players there , fails in life, llets say,
since i cant send them where iw ish on this list, i dont wine a bout it,
i deffend myself as i can and make them stop targetting me, as they get
bored. most of the people who do not like miriani, do so bedause they
never succeed on the game, with the exception of one or two people, who
actually played and didnt like it. now, about cosmos, i didn't really
play it to actually check what was going on, exactly because it was
very, very similar to miriani once it started, and i thought it would be
a silly, weird, copy. however, as i have been talking to tristan last
couple of weeks, he has been explaining me how the game is, and yes, i
will give it a chance and comment once i did so.

regards,

mauricio aka sebastian hadford.
-Mensagem original-
De: Darren Harris darren_g_har...@btinternet.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 10:22
Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments,
improvements,suggestions

Yeah the pvp in that game goes way to far people take it way too seriously
instead of treating it like a game. Which is sad really. A game is meant to
be a game not real life.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: 05 December 2009 10:44
To: gamers@audyssey.org
Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions


hey man.
well. the only thing that i think should be changed it's because, as many
others have said, the game is very similar to miriani.. although i like it,
i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i
know that the pvp in cosmos is a bit reduced and you have more chance to
play instead of fighting other players. in this case, if you want to make or
continue with it, even with all these similarities, you will have to make a
interesting game. take for example the thing that mike, ryan, etc developed
with humanitymoo. it was a mix between miriani and hellmoo. it was
interesting, on my opinion. because you could do ground combat missions,
gain money from that, then take your ship in the space, do some other
missions, etc. if you add these things, or different things to add more
variety to the game, it will be much better. thanks. -Mensagem
original-
De: Tristan B theblinddj...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 5 de Dezembro de 2009 02:25
Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements,
suggestions

Hello,
This is Tristan here. I'm sure most of you know me well.

I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in
short, a text-based game with sound packs, add-ons, and the like) Cosmos, is
now managed
by Trek Games. It has come a long way in two years -- 

Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Ryan Chou
hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The files may be available for a limited time only, if you are not a
 sendspace Max member. If you gave us a recipient's email address they have
 now been sent the download link.

Thank you for using sendspace. If you have any questions, please visit us
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Re: [Audyssey] Visit Salem

2009-12-05 Thread shaun everiss
all these games you are doing sound real good, will these be sold or what.
I'd like to contribute in some way, testing or something sounds real good.
At 05:43 a.m. 6/12/2009, you wrote:
Phil,

Yes. The audio files could be bundled separately. Though they total about 6 
hours of playing time and 450 Mb of disk space.
The music, interviews and voiceovers are in mp3 files.
The Salem March is a midi.
The incidental sounds (sea gulls, crowds, fireworks, etc) are wav's.

Certainly a player could be programmed.
Or one could just play them on their computer.

David, our writer, deliberately scripted the voiceovers to include visual 
descriptions of the monuments, buildings, etc. so that later they would work 
for people who are blind.

What I personally want to do is make this into the first truly accessible 
travelogue.
But that's going to take some work.
And that's not likely to happen until this summer at earliest.
If my group gives me the time.

John
www.7128.com


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Re: [Audyssey] Klango

2009-12-05 Thread shaun everiss
www.klango.net is the website.
At 07:15 a.m. 6/12/2009, you wrote:
How do I download the klango client from? I tried and just went around in a
circle trying to download it.

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Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread shaun everiss
weird.
what happens when you run it.
the requirements are like real low.
I have xpsp3 here.
I tested the game and it worked fine on here.
so should work there.
I don't know if nop 2.4 put stuff in registry.
hmmm doesn't look like it.
what does it do.
what system do you have.
this system will run on 98 or higher, and thats about it.
what do you mean it won't run.
I have directx 8 and 9 here, dotnet and loads of other libs but I don't know 
what is waht its all internal I don't know if it uses external files or what.
go start programs night of parasite then click that.
if you get a security box select the checkbox and then run.
this game was loaded with no privs on it.

I need to check if anyone else has this issue.

At 09:22 a.m. 6/12/2009, you wrote:
hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The files may be available for a limited time only, if you are not a
 sendspace Max member. If you gave us a recipient's email address they have
 now been sent the download link.

Thank you for using sendspace. If you have any questions, please visit us
 again at http://www.sendspace.com.

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[Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread shaun everiss
Hi all.
this message below is f a person that has issues with the installer.
has anyone got an issue loading the game then running it.
does the game run at all.
I have it set to load with out any privs.
I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 
and a host of other libs on all the systems so I can just about run anything i 
want.
does the installer care if you had nop 2.4 or not.
does the installer need any extras.

is something wrong.
I need feedback guys.
the game should run on every system from win95 to vista and beyond.
on that note is there an issue because on vista it runs in program files.
if so I will make a folder where it just installs to the root directory or 
something.
however I'd prefur that I did not have a seperate installer.
same again if you need privs then tell me I can say you need to be standard 
admin, or I could just make the installer without the extra hacks I did to it.
I like the installer myself but if anyone has an issue they can try to make 
their own and shove it up.
the game should run, its good to note the installer loaded it all ok.
if you need to move the folder somewhere then thats good I guess just move the 
shortcuts.
get back to me.

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Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of
parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The files may be available for a limited time only, if you are not a
 sendspace Max member. If you gave us a recipient's email address they have
 now been sent the download link.

Thank you for using sendspace. If you have any questions, please visit us
 again at http://www.sendspace.com.

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 If you have any questions or concerns 

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Ryan Chou
okay here's what it says
Windows cannot access the specified device, path, or file.  You may
not have the appropriate permissions to access the item.
and this is my admin account
could AVG be stopping it?

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi all.
 this message below is f a person that has issues with the installer.
 has anyone got an issue loading the game then running it.
 does the game run at all.
 I have it set to load with out any privs.
 I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05
 and a host of other libs on all the systems so I can just about run anything
 i want.
 does the installer care if you had nop 2.4 or not.
 does the installer need any extras.

 is something wrong.
 I need feedback guys.
 the game should run on every system from win95 to vista and beyond.
 on that note is there an issue because on vista it runs in program files.
 if so I will make a folder where it just installs to the root directory or
 something.
 however I'd prefur that I did not have a seperate installer.
 same again if you need privs then tell me I can say you need to be standard
 admin, or I could just make the installer without the extra hacks I did to
 it.
 I like the installer myself but if anyone has an issue they can try to make
 their own and shove it up.
 the game should run, its good to note the installer loaded it all ok.
 if you need to move the folder somewhere then thats good I guess just move
 the shortcuts.
 get back to me.

X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009
 12:22:15 -0800
X-Originating-IP: [66.197.187.117]
Authentication-Results: mta107.tnz.mail.aue.yahoo.com  from=audyssey.org;
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svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM=
Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night
 of
parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The files may be available for a limited time only, if you are not a
 sendspace Max member. If you gave us a recipient's email address they
 have
 now been sent the download link.

Thank you for using sendspace. If you have any questions, please visit us
 again at http://www.sendspace.com.

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 You can make changes or 

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Hi all,

Perhaps this is me being very dim, but I can't get NOP to do much yet.
 It did install fine or seemed too, when I run it from the start menu
I get 30 seconds of music or so, that all ends fine but I can't get
any keys to do anything.

Jaws is asleep, so that shouldn't be the issue.  I'd check the help,
but there doesn't seem to be any installed.

Any tips apreciated...
Scott

On 12/5/09, Ryan Chou rc4896...@gmail.com wrote:
 okay here's what it says
 Windows cannot access the specified device, path, or file.  You may
 not have the appropriate permissions to access the item.
 and this is my admin account
 could AVG be stopping it?

 On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi all.
 this message below is f a person that has issues with the installer.
 has anyone got an issue loading the game then running it.
 does the game run at all.
 I have it set to load with out any privs.
 I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and
 05
 and a host of other libs on all the systems so I can just about run
 anything
 i want.
 does the installer care if you had nop 2.4 or not.
 does the installer need any extras.

 is something wrong.
 I need feedback guys.
 the game should run on every system from win95 to vista and beyond.
 on that note is there an issue because on vista it runs in program files.
 if so I will make a folder where it just installs to the root directory or
 something.
 however I'd prefur that I did not have a seperate installer.
 same again if you need privs then tell me I can say you need to be
 standard
 admin, or I could just make the installer without the extra hacks I did to
 it.
 I like the installer myself but if anyone has an issue they can try to
 make
 their own and shove it up.
 the game should run, its good to note the installer loaded it all ok.
 if you need to move the folder somewhere then thats good I guess just move
 the shortcuts.
 get back to me.

X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009
 12:22:15 -0800
X-Originating-IP: [66.197.187.117]
Authentication-Results: mta107.tnz.mail.aue.yahoo.com  from=audyssey.org;
 domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad  sig)
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bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=;

 b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor

 AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss
r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4=
DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma;

 h=mime-version:in-reply-to:references:date:message-id:subject:from:to
:content-type;

 b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB

 CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B
svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM=
Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night
 of
parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The files may be available for a limited time only, if you are not a
 sendspace Max member. If you gave us a recipient's email address they
 have
 now been sent the download link.

Thank you for using sendspace. If you have any 

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread Scott Chesworth
Oops, feel free to completely disregard my last post.  It was entirely
me being dim, apparently you don't put your screen reader to sleep for
NOP lol.

Sorry for the clutter, just found the help system too so there might
not be much more newbishness.

Cheers
Scott

On 12/5/09, Scott Chesworth scottcheswo...@gmail.com wrote:
 Hi all,

 Perhaps this is me being very dim, but I can't get NOP to do much yet.
  It did install fine or seemed too, when I run it from the start menu
 I get 30 seconds of music or so, that all ends fine but I can't get
 any keys to do anything.

 Jaws is asleep, so that shouldn't be the issue.  I'd check the help,
 but there doesn't seem to be any installed.

 Any tips apreciated...
 Scott

 On 12/5/09, Ryan Chou rc4896...@gmail.com wrote:
 okay here's what it says
 Windows cannot access the specified device, path, or file.  You may
 not have the appropriate permissions to access the item.
 and this is my admin account
 could AVG be stopping it?

 On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi all.
 this message below is f a person that has issues with the installer.
 has anyone got an issue loading the game then running it.
 does the game run at all.
 I have it set to load with out any privs.
 I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08
 and
 05
 and a host of other libs on all the systems so I can just about run
 anything
 i want.
 does the installer care if you had nop 2.4 or not.
 does the installer need any extras.

 is something wrong.
 I need feedback guys.
 the game should run on every system from win95 to vista and beyond.
 on that note is there an issue because on vista it runs in program
 files.
 if so I will make a folder where it just installs to the root directory
 or
 something.
 however I'd prefur that I did not have a seperate installer.
 same again if you need privs then tell me I can say you need to be
 standard
 admin, or I could just make the installer without the extra hacks I did
 to
 it.
 I like the installer myself but if anyone has an issue they can try to
 make
 their own and shove it up.
 the game should run, its good to note the installer loaded it all ok.
 if you need to move the folder somewhere then thats good I guess just
 move
 the shortcuts.
 get back to me.

X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009
 12:22:15 -0800
X-Originating-IP: [66.197.187.117]
Authentication-Results: mta107.tnz.mail.aue.yahoo.com
 from=audyssey.org;
 domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad  sig)
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bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=;

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r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4=
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 CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B
svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM=
Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description:
 night
 of
parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB),
 to
 sendspace.

Description: night of parasite innosetup installeer
You can use the 

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description:night of parasite innosetup installer)

2009-12-05 Thread peter Mahach

hi
jaws should be, in fact, reunning. the game displays info it's not self 
voicing and you start the game n such with menus. normal windows ones I mean


- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 11:51 PM
Subject: Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file 
(Description:night of parasite innosetup installer)




Hi all,

Perhaps this is me being very dim, but I can't get NOP to do much yet.
It did install fine or seemed too, when I run it from the start menu
I get 30 seconds of music or so, that all ends fine but I can't get
any keys to do anything.

Jaws is asleep, so that shouldn't be the issue.  I'd check the help,
but there doesn't seem to be any installed.

Any tips apreciated...
Scott

On 12/5/09, Ryan Chou rc4896...@gmail.com wrote:

okay here's what it says
Windows cannot access the specified device, path, or file.  You may
not have the appropriate permissions to access the item.
and this is my admin account
could AVG be stopping it?

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:

Hi all.
this message below is f a person that has issues with the installer.
has anyone got an issue loading the game then running it.
does the game run at all.
I have it set to load with out any privs.
I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 
and

05
and a host of other libs on all the systems so I can just about run
anything
i want.
does the installer care if you had nop 2.4 or not.
does the installer need any extras.

is something wrong.
I need feedback guys.
the game should run on every system from win95 to vista and beyond.
on that note is there an issue because on vista it runs in program 
files.
if so I will make a folder where it just installs to the root directory 
or

something.
however I'd prefur that I did not have a seperate installer.
same again if you need privs then tell me I can say you need to be
standard
admin, or I could just make the installer without the extra hacks I did 
to

it.
I like the installer myself but if anyone has an issue they can try to
make
their own and shove it up.
the game should run, its good to note the installer loaded it all ok.
if you need to move the folder somewhere then thats good I guess just 
move

the shortcuts.
get back to me.


X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009
12:22:15 -0800
X-Originating-IP: [66.197.187.117]
Authentication-Results: mta107.tnz.mail.aue.yahoo.com 
from=audyssey.org;

domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad  sig)
DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com;
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b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor

AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss
   r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4=
DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma;

h=mime-version:in-reply-to:references:date:message-id:subject:from:to
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b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB

CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B
   svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM=
Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: 
night

of
   parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:

ok guys here is the temp link for the installer.




sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), 
to

sendspace.

Description: 

[Audyssey] Visit Salem

2009-12-05 Thread John Bannick

Shaun,

You are generous.
But first we gotta build 'em.

It's 7:30 pm here in Salem, on a Saturday night, and I think it's time 
to stop coding and go have dinner.


John


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-05 Thread dark
Interestingly enough Tom, because I have many friends who are very active 
gamers,  and because I also play older graphical games, I've had a fair 
few discussions on the subject.


Once on the forum of retroremakes.com I started a topic about including 
audio remakes on their site along with the graphical ones.


The project didn't go as planned sinse their site only lists free remakes of 
games,  thus games like packman talks or shades of doom wouldn't be 
applicable (though I did point several people in the direction of Dark 
destroyer).


The interesting bit though, was until I'd explained the concept, most people 
assumed that an audio game must work like an interactive fiction or Mud, 
with every game event being literally described.


When talking about packman talks, --- one person said;

doesn't it get boring being told You eat a dot,  you eat another 
dot, --- you eat another dot etc.


I of course explained exactly how the game worked,  and the person did 
understand,  but I do wonder if this is a basic problem of understanding 
the quality of sensory information.


While people know sound can convey information by way of speech, and 
ambience by way of audio or background sounds,  I wonder if,   
outside the world of audio drama and audio games, people really realize that 
sound can be used to represent individual objects or elements as easily as 
graphics can,  even highly complex relations in a 3D space.


Indeed one thing I findvery interesting aabout audio games is how 
representative they can be.


Beware the grue!

Dark. 



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[Audyssey] nop31 installer

2009-12-05 Thread shaun everiss
Hi all.
after some tests I have  discovered some bugs with the current installer.
the main one is  the privilages.
If you install the game on  your system and you are a limited user, either 
install as admin or you won't be able to uninstall.
if you load it on limited user you will not have  any control in another user 
or admin.
though I never tested that part.
you will not have access to programm files on limited user.
I will be recompiling the installer so it runs with admin privs only.
I will also be making an installer for vista users or those that don't want to 
use program files.
the scripts will be included.
vista installers for those that have uac will be installed to c:\nop or 
something like that.
I could access the root of the drive, however if you have any issue you should 
be able to change where things go.
I don't know how to detect  if you are in an non admin account or not.
the installer will be deleted once I have another installer uploaded to the 
server.

keep getting the installer right now I will have a new build of the installer 
up soon.
However there should not be an issue with running the game note that I have not 
got a system to test uac or anything like that.
if anyone knows how to sign an installer that would rock but for now.



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Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Hayden Presley
Hi Kevin,
As a person who tries to get his hands on every game out there, *grin*,
where are the games that you programmed?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Saturday, December 05, 2009 12:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

Hi,

Oh, I really know what you mean. I started programming games myself, and 
yeah, sometimes its really hard to find bugs. And, even I didn't find all of

them. People who played the games reported them to me, otherwise I wouldn't 
have noticed, kind of weird, but yeah.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 4:42 AM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule


 Hi Nick and all,
 Well, when it comes to the programming part obviously you get better, make

 less mistakes, the more you do it. The longer you've been programming the 
 less bugs, mistakes, etc you will make from the beginning. However, this 
 by no means a good developer doesn't make mistakes and create some rather 
 interesting bugs on accident. I just found three of them in level 2 of 
 MOTA tonight and had to fix them. They were miner things like one of the 
 rope sounds wasn't playing because I assigned the sound object to the 
 wrong room, when scanning one of the spike traps the game crashed because 
 I forgot to assign a speech label to it, and stupid little mistakes like 
 that. It happens and is to be expected from time to time.
 Thing is people forget or don't realize the kind of work that gos into 
 debugging a game, because some bugs aren't as obvious as a rope sound 
 object was placed in the wrong room and can be easily corrected. Clear 
 back towards the beginning of the project there were some definitely major

 bugs that literally took days and even weeks to figure out and solve. In a

 game as big as MOTA it is no wonder why some bugs can remain hidden for a 
 long while before they are discovered and fixed.

 Cheers!


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[Audyssey] nop3.1

2009-12-05 Thread shaun everiss
Hi all.
Ok.
the old file is being removed.
or rather has been.
you will need winzip, the file is 60mb or so.
in it there are 2 installers.
now you will need admin for these installers.
installer1.
nop31vistasetup.exe
this will install in the root of the c drive.
you will need admin but you should be able to run it from the  menu as normal.
nop31xpsetup.exe
you will be able to  run from  the menus but it installs in program files as 
normal.
Other notes.
this version has the readme and guide in the files.
it also is more complete.
The good point is that now when ever a new version is made of nop I will just 
need the binaries and then I can change the scripts.
if anyone that knows innosetup knows how to do the list of things   that are 
below please get back to me.

detect os, and what section to put it in.
detect account, yeah I know I can have min windows version and allow admin but 
right now I can't put something in c:\users\ whatever unless its broused to 
probably not important.
how to sign apps and if it is more trouble than worth.
the installers will be up in a bit and I will upload a file at that time, I 
mean a link.
I have tried on here on different accounts and in all cases the programs have 
run.
if anyone tries now and even on admin still finds programs don't run then the 
best bet is getting the author to adjust his installer, his email address is in 
the program and I may email him with the offer to create the installers for him 
if he wants to host the files, or give him program links to get things.
I would much better have this stuff hosted somewhere.
on that note did anyone host nop 2.4 when I asked for it.
I think it was on audiogames or maybe another server.
brandoncole or something don't know.
Forgot.
could that person email me if they want to host the stuff?
right now the file is about 64mb in size, once I have figured out what is 
happening I hope to just have 32mb.
thanks.


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[Audyssey] game up

2009-12-05 Thread shaun everiss
Hi.
ok guys here is the big scary file.
http://dl.dropbox.com/u/1407689/nop31.zip
remember, that vistasetup will put things in your root drive
xpsetup will do as normal.
you will need admin rights for both these.
I have no idea why the program will not run as I tried another account.
I have also emailed the author about the installers, so lets see if I will do 
this full time.
I have a list of other stuff in the pipe I have emailed the author about doing 
to if he wishes.
I have also emailed my source scripts to the author to.
You will need to use winzip to get the file extracted.
or whatever then select what you want.
please send feedback at me, not able to tell you why the game does not run but 
the installers should work now at least I think they will.


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Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread shaun everiss
hmmm you need your reader.
the game does not start right away you need to go file and hit new.
I suppose you could get stuff accessible with notkeys but i honestly have not 
tried them.
At 11:51 a.m. 6/12/2009, you wrote:
Hi all,

Perhaps this is me being very dim, but I can't get NOP to do much yet.
 It did install fine or seemed too, when I run it from the start menu
I get 30 seconds of music or so, that all ends fine but I can't get
any keys to do anything.

Jaws is asleep, so that shouldn't be the issue.  I'd check the help,
but there doesn't seem to be any installed.

Any tips apreciated...
Scott

On 12/5/09, Ryan Chou rc4896...@gmail.com wrote:
 okay here's what it says
 Windows cannot access the specified device, path, or file.  You may
 not have the appropriate permissions to access the item.
 and this is my admin account
 could AVG be stopping it?

 On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi all.
 this message below is f a person that has issues with the installer.
 has anyone got an issue loading the game then running it.
 does the game run at all.
 I have it set to load with out any privs.
 I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and
 05
 and a host of other libs on all the systems so I can just about run
 anything
 i want.
 does the installer care if you had nop 2.4 or not.
 does the installer need any extras.

 is something wrong.
 I need feedback guys.
 the game should run on every system from win95 to vista and beyond.
 on that note is there an issue because on vista it runs in program files.
 if so I will make a folder where it just installs to the root directory or
 something.
 however I'd prefur that I did not have a seperate installer.
 same again if you need privs then tell me I can say you need to be
 standard
 admin, or I could just make the installer without the extra hacks I did to
 it.
 I like the installer myself but if anyone has an issue they can try to
 make
 their own and shove it up.
 the game should run, its good to note the installer loaded it all ok.
 if you need to move the folder somewhere then thats good I guess just move
 the shortcuts.
 get back to me.

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Date: Sat, 5 Dec 2009 12:22:00 -0800
From: Ryan Chou rc4896...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night
 of
parasite innosetup installer)
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hey shaun,
how come NOP doesn't work?
I can install the game, but then I can't run it

On 12/2/09, shaun everiss shau...@xtra.co.nz wrote:
 ok guys here is the temp link for the installer.



sendspace.com file upload confirmation for shau...@xtra.co.nz

You have successfully uploaded a file called nop31setup.exe (33 MB), to
 sendspace.

Description: night of parasite innosetup installeer
You can use the following link to retrieve your file:

http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru

The 

Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)

2009-12-05 Thread shaun everiss
weird.
I have microsoft security.
and although it stopped the installer it did not stop the game.
did this happen once you installed and then ran from the program group or 
directly?
are you using vista?
looks like windows can't read something, when does this error come, at program 
run, does music play?
do you have issues with sound?
do any of the files play?
could be a codec problem, get and install the klite mega codec pack in default 
mode and try again this thing does do mp3s.
no one bar you seems to be having issues with the game.
Turn avg off and try again.
but as I said avg would probably come up.
ms has not stopped me running the game.
its protection is active

just did a scan and nothing is going on.
did you install to the default drive and directory
uninstall get my installer at
http://dl.dropbox.com/u/1407689/nop31.zip
unzip then run one of the 2 installers, try the vistasetup first and see if it 
runs.

if you installed it to an external device try loading it to the default.
do a chkdsk c: /f on the c drive or whatever drive is your os drive reboot and 
after scan is done try again.
defrag your drive.
chkdsk should fix this.
It looks like either the drive is bad, windows can't find the file or something 
nothing here is going on and in fact you look to be the only one that  has this 
issue.
Its sertainly not my installer thats doing this although I have fixed a few 
bugs in the code.
did you run night of parasite 2.4 ok and did it work.
did it ever work?
YOu probably have some sort of drive or audio file error or something.
I have no idea what could be going wrong.
a chkdsk will probably fix any errors if there are any, but if the drive is 
doing other weird things it may be on the way out.
the folder and file should work ok.
admin should have all the permitions but then I have no idea what your os is I 
can not test for vista right now but hmph.
if anyone else is having this issue I may have to tell the vista installer to 
not install on 9x versions, and to only load on vista and up, but that means 
more checking.
do you have the latest updates for your os?
service packs, etc.
this may be the issue to.

have any other programs done this?
does anyone else have this issue.
if so I will rewrite the vista installer but that means reuploading the entire 
archive.
heck I know it works, I'll do that anyway.
but that will be it I think.


At 11:17 a.m. 6/12/2009, you wrote:
okay here's what it says
Windows cannot access the specified device, path, or file.  You may
not have the appropriate permissions to access the item.
and this is my admin account
could AVG be stopping it?

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi all.
 this message below is f a person that has issues with the installer.
 has anyone got an issue loading the game then running it.
 does the game run at all.
 I have it set to load with out any privs.
 I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05
 and a host of other libs on all the systems so I can just about run anything
 i want.
 does the installer care if you had nop 2.4 or not.
 does the installer need any extras.

 is something wrong.
 I need feedback guys.
 the game should run on every system from win95 to vista and beyond.
 on that note is there an issue because on vista it runs in program files.
 if so I will make a folder where it just installs to the root directory or
 something.
 however I'd prefur that I did not have a seperate installer.
 same again if you need privs then tell me I can say you need to be standard
 admin, or I could just make the installer without the extra hacks I did to
 it.
 I like the installer myself but if anyone has an issue they can try to make
 their own and shove it up.
 the game should run, its good to note the installer loaded it all ok.
 if you need to move the folder somewhere then thats good I guess just move
 the shortcuts.
 get back to me.

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[Audyssey] test installer

2009-12-05 Thread shaun everiss
Hi.
this archive reupload does not apply to everyone.
nop31v2setup.exe is a test build with all the win9x and all the nt code 
stripped out of it.
it will only run on vista and up but honestly I don't think this should make 
any difference.
there is no reason for this thing to not work as the xpsetup using it on xp but 
I may have to make a test build of the file for that to the way things are 
going.
this really shouldn't matter.
grrr.
if anyone else has any errors please reply to this message.
ryan I  c I have no idea what is causing this error.
but its definately not my code.
if you have xp, tell me and I will make a test file for you and you can get it.
but really this shouldn't fall over.
Ofcause if I do make another test file the archive will become even bigger.
I could make another test I suppose and ignore win9x totally but right now 
everyone seems to be using this.
what I may do is try this now, it will be a seperate file, I won't be zipping 
it up again and then I will just see.
however this is the last test build.
if all the issues work out I will reduce the setup to the main file and people 
will have to select their own folders, but hmph.  I won't be making 2-4 
installers every version, its the principal of it.



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[Audyssey] ok this is it

2009-12-05 Thread shaun everiss
hi all.
if you have the archive don't bother getting it again.
if you have not get it again.
the v2.exe is a test file.
the next link the second link is a test build for ryan c.
but seriously I do hope this is not going ot be a waste.
http://dl.dropbox.com/u/1407689/nop31.zip
http://dl.dropbox.com/u/1407689/nop31setup%20with%20no%209x%20code.exe

ryan c
the bellow link is a test file it loads in program files by default but you can 
select this.
http://dl.dropbox.com/u/1407689/setup.exe
run this program  if nothing else works.
if this does not work for you then you may have something else wrong for the 
rest.
Don't get this last link, its the test program script for innosetup.
Ryan if this does work, then I will recompile the setup without any isstool 
hacks just using the base wizzard.
if this does not work, I may have to try with iexpress or just zip the file but 
this is real odd.


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Re: [Audyssey] My Game Development Schedule

2009-12-05 Thread Charles Rivard
Tom:  You put it very honestly and well.  And, as for the person you wrote 
in reply to, all I have to say is this:  You expect quick results?  Heck, I 
wouldn't complain if I were you, because you don't even take the time to 
correct your own spelling or grammar through the use of a spell checker or 
grammar checker.  It would have made you more credible if you had done so..
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, December 04, 2009 7:43 AM
Subject: [Audyssey] My Game Development Schedule


Hi everyone,
As this issue comes up off list quite often I thought I'd share this
with the list, and perhaps I can save myself some trouble repeating
myself time after time regarding Mysteries of the Ancients and Raceway.
Please, no flame wars etc over this, but I do think my repplyto the
original person's e-mail  needs to be seen and read by all concerned
parties.  Perhaps this may get the point across that I'm not a Borg
drone or a slave working for the masses here.

Hi,
Keep in mind when I took over those titles from Alchemy I thought it
would merely be a matter of completing the work that James North had
started, and I wouldn't have to start over from scratch with either
game. As it happened both games were heavily written in Visual Basic 6
which was already beginning to be phased out of mainstream use, and the
fact the Raceway track editor and Montezuma's Revenge level editors were
not accessible at all. So I decided to start over from scratch with a
newer programming language and newer development tools. As a result a
project i thought would take only a few months at most has in fact
become years. Definitely far more time than I was willing to commit to
this project in the first place.
Second, when I agreed to take over these titles I made no promises when
they would get done or released, or how much time per day I would devote
to working on them. Fact of the matter is I have a life too, have a son
to raise, a wife and family, and things like that that have nothing to
do with these games at all. If I take a little time out of each day to
read and respond to my e-mail that is my right to do so. If I spend
Saturday morning with my son watching Saturday morning cartoons again
that is my right to do so. If I want to take a couple days off of game
programming to do something else I should have the right to do so
without your or anyone else's input in the matter.
Thing is I write these games purely for my own entertainment value. USA
Games is more or less a hobby and not a business where I get paid a
weekly, monthly, or yearly pay check for writing these games. Therefore
I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a
game for a couple thousand for all of my time and hard work. I'm not
getting paid enough by you or anyone else to treat it as a full time
job, and you have to understand that.
Third, you mentioned the fact that people have paid good money for
Raceway. I'll remind you of the fact you paid James North for Raceway,
and he kept all of the money for those orders, including my own,  when I
took over the project. I have not received one cent for Raceway, and
therefore trying to hold me accountable for that money is just plane
wrong. I didn't hold a gun to your head to order the game, i didn't take
your money for Raceway, and all I agreed to do was complete the game as
soon as i could. I didn't agree to work around the clock 24/7 on that or
any other game just to keep a few people happy.
However, I do take your point that by responding heavily on list I
appear to be lazy, neglecting the games I'm suppose to be working on,
whatever. It is certainly true time spent reading and writing e-mail
could be used for game programming, but you appear to be over looking
the time, money, and energy I've spent on working on these games
already. So if you want some facts here are some facts to consider.
First, I generally try my best to spend at least four hours each day
working on the games I create. Some times it is more and sometimes it is
less. Some days I don't have any time at all to spend on games like
going to church with my family on Sunday, playing with my son on
Saturday, or I just take a day or two off to play games, watch TV, play
my guitar, read a book, or something else I personally would like to do
better. Everyone needs some time away from the computer, and just to
give it a break.
Second, I spent considerable time between March 2006 and December 2007
creating one of the games you mentioned, Montezuma's Revenge, and in mid
January, just before final release, I got sacked with an order to cease
development of the game or face a copyright infringement suit. I felt i
had no choice to comply with that order, and to make it right I started
over with a new game, Mysteries of the Ancients, which would be given to
those on preorder status instead of Montezuma's Revenge. That entire
affair cost me a full 

Re: [Audyssey] test installer

2009-12-05 Thread Ryan Chou
I'm using XP

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 this archive reupload does not apply to everyone.
 nop31v2setup.exe is a test build with all the win9x and all the nt code
 stripped out of it.
 it will only run on vista and up but honestly I don't think this should make
 any difference.
 there is no reason for this thing to not work as the xpsetup using it on xp
 but I may have to make a test build of the file for that to the way things
 are going.
 this really shouldn't matter.
 grrr.
 if anyone else has any errors please reply to this message.
 ryan I  c I have no idea what is causing this error.
 but its definately not my code.
 if you have xp, tell me and I will make a test file for you and you can get
 it.
 but really this shouldn't fall over.
 Ofcause if I do make another test file the archive will become even bigger.
 I could make another test I suppose and ignore win9x totally but right now
 everyone seems to be using this.
 what I may do is try this now, it will be a seperate file, I won't be
 zipping it up again and then I will just see.
 however this is the last test build.
 if all the issues work out I will reduce the setup to the main file and
 people will have to select their own folders, but hmph.  I won't be making
 2-4 installers every version, its the principal of it.



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Re: [Audyssey] test installer

2009-12-05 Thread shaun everiss
ok.
run all the installers again except the vista installer do any of them get the 
game running.
does the test program installer run does the test program run.
get back to me.
if this works I will do one more compile.
this will have no isstool hacking in it  and no processed text.
no preprocesser defs or anything.
if that does not work not sure what will.
I'll even shove the compression some.

At 05:21 p.m. 6/12/2009, you wrote:
I'm using XP

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 this archive reupload does not apply to everyone.
 nop31v2setup.exe is a test build with all the win9x and all the nt code
 stripped out of it.
 it will only run on vista and up but honestly I don't think this should make
 any difference.
 there is no reason for this thing to not work as the xpsetup using it on xp
 but I may have to make a test build of the file for that to the way things
 are going.
 this really shouldn't matter.
 grrr.
 if anyone else has any errors please reply to this message.
 ryan I  c I have no idea what is causing this error.
 but its definately not my code.
 if you have xp, tell me and I will make a test file for you and you can get
 it.
 but really this shouldn't fall over.
 Ofcause if I do make another test file the archive will become even bigger.
 I could make another test I suppose and ignore win9x totally but right now
 everyone seems to be using this.
 what I may do is try this now, it will be a seperate file, I won't be
 zipping it up again and then I will just see.
 however this is the last test build.
 if all the issues work out I will reduce the setup to the main file and
 people will have to select their own folders, but hmph.  I won't be making
 2-4 installers every version, its the principal of it.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] test installer

2009-12-05 Thread Ryan Chou
could it be AVG that's the problem?
and both the XP and the other one don't work

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 ok.
 run all the installers again except the vista installer do any of them get
 the game running.
 does the test program installer run does the test program run.
 get back to me.
 if this works I will do one more compile.
 this will have no isstool hacking in it  and no processed text.
 no preprocesser defs or anything.
 if that does not work not sure what will.
 I'll even shove the compression some.

 At 05:21 p.m. 6/12/2009, you wrote:
I'm using XP

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 this archive reupload does not apply to everyone.
 nop31v2setup.exe is a test build with all the win9x and all the nt code
 stripped out of it.
 it will only run on vista and up but honestly I don't think this should
 make
 any difference.
 there is no reason for this thing to not work as the xpsetup using it on
 xp
 but I may have to make a test build of the file for that to the way
 things
 are going.
 this really shouldn't matter.
 grrr.
 if anyone else has any errors please reply to this message.
 ryan I  c I have no idea what is causing this error.
 but its definately not my code.
 if you have xp, tell me and I will make a test file for you and you can
 get
 it.
 but really this shouldn't fall over.
 Ofcause if I do make another test file the archive will become even
 bigger.
 I could make another test I suppose and ignore win9x totally but right
 now
 everyone seems to be using this.
 what I may do is try this now, it will be a seperate file, I won't be
 zipping it up again and then I will just see.
 however this is the last test build.
 if all the issues work out I will reduce the setup to the main file and
 people will have to select their own folders, but hmph.  I won't be
 making
 2-4 installers every version, its the principal of it.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] test installer

2009-12-05 Thread shaun everiss
hmmm turn off avg and try the xp one again.
this is real strange.
maybe avg is the problem, try scanning the installer, though that may not tell 
you anything.
looks like the game will install but  won't run at all.
At 05:36 p.m. 6/12/2009, you wrote:
could it be AVG that's the problem?
and both the XP and the other one don't work

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 ok.
 run all the installers again except the vista installer do any of them get
 the game running.
 does the test program installer run does the test program run.
 get back to me.
 if this works I will do one more compile.
 this will have no isstool hacking in it  and no processed text.
 no preprocesser defs or anything.
 if that does not work not sure what will.
 I'll even shove the compression some.

 At 05:21 p.m. 6/12/2009, you wrote:
I'm using XP

On 12/5/09, shaun everiss shau...@xtra.co.nz wrote:
 Hi.
 this archive reupload does not apply to everyone.
 nop31v2setup.exe is a test build with all the win9x and all the nt code
 stripped out of it.
 it will only run on vista and up but honestly I don't think this should
 make
 any difference.
 there is no reason for this thing to not work as the xpsetup using it on
 xp
 but I may have to make a test build of the file for that to the way
 things
 are going.
 this really shouldn't matter.
 grrr.
 if anyone else has any errors please reply to this message.
 ryan I  c I have no idea what is causing this error.
 but its definately not my code.
 if you have xp, tell me and I will make a test file for you and you can
 get
 it.
 but really this shouldn't fall over.
 Ofcause if I do make another test file the archive will become even
 bigger.
 I could make another test I suppose and ignore win9x totally but right
 now
 everyone seems to be using this.
 what I may do is try this now, it will be a seperate file, I won't be
 zipping it up again and then I will just see.
 however this is the last test build.
 if all the issues work out I will reduce the setup to the main file and
 people will have to select their own folders, but hmph.  I won't be
 making
 2-4 installers every version, its the principal of it.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] last installer

2009-12-05 Thread shaun everiss
Hi.
ok, ok.
this is it.
I am uploading an installer with no processing, no extra addons and nothing.
this is definately it.
The game works why it does not run on ryan's system is beyond me but its not my 
installer.
ryan turn off avg shield and try running the game.
if that does not work, try a chkdsk on the drive if that does not work.
hmmmdo a defrag.
do a spybot or other antispyware scan.
clear your caches.
if that does not work, reformat.
If after a reformat that does not work then I think something maybe the main 
board or hdd is bad.
does anything else work?
everyone else has virus software and it works.
something weird is going on.


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[Audyssey] nop31

2009-12-05 Thread shaun everiss
Hi all.
ok this is the final installer version.
http://dl.dropbox.com/u/1407689/nop31.exe
there will not be any more.
this has no mods not even optional ones.
ryan you could have a drive error or something but since no one else has this 
issue I can't help.
I can  rebuild my code only so much before I get sick of it which I now am.


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[Audyssey] star conquest

2009-12-05 Thread mike maslo
For those who are star conquest players be aware that the hosts are watching
combat. They are watching for scripts and macros. If you are using any type
of macro or scripting, please know you will be called don it and the penalty
for it will be serious and huge. I got accused of it and lost a lot of
points and such.

 

Don't let it happen to you too. If you have anything that can be construed
as such get rid of it. I am deciding on whether or not I will be back there
now.

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