Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements, suggestions
hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
well I'll just sign matheus's post. ok I never played cosmos put it simply I heard how mirianilike it was) so I decided to stick to that, so I think you should change the space system. perhaps instead of gates (what ever you called them) make a large 1 long sector where you have to move from planet to planet. then you have power for engine upgrades and multiple speed levels, such as sublight, and then hyperspace/warp speed or something which would require more power. that's 1 idea from me, hth. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Saturday, December 05, 2009 11:43 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813)
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4661 (20091204) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.710 / Virus Database: 270.14.94/2545 - Release Date: 12/04/09 19:34:00 Checked by AVG - www.avg.com Version: 9.0.710 / Virus Database: 270.14.94/2545 - Release Date: 12/04/09 19:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions
darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] X-Sight Interactive news
Hi Thomas, I decided against the .net framework for several reasons. For a start, I could never get to grips with the IDE interface. For a second I always had trouble with .net based interfaces, as screenreaders sometimes cannot recognise the class of the control that is in focus. For example, it might just say OK instead of OK Button. Although this doesn't hold true for games, with them being entirely audio based, there's still the IDE. Then there's the fact that .net software's code can be hacked into unless you use some form of obfuscation. According to a friend who also used vb.net on a temporary basis, there is a piece of software out there that can decompile .net based software. I don't know if that is because of the fact that most of the application is referencing different class objects, but nevertheless I wouldn't want to go down that road if I knew that my software could be hacked. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 3:28 AM Subject: Re: [Audyssey] X-Sight Interactive news Hi Damien, Yeah, I have the same problem here. Even though I had C++ in college and have used it for some Linux software development once I began using C# .NET for game development it is hard to go back to C++. Although, one of my projects, USA Raceway, is actually being written in C++, and just feels wierd not being able to depend on the .NET Framework for the better string classes etc. Damien C. Sadler wrote: Hi Thomas, That's just what my recommender told me. That's why I have completely removed VB from my system so's I don't get tempted with my old ways again *smile*. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to
Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions
I think miriani still have the largest player base among moos, so cheers for us -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:31 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B
[Audyssey] liam's note regarding monkeyrterm
dear liam erven, As much as i like your advertising for VIPMUD, client, by gma games, which i actually use, i would like you to consider stop calling monkeyterm users cheep people. As i previously said, I use vip mud, but no matter what everyone says, monkeyterm is still a good client for me, and i do think I have the right to use which ever client i feel like using, without someone complaining about it. on that note, congratulations to GMA games for the development of an easy-to-use client! mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
But that doesn't say anything, or maybe it does... -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 11.40 am I think miriani still have the largest player base among moos, so cheers for us -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:31 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some
Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions
it say the game is actually pretty playable, despite the enumerous efforts of people to say it isnt. i know several people that loved the game, got banned for being stupid, and now wine like babys against it. I wish those people did what tristan do now, started their own games, and moved on. -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:53 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions But that doesn't say anything, or maybe it does... -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 11.40 am I think miriani still have the largest player base among moos, so cheers for us -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:31 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but
[Audyssey] Visit Salem
Hi John, About Visit Salem, you did say it had audio in it. Would it be possible to have the audio files separately or in encrypted files that would need a small audio player to play them? - Original Message - From: John Bannick jbann...@7128.com To: gamers@audyssey.org Sent: Friday, December 04, 2009 5:26 PM Subject: [Audyssey] My Game Development Schedule William, Nope; Visit Salem is not an adventure game. It's a travelogue of Salem, Massachusetts. Totally inaccessible, I'm afraid. See my screed on the subject in the Audyssey post You can make a Difference I am scheduled to resume work on Sinister Cities this summer. That's a series of CYOA games. Think Casablanca or Indiana Jones, set in the 1920's. They will be blind accessible. Maybe with SAPI, if I can get the time. John www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] X-Sight Interactive news
Hi, Good luck learning C++; I wish you all the best. It will definitely be frustrating at first but it will be better for you in the long run. I remember long ago when Three-D Velocity was written in Visual BASIC and I converted it to C-Sharp (not exactly C++, but I've had my fair share of C++ nonetheless.) I had 400 and some errors to correct before the code would even compile! In the end it makes you pay more attention to your code, since a lot of things VB lets you do are actually illegal as far as programming standards are concerned. Good for you for taking that leap! Converting your code to a langauge like C++ will also expose a lot of newer technologies like XAudio, DirectX 11, etc. VB6 can only use DirectX 8 as far as I know, so once you port your code to C++ you will have no problem running it on Windows 7 because the program will no longer depend on the VB 6 runtimes which are deprecated libraries in Vista and Seven. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Thread deadlocks are my worst nightmare! :d. When TDV first started out a couple years ago sound loading would actually deadlock the game sometimes. Finding out where you're getting data chomping and race conditions is absolutely horrid, so I know how annoying your situation might be. I agree that the better you get the less mistakes you make but yes, computers do exactly what you tell them (even though we may have the convenience of .NET Framework, it's still advisable to clean up after yourself instead of waiting for the garbage collector) and forgetting to set one flag can cause a pretty nasty crash. I actually managed to get TDV to crash out with the standard crash dialog provided by Windows--and I thought .NET programs were supposed to give friendly messages. lol. It was an error in one of the dependencies I had written, I found out eventually. Once you get past the big ones though, it's such a relief isn't it? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 04, 2009 10:42 PM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Your combat system needs to get harder. It is easier hen Miriani which does not say much. I would like the enemy to be more aggressive and elusive. More activities also would not hurt. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Saturday, December 05, 2009 1:26 AM To: Gamers Discussion list Subject: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
I used to play Miriani and I succeeded in it. I think the game is useless and a bore for the PVP although I was not focused on was ridiculous and waste of time. If a game is going to thrive you need balance. I tell everyone I know an meet to stay away from that place. That is my own personal opinion. Hey if you think that while as a newbie once he newbie flag is removed and you get your ships blown up over and over is fun well then congratulations. Again for me I play star conquest and cosmos and would play cosmos as a backup much more if there combat was better. If Miriani was the last mud on earth and I had to choose between that and chewing bark of a tree or playing hat mud, I would chew bark. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Saturday, December 05, 2009 5:57 AM To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Big hairy deal -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Saturday, December 05, 2009 6:35 AM To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions I think miriani still have the largest player base among moos, so cheers for us -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:31 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hi Jacob, Yes, I've seen plenty of people like that as well. Back when I was in college and discovered Audyssey and Audiogames.net i began telling others about it. The general reaction was I don't be leave that could be possible. How could you play games by sound alone? The thing is weather we are talking about sighted or blind reactions to audio games is the general conception of what a game is. Most people think in order to play games you have to have lots of 2d or 3d graphics, that video games are completely visual, and that someone blind could not play a game completely by sound alone. Therefore they never considered the fact someone like USA Games could come up with a game like Mysteries of the Ancients based completely on audio or that GMA could create a Doom clone using a rather advanced FPS engine for the blind. Again this comes back to education. Educating our sighted peers as well as our blind ones. One reason major game companies haven't considered blindness accessibility is fundamentally they doubt it is possible, or that doing so would cost them thousands in extra financial overhead. That is just bologna of course, but try telling them that. Jacob Kruger wrote: Do remember it, and, yup, people just need to know about these things. Unfortunately, the other issue is it's something people generally seem to think is impossible to comprehend, etc. Most sighted guys I've worked on a computer in front of seemed to initially think it was some form of hoax etc., and when you mention games to either sighted guys, or even most other VI computer users, they also seem to have not even considered it as possibly existing...LOL! I've tried promoting websites like audiogames.net on my small mailing list, and have a link to it on my website, but still, have only really found around 3 other guys this side who really seem to be into gaming as such, and you get other guys who are relatively technical on computers, but who never thought of looking for games as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
I'm not talking about Miriani here, did the subject line here, say Miriani comments? -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Saturday, December 05, 2009 07:34 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions I think miriani still have the largest player base among moos, so cheers for us -Mensagem original- De: darren_g_har...@btinternet.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 11:31 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos comments. Sad how someone turns things around to there advantage. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Saturday, December 05, 2009 06:56 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
It is not like Miriani. People say that from the early beta stages, and it has been changed a lot. I incourage you to check it out. But I will take Mikes suggestions and the others -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 04:48 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions well I'll just sign matheus's post. ok I never played cosmos put it simply I heard how mirianilike it was) so I decided to stick to that, so I think you should change the space system. perhaps instead of gates (what ever you called them) make a large 1 long sector where you have to move from planet to planet. then you have power for engine upgrades and multiple speed levels, such as sublight, and then hyperspace/warp speed or something which would require more power. that's 1 idea from me, hth. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Saturday, December 05, 2009 11:43 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can also e-mail the other admins of Trek Games. By sending mail to trekga...@gmail.com I hope we get some good feedback, but surprisingly, I do hope I get bad feedback. Bad feedback enables the developer team to debug things and fix what's wrong, making the bad feedback turn into good comments. :) Regards. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus
[Audyssey] C++ VS .NET was X-Sight Interactive news
Hi Damien, All too true I'm a fraid. Security is actually one of the many reasons why I want to begin distancing myself from .NET based code after Mysteries of the Ancients is released. It is a nice API, got really nice languages, but it also has its fair share of security problems as well. The major security issue with these runtime languages like Java and .NET is instead of being compiled to a native binary, as happens with a C++ application, they are compiled to an intermediate layer runtime language, I.L. Code, which can be easily reverse engineered by anyone who has the proper disassemblers and know how to pull it off. While obfuscation helps scramble the I.L. code that is still no absolute guarantee that someone can't crack that layer of protection too. The other major hangup with the .NET languages is even though Windows Vista comes with .NET 3.0 and Windows 7 comes with .NET 4.0 there are still other managed libraries that don't come with the operating system such as Managed DirectX, the XNA Framework, or SlimDX for example. This results in the end user to install these missing components and to trouble shoot what managed libraries are missing for your game or application, and to upgrade and install them accordingly. With C++ you often don't have this sort of problem. If you have a C++ application and it supports DirectX 8 then the API is already there on your system. Just install the game and go. No need to fool around upgrading DirectX or hunting down missing managed libraries and components. Of course if you use the XNA libraries for C++ you may have to install those, but you can easily get them via the Windows update service. Then, there is the target platform issue with the express versions of the .NET IDEs. If you use Visual Basic Express or Visual C# Express it won't allow you to change the target platform. It defaults to an AnyCPU setting which won't work on X64 systems if you link to a 32 byt managed library like the XNA Framework, Managed DirectX, etc. You have to get the Visual Studio Professional version to be able to change the target platform in the IDE which sort of sucks seeing as X64 processors are more popular than ever these days. With any C++ IDE Visual C++, gcc, whatever it defaults to X86 which will run on X86 or X64 systems. Damien C. Sadler wrote: Hi Thomas, I decided against the .net framework for several reasons. For a start, I could never get to grips with the IDE interface. For a second I always had trouble with .net based interfaces, as screenreaders sometimes cannot recognise the class of the control that is in focus. For example, it might just say OK instead of OK Button. Although this doesn't hold true for games, with them being entirely audio based, there's still the IDE. Then there's the fact that .net software's code can be hacked into unless you use some form of obfuscation. According to a friend who also used vb.net on a temporary basis, there is a piece of software out there that can decompile .net based software. I don't know if that is because of the fact that most of the application is referencing different class objects, but nevertheless I wouldn't want to go down that road if I knew that my software could be hacked. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 3:28 AM Subject: Re: [Audyssey] X-Sight Interactive news Hi Damien, Yeah, I have the same problem here. Even though I had C++ in college and have used it for some Linux software development once I began using C# .NET for game development it is hard to go back to C++. Although, one of my projects, USA Raceway, is actually being written in C++, and just feels wierd not being able to depend on the .NET Framework for the better string classes etc. Damien C. Sadler wrote: Hi Thomas, That's just what my recommender told me. That's why I have completely removed VB from my system so's I don't get tempted with my old ways again *smile*. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] liam's note regarding monkeyrterm
Actually, if we're into cheaps and not cheaps, I think vipmud's interface si really confusing,t aht why I use mushclient. On 12/5/09, Mauricio Almeida mauricio...@uol.com.br wrote: dear liam erven, As much as i like your advertising for VIPMUD, client, by gma games, which i actually use, i would like you to consider stop calling monkeyterm users cheep people. As i previously said, I use vip mud, but no matter what everyone says, monkeyterm is still a good client for me, and i do think I have the right to use which ever client i feel like using, without someone complaining about it. on that note, congratulations to GMA games for the development of an easy-to-use client! mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Visit Salem
Phil, Yes. The audio files could be bundled separately. Though they total about 6 hours of playing time and 450 Mb of disk space. The music, interviews and voiceovers are in mp3 files. The Salem March is a midi. The incidental sounds (sea gulls, crowds, fireworks, etc) are wav's. Certainly a player could be programmed. Or one could just play them on their computer. David, our writer, deliberately scripted the voiceovers to include visual descriptions of the monuments, buildings, etc. so that later they would work for people who are blind. What I personally want to do is make this into the first truly accessible travelogue. But that's going to take some work. And that's not likely to happen until this summer at earliest. If my group gives me the time. John www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions
apparently you can read, so you saw i was commentting on darrien's reply. also, you probably saw my feedback, unless you got issues while reading my messages, in which case that is bad. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:45 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Maurisio. I did not, say Miriani comments, did I? I asked for Cosmos comments. Sad how someone turns things around to there advantage. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Saturday, December 05, 2009 06:56 AM Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game,
Re: [Audyssey] TrekGames.net: Cosmos Comments, i mprovements,suggestions
i play both star conquest games as well actually. pretty good ones mike. and wow you rock at exagerating! -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 09:03 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions I used to play Miriani and I succeeded in it. I think the game is useless and a bore for the PVP although I was not focused on was ridiculous and waste of time. If a game is going to thrive you need balance. I tell everyone I know an meet to stay away from that place. That is my own personal opinion. Hey if you think that while as a newbie once he newbie flag is removed and you get your ships blown up over and over is fun well then congratulations. Again for me I play star conquest and cosmos and would play cosmos as a backup much more if there combat was better. If Miriani was the last mud on earth and I had to choose between that and chewing bark of a tree or playing hat mud, I would chew bark. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Saturday, December 05, 2009 5:57 AM To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
I agree. The newbie element of that game stinks and really isn't right at all. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: 05 December 2009 18:27 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions i play both star conquest games as well actually. pretty good ones mike. and wow you rock at exagerating! -Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 09:03 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions I used to play Miriani and I succeeded in it. I think the game is useless and a bore for the PVP although I was not focused on was ridiculous and waste of time. If a game is going to thrive you need balance. I tell everyone I know an meet to stay away from that place. That is my own personal opinion. Hey if you think that while as a newbie once he newbie flag is removed and you get your ships blown up over and over is fun well then congratulations. Again for me I play star conquest and cosmos and would play cosmos as a backup much more if there combat was better. If Miriani was the last mud on earth and I had to choose between that and chewing bark of a tree or playing hat mud, I would chew bark. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Saturday, December 05, 2009 5:57 AM To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one
Re: [Audyssey] liam's note regarding monkeyrterm
What?? Confusing?? You have to be joking. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: Saturday, December 05, 2009 10:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] liam's note regarding monkeyrterm Actually, if we're into cheaps and not cheaps, I think vipmud's interface si really confusing,t aht why I use mushclient. On 12/5/09, Mauricio Almeida mauricio...@uol.com.br wrote: dear liam erven, As much as i like your advertising for VIPMUD, client, by gma games, which i actually use, i would like you to consider stop calling monkeyterm users cheep people. As i previously said, I use vip mud, but no matter what everyone says, monkeyterm is still a good client for me, and i do think I have the right to use which ever client i feel like using, without someone complaining about it. on that note, congratulations to GMA games for the development of an easy-to-use client! mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Klango
How do I download the klango client from? I tried and just went around in a circle trying to download it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Klango
http://en.klango.net/downloads/ On 12/5/09, mike maslo mmaslo1...@swbell.net wrote: How do I download the klango client from? I tried and just went around in a circle trying to download it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- I am not stupid. I just do dumb things! Theodore Jonson website: Nickhelms.net sip phone number: 360-526-6509 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
yeah I aggree with you. I like shooting people. ofcause those games where you do that in free stress. would I do it in real life, no I would not. for starters it would ruin my life. and second its just sad and sucky to have to get to that level. However children shouldn't play sod for instance or people that are hmmm well not right in the head. that is why we have a ratings system for most stuff games included. Now thats how far companies need to go. now if someone does this and has been warned its their problem. or should be their problem, but its usually the company thats blamed or something like that. At 12:31 a.m. 6/12/2009, you wrote: Which is exactly my point. I play a game to escape real life i don't treat a game like real life. I think people who treat games as such must live a very sad existence indeed. Sorry but i really do think that. -original message- Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions From: Mauricio Almeida mauricio...@uol.com.br Date: 05:12:2009 10.57 am darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years -- from the one year in 2007 I spent devoted to just coming up with ideas for it, then in the beginning of 2,008 putting those ideas into code. So now we are reaching a 3.5 year project, and the game is near 290 players, but only nearly 70 are active within a 1 month period or so. I want to get oppinions, what everyone thinks, what I should do to improve the game, how I can fix things to make your experience better, what isn't fun about the game, etc, etc, etc. A game will get nowhere if it has no testers. After being two years in beta, Cosmos is now just starting to flourish. This is coming from just the main admin of the game. You can
Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions
miriani was good when I played but I never got on enough. THe net was slow and well. Things cost to much, once I got lucky, found a friend that got me 20 million bucks straight into my account. however I spent 10 mil on a hauler, and 10 mil on my debt for things and I had a couple mil and got a suite and bag and shirt and a com and a few other things. I never progressed and never made my way. I recreated my char and never got really anywhere, got bored and left. I was hopeless in combat, never was able to fight. Core exiles is a bit better but still I actually have issues, I am now in a guild now, but I still have a ways off before I can get anywhere. At 04:03 a.m. 6/12/2009, you wrote: I used to play Miriani and I succeeded in it. I think the game is useless and a bore for the PVP although I was not focused on was ridiculous and waste of time. If a game is going to thrive you need balance. I tell everyone I know an meet to stay away from that place. That is my own personal opinion. Hey if you think that while as a newbie once he newbie flag is removed and you get your ships blown up over and over is fun well then congratulations. Again for me I play star conquest and cosmos and would play cosmos as a backup much more if there combat was better. If Miriani was the last mud on earth and I had to choose between that and chewing bark of a tree or playing hat mud, I would chew bark. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Saturday, December 05, 2009 5:57 AM To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions darren. PVP on miriani is managable if you are a palyer who actually tries to grow on the game, instead of one who whines and screams all the time. I have been there for almost thee years now,, and i actually handle things quite well.while miriani is yes a game of pvp, it is not all that. it is about real life, which makes it fun, what i mean is, it enables you to actually challenge yourself, gaining power, and yet treating it like a game. while i do think some players there , fails in life, llets say, since i cant send them where iw ish on this list, i dont wine a bout it, i deffend myself as i can and make them stop targetting me, as they get bored. most of the people who do not like miriani, do so bedause they never succeed on the game, with the exception of one or two people, who actually played and didnt like it. now, about cosmos, i didn't really play it to actually check what was going on, exactly because it was very, very similar to miriani once it started, and i thought it would be a silly, weird, copy. however, as i have been talking to tristan last couple of weeks, he has been explaining me how the game is, and yes, i will give it a chance and comment once i did so. regards, mauricio aka sebastian hadford. -Mensagem original- De: Darren Harris darren_g_har...@btinternet.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 10:22 Assunto: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements,suggestions Yeah the pvp in that game goes way to far people take it way too seriously instead of treating it like a game. Which is sad really. A game is meant to be a game not real life. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 05 December 2009 10:44 To: gamers@audyssey.org Subject: Re: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions hey man. well. the only thing that i think should be changed it's because, as many others have said, the game is very similar to miriani.. although i like it, i've plaied miriani for 2 years. and i didn't left it for pvp reasons, i know that the pvp in cosmos is a bit reduced and you have more chance to play instead of fighting other players. in this case, if you want to make or continue with it, even with all these similarities, you will have to make a interesting game. take for example the thing that mike, ryan, etc developed with humanitymoo. it was a mix between miriani and hellmoo. it was interesting, on my opinion. because you could do ground combat missions, gain money from that, then take your ship in the space, do some other missions, etc. if you add these things, or different things to add more variety to the game, it will be much better. thanks. -Mensagem original- De: Tristan B theblinddj...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 5 de Dezembro de 2009 02:25 Assunto: [Audyssey] TrekGames.net: Cosmos Comments, improvements, suggestions Hello, This is Tristan here. I'm sure most of you know me well. I run Trek Games.net Inc. Now, which is accompanied by my MUD (or MOO) (in short, a text-based game with sound packs, add-ons, and the like) Cosmos, is now managed by Trek Games. It has come a long way in two years --
Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Visit Salem
all these games you are doing sound real good, will these be sold or what. I'd like to contribute in some way, testing or something sounds real good. At 05:43 a.m. 6/12/2009, you wrote: Phil, Yes. The audio files could be bundled separately. Though they total about 6 hours of playing time and 450 Mb of disk space. The music, interviews and voiceovers are in mp3 files. The Salem March is a midi. The incidental sounds (sea gulls, crowds, fireworks, etc) are wav's. Certainly a player could be programmed. Or one could just play them on their computer. David, our writer, deliberately scripted the voiceovers to include visual descriptions of the monuments, buildings, etc. so that later they would work for people who are blind. What I personally want to do is make this into the first truly accessible travelogue. But that's going to take some work. And that's not likely to happen until this summer at earliest. If my group gives me the time. John www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Klango
www.klango.net is the website. At 07:15 a.m. 6/12/2009, you wrote: How do I download the klango client from? I tried and just went around in a circle trying to download it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
weird. what happens when you run it. the requirements are like real low. I have xpsp3 here. I tested the game and it worked fine on here. so should work there. I don't know if nop 2.4 put stuff in registry. hmmm doesn't look like it. what does it do. what system do you have. this system will run on 98 or higher, and thats about it. what do you mean it won't run. I have directx 8 and 9 here, dotnet and loads of other libs but I don't know what is waht its all internal I don't know if it uses external files or what. go start programs night of parasite then click that. if you get a security box select the checkbox and then run. this game was loaded with no privs on it. I need to check if anyone else has this issue. At 09:22 a.m. 6/12/2009, you wrote: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd check the help, but there doesn't seem to be any installed. Any tips apreciated... Scott On 12/5/09, Ryan Chou rc4896...@gmail.com wrote: okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
Oops, feel free to completely disregard my last post. It was entirely me being dim, apparently you don't put your screen reader to sleep for NOP lol. Sorry for the clutter, just found the help system too so there might not be much more newbishness. Cheers Scott On 12/5/09, Scott Chesworth scottcheswo...@gmail.com wrote: Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd check the help, but there doesn't seem to be any installed. Any tips apreciated... Scott On 12/5/09, Ryan Chou rc4896...@gmail.com wrote: okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description:night of parasite innosetup installer)
hi jaws should be, in fact, reunning. the game displays info it's not self voicing and you start the game n such with menus. normal windows ones I mean - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 11:51 PM Subject: Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description:night of parasite innosetup installer) Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd check the help, but there doesn't seem to be any installed. Any tips apreciated... Scott On 12/5/09, Ryan Chou rc4896...@gmail.com wrote: okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description:
[Audyssey] Visit Salem
Shaun, You are generous. But first we gotta build 'em. It's 7:30 pm here in Salem, on a Saturday night, and I think it's time to stop coding and go have dinner. John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Interestingly enough Tom, because I have many friends who are very active gamers, and because I also play older graphical games, I've had a fair few discussions on the subject. Once on the forum of retroremakes.com I started a topic about including audio remakes on their site along with the graphical ones. The project didn't go as planned sinse their site only lists free remakes of games, thus games like packman talks or shades of doom wouldn't be applicable (though I did point several people in the direction of Dark destroyer). The interesting bit though, was until I'd explained the concept, most people assumed that an audio game must work like an interactive fiction or Mud, with every game event being literally described. When talking about packman talks, --- one person said; doesn't it get boring being told You eat a dot, you eat another dot, --- you eat another dot etc. I of course explained exactly how the game worked, and the person did understand, but I do wonder if this is a basic problem of understanding the quality of sensory information. While people know sound can convey information by way of speech, and ambience by way of audio or background sounds, I wonder if, outside the world of audio drama and audio games, people really realize that sound can be used to represent individual objects or elements as easily as graphics can, even highly complex relations in a 3D space. Indeed one thing I findvery interesting aabout audio games is how representative they can be. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] nop31 installer
Hi all. after some tests I have discovered some bugs with the current installer. the main one is the privilages. If you install the game on your system and you are a limited user, either install as admin or you won't be able to uninstall. if you load it on limited user you will not have any control in another user or admin. though I never tested that part. you will not have access to programm files on limited user. I will be recompiling the installer so it runs with admin privs only. I will also be making an installer for vista users or those that don't want to use program files. the scripts will be included. vista installers for those that have uac will be installed to c:\nop or something like that. I could access the root of the drive, however if you have any issue you should be able to change where things go. I don't know how to detect if you are in an non admin account or not. the installer will be deleted once I have another installer uploaded to the server. keep getting the installer right now I will have a new build of the installer up soon. However there should not be an issue with running the game note that I have not got a system to test uac or anything like that. if anyone knows how to sign an installer that would rock but for now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi Kevin, As a person who tries to get his hands on every game out there, *grin*, where are the games that you programmed? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Saturday, December 05, 2009 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played the games reported them to me, otherwise I wouldn't have noticed, kind of weird, but yeah. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 4:42 AM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and create some rather interesting bugs on accident. I just found three of them in level 2 of MOTA tonight and had to fix them. They were miner things like one of the rope sounds wasn't playing because I assigned the sound object to the wrong room, when scanning one of the spike traps the game crashed because I forgot to assign a speech label to it, and stupid little mistakes like that. It happens and is to be expected from time to time. Thing is people forget or don't realize the kind of work that gos into debugging a game, because some bugs aren't as obvious as a rope sound object was placed in the wrong room and can be easily corrected. Clear back towards the beginning of the project there were some definitely major bugs that literally took days and even weeks to figure out and solve. In a game as big as MOTA it is no wonder why some bugs can remain hidden for a long while before they are discovered and fixed. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] nop3.1
Hi all. Ok. the old file is being removed. or rather has been. you will need winzip, the file is 60mb or so. in it there are 2 installers. now you will need admin for these installers. installer1. nop31vistasetup.exe this will install in the root of the c drive. you will need admin but you should be able to run it from the menu as normal. nop31xpsetup.exe you will be able to run from the menus but it installs in program files as normal. Other notes. this version has the readme and guide in the files. it also is more complete. The good point is that now when ever a new version is made of nop I will just need the binaries and then I can change the scripts. if anyone that knows innosetup knows how to do the list of things that are below please get back to me. detect os, and what section to put it in. detect account, yeah I know I can have min windows version and allow admin but right now I can't put something in c:\users\ whatever unless its broused to probably not important. how to sign apps and if it is more trouble than worth. the installers will be up in a bit and I will upload a file at that time, I mean a link. I have tried on here on different accounts and in all cases the programs have run. if anyone tries now and even on admin still finds programs don't run then the best bet is getting the author to adjust his installer, his email address is in the program and I may email him with the offer to create the installers for him if he wants to host the files, or give him program links to get things. I would much better have this stuff hosted somewhere. on that note did anyone host nop 2.4 when I asked for it. I think it was on audiogames or maybe another server. brandoncole or something don't know. Forgot. could that person email me if they want to host the stuff? right now the file is about 64mb in size, once I have figured out what is happening I hope to just have 32mb. thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game up
Hi. ok guys here is the big scary file. http://dl.dropbox.com/u/1407689/nop31.zip remember, that vistasetup will put things in your root drive xpsetup will do as normal. you will need admin rights for both these. I have no idea why the program will not run as I tried another account. I have also emailed the author about the installers, so lets see if I will do this full time. I have a list of other stuff in the pipe I have emailed the author about doing to if he wishes. I have also emailed my source scripts to the author to. You will need to use winzip to get the file extracted. or whatever then select what you want. please send feedback at me, not able to tell you why the game does not run but the installers should work now at least I think they will. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
hmmm you need your reader. the game does not start right away you need to go file and hit new. I suppose you could get stuff accessible with notkeys but i honestly have not tried them. At 11:51 a.m. 6/12/2009, you wrote: Hi all, Perhaps this is me being very dim, but I can't get NOP to do much yet. It did install fine or seemed too, when I run it from the start menu I get 30 seconds of music or so, that all ends fine but I can't get any keys to do anything. Jaws is asleep, so that shouldn't be the issue. I'd check the help, but there doesn't seem to be any installed. Any tips apreciated... Scott On 12/5/09, Ryan Chou rc4896...@gmail.com wrote: okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM= Date: Sat, 5 Dec 2009 12:22:00 -0800 From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Fwd: You have uploaded a file (Description: night of parasite innosetup installer) X-BeenThere: gamers@audyssey.org X-Mailman-Version: 2.1.12.cp3 Reply-To: Gamers Discussion list gamers@audyssey.org List-Id: Gamers Discussion list gamers_audyssey.org.audyssey.org List-Unsubscribe: http://audyssey.org/mailman/options/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=unsubscribe List-Archive: http://audyssey.org/pipermail/gamers_audyssey.org List-Post: mailto:gamers@audyssey.org List-Help: mailto:gamers-requ...@audyssey.org?subject=help List-Subscribe: http://audyssey.org/mailman/listinfo/gamers_audyssey.org, mailto:gamers-requ...@audyssey.org?subject=subscribe Sender: gamers-boun...@audyssey.org X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server1.ultrahost.us X-AntiAbuse: Original Domain - xtra.co.nz X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - audyssey.org X-Source: X-Source-Args: X-Source-Dir: hey shaun, how come NOP doesn't work? I can install the game, but then I can't run it On 12/2/09, shaun everiss shau...@xtra.co.nz wrote: ok guys here is the temp link for the installer. sendspace.com file upload confirmation for shau...@xtra.co.nz You have successfully uploaded a file called nop31setup.exe (33 MB), to sendspace. Description: night of parasite innosetup installeer You can use the following link to retrieve your file: http://www.sendspace.com/file/xwclruhttp://www.sendspace.com/file/xwclru The
Re: [Audyssey] Fwd: Re: Fwd: You have uploaded a file (Description: night of parasite innosetup installer)
weird. I have microsoft security. and although it stopped the installer it did not stop the game. did this happen once you installed and then ran from the program group or directly? are you using vista? looks like windows can't read something, when does this error come, at program run, does music play? do you have issues with sound? do any of the files play? could be a codec problem, get and install the klite mega codec pack in default mode and try again this thing does do mp3s. no one bar you seems to be having issues with the game. Turn avg off and try again. but as I said avg would probably come up. ms has not stopped me running the game. its protection is active just did a scan and nothing is going on. did you install to the default drive and directory uninstall get my installer at http://dl.dropbox.com/u/1407689/nop31.zip unzip then run one of the 2 installers, try the vistasetup first and see if it runs. if you installed it to an external device try loading it to the default. do a chkdsk c: /f on the c drive or whatever drive is your os drive reboot and after scan is done try again. defrag your drive. chkdsk should fix this. It looks like either the drive is bad, windows can't find the file or something nothing here is going on and in fact you look to be the only one that has this issue. Its sertainly not my installer thats doing this although I have fixed a few bugs in the code. did you run night of parasite 2.4 ok and did it work. did it ever work? YOu probably have some sort of drive or audio file error or something. I have no idea what could be going wrong. a chkdsk will probably fix any errors if there are any, but if the drive is doing other weird things it may be on the way out. the folder and file should work ok. admin should have all the permitions but then I have no idea what your os is I can not test for vista right now but hmph. if anyone else is having this issue I may have to tell the vista installer to not install on 9x versions, and to only load on vista and up, but that means more checking. do you have the latest updates for your os? service packs, etc. this may be the issue to. have any other programs done this? does anyone else have this issue. if so I will rewrite the vista installer but that means reuploading the entire archive. heck I know it works, I'll do that anyway. but that will be it I think. At 11:17 a.m. 6/12/2009, you wrote: okay here's what it says Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item. and this is my admin account could AVG be stopping it? On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi all. this message below is f a person that has issues with the installer. has anyone got an issue loading the game then running it. does the game run at all. I have it set to load with out any privs. I have run this system myself but I have dotnet 1 2 3.5 dx9c nov vc08 and 05 and a host of other libs on all the systems so I can just about run anything i want. does the installer care if you had nop 2.4 or not. does the installer need any extras. is something wrong. I need feedback guys. the game should run on every system from win95 to vista and beyond. on that note is there an issue because on vista it runs in program files. if so I will make a folder where it just installs to the root directory or something. however I'd prefur that I did not have a seperate installer. same again if you need privs then tell me I can say you need to be standard admin, or I could just make the installer without the extra hacks I did to it. I like the installer myself but if anyone has an issue they can try to make their own and shove it up. the game should run, its good to note the installer loaded it all ok. if you need to move the folder somewhere then thats good I guess just move the shortcuts. get back to me. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.100; Sat, 05 Dec 2009 12:22:15 -0800 X-Originating-IP: [66.197.187.117] Authentication-Results: mta107.tnz.mail.aue.yahoo.com from=audyssey.org; domainkeys=fail (bad syntax); from=gmail.com; dkim=permerror (bad sig) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=ZgCgKNbo4DoA04oz2Bmnu70VYXk4xvyujVIAiZ7sjUU=; b=bKDEcJcNRnzcJfA8utVse/gGyMLOKKanhMf78F8ElfOnoWTEd+4fq9+/ol/aif2qor AaaWOX1qWfKRR2toBDMkZHNV5QbjS6ytgePm4oPBOXj183tVWmK3zr02Zsb6vlyHqdss r8yf/METVwqvhkoUA9e6PoTvnoyLdQKnC9HV4= DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=doMo3ropoR/qKglahGUvgpBtGbXJTfBpIXt6VRvKvVPBEweiJLGCXYJ56HntlCxCGB CbgTjTIOjbT0iSdle/4dSS84j6BSFkM59PcawOcZFdV8FsslzKBSKQpaywQx6R5fxx3B svOP4EfPJqbFhZX8eyQGp1T4Fd9Ai4VyVbvFM=
[Audyssey] test installer
Hi. this archive reupload does not apply to everyone. nop31v2setup.exe is a test build with all the win9x and all the nt code stripped out of it. it will only run on vista and up but honestly I don't think this should make any difference. there is no reason for this thing to not work as the xpsetup using it on xp but I may have to make a test build of the file for that to the way things are going. this really shouldn't matter. grrr. if anyone else has any errors please reply to this message. ryan I c I have no idea what is causing this error. but its definately not my code. if you have xp, tell me and I will make a test file for you and you can get it. but really this shouldn't fall over. Ofcause if I do make another test file the archive will become even bigger. I could make another test I suppose and ignore win9x totally but right now everyone seems to be using this. what I may do is try this now, it will be a seperate file, I won't be zipping it up again and then I will just see. however this is the last test build. if all the issues work out I will reduce the setup to the main file and people will have to select their own folders, but hmph. I won't be making 2-4 installers every version, its the principal of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ok this is it
hi all. if you have the archive don't bother getting it again. if you have not get it again. the v2.exe is a test file. the next link the second link is a test build for ryan c. but seriously I do hope this is not going ot be a waste. http://dl.dropbox.com/u/1407689/nop31.zip http://dl.dropbox.com/u/1407689/nop31setup%20with%20no%209x%20code.exe ryan c the bellow link is a test file it loads in program files by default but you can select this. http://dl.dropbox.com/u/1407689/setup.exe run this program if nothing else works. if this does not work for you then you may have something else wrong for the rest. Don't get this last link, its the test program script for innosetup. Ryan if this does work, then I will recompile the setup without any isstool hacks just using the base wizzard. if this does not work, I may have to try with iexpress or just zip the file but this is real odd. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Game Development Schedule
Tom: You put it very honestly and well. And, as for the person you wrote in reply to, all I have to say is this: You expect quick results? Heck, I wouldn't complain if I were you, because you don't even take the time to correct your own spelling or grammar through the use of a spell checker or grammar checker. It would have made you more credible if you had done so.. --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Friday, December 04, 2009 7:43 AM Subject: [Audyssey] My Game Development Schedule Hi everyone, As this issue comes up off list quite often I thought I'd share this with the list, and perhaps I can save myself some trouble repeating myself time after time regarding Mysteries of the Ancients and Raceway. Please, no flame wars etc over this, but I do think my repplyto the original person's e-mail needs to be seen and read by all concerned parties. Perhaps this may get the point across that I'm not a Borg drone or a slave working for the masses here. Hi, Keep in mind when I took over those titles from Alchemy I thought it would merely be a matter of completing the work that James North had started, and I wouldn't have to start over from scratch with either game. As it happened both games were heavily written in Visual Basic 6 which was already beginning to be phased out of mainstream use, and the fact the Raceway track editor and Montezuma's Revenge level editors were not accessible at all. So I decided to start over from scratch with a newer programming language and newer development tools. As a result a project i thought would take only a few months at most has in fact become years. Definitely far more time than I was willing to commit to this project in the first place. Second, when I agreed to take over these titles I made no promises when they would get done or released, or how much time per day I would devote to working on them. Fact of the matter is I have a life too, have a son to raise, a wife and family, and things like that that have nothing to do with these games at all. If I take a little time out of each day to read and respond to my e-mail that is my right to do so. If I spend Saturday morning with my son watching Saturday morning cartoons again that is my right to do so. If I want to take a couple days off of game programming to do something else I should have the right to do so without your or anyone else's input in the matter. Thing is I write these games purely for my own entertainment value. USA Games is more or less a hobby and not a business where I get paid a weekly, monthly, or yearly pay check for writing these games. Therefore I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a game for a couple thousand for all of my time and hard work. I'm not getting paid enough by you or anyone else to treat it as a full time job, and you have to understand that. Third, you mentioned the fact that people have paid good money for Raceway. I'll remind you of the fact you paid James North for Raceway, and he kept all of the money for those orders, including my own, when I took over the project. I have not received one cent for Raceway, and therefore trying to hold me accountable for that money is just plane wrong. I didn't hold a gun to your head to order the game, i didn't take your money for Raceway, and all I agreed to do was complete the game as soon as i could. I didn't agree to work around the clock 24/7 on that or any other game just to keep a few people happy. However, I do take your point that by responding heavily on list I appear to be lazy, neglecting the games I'm suppose to be working on, whatever. It is certainly true time spent reading and writing e-mail could be used for game programming, but you appear to be over looking the time, money, and energy I've spent on working on these games already. So if you want some facts here are some facts to consider. First, I generally try my best to spend at least four hours each day working on the games I create. Some times it is more and sometimes it is less. Some days I don't have any time at all to spend on games like going to church with my family on Sunday, playing with my son on Saturday, or I just take a day or two off to play games, watch TV, play my guitar, read a book, or something else I personally would like to do better. Everyone needs some time away from the computer, and just to give it a break. Second, I spent considerable time between March 2006 and December 2007 creating one of the games you mentioned, Montezuma's Revenge, and in mid January, just before final release, I got sacked with an order to cease development of the game or face a copyright infringement suit. I felt i had no choice to comply with that order, and to make it right I started over with a new game, Mysteries of the Ancients, which would be given to those on preorder status instead of Montezuma's Revenge. That entire affair cost me a full
Re: [Audyssey] test installer
I'm using XP On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi. this archive reupload does not apply to everyone. nop31v2setup.exe is a test build with all the win9x and all the nt code stripped out of it. it will only run on vista and up but honestly I don't think this should make any difference. there is no reason for this thing to not work as the xpsetup using it on xp but I may have to make a test build of the file for that to the way things are going. this really shouldn't matter. grrr. if anyone else has any errors please reply to this message. ryan I c I have no idea what is causing this error. but its definately not my code. if you have xp, tell me and I will make a test file for you and you can get it. but really this shouldn't fall over. Ofcause if I do make another test file the archive will become even bigger. I could make another test I suppose and ignore win9x totally but right now everyone seems to be using this. what I may do is try this now, it will be a seperate file, I won't be zipping it up again and then I will just see. however this is the last test build. if all the issues work out I will reduce the setup to the main file and people will have to select their own folders, but hmph. I won't be making 2-4 installers every version, its the principal of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] test installer
ok. run all the installers again except the vista installer do any of them get the game running. does the test program installer run does the test program run. get back to me. if this works I will do one more compile. this will have no isstool hacking in it and no processed text. no preprocesser defs or anything. if that does not work not sure what will. I'll even shove the compression some. At 05:21 p.m. 6/12/2009, you wrote: I'm using XP On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi. this archive reupload does not apply to everyone. nop31v2setup.exe is a test build with all the win9x and all the nt code stripped out of it. it will only run on vista and up but honestly I don't think this should make any difference. there is no reason for this thing to not work as the xpsetup using it on xp but I may have to make a test build of the file for that to the way things are going. this really shouldn't matter. grrr. if anyone else has any errors please reply to this message. ryan I c I have no idea what is causing this error. but its definately not my code. if you have xp, tell me and I will make a test file for you and you can get it. but really this shouldn't fall over. Ofcause if I do make another test file the archive will become even bigger. I could make another test I suppose and ignore win9x totally but right now everyone seems to be using this. what I may do is try this now, it will be a seperate file, I won't be zipping it up again and then I will just see. however this is the last test build. if all the issues work out I will reduce the setup to the main file and people will have to select their own folders, but hmph. I won't be making 2-4 installers every version, its the principal of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] test installer
could it be AVG that's the problem? and both the XP and the other one don't work On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: ok. run all the installers again except the vista installer do any of them get the game running. does the test program installer run does the test program run. get back to me. if this works I will do one more compile. this will have no isstool hacking in it and no processed text. no preprocesser defs or anything. if that does not work not sure what will. I'll even shove the compression some. At 05:21 p.m. 6/12/2009, you wrote: I'm using XP On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi. this archive reupload does not apply to everyone. nop31v2setup.exe is a test build with all the win9x and all the nt code stripped out of it. it will only run on vista and up but honestly I don't think this should make any difference. there is no reason for this thing to not work as the xpsetup using it on xp but I may have to make a test build of the file for that to the way things are going. this really shouldn't matter. grrr. if anyone else has any errors please reply to this message. ryan I c I have no idea what is causing this error. but its definately not my code. if you have xp, tell me and I will make a test file for you and you can get it. but really this shouldn't fall over. Ofcause if I do make another test file the archive will become even bigger. I could make another test I suppose and ignore win9x totally but right now everyone seems to be using this. what I may do is try this now, it will be a seperate file, I won't be zipping it up again and then I will just see. however this is the last test build. if all the issues work out I will reduce the setup to the main file and people will have to select their own folders, but hmph. I won't be making 2-4 installers every version, its the principal of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] test installer
hmmm turn off avg and try the xp one again. this is real strange. maybe avg is the problem, try scanning the installer, though that may not tell you anything. looks like the game will install but won't run at all. At 05:36 p.m. 6/12/2009, you wrote: could it be AVG that's the problem? and both the XP and the other one don't work On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: ok. run all the installers again except the vista installer do any of them get the game running. does the test program installer run does the test program run. get back to me. if this works I will do one more compile. this will have no isstool hacking in it and no processed text. no preprocesser defs or anything. if that does not work not sure what will. I'll even shove the compression some. At 05:21 p.m. 6/12/2009, you wrote: I'm using XP On 12/5/09, shaun everiss shau...@xtra.co.nz wrote: Hi. this archive reupload does not apply to everyone. nop31v2setup.exe is a test build with all the win9x and all the nt code stripped out of it. it will only run on vista and up but honestly I don't think this should make any difference. there is no reason for this thing to not work as the xpsetup using it on xp but I may have to make a test build of the file for that to the way things are going. this really shouldn't matter. grrr. if anyone else has any errors please reply to this message. ryan I c I have no idea what is causing this error. but its definately not my code. if you have xp, tell me and I will make a test file for you and you can get it. but really this shouldn't fall over. Ofcause if I do make another test file the archive will become even bigger. I could make another test I suppose and ignore win9x totally but right now everyone seems to be using this. what I may do is try this now, it will be a seperate file, I won't be zipping it up again and then I will just see. however this is the last test build. if all the issues work out I will reduce the setup to the main file and people will have to select their own folders, but hmph. I won't be making 2-4 installers every version, its the principal of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] last installer
Hi. ok, ok. this is it. I am uploading an installer with no processing, no extra addons and nothing. this is definately it. The game works why it does not run on ryan's system is beyond me but its not my installer. ryan turn off avg shield and try running the game. if that does not work, try a chkdsk on the drive if that does not work. hmmmdo a defrag. do a spybot or other antispyware scan. clear your caches. if that does not work, reformat. If after a reformat that does not work then I think something maybe the main board or hdd is bad. does anything else work? everyone else has virus software and it works. something weird is going on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] nop31
Hi all. ok this is the final installer version. http://dl.dropbox.com/u/1407689/nop31.exe there will not be any more. this has no mods not even optional ones. ryan you could have a drive error or something but since no one else has this issue I can't help. I can rebuild my code only so much before I get sick of it which I now am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] star conquest
For those who are star conquest players be aware that the hosts are watching combat. They are watching for scripts and macros. If you are using any type of macro or scripting, please know you will be called don it and the penalty for it will be serious and huge. I got accused of it and lost a lot of points and such. Don't let it happen to you too. If you have anything that can be construed as such get rid of it. I am deciding on whether or not I will be back there now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.