Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Kevin Weispfennig
It says when the cheat file has been generated. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 13, 2009 1:15 AM Subject: [Audyssey] Treasure Hunt Cheat Codes Hi all, As I just registered the

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Phil Vlasak
Hi Thomas, I too like the new voice and that it speeds up game production is another plus. I think people have gotten used to the Heather voice and hearing someone else in her place feel a sense of loss. If that is the case how about making Heather the voice of the Amazons? smiles, Phil -

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Phil Vlasak
Hi Thomas, Another idea came to mind. As you have the files in both voices how about putting both sets in the game. Under setup you could have a voice choice setting. Each Karen voice file could start with k- and each heather could start with h- Then have a function that would add k- or h- to

Re: [Audyssey] ending bosses in games

2009-12-13 Thread dark
Maybe there could be a pool of oil in the same room you could dip your sword in and light it on fire, thus achieving head chopping and kneck seering at the same time, pluss, flaming swords are just cool! Beware the grue! Dark. - Original Message - From: Bryan Peterson

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread dark
hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Hayden Presley
Hi Dark, Almost exactly how I feel-in my opinion Thomas, you might aought get the 1.0 out there, and if and when you port the Genesis Engine over to C++, you could use that for the 2.0 upgrade. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Hayden Presley
Exactly, and I've never gotten thatanouncement, even when I killed exactly 200 guards and closed the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Sunday, December 13, 2009 3:22 AM

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Hayden Presley
In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey]

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Mauricio Almeida
wav files for the win -Mensagem original- De: Hayden Presley hdpres...@hotmail.com Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 13 de Dezembro de 2009 08:41 Assunto: Re: [Audyssey] the switching of the voice in MOTA beta 10 In that case, I say you keep the wav files

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Jim Kitchen
Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines.

Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Munawar Bijani
Hi, I think you have to enter the first code before the cheat counter starts ticking. It's been some time since I've looked at the code but I have a feeling that's probably the issue. Either way, once you enter the code, all the cheat codes are the same so you can ask someone who has the

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Willem
I agree dark. Thomas has done a good job and as long as his part of the game is as bug free as he can get it, I think he should release mota and give out registration keys. This will take a lot of the pressure off him that has been building up for a while. It still makes sense to change the

Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Hayden Presley
What code are you talking about, and what is the cheat counter? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani Sent: Sunday, December 13, 2009 10:43 AM To: Gamers Discussion list Subject: Re:

[Audyssey] mota announcement?

2009-12-13 Thread william lomas
hi can someone send me the mota announcement offlist as my email has been down thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi Tom, Converting your code to C++ could take even longer than a few months. While C#.NET is a C-style language, there are a lot of things you will do in C++ that you will not do in .NET. While it's entirely possible to convert your code, it's not just a matter of hitting convert. Even from

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi, As Liam stated in an earlier post, people will crack games no matter what. Even if it's in C++, it's not uncrackable. -- From: Willem dwill...@gmail.com Sent: Sunday, December 13, 2009 11:44 AM To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] ending bosses in games

2009-12-13 Thread Thomas Ward
Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list

Re: [Audyssey] tarzan junior request.

2009-12-13 Thread Thomas Ward
Hi Hayden, Only Giftenum. That's the only game I have from XL Studios. Hayden Presley wrote: Speaking of putting games up on your site, do you have plans to put the XLStudios games up there as well? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Fighting wolves in MOTA

2009-12-13 Thread Thomas Ward
Hi Rich, HmmmHave to say I haven't heard or experienced anything this strange before. I'll check it out though and see if I can duplicate the problem. Richard Sherman wrote: Hi, I noticed something kind of strange happens when encountering a wolf. It only happens when I fight the wolf

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Thomas Ward
Hi Hayden, Ummm...Not sure why you think Kerberos sounds wrong. I just checked the sounds menu and karen says the name correctly. The way it is suppose to be pronounced. Hayden Presley wrote: Come Charles, do you really dislike that voice that much? The one thing I think needs work is the

[Audyssey] downloading Dark destroyer

2009-12-13 Thread dark
Hi. Someone on the audiogames.net forum is asking where to download dark destroyer. I pointed him to the usa games site, but he's said the file isn't there. Checking myself, i find that it isn't. While I know Tom has the pb games on his server, is there any chance the links could

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Thomas Ward
Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi

Re: [Audyssey] downloading Dark destroyer

2009-12-13 Thread Thomas Ward
Hi Dark, The link for the PB Games is http://www.usagamesinteractive.com/downloads/pb-games/ As for putting them on the free games page I fully intend to as soon as I can. The problem is, as usual, a question of time. I'm always so busy with this, that, and the other thing the web site gets put

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Charles Rivard
Speaking of saying that word correctly, I'll bet that Eloquence does not? Should it be something like sir ber ose? --- In God we trust! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 13, 2009 8:33 AM

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Allison Mervis
...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Hayden Presley
No Eloquence doesn't pronounce it correctly. Best Regards, Haydenkerbaros -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, December 13, 2009 5:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] thrown

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Hayden Presley
Hmmm...hard to explain, but it sounds like the second e is pronounced incorrectly. Oh well, it's fine. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:33 PM To:

Re: [Audyssey] tarzan junior request.

2009-12-13 Thread Hayden Presley
Hi Thomas, I actually have the setup files for the other two if you want to put all three on your site. Don't know how to get them to you though-I haven't quite got sendspace to work yet, and I do think they are a bit big for eMail attatchment. Best Regards, Hayden -Original Message-

Re: [Audyssey] ending bosses in games

2009-12-13 Thread Hayden Presley
Cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hi Hayden, Actually, as of the current development

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Jay Pellis
and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Thomas Ward
Hi Dark, Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects.

[Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Ryan Strunk
Hello everyone, I am looking for either of the Lone Wolf sound packs mentioned on audiogames.net. However, neither of the links listed on the mods page appear to work. Does anyone know where I can obtain either pack? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] downloading Dark destroyer

2009-12-13 Thread dark
Thanks Tom, and sorry about the hastle. I understand your busy, and that web site maintainence might not be high on your priorities list. as far as old game download links go though, perhaps once they are coppied onto the respective audio game pages, that will at least make that situation

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread dark
Well if it's something you invisage in the future anyway, then fair enough. I'm just conscious that more mota complications probably aren't what you want right now. I can however distinctly see the point if you want to completely phase net out of everything. Beware the grue! Dark.

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread dark
Hi Ryan. Tom has done a pretty amazing soundpack for the game taking from both the previous ones. I hope Thom won't mind me poking around in his downloads directory, which he provided me the link fore, but you can download the soundpack from

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Thomas Ward
Hi Phil, Well, what I'm thinking of doing is what Playing in the Dark did with Topspeed. I can put up different voices or language packs as they become available so people can use whatever voice or language they want. Phil Vlasak wrote: Hi Thomas, Another idea came to mind. As you have the

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Thomas Ward
Hi Willem, No software product is 100% secure, but the .NET languages have a serious security flaw that can be exploited if not handled by the developer. Yeah, there are tools to make a .NET application more secure, but still the fact this security issue exists at all isn't helpful, and costs

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Mauricio Almeida
database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Charles Rivard
And a good one it is, too. --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 13, 2009 9:41 AM Subject: Re: [Audyssey] Lone Wolf Sound Pack Hi Ryan. Tom has done a pretty amazing soundpack for the

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Thomas Ward
Hi Munawar, Thanks for the advice. Yeah, i know a conversion from C# .NET to C++ isn't quite as easy as I made it sound in my e-mail, but I've got a fairly good idea of what needs to be done to speed up that conversion process. Once I take care of the C++ specific stuff like the sound

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Thomas Ward
Hi Ryan, Sure can. My LW sound pack can be gotten at http://www.usagamesinteractive.com/downloads/gma-games/ HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] Lone Wolf Sound Pack

2009-12-13 Thread Ryan Strunk
Got it. Thanks for the link. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, December 13, 2009 1:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lone Wolf Sound Pack Hi Ryan. Tom has done a pretty

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Jim Kitchen
Hi Thomas, I just meant that if you already have the wave file speech stuff done, it would be very easy to add the sapi5 speech. BFN - Original Message - Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi, Agreed. It's sad because when .NET was first released it looked so promising, but I think the main factor the market will end up moving away from it is the same reason people don't favor Java: it's not native code and can be decompiled using Reflector or Microsoft's own ILDisassembler

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Thomas Ward
Hi, Ah, that is the million dollar question isn't it? I ask myself that question all the time. I guess the best answer is I'm a believer in the Paradoxical Commandments. Kent M. Keith once said, if you give the world your best you'll get kicked in the teeth. Give the world your best anyway.

Re: [Audyssey] thrown my the MOTA voice

2009-12-13 Thread Thomas Ward
Hi Charles, No, Eloquence gets it way wrong. It is suppose to be a hard c like the letter k and not a soft c like the letter s. If you were to say it correctly it would be ker-ber-us. People who haven't had classic literature in school or college often make this mistake. HTH Charles Rivard

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Yohandy
I agree with this as well. no need for thomas to do so much extra work. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 13, 2009 9:37 AM Subject: Re: [Audyssey] Important MOTA Announcement Hi

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread dwillemv
I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Bryan Peterson
Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Thomas Ward
Hi Munawar, Yes, all too true. Back around 2002/2003 when I began learning .NET it clearly seamed to be the way to go. The way of the future and all that. The early .NET books on VB .NET and C# .NET praised .NET as some great and wonderful API which in many ways it was. However, after you have

[Audyssey] important announcement for all list mem bers

2009-12-13 Thread Mauricio Almeida
Hello, dear audyssey members, I am sending everyone this e-mail to let you guys know taht I now officially represent blind games brazil on this list. What do we do? we translate free games to portuguese. some game games already translated were dark destroyer, super egg hunt, tarzan junior, top

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread shaun everiss
yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you

Re: [Audyssey] the switching of the voice in MOTA beta 10

2009-12-13 Thread Bryan Peterson
Problem is it can be quite easy for an average computer schmoe to accidentally break something without even being aware of it until the next time they try to run a program dependent on the broken component. I myself have done this more times than I care to remember. Homer: Hey, uh, could you

[Audyssey] PKB Games

2009-12-13 Thread Hayden Presley
Hi All, Does anyone know where to find PKB Games? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] VIP GamesZone

2009-12-13 Thread Hayden Presley
Hi, I had registered Superfootball recently, and it decides, heck, I don't want to be registered anymore, let me unregister myself! How in the world do you reregister the thing? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] PKB Games

2009-12-13 Thread Oriol Gómez
You don't find pkb games, you become it. Pkb games is a group which I'm part of, we make games in autoit. If you are a programmer you can join us, write to Peter. On 12/14/09, Hayden Presley hdpres...@hotmail.com wrote: Hi All, Does anyone know where to find PKB Games? Best Regards, Hayden