Hi,
does anyone know how to turn down the music in Enemy Attack, or for that fact
can it be turned down?
Steve Walker
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Hi.
I know some including josh are interested.
i have managed to find my old games archive.
I'm prity sure its the entire thing but don't know.
I need to check the source, so it may mean me reuploading the file.
Josh I will get the other stuff for you later, I need to continue searching my
load
Hi.
forget the link.
http://dl.dropbox.com/u/1407689/oldgames.zip
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thanks
At 11:08 a.m. 24/03/2010, you wrote:
Hi Shaun,
Go to http://www.blindadrenaline.com and then go to the blind adrenaline
card room. Choose the instructions link, then the download link, and it's on
that page.
HTH!
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
thanks am getting this now.
At 11:08 a.m. 24/03/2010, you wrote:
Hi Shaun,
Go to http://www.blindadrenaline.com and then go to the blind adrenaline
card room. Choose the instructions link, then the download link, and it's on
that page.
HTH!
Hayden
-Original Message-
From:
Hi Muhammed,
That's not really that complicated. What a person would likely do, if
creating a tool like Shaun mentioned, is create a small program that
gets downloaded to your PC much like the way Genuine Advantage gets
downloaded and installed. In other words it would be basically a
browser
Hi all!
I am very happy to announce the availability of beta version 0.1 of the
Blastbay Game Toolkit (BGT). This tool allows users with no prior programming
experience to dive in and create audio games from the ground up, using an
incredibly versatile scripting language that in turn controls
Ahh, now get it. Didn't know that.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Steve,
Use the down arro key to turn it down, and the up arro key to turn it up.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Steve blindma...@comcast.net
To: Gamers
Hi,
I'm stuck again. I made it past the three tone wheels, and now I'm in a room
with a beeping computer, and a code lock. I'm assuming you have to enter the
code so that the tones of the code match the beeps of the computer? I'm not
sure though, and I've tried this several times with no luck.
Yes, you need to enter the same tones as the computer.
Generally what I've done at that point is just turned up my volume a bit,
stood by the lock, listened to the computer, and tapped keys to find the
correct tones.
I can't off hand remember the combination I'm afraid but I don't remember
Hi Philip,
Downloading it now.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday,
Will definitely be checking it out.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010
Hi all,
Travis is correct. I mean if it is a matter of comparing core native
Windows development APIs to core native Mac development APIs it is
quite possible to create some fairly advanced accessible Mac games.
However, it can be a programming nightmare because Windows native APIs
and Mac native
I've got it. Think I'm gonna do some extensive reading before I try anything
with it though. But let me get one thing straight first though. I have the
program installed on the machine. In the BGT folder there's BGT, then an
option called BGT Compiler. This is what I'd like to have cleared up.
Hi. From what I've seen, you run the scripts either by pressing enter on
them or from the main game window.
I guess the script compiler is to debug your scripts, which you edit
with your favourite text editor.
hth.
On 3/24/2010 1:24 PM, Bryan Peterson wrote:
I've got it. Think I'm gonna do
That's true. Reading through the docs it said something about Notepad. So I
assume then that Notepad is where te actual coding takes place, then BGT is
where you might test it out, then the Script Compiler is how you would
actually convert it to an executable. This is definitely going to take a
Hy Bryan,
bgt.exe is the program that you use to test your games with while you are
working on them. It basically executes your script in real-time, and tells
you if there are any errors. The compiler, which is not yet usable, is the
program that will turn your BGT script into a standalone
Nifty. So now I guess I just have to decide what sort of games I want to
make. Gotta start with something small of course but we'll see. Problem is
I've got all these ideas for real games whirling around in my brain at the
same time.
Homer: Hey, uh, could you go across the street and get me a
Hi. Sorry for so many questions. What do you use the goblin card for? And
how do you unlock the other jobs? Is there a way to find out how much gold
you have? And is it buggy with jaws for some people? When I'm in a shop for
instance and using jaws, it doesn't tell me how much gold I have and
Hi,
You use the gobblin card to unlock the gobblin race. If you pick it up, it
should be unlocked. Here is the Jobs that you could unlock, but spoilers,
read at own risk!
The forchen teller known as the kristle card, could be unlocked if you beat
the game. To unlock the druid, play as a ranger
Hi Philip,
I'm new to these saughtsof stuff. For an example, lets say my age is 11.
Before that though, how about a string with a name. String=what's your
intage=11,
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
According to philip's tutorial, the compiler is for turning scripts and
sound files into an exe file to hand around to people, and the bgt bit is
the bit that contains the engine and such.
Beware the grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
Hi Philip.
Do you have an html, or at least txt version of the documentation
kicking around anywhere?
The mp3 tutorial is great, but I'd like to read individual bits and I've
never particularly been a fan of the bog standard windows help system,
particularly for quick reference
Hi Muhammed,
Can you explain a little what it is that you are trying to accomplish? I
don't quite understand what you mean with the age and the string.
Kind regards,
Philip Bennefall
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list
It's in the BGT program group on the start menu. It's Help.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday,
Hello Muhammed.
Firstly spelling and sintax is important if you want the bgt to
understand your script.
Secondly you should declare values preferably on seperate lines or
ceperated by a semicolon.
Variable names may not contain spaces as well.
I'm not sure how you would handle entering
Hi Dark,
Currently the documentation is only available in the Microsoft help format,
as I figured that it was quite easy to use. Pressing F6 on a topic will give
you a regular HTML layout, just like you'd get with Internet Explorer so you
can copy and paste text etc like on a normal web page.
Ok so I've been reading through the documentation and decided to go ahead and
try to write a little game. The premise is simple. You're a robot and your goal
is to shoot as many other robots as you can in a minute. I also thought about
having electrified walls at either edge of the screen,
Hi Willem,
There are indeed a hundred ways in which the guess the number example can be
improved. However I favored extreme simplisity over style, so to speak. The
reason why I have 10 if statements for numbers is because I have to check
the different keys on the keyboard, and they are all
Yep, but that uses the annoying windows help system, which isn't great for
finding stuff in or displaying.
As far as personal preference goes, i'd much rather have something as a
streight html document, or even a text file, especially if I'm going to
need to look at a lot of things very
Go to bgt, then go to help. Their is a help tutorial in html.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Ah, I didn't know about the F6 thing.
Short answer though, yes indeed.
Html help doesn't have a standardized application curser. This means, though
it's readable on continuous read, doing things like reading character by
character, searching for single key word or phrase (handy if for
Ok. Here is what i'm trying to say. String=what's your name.
Int=age11
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion
Hello Philip.
I just looked at the input_box function and it looks like that is what
Muhammed also needs to solve his text input question. That is what I
would use if I made a high low game as well.
Great job for releasing the bgt.
On 3/24/2010 3:07 PM, Philip Bennefall wrote:
Hi Willem,
A lot of archiving programs support extraction of chm files similar to
zips or cabs. Try opening it up in your favorite unzipping program.
On 3/24/10, dark d...@xgam.org wrote:
Ah, I didn't know about the F6 thing.
Short answer though, yes indeed.
Html help doesn't have a standardized
Hi Dark.
You could just extract the chm file to a folder with something like
7zip. it is html anyway.
hth.
On 3/24/2010 3:10 PM, dark wrote:
Yep, but that uses the annoying windows help system, which isn't great
for finding stuff in or displaying.
As far as personal preference goes, i'd
Hi Dark,
I don't quite understand what you mean there. When pressing F6 to pull up
the document view after selecting the topic you want, you can use your four
arrow keys to navigate the content just like you would any other document.
It will display and function just like a normal web page in
Hi Bryan,
I'd suggest you take a look at the function called position_sound_1d in the
helper layer section of the reference. It features an example of how to move
around a 1 dimensional grid, and it's pretty easy to extend it to do what
you want. Feel free to start a thread on one of the
hi philip,
I would rather have them as separated doccuments for those who who like
it.
aso, your audio tutorial rocks.
mauricio
-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Março de 2010 14:19
Assunto:
Philip I think Dark is using Hal or Supernova which works differently
than JAWS for Windows.
On 3/24/10, Philip Bennefall phi...@blastbay.com wrote:
Hi Dark,
I don't quite understand what you mean there. When pressing F6 to pull up
the document view after selecting the topic you want, you can
Hi Muhammed.
If you code in the age and name, everybody who plays the game will show
up as being called Muhammed and 11 years old.
I suggest you look at the input_box function in the help file. In this
way you can input your age and name yourself.
On 3/24/2010 3:14 PM, Muhammed Deniz
Hi Muhammed,
You are missing a few things. First, you are forgetting quotes and
semicolons in your code which will make the engine throw a fit. Second, you
aren't giving all your variables proper names and declaring them in the
proper way. Your example should be written like:
int age=11;
Bryan, could you do this?
As far as I looked, it showed it like this.
{
gun.wav,
robot 1.wav,
robot 2.wav,
robot 3.wav
{
This is what it said if i'm not rong.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
-
Yes! that's what I was asking!
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24,
Hi,
I think he uses hal.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: James Dietz james.j.di...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March
Hi.
Prepare for the world's most idiotic question about bgt, and proof that my
brain contains nothing but loose screws.
How exactly do I get a new bgt script file to work with? I'd like to try the
examples in the tutorial but I've no idea where to actually start writing at
all.
I have
All you have to do is start writing in a new document in Notepad, then add
.bgt to the end of the filename when you save it for the first time. It's
llike creating trivia files for Jim Kitchen's trivia game, but instead of
.tgf it's .bgt.
Homer: Hey, uh, could you go across the street and get
Hello all,
I was just testing the city attack game. Well I haven't exactly started it, I
just was testing my coding skills.
The file name was
city attack.bgt
When I opened it, I got the following.
Section:
Line: 1 (10)
Error: Expected '('
I will poste the code in a different email.
Contact
Here is the code.
void main{
Show game window city attack;
String=City attack;
String= name Muhammed Deniz;
Int=age 11;
{
gun.wav,
punch4.wav{
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
Gamers mailing list
hey guys,
star wars and a totally awesome star trek game! oh and I'm also gunna make a
football game with good music, sounds and stuff. I'll only be able to afford
the lite version so when its released I'm buying the lite version and releasing
my games for free. Maybe my wife can help me make a
Ah, I've never written trivia files for jim, --- as I said, yes I am dim.
thanks for baring with me.
Beware the Grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 2:33 PM
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Hi guys
I would rather get the lite version and make free games because then I have
more liberty with the types of games I make like really cool star wars games
using ripped sounds and music and such. If I start selling games then my
creativity must also be sacrificed. I'll do it as a hobby
Hi
try using nvda, it reads html help just fine.
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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You can make changes or update your subscription via the
Just do the file type as.
.bgt
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Wednesday, March 24, 2010 2:28 PM
Subject:
Hi Josh,
I would strongly advise you not to use any pirated material neither in free
nor in shareware games. Though it's less likely with a free title, they can
still come after you and are sure to do so if they find you, because it's
the ripping/usage of the sound that is illegal in the
I'm still rather comfused by all the mathematical terms and things. I'm
thinking of doing a simple Berzerk style game where you shoot robots with a
laser while trying to avoid touching walls. You have a minute to shoot as
many robots as you can, but when you touch the walls you get shocked and
Give me your code, it may help me out.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Hi Bryan,
Did you take a look at the position_sound_1d example? That, along with the
example games, should help you along the way.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Good Morning,
Currently, I am a mainframe programmer who uses COBOL, CICS and JCL.
I've been tempted to design a few of my own games, but I'd like to do so on
a Windows 7 machine, not the big mainframe we use at work.
Initially, I'd like to design things that you play alone, against a
computer,
Hi
I figure they're less likely to come after me if all my games are free. If I
sold the games then they'd be really really mad and stuff but if the games are
free whaat'll they do, sue me for distributing free games? I guess I'll just
have to be careful.
Josh Kennedy jkenn...@gmail.com
What are you talking about?
On 3/24/10, Josh jkenn...@gmail.com wrote:
Hi
I figure they're less likely to come after me if all my games are free. If I
sold the games then they'd be really really mad and stuff but if the games
are free whaat'll they do, sue me for distributing free games? I
Hi
are there bgt compilers that will compile a game for x-box, joystick functions,
compiler for mac, perhaps or playstation compilers?
so my free games could run on several platfoorms?
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers mailing list __
Hi,
I know about all the legal consequences in developing these types of
games, So, please don't anyone bombard the game list by repeating them a
lot.
I am not advocating piracy. But, all I want to say is that it is so
unfair! The sighted have literally tons of different Star Wars, Star
Forgive me. This message didn't show up in the thread about
copyrighted material in free games for some reason. Anyway I think
it's kind of corny to use material from other series unless you can do
it justice. I'm not a big fan of licensed games anyway. I'd rather
have a new story. Then again it
I don't think so. And even if I was inclined to do that I'd want to be
absolutely sure it was working before I did.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Muhammed Deniz
I did. I'm still a bit confused though. I'm not entirely sure about what
things like Delta position and things like that mean.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Philip Bennefall
c
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Loravara lorav...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 24, 2010 3:00 PM
Subject:
No!!
The multiplatform question has been brought up a couple of times.
A Playstation SDK license is obnoxiously expensive. All of the
blastbay stuff (streamway etc) exclusively makes use of
Windows-specific code.
On 3/24/10, Josh jkenn...@gmail.com wrote:
Hi
are there bgt compilers that will
You know what? Make a game about Romeo and Juliet, lol!
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: James Dietz james.j.di...@gmail.com
To: Gamers Discussion list
There has been a lot of list traffic lately, much of which consists of
short messages followed by more short messages answering the simple
questions asked in the original short messages (read the
documentation, stop asking inane questions and look something up for
yourself for once, etc).
How
James, I don't mean to be rude or anything, but if you want, go and create
your own forom. If you also want, I could also create a group on google. I
think I know some of the options when you subscribe. Just let me create a
group, and lets close this matter.
Contact info.
email:
And what is wrong with the forum at www.audiogames.net? and for that
matter, for bgt questions, the blastbay forum itself.
Oh Btw, what happened to help thy neighbor and provideth thy neighbor
with yee symple answer to yon question which, as is the will of he who doth
write yonder
A google group would be a good idea. It provides a forum-like
interface to a group. I think it'dl et you post to a list even ifyou
aren't subscribed.
There is already a forum discussing similar topics on audiogames.net.
I'd like an official gamers forum to replace the gamers list because
not
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Hey, take it easy. smile If it is driving you that crazy, then set
your subscription to digest mode or take a break from reading altogether.
I'm not in to web forums, not as much as I prefer mailing lists. But, it
is a matter of personal taste.
~Ann
On 3/24/2010 11:25 AM, James Dietz
(20100324) __
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---
Gamers mailing
I know not everyone is signed up to audiogames.net, I was however suggesting
that rather than changing the entire format of the list, people who might
prefer a forum could! sign up there if they wished.
Several people on audiogames.net are not on this list, because they prefer a
forum format,
I don't think so.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 7:26 AM
Hi Josh,
Legally they could, but that's not very likely. The thing to keep in
mind with some of these laws, even copyright laws, is that they are
not set in stone. The law is more like a tight rope that you can bend
this way and that depending on the case at hand. There have been
companies who
james,
www.audiogames.net is your best friend ever, and it likes you alot.
subscribe and enjoy.
-Mensagem original-
De: Ann tate...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 24 de Março de 2010 11:38
Assunto: Re: [Audyssey] blindgamers forum
Hey, take it
Hi Ann,
Yeah, I know the feeling all too well. It is even worse since I am a
game developer and know even if I create a Star Wars, Star Trek, Harry
Potter, etc type of game I can't really sell it. Paramount didn't seam
to care about my Star Trek game as long as it was free so that's what
I did.
Hi Bryan,
Smile. the minute you started describing the game I thought Berzerk. I
use to love that game when I was a kid. Of course, I liked it because
I liked running the little robot into the electric walls. Lol!
On 3/24/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Ok so I've been
.
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Hi Will,
Lol! Actually, I saw that epasode a while back. It was a keeper. Of
course, South Park is usually funny how they slander everyone, or
twist current events around to make them funny.
On 3/24/10, Wil James w...@wilanddenise.com wrote:
You got to check out the South Park episode where
Hi Josh,
No. Philip's BGT toolkit is for Windows only. It uses DirectX 8, and
he'd have to rewrite a fair amount of the toolkit to make it run on
XBox, Mac, Linux, or anything else.
HTH
On 3/24/10, Josh jkenn...@gmail.com wrote:
Hi
are there bgt compilers that will compile a game for x-box,
And, if they put it in their pipe and smoke it, I hope they get cancer of
the wallet.
---
In God we trust.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: tate...@gmail.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 24, 2010 11:30 AM
Subject:
Hi Charles,
Hey, way to go. That's the spirit. Lol!
On 3/24/10, Charles Rivard woofer...@sbcglobal.net wrote:
And, if they put it in their pipe and smoke it, I hope they get cancer of
the wallet.
---
In God we trust.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi Dark,
You can use any ascii text editor like Notepad to read and write the
bgt script files. However, instead of a *.txt extention backspace out
the txt and add bgt to the end of the file name. Does that make sense?
On 3/24/10, dark d...@xgam.org wrote:
Hi.
Prepare for the world's most
Hey all,
Are there any games on social networking sites like facebook and twitter that
are playable by us? I only know of one which used to be, and that was
nighthood, although this may've changed.
Aiden
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HI phil
Is toc similar to sound rts?
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.
Time of Conflict from GMA games.
Time of Conflict
Hi
I did read the entire bgt license and I think I definitely will just get the
lite version. reason? that is because I want to put the games I create I want
to use the gnu general public license with all my games.
Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
---
Gamers
Hi thomas,
there's a program called ragon unpacker that will let you rip sounds from many
types of games. I plan on using that to get some or many sounds, and then make
my games free using the gnu general public license and give em out! I'm
gunnahave to re-read some of the looping stuff, but
Nope, you've used all the guns you have.
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Hello there,
Personally I use C++ and would recommend it to anyone wanting to expand as
much as possible, but a few simpler solutions might be one of the .net
languages or even my game scripting engine BGT. This will support networking
eventually, but it all depends on how far you want to go.
Hi Philip,
All I can say is awesome job. I've just finished reading the language
tutorial, and as you said the scripting language is a stripped down
version of C++. The scripting language rocks as it is so close to C++
I felt like I could jump in and start coding without the language
manual
...@hotmail.com
skype (not very often): pitermach
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Hi
lets say I'm making a game where you swing something like a sword or lite saber
or something like that. I don't see any functions to play a sound, and while
its playing move it right or raise or lower volumme while its playing, unless I
missed something which I very well could have.
Josh
I don't think you can GPL something which uses copyrighted sounds.
Best just distributed it license-free with the sounds. Licenses are
confining anyway. If you can get creative with sound effects; edit and
combine them in interesting ways to give your game a unique
atmosphere. It'll sound odd with
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