[Audyssey] Enemy Attack.

2010-03-24 Thread Steve
Hi, does anyone know how to turn down the music in Enemy Attack, or for that fact can it be turned down? Steve Walker --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

[Audyssey] old games archive

2010-03-24 Thread shaun everiss
Hi. I know some including josh are interested. i have managed to find my old games archive. I'm prity sure its the entire thing but don't know. I need to check the source, so it may mean me reuploading the file. Josh I will get the other stuff for you later, I need to continue searching my load

[Audyssey] hmph

2010-03-24 Thread shaun everiss
Hi. forget the link. http://dl.dropbox.com/u/1407689/oldgames.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] DirectSound or XAudio

2010-03-24 Thread shaun everiss
thanks At 11:08 a.m. 24/03/2010, you wrote: Hi Shaun, Go to http://www.blindadrenaline.com and then go to the blind adrenaline card room. Choose the instructions link, then the download link, and it's on that page. HTH! Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] DirectSound or XAudio

2010-03-24 Thread shaun everiss
thanks am getting this now. At 11:08 a.m. 24/03/2010, you wrote: Hi Shaun, Go to http://www.blindadrenaline.com and then go to the blind adrenaline card room. Choose the instructions link, then the download link, and it's on that page. HTH! Hayden -Original Message- From:

Re: [Audyssey] DirectSound or XAudio

2010-03-24 Thread Thomas Ward
Hi Muhammed, That's not really that complicated. What a person would likely do, if creating a tool like Shaun mentioned, is create a small program that gets downloaded to your PC much like the way Genuine Advantage gets downloaded and installed. In other words it would be basically a browser

[Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread Philip Bennefall
Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls

Re: [Audyssey] DirectSound or XAudio

2010-03-24 Thread Muhammed Deniz
Ahh, now get it. Didn't know that. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Enemy Attack.

2010-03-24 Thread Muhammed Deniz
Hi Steve, Use the down arro key to turn it down, and the up arro key to turn it up. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Steve blindma...@comcast.net To: Gamers

[Audyssey] Terreformers again.

2010-03-24 Thread Ryan Conroy
Hi, I'm stuck again. I made it past the three tone wheels, and now I'm in a room with a beeping computer, and a code lock. I'm assuming you have to enter the code so that the tones of the code match the beeps of the computer? I'm not sure though, and I've tried this several times with no luck.

Re: [Audyssey] Terreformers again.

2010-03-24 Thread dark
Yes, you need to enter the same tones as the computer. Generally what I've done at that point is just turned up my volume a bit, stood by the lock, listened to the computer, and tapped keys to find the correct tones. I can't off hand remember the combination I'm afraid but I don't remember

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread Muhammed Deniz
Hi Philip, Downloading it now. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread Jacob Kruger
Will definitely be checking it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010

Re: [Audyssey] USA Games News 3/18/2010

2010-03-24 Thread Thomas Ward
Hi all, Travis is correct. I mean if it is a matter of comparing core native Windows development APIs to core native Mac development APIs it is quite possible to create some fairly advanced accessible Mac games. However, it can be a programming nightmare because Windows native APIs and Mac native

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Bryan Peterson
I've got it. Think I'm gonna do some extensive reading before I try anything with it though. But let me get one thing straight first though. I have the program installed on the machine. In the BGT folder there's BGT, then an option called BGT Compiler. This is what I'd like to have cleared up.

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Willem
Hi. From what I've seen, you run the scripts either by pressing enter on them or from the main game window. I guess the script compiler is to debug your scripts, which you edit with your favourite text editor. hth. On 3/24/2010 1:24 PM, Bryan Peterson wrote: I've got it. Think I'm gonna do

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Bryan Peterson
That's true. Reading through the docs it said something about Notepad. So I assume then that Notepad is where te actual coding takes place, then BGT is where you might test it out, then the Script Compiler is how you would actually convert it to an executable. This is definitely going to take a

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hy Bryan, bgt.exe is the program that you use to test your games with while you are working on them. It basically executes your script in real-time, and tells you if there are any errors. The compiler, which is not yet usable, is the program that will turn your BGT script into a standalone

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Bryan Peterson
Nifty. So now I guess I just have to decide what sort of games I want to make. Gotta start with something small of course but we'll see. Problem is I've got all these ideas for real games whirling around in my brain at the same time. Homer: Hey, uh, could you go across the street and get me a

Re: [Audyssey] Entombed intelligence question

2010-03-24 Thread Jess Varnell
Hi. Sorry for so many questions. What do you use the goblin card for? And how do you unlock the other jobs? Is there a way to find out how much gold you have? And is it buggy with jaws for some people? When I'm in a shop for instance and using jaws, it doesn't tell me how much gold I have and

Re: [Audyssey] Entombed intelligence question

2010-03-24 Thread Muhammed Deniz
Hi, You use the gobblin card to unlock the gobblin race. If you pick it up, it should be unlocked. Here is the Jobs that you could unlock, but spoilers, read at own risk! The forchen teller known as the kristle card, could be unlocked if you beat the game. To unlock the druid, play as a ranger

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Muhammed Deniz
Hi Philip, I'm new to these saughtsof stuff. For an example, lets say my age is 11. Before that though, how about a string with a name. String=what's your intage=11, Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread dark
According to philip's tutorial, the compiler is for turning scripts and sound files into an exe file to hand around to people, and the bgt bit is the bit that contains the engine and such. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread dark
Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Muhammed, Can you explain a little what it is that you are trying to accomplish? I don't quite understand what you mean with the age and the string. Kind regards, Philip Bennefall - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Bryan Peterson
It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Willem
Hello Muhammed. Firstly spelling and sintax is important if you want the bgt to understand your script. Secondly you should declare values preferably on seperate lines or ceperated by a semicolon. Variable names may not contain spaces as well. I'm not sure how you would handle entering

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page.

[Audyssey] My first BGT attempt...

2010-03-24 Thread Bryan Peterson
Ok so I've been reading through the documentation and decided to go ahead and try to write a little game. The premise is simple. You're a robot and your goal is to shoot as many other robots as you can in a minute. I also thought about having electrified walls at either edge of the screen,

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Willem, There are indeed a hundred ways in which the guess the number example can be improved. However I favored extreme simplisity over style, so to speak. The reason why I have 10 if statements for numbers is because I have to check the different keys on the keyboard, and they are all

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread dark
Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Muhammed Deniz
Go to bgt, then go to help. Their is a help tutorial in html. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread dark
Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Muhammed Deniz
Ok. Here is what i'm trying to say. String=what's your name. Int=age11 Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Willem
Hello Philip. I just looked at the input_box function and it looks like that is what Muhammed also needs to solve his text input question. That is what I would use if I made a high low game as well. Great job for releasing the bgt. On 3/24/2010 3:07 PM, Philip Bennefall wrote: Hi Willem,

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread James Dietz
A lot of archiving programs support extraction of chm files similar to zips or cabs. Try opening it up in your favorite unzipping program. On 3/24/10, dark d...@xgam.org wrote: Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Willem
Hi Dark. You could just extract the chm file to a folder with something like 7zip. it is html anyway. hth. On 3/24/2010 3:10 PM, dark wrote: Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Philip Bennefall
Hi Bryan, I'd suggest you take a look at the function called position_sound_1d in the helper layer section of the reference. It features an example of how to move around a 1 dimensional grid, and it's pretty easy to extend it to do what you want. Feel free to start a thread on one of the

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!

2010-03-24 Thread Mauricio Almeida
hi philip, I would rather have them as separated doccuments for those who who like it. aso, your audio tutorial rocks. mauricio -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Março de 2010 14:19 Assunto:

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread James Dietz
Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Willem
Hi Muhammed. If you code in the age and name, everybody who plays the game will show up as being called Muhammed and 11 years old. I suggest you look at the input_box function in the help file. In this way you can input your age and name yourself. On 3/24/2010 3:14 PM, Muhammed Deniz

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Philip Bennefall
Hi Muhammed, You are missing a few things. First, you are forgetting quotes and semicolons in your code which will make the engine throw a fit. Second, you aren't giving all your variables proper names and declaring them in the proper way. Your example should be written like: int age=11;

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Muhammed Deniz
Bryan, could you do this? As far as I looked, it showed it like this. { gun.wav, robot 1.wav, robot 2.wav, robot 3.wav { This is what it said if i'm not rong. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed -

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Muhammed Deniz
Yes! that's what I was asking! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24,

Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!

2010-03-24 Thread Muhammed Deniz
Hi, I think he uses hal. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March

[Audyssey] Very silly bgt question

2010-03-24 Thread dark
Hi. Prepare for the world's most idiotic question about bgt, and proof that my brain contains nothing but loose screws. How exactly do I get a new bgt script file to work with? I'd like to try the examples in the tutorial but I've no idea where to actually start writing at all. I have

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Bryan Peterson
All you have to do is start writing in a new document in Notepad, then add .bgt to the end of the filename when you save it for the first time. It's llike creating trivia files for Jim Kitchen's trivia game, but instead of .tgf it's .bgt. Homer: Hey, uh, could you go across the street and get

[Audyssey] new game problem.

2010-03-24 Thread Muhammed Deniz
Hello all, I was just testing the city attack game. Well I haven't exactly started it, I just was testing my coding skills. The file name was city attack.bgt When I opened it, I got the following. Section: Line: 1 (10) Error: Expected '(' I will poste the code in a different email. Contact

[Audyssey] the codeing.

2010-03-24 Thread Muhammed Deniz
Here is the code. void main{ Show game window city attack; String=City attack; String= name Muhammed Deniz; Int=age 11; { gun.wav, punch4.wav{ Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list

[Audyssey] game creation toolkit!

2010-03-24 Thread Josh
hey guys, star wars and a totally awesome star trek game! oh and I'm also gunna make a football game with good music, sounds and stuff. I'll only be able to afford the lite version so when its released I'm buying the lite version and releasing my games for free. Maybe my wife can help me make a

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread dark
Ah, I've never written trivia files for jim, --- as I said, yes I am dim. thanks for baring with me. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:33 PM

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Wil James
database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com

[Audyssey] free games with game creation toolkit

2010-03-24 Thread Josh
Hi guys I would rather get the lite version and make free games because then I have more liberty with the types of games I make like really cool star wars games using ripped sounds and music and such. If I start selling games then my creativity must also be sacrificed. I'll do it as a hobby

[Audyssey] game creation tool help file

2010-03-24 Thread Josh
Hi try using nvda, it reads html help just fine. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Muhammed Deniz
Just do the file type as. .bgt Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:28 PM Subject:

Re: [Audyssey] free games with game creation toolkit

2010-03-24 Thread Philip Bennefall
Hi Josh, I would strongly advise you not to use any pirated material neither in free nor in shareware games. Though it's less likely with a free title, they can still come after you and are sure to do so if they find you, because it's the ripping/usage of the sound that is illegal in the

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Bryan Peterson
I'm still rather comfused by all the mathematical terms and things. I'm thinking of doing a simple Berzerk style game where you shoot robots with a laser while trying to avoid touching walls. You have a minute to shoot as many robots as you can, but when you touch the walls you get shocked and

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Muhammed Deniz
Give me your code, it may help me out. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Philip Bennefall
Hi Bryan, Did you take a look at the position_sound_1d example? That, along with the example games, should help you along the way. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org

[Audyssey] Programming Language for Game Design

2010-03-24 Thread Loravara
Good Morning, Currently, I am a mainframe programmer who uses COBOL, CICS and JCL. I've been tempted to design a few of my own games, but I'd like to do so on a Windows 7 machine, not the big mainframe we use at work. Initially, I'd like to design things that you play alone, against a computer,

[Audyssey] free games

2010-03-24 Thread Josh
Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I

[Audyssey] bgt engine

2010-03-24 Thread Josh
Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __

Re: [Audyssey] free games

2010-03-24 Thread Ann
Hi, I know about all the legal consequences in developing these types of games, So, please don't anyone bombard the game list by repeating them a lot. I am not advocating piracy. But, all I want to say is that it is so unfair! The sighted have literally tons of different Star Wars, Star

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
Forgive me. This message didn't show up in the thread about copyrighted material in free games for some reason. Anyway I think it's kind of corny to use material from other series unless you can do it justice. I'm not a big fan of licensed games anyway. I'd rather have a new story. Then again it

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Bryan Peterson
I don't think so. And even if I was inclined to do that I'd want to be absolutely sure it was working before I did. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Bryan Peterson
I did. I'm still a bit confused though. I'm not entirely sure about what things like Delta position and things like that mean. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall

Re: [Audyssey] Programming Language for Game Design

2010-03-24 Thread Muhammed Deniz
c Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:00 PM Subject:

Re: [Audyssey] bgt engine

2010-03-24 Thread James Dietz
No!! The multiplatform question has been brought up a couple of times. A Playstation SDK license is obnoxiously expensive. All of the blastbay stuff (streamway etc) exclusively makes use of Windows-specific code. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will

Re: [Audyssey] free games

2010-03-24 Thread Muhammed Deniz
You know what? Make a game about Romeo and Juliet, lol! Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list

[Audyssey] blindgamers forum

2010-03-24 Thread James Dietz
There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Muhammed Deniz
James, I don't mean to be rude or anything, but if you want, go and create your own forom. If you also want, I could also create a group on google. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email:

Re: [Audyssey] blindgamers forum

2010-03-24 Thread dark
And what is wrong with the forum at www.audiogames.net? and for that matter, for bgt questions, the blastbay forum itself. Oh Btw, what happened to help thy neighbor and provideth thy neighbor with yee symple answer to yon question which, as is the will of he who doth write yonder

Re: [Audyssey] blindgamers forum

2010-03-24 Thread James Dietz
A google group would be a good idea. It provides a forum-like interface to a group. I think it'dl et you post to a list even ifyou aren't subscribed. There is already a forum discussing similar topics on audiogames.net. I'd like an official gamers forum to replace the gamers list because not

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Wil James
ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Ann
Hey, take it easy. smile If it is driving you that crazy, then set your subscription to digest mode or take a break from reading altogether. I'm not in to web forums, not as much as I prefer mailing lists. But, it is a matter of personal taste. ~Ann On 3/24/2010 11:25 AM, James Dietz

Re: [Audyssey] free games

2010-03-24 Thread Wil James
(20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing

Re: [Audyssey] blindgamers forum

2010-03-24 Thread dark
I know not everyone is signed up to audiogames.net, I was however suggesting that rather than changing the entire format of the list, people who might prefer a forum could! sign up there if they wished. Several people on audiogames.net are not on this list, because they prefer a forum format,

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Bryan Peterson
I don't think so. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:26 AM

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi Josh, Legally they could, but that's not very likely. The thing to keep in mind with some of these laws, even copyright laws, is that they are not set in stone. The law is more like a tight rope that you can bend this way and that depending on the case at hand. There have been companies who

Re: [Audyssey] blindgamers forum

2010-03-24 Thread Mauricio Almeida
james, www.audiogames.net is your best friend ever, and it likes you alot. subscribe and enjoy. -Mensagem original- De: Ann tate...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 24 de Março de 2010 11:38 Assunto: Re: [Audyssey] blindgamers forum Hey, take it

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi Ann, Yeah, I know the feeling all too well. It is even worse since I am a game developer and know even if I create a Star Wars, Star Trek, Harry Potter, etc type of game I can't really sell it. Paramount didn't seam to care about my Star Trek game as long as it was free so that's what I did.

Re: [Audyssey] My first BGT attempt...

2010-03-24 Thread Thomas Ward
Hi Bryan, Smile. the minute you started describing the game I thought Berzerk. I use to love that game when I was a kid. Of course, I liked it because I liked running the little robot into the electric walls. Lol! On 3/24/10, Bryan Peterson bpeterson2...@cableone.net wrote: Ok so I've been

Re: [Audyssey] free games

2010-03-24 Thread Wil James
. __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4971 (20100324

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi Will, Lol! Actually, I saw that epasode a while back. It was a keeper. Of course, South Park is usually funny how they slander everyone, or twist current events around to make them funny. On 3/24/10, Wil James w...@wilanddenise.com wrote: You got to check out the South Park episode where

Re: [Audyssey] bgt engine

2010-03-24 Thread Thomas Ward
Hi Josh, No. Philip's BGT toolkit is for Windows only. It uses DirectX 8, and he'd have to rewrite a fair amount of the toolkit to make it run on XBox, Mac, Linux, or anything else. HTH On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will compile a game for x-box,

Re: [Audyssey] free games

2010-03-24 Thread Charles Rivard
And, if they put it in their pipe and smoke it, I hope they get cancer of the wallet. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: tate...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 11:30 AM Subject:

Re: [Audyssey] free games

2010-03-24 Thread Thomas Ward
Hi Charles, Hey, way to go. That's the spirit. Lol! On 3/24/10, Charles Rivard woofer...@sbcglobal.net wrote: And, if they put it in their pipe and smoke it, I hope they get cancer of the wallet. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Very silly bgt question

2010-03-24 Thread Thomas Ward
Hi Dark, You can use any ascii text editor like Notepad to read and write the bgt script files. However, instead of a *.txt extention backspace out the txt and add bgt to the end of the file name. Does that make sense? On 3/24/10, dark d...@xgam.org wrote: Hi. Prepare for the world's most

[Audyssey] Games playable on socal networks

2010-03-24 Thread Aiden Gardiner
Hey all, Are there any games on social networking sites like facebook and twitter that are playable by us? I only know of one which used to be, and that was nighthood, although this may've changed. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Time of Conflict from GMA games.

2010-03-24 Thread nicol
HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 2:37 PM Subject: [Audyssey] Time of Conflict from GMA games. Time of Conflict from GMA games. Time of Conflict

[Audyssey] free games

2010-03-24 Thread Josh
Hi I did read the entire bgt license and I think I definitely will just get the lite version. reason? that is because I want to put the games I create I want to use the gnu general public license with all my games. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers

[Audyssey] free games

2010-03-24 Thread Josh
Hi thomas, there's a program called ragon unpacker that will let you rip sounds from many types of games. I plan on using that to get some or many sounds, and then make my games free using the gnu general public license and give em out! I'm gunnahave to re-read some of the looping stuff, but

Re: [Audyssey] enemy attack results

2010-03-24 Thread Ken
Nope, you've used all the guns you have. Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point? Receive a massage at very competitive rates--$40 per hour for a revitalizing therapeutic massage, $65 per house call--any time, anywhere (within reason.) Call 419-577-7973

Re: [Audyssey] Programming Language for Game Design

2010-03-24 Thread Philip Bennefall
Hello there, Personally I use C++ and would recommend it to anyone wanting to expand as much as possible, but a few simpler solutions might be one of the .net languages or even my game scripting engine BGT. This will support networking eventually, but it all depends on how far you want to go.

Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!

2010-03-24 Thread Thomas Ward
Hi Philip, All I can say is awesome job. I've just finished reading the language tutorial, and as you said the scripting language is a stripped down version of C++. The scripting language rocks as it is so close to C++ I felt like I could jump in and start coding without the language manual

[Audyssey] toc a frustration

2010-03-24 Thread peter Mahach
...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.tmantv.net __ Information from ESET Smart Security, version of virus signature database 4971 (20100324) __ The message was checked by ESET Smart Security. http

[Audyssey] sound movement with bgt

2010-03-24 Thread Josh
Hi lets say I'm making a game where you swing something like a sword or lite saber or something like that. I don't see any functions to play a sound, and while its playing move it right or raise or lower volumme while its playing, unless I missed something which I very well could have. Josh

Re: [Audyssey] free games

2010-03-24 Thread James Dietz
I don't think you can GPL something which uses copyrighted sounds. Best just distributed it license-free with the sounds. Licenses are confining anyway. If you can get creative with sound effects; edit and combine them in interesting ways to give your game a unique atmosphere. It'll sound odd with

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