Re: [Audyssey] entombed new version

2010-04-09 Thread Richard Sherman
Hello,

The latest version to be released is 1.01. Jason hopes to have a new update 
out in the very near future.

Rich
- Original Message - 
From: michael barnes
Sent: Thursday, April 08, 2010 8:12 PM


does anyone know if there is a new version?  and if there is what is it? 


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[Audyssey] Entombed Online Manual Updated.

2010-04-09 Thread Richard Sherman
Hi,

i don't believe this announcement was ever posted to the list, so here it is. 
The wicki pages are still all not complete. But the following links will filll 
in some missing details.

- Original Message - 
From: Jason Allen 
Sent: Monday, April 05, 2010 6:29 PM


Hello,

I've added some more information to the online manual. You might be interested 
in statistics or some details on the Twilight Bazaar. Keep in mind, although I 
gave some information about the bazaar, I haven't released the next version yet 
that contains it. The bazaar has a whole load of implications that I have to 
plan for, but it's nearly complete.

For stats:

http://wiki.blind-games.com/wiki/doku.php?id=entombed-characters

For town and bazaar information:

http://wiki.blind-games.com/wiki/doku.php?id=entombed-town

Cheers!
Jason
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[Audyssey] Announcing the first expansion to Entombed: The Dungeon Creator

2010-04-09 Thread Richard Sherman
Hello,

This came across the entombed discussion group a few days ago. And thought it 
worthy of being posted to the audyssey group.
- Original Message - 
From: Jason Allen 


I'd like to announce the first expansion for Entombed: The Entombed Dungeon 
Creator. 

Create new items, weapons, armor, monsters, dungeon layouts, and even job 
classes. Adjust experience levels, difficulty, treasure, and more! Craft it all 
into your own dungeon and share it with others all over the world. Rate the 
dungeons you play and help push the best ones to the top! 

Development is in the early stages and a limited beta will be available to 
anyone who owns the full version of Entombed.

I've created a very preliminary FAQ here:

http://wiki.blind-games.com/wiki/doku.php?id=entombed-dungeoncreator-main

Jason
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Re: [Audyssey] entombed new version

2010-04-09 Thread Muhammed Deniz

Hi,
the current version is 1.01.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 4:12 AM
Subject: [Audyssey] entombed new version



does anyone know if there is a new version?  and if there is what is it?

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Re: [Audyssey] Entombed Online Manual Updated.

2010-04-09 Thread william lomas
quests in the manual are not discussed? or are they?

On 9 Apr 2010, at 07:28, Richard Sherman wrote:

 Hi,
 
 i don't believe this announcement was ever posted to the list, so here it is. 
 The wicki pages are still all not complete. But the following links will 
 filll in some missing details.
 
 - Original Message - 
 From: Jason Allen 
 Sent: Monday, April 05, 2010 6:29 PM
 
 
 Hello,
 
 I've added some more information to the online manual. You might be 
 interested in statistics or some details on the Twilight Bazaar. Keep in 
 mind, although I gave some information about the bazaar, I haven't released 
 the next version yet that contains it. The bazaar has a whole load of 
 implications that I have to plan for, but it's nearly complete.
 
 For stats:
 
 http://wiki.blind-games.com/wiki/doku.php?id=entombed-characters
 
 For town and bazaar information:
 
 http://wiki.blind-games.com/wiki/doku.php?id=entombed-town
 
 Cheers!
 Jason
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william lomas
follow me on twitter:
billbow_baggins




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[Audyssey] Latest glulks interpreter

2010-04-09 Thread dark
Does anyone know which interpreter is latest for glulks?  I used to use win 
glulks, but like win frotz, the only versions I can find of it are a deal old, 
and unlike html tads, it doesn't have a propper website at all. 

Beware the grue! 

Dark.
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Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
Hi,

Yes, indeed. I didn't say that is is, over priced, I only said that I don't 
have enough money, and personally I fully agree with the $800 Price, 
because if you looked down the list that thom gave us... OH my! 20 
Thousand dollars for the Playstation SDK! But then again the big big 
companies like Rockstar games, or Midway, they can afford it because they 
make loats and loats of more money than they had to pay. We audio games 
developers are mostly 1-programmer-companies, which makes that even 
harder. And I think, but this is my personal opinion, that $800 is a 
really good price for a game creation toolkit, even sound encryption, 
which if phillip makes it like in q9, won't be as easy to hack. Also, 
sapi support... Well, in C++ or even in VB6 you have to creat com 
objects. But right out of the box, wichout even having to initialize... 
Also, let's think for a second how long he programs or sits in front of 
his Computer, to make something FOR US. I mean that is just... Well, 
yeah. It is awesome. And i bed it is not that easy, because if the code 
gets bigger and bigger and you need to change stuff around it is, quiet 
hard to find what you are looking for sometimes. I mean if you over 
comment then it is not that hard, but it takes far more time. With that 
all in Mind I will send this mail.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 01:52:05 +0200
Subject: Re: [Audyssey] news Request

 Hi Thomas,
 
 Thank you for this long and thorough explanation. I get this question all 
 the time, as a matter of fact. What one is paying for is not the 
scripting, 
 because as Tom says there are already plenty of scripting engines out 
there. 
 The scripting is merely one of many parts forming the chain that makes 
it, 
 in my humble opinion, at least 10 times easier to develop an audio game 
than 
 it would in C++. The statement that if one can learn BGT one can directly 
 learn C++ as well is not true. The syntax, sure, but a language is so 
much 
 more than its syntax. C++ itself has none of the advantages that BGT 
offers, 
 and if you need to acquire these you'll be talking an even higher price 
tag 
 and with more work on the part of the programmer as well. And for those 
who 
 want to make free games, the lite version is considerably cheaper.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, April 08, 2010 11:37 PM
 Subject: Re: [Audyssey] news Request
 
 
  Hello Tom,
  Actually, $800 is a pretty fair price for a tool like BGT Pro. I think
  your opinion that it is over priced is do to the fact you haven't had
  any experience as a professional software developer. I can tell you
  for a fact that similar tools in the programming market would cost far
  more in comparison.  Especially, if you begin adding up the cost for
  various software products. Here is some things to look at.
 
 
  FMOD Ex (Shareware License) $100.00
  FMOD Ex (Casual License) $3,000.00
  FMOD Ex (Commercial License) $6,000.00
  Play Station SDK $20,000.00
  Visual Studio Standard $299.00
  Visual Studio Professional (without MSDN) $569
  Visual Studio Professional (with MSDN) $1,299.00
  Visual Studio Premium (with MSDN) $2,499.00
 
  Just that alone can run you into thousands of dollars, and we haven't
  even began talking about sounds, music, and voice acting yet. Plus the
  fact BGT is or will be a fully qualified game engine complete with
  scripting,  sound encryption, Sapi support, etc out of the box. If you
  use Visual Studio and say FMOD Ex you are going to pay more and still
  have to write a bunch of that stuff from scratch anyway. Plus if you
  want to support a special game console like Play Station Sony charges
  a wopping $20,000 to license their tools and libraries. So $800 isn't
  a bad price realistically speaking.
  If you are comercially selling your games you will earn back that $800
  pretty quickly.  MOTA grosed more than that during preordering, and
  I'm sure the final release will even earn more.
 
  On 4/8/10, lirin seal11...@gmail.com wrote:
  BTW, how many will be cost BGT? i don't know it is true  or not, but
  i've hear something about 800$.
 
  When i am thinkinh about this price, i am trying to get a question for
  my ansfer.
 
  Firstly, 800$ is a dramatically price from a nightmare, i mean pro
  version of BGT.
 
  Why we must paying for something like that? Okay, we can only paying 
for
  a examples, but for nothing more.
 
  If i can learn BGT, i can learn a C++ language too, so,  where is a
  target to get it?
 
  Sorry for of topic anyway.
 
  On the marked we have tools like that, maybe not for games, but we 
have,
  autohotkey, autoit, etc etc, and we have it for free.
 
 
  Maybe i am not a programmer, and don't know it very well, but for me
  it's something from 

Re: [Audyssey] bugs with battle boomer

2010-04-09 Thread Kevin Weispfennig
HI Shaun,

As I posted in some posts earlier, I cannot continue BB in autoit. I am 
porting it over to BGT, though I have simply NO single idea on how I 
would go about making the enemy move... And I am still not that far, I 
must say, I still need to learn quiet a lot, or maybe not that much but 
yeah. I will continue today and making you able to move and kick him but 
after that I have no idea on how to make the oponent movje because the 
way I did it in AutoIt is quiet messy, and I think that is why it keeps 
crashing, though I just don't have another idea on how to do it, maybe 
someone could help me with that.

- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Date: Fri, 09 Apr 2010 15:25:00 +1200
Subject: [Audyssey] bugs with battle boomer

 Hi kevin.
 well bugs.
 I found several sound files in attacks and grunts folders for female and 
male.
 I deleted these because the system gave errors.
 the fight started.
 However i kept getting invalid sound errors and so i deleted the game.
 looks good from what I saw though.
 I have also looked at the platform jump not much to it so I also got rid 
of the game I can clock it in 5 seconds.
 
 
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Re: [Audyssey] to kevin

2010-04-09 Thread Kevin Weispfennig
Hi,
I would say MK vs dc is like my game that I am trying to make.
You move left and right and your oponent is there too. All of that is in... 
I would call it Side-Scroller-Environment. The stereo field pans 
depending on where you are.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date: Thu, 08 Apr 2010 20:12:08 -0400
Subject: [Audyssey] to kevin

 hey this new game what kind of game is?  if you was to use a video game 
 what game would be best to say your game is like.
 
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[Audyssey] new game from Claudio.

2010-04-09 Thread Muhammed Deniz
Hello all,
this is what Claudio said.
Hello gamers

After weeks of development, I am proud to announce the release of megaracer,
a completely new racing game for the blind.
This game is completeely based on sound - so it's optimal for blind but also
for sighted gamers.
Even I am having some troubles with some diseases, I worked at home and in
the hospital at my baby - sorry, at my game.
Now, it seems that I am ready for the first release.
You can download my work right now at
www.blueworldradio.com
Click there on games, and you should be good to go.
Here are some clues you have to know:
1. The instructions for the game are included as an audio-version wich you
can acccess from the game menu.
2. After the motors and the music have stoped, it means that you are the
winner of the game. Please hit then escape to get back into main menu.
I couldn't write already an useful winner-function, but I am working to
include it in the next version.
3. Here are some shortcouds you have to know:
Get in main menu at any time = escape
Skip the exit-sound = enter

And now, I just can say happy racing!

Best regards

Claudio Zeni
 ---
Main Developer of Blue World Games


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My audio games for the blind group. 
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
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Skype:
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Klango username.
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Re: [Audyssey] bugs with battle boomer

2010-04-09 Thread shaun everiss
well you can always post your stuff at the pkb group and we can fiddle with 
that.
I'm no programmer or designer but I can test.
At 09:17 p.m. 9/04/2010, you wrote:
HI Shaun,

As I posted in some posts earlier, I cannot continue BB in autoit. I am 
porting it over to BGT, though I have simply NO single idea on how I 
would go about making the enemy move... And I am still not that far, I 
must say, I still need to learn quiet a lot, or maybe not that much but 
yeah. I will continue today and making you able to move and kick him but 
after that I have no idea on how to make the oponent movje because the 
way I did it in AutoIt is quiet messy, and I think that is why it keeps 
crashing, though I just don't have another idea on how to do it, maybe 
someone could help me with that.

- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: gamers@audyssey.org
Date: Fri, 09 Apr 2010 15:25:00 +1200
Subject: [Audyssey] bugs with battle boomer

 Hi kevin.
 well bugs.
 I found several sound files in attacks and grunts folders for female and 
male.
 I deleted these because the system gave errors.
 the fight started.
 However i kept getting invalid sound errors and so i deleted the game.
 looks good from what I saw though.
 I have also looked at the platform jump not much to it so I also got rid 
of the game I can clock it in 5 seconds.
 
 
 ---
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Re: [Audyssey] news Request

2010-04-09 Thread Muhammed Deniz
Really, i'm planning to right my city attack game in auto it or Bgt. But you 
see the thing with Bgt is that it could right more complex stuff and other 
tidbits. Now when I create this City attack game and give it out to the 
public, I don't want to here make this a demo as its gonna be a test and the 
actual city attack game would come out. But still, i'm not sure if I shall 
do it. The only problem is that I need good sounds and the like. Though one 
thing that I don't like about the bgt is that their no graphics, which means 
that sited people won'te play this game. Ok, maybe Ann walker and Jason 
Allen would play it, but i'm discussing the ones on the gamefax foroms. So 
if I do this, maybe after that for the graphics i'll port it to auto it and 
do out the graphics. Maybe my sister would do the drawings.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 3:45 AM
Subject: Re: [Audyssey] news Request



Hi,
Definitely. I think people completely forget the fact BGT has a lot of
the hard work done. If a developer has to write something like PB
Streamway, for example, that's going to take time.  DirectSound 8 is
ok, but it has none of the features of Streamway like the support for
compressed file types, sound encryption, and doesn't even have a way
to load PCm wav files without you creating a wrapper class for that
purpose. So right there the audio support in BGT is first rate, and
better than DirectSound by itself.
Another thing that most new BGT users probably don't understand is how
much easier using it is compared to using C/C++ directly. For one
thing you don't have to mess with pointers which are always something
of a pain. Every pointer you asign you have to remember somewhere in
your program to release/destroy it to free up that block of memory.
Most people hear probably have no idea whatI'm talking about, but the
lack of having to deal with pointers is a very good thing for new
programmers.
Also BGT seams to handle strings without worrying about unicode vs
ascii code. that's a good thing, because a C++ application written for
Windows generally gets pretty picky about string types. To pas an
unicode string to a string constant you have to do something like
LPWSTR strText = LHello world!;
which cconverts the words Hello world to unicode and stores it in
the string constant strText. We don't have to worry too much about
that in BGT which makes it much less confusing.
Bottom line, some of these people really have no idea what they are
talking about here. BGT is simple and easy to use which is worth its
wait in gold right there. The builtin features and simplicity of the
scripting language makes it a great tool to use for game development
if you don't have the years of experience as a software developer that
someone like me has.
Then, as I pointed out before professional tools cost money. Visual
Studio itself isn't cheep.  Oh, there is the Express version, which is
free, but it is also a very stripped down version lacking most of the
features and tools you get with  Visual Studio Pro. One of these
additional tools you don't get with Express is Microsoft Advance Setup
Installer which is really the best installation system for Windows.
There is Dotfuscator which helps a developer protect his/her .NET
applications from reverse engineering. On and on we can go. So if you
want to develope a game right and have all the pro tools you are going
to pay some serious big bucks for the tools, and still have to write
your own game engine from scratch. It isn't worth it for someone who
doesn't have that stuff to begin with.

Cheers!

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Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
Well, doing graphics with autoit. Neh! It will fail bad bad badly!

- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request

 Really, i'm planning to right my city attack game in auto it or Bgt. But 
you 
 see the thing with Bgt is that it could right more complex stuff and 
other 
 tidbits. Now when I create this City attack game and give it out to the 
 public, I don't want to here make this a demo as its gonna be a test and 
the 
 actual city attack game would come out. But still, i'm not sure if I 
shall 
 do it. The only problem is that I need good sounds and the like. Though 
one 
 thing that I don't like about the bgt is that their no graphics, which 
means 
 that sited people won'te play this game. Ok, maybe Ann walker and Jason 
 Allen would play it, but i'm discussing the ones on the gamefax foroms. 
So 
 if I do this, maybe after that for the graphics i'll port it to auto it 
and 
 do out the graphics. Maybe my sister would do the drawings.
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is 
 welcome, talking about computer problems is welcome when their are know 
 holidays but that's only in easter holidays or know holidays. If you want 
to 
 joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 09, 2010 3:45 AM
 Subject: Re: [Audyssey] news Request
 
 
  Hi,
  Definitely. I think people completely forget the fact BGT has a lot of
  the hard work done. If a developer has to write something like PB
  Streamway, for example, that's going to take time.  DirectSound 8 is
  ok, but it has none of the features of Streamway like the support for
  compressed file types, sound encryption, and doesn't even have a way
  to load PCm wav files without you creating a wrapper class for that
  purpose. So right there the audio support in BGT is first rate, and
  better than DirectSound by itself.
  Another thing that most new BGT users probably don't understand is how
  much easier using it is compared to using C/C++ directly. For one
  thing you don't have to mess with pointers which are always something
  of a pain. Every pointer you asign you have to remember somewhere in
  your program to release/destroy it to free up that block of memory.
  Most people hear probably have no idea whatI'm talking about, but the
  lack of having to deal with pointers is a very good thing for new
  programmers.
  Also BGT seams to handle strings without worrying about unicode vs
  ascii code. that's a good thing, because a C++ application written for
  Windows generally gets pretty picky about string types. To pas an
  unicode string to a string constant you have to do something like
  LPWSTR strText = LHello world!;
  which cconverts the words Hello world to unicode and stores it in
  the string constant strText. We don't have to worry too much about
  that in BGT which makes it much less confusing.
  Bottom line, some of these people really have no idea what they are
  talking about here. BGT is simple and easy to use which is worth its
  wait in gold right there. The builtin features and simplicity of the
  scripting language makes it a great tool to use for game development
  if you don't have the years of experience as a software developer that
  someone like me has.
  Then, as I pointed out before professional tools cost money. Visual
  Studio itself isn't cheep.  Oh, there is the Express version, which is
  free, but it is also a very stripped down version lacking most of the
  features and tools you get with  Visual Studio Pro. One of these
  additional tools you don't get with Express is Microsoft Advance Setup
  Installer which is really the best installation system for Windows.
  There is Dotfuscator which helps a developer protect his/her .NET
  applications from reverse engineering. On and on we can go. So if you
  want to develope a game right and have all the pro tools you are going
  to pay some serious big bucks for the tools, and still have to write
  your own game engine from scratch. It isn't worth it for someone who
  doesn't have that stuff to begin with.
 
  Cheers!
 
  ---
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  If you 

Re: [Audyssey] Football game please

2010-04-09 Thread Jim Kitchen

Hi Charles,

Yes, definately you get a free game for advertizing.  Heck, take three, or 
thirty three.  I'm just happy if you enjoy playing any of my games.

TGIF and BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen

Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6 are very 
small and easy to install.  And that then makes VB6 games etc run just fine 
under all versions of Windows.  Heck, who cares if Microsoft no longer supports 
VB6.  I mean what if VB6 was not even a Microsoft product.  That doesn't make 
it bad.  I see allot of Microsoft products that people have allot worse time 
trying to get to run even with huge down loads and installs of the supporting 
files.  And heck I some times still run a program named Cool Edit version 1.53 
and that was built for Windows 3.1.  But it runs just fine and has some cool 
features that even the newest version of Gold Wave doesn't have.

But that is just my opinion of VB6.  And programming languages like screen 
readers etc, everyone has their opinion as to which is the best, easiest to use 
etc.

TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your 
game to this language would not be a bad idea in my opinion. Of course, I'm 
bound to say that but seriously though, VB 6, like AutoIt, is a language 
that I would not recommend. It certainly works better than AutoIt but it's 
so old now so that it's getting nearly impossible to maintain forward 
compatibility with new Windows versions. Sure your games will run on Xp, but 
above that it gets trickier and trickier. I'll be glad to help you port to 
BGT, should you decide to take that root. Remember that for freeware games, 
BGT will only sell for some 65 USD.


Kind regards,

Philip Bennefall

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Football game please

2010-04-09 Thread Jim Kitchen

Hi Dark,

I know that you were just spoofing, but to set the record straight.  I have 
lived in this apartment building since March 1987.  The building is a 
government subsidized HUD building, so I pay approximately one third of my SSDI 
check for rent.  The building has 76 apartments, all on one level and is shaped 
like a large square C with a court yard in the center of the C.  In the 
courtyard we have a pavilion, grills etc.  I guess the large C shape is so that 
helicopters and airplanes know that they are over Chardon when they fly over.  
The city of Chardon is the county seat of Geauga county in Ohio.   The largest 
city near Chardon is Cleveland Ohio USA.

BTW I am the Vice Chairman, board of commissioners, Geauga Metropolitan Housing 
Authority.  You can listen to our board meetings from my web site where it says 
click here for the GMHA board meetings.

Now for my credit card, I always always immediately pay off any amount I ever 
charge on it.  You know before I have to pay any intrust.

I do support the tobacco growers though.  Have since I started smoking when I 
was 15.  Well except for those 5 years when I had quit.

I can not even imagine how many hours over the last thirty years I have spent 
learning, experimenting and coding computer games.  You know along with looking 
for, recording and editing sound files for them.  Oh yeah and the Email and 
phone calls for tech support of my games.  Thank goodness I have had this nice 
comfortable chair and computer desk for so many years.

TGIF and BFN

- Original Message -
What!  one of jims' games for free! - don't you know how important 
the income from those games is to jim?


With his ten million dollar det to o v a draft and son, creddit card 
company, and the monthly wrent he has to pay to Jo mcstingy his landlord for 
the plywood shed he lives in, it's only nights spent up programming those 
games and days out working on the tobacco plantation that stops him from 
being kicked out into the cold, deported, having everything he owns taken by 
the balifs and sent to live in the London sewers!


And then you,  sitting in your cumfy arm chair ask for a free game?   
how can you be so heartless!


sorry jim, was feeling random and this one sort of happened,  and while 
the recessions bad, I hope it's not that! bad ;D.


Beware the Grue!

Dark.


Jim

O k who stole the C off of the Chardon high school again?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] news Request

2010-04-09 Thread Philip Bennefall

Hi Kevin,

Thomas's post was not directed to you; it was a reply to another poster who 
thinks that 800 dollars is something from hell, to quote. Grin. Thomas 
made a very good summary of the benefits of the BGT engine and of the costs 
involved in doing it from scratch, which is what I was responding to.


When I set the pro price, I considered the fact that people would actually 
be making commercial games with the engine and so would in all certainty 
make back that investment on their sales. That is of course assuming that 
they were able to create good games, but one can use the demo and the lite 
version to be sure that the tool is what one is looking for. The lite one 
will only be 65 US dollars and will allow the creation and unlimited 
distribution of freeware, non-commercial games.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:15 AM
Subject: Re: [Audyssey] news Request



Hi,

Yes, indeed. I didn't say that is is, over priced, I only said that I 
don't

have enough money, and personally I fully agree with the $800 Price,
because if you looked down the list that thom gave us... OH my! 20
Thousand dollars for the Playstation SDK! But then again the big big
companies like Rockstar games, or Midway, they can afford it because they
make loats and loats of more money than they had to pay. We audio games
developers are mostly 1-programmer-companies, which makes that even
harder. And I think, but this is my personal opinion, that $800 is a
really good price for a game creation toolkit, even sound encryption,
which if phillip makes it like in q9, won't be as easy to hack. Also,
sapi support... Well, in C++ or even in VB6 you have to creat com
objects. But right out of the box, wichout even having to initialize...
Also, let's think for a second how long he programs or sits in front of
his Computer, to make something FOR US. I mean that is just... Well,
yeah. It is awesome. And i bed it is not that easy, because if the code
gets bigger and bigger and you need to change stuff around it is, quiet
hard to find what you are looking for sometimes. I mean if you over
comment then it is not that hard, but it takes far more time. With that
all in Mind I will send this mail.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 01:52:05 +0200
Subject: Re: [Audyssey] news Request


Hi Thomas,

Thank you for this long and thorough explanation. I get this question all
the time, as a matter of fact. What one is paying for is not the

scripting,

because as Tom says there are already plenty of scripting engines out

there.

The scripting is merely one of many parts forming the chain that makes

it,

in my humble opinion, at least 10 times easier to develop an audio game

than

it would in C++. The statement that if one can learn BGT one can directly
learn C++ as well is not true. The syntax, sure, but a language is so

much

more than its syntax. C++ itself has none of the advantages that BGT

offers,

and if you need to acquire these you'll be talking an even higher price

tag

and with more work on the part of the programmer as well. And for those

who

want to make free games, the lite version is considerably cheaper.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:37 PM
Subject: Re: [Audyssey] news Request


 Hello Tom,
 Actually, $800 is a pretty fair price for a tool like BGT Pro. I think
 your opinion that it is over priced is do to the fact you haven't had
 any experience as a professional software developer. I can tell you
 for a fact that similar tools in the programming market would cost far
 more in comparison.  Especially, if you begin adding up the cost for
 various software products. Here is some things to look at.


 FMOD Ex (Shareware License) $100.00
 FMOD Ex (Casual License) $3,000.00
 FMOD Ex (Commercial License) $6,000.00
 Play Station SDK $20,000.00
 Visual Studio Standard $299.00
 Visual Studio Professional (without MSDN) $569
 Visual Studio Professional (with MSDN) $1,299.00
 Visual Studio Premium (with MSDN) $2,499.00

 Just that alone can run you into thousands of dollars, and we haven't
 even began talking about sounds, music, and voice acting yet. Plus the
 fact BGT is or will be a fully qualified game engine complete with
 scripting,  sound encryption, Sapi support, etc out of the box. If you
 use Visual Studio and say FMOD Ex you are going to pay more and still
 have to write a bunch of that stuff from scratch anyway. Plus if you
 want to support a special game console like Play Station Sony charges
 a wopping $20,000 to license their tools and libraries. So $800 isn't
 a bad price realistically speaking.
 If you are 

Re: [Audyssey] news Request

2010-04-09 Thread Muhammed Deniz

Then maybe with Vb6. Jim, does graphics work on Vb6?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 10:54 AM
Subject: Re: [Audyssey] news Request



Well, doing graphics with autoit. Neh! It will fail bad bad badly!

- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 10:37:57 +0100
Subject: Re: [Audyssey] news Request


Really, i'm planning to right my city attack game in auto it or Bgt. But

you

see the thing with Bgt is that it could right more complex stuff and

other

tidbits. Now when I create this City attack game and give it out to the
public, I don't want to here make this a demo as its gonna be a test and

the

actual city attack game would come out. But still, i'm not sure if I

shall

do it. The only problem is that I need good sounds and the like. Though

one

thing that I don't like about the bgt is that their no graphics, which

means

that sited people won'te play this game. Ok, maybe Ann walker and Jason
Allen would play it, but i'm discussing the ones on the gamefax foroms.

So

if I do this, maybe after that for the graphics i'll port it to auto it

and

do out the graphics. Maybe my sister would do the drawings.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want

to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 3:45 AM
Subject: Re: [Audyssey] news Request


 Hi,
 Definitely. I think people completely forget the fact BGT has a lot of
 the hard work done. If a developer has to write something like PB
 Streamway, for example, that's going to take time.  DirectSound 8 is
 ok, but it has none of the features of Streamway like the support for
 compressed file types, sound encryption, and doesn't even have a way
 to load PCm wav files without you creating a wrapper class for that
 purpose. So right there the audio support in BGT is first rate, and
 better than DirectSound by itself.
 Another thing that most new BGT users probably don't understand is how
 much easier using it is compared to using C/C++ directly. For one
 thing you don't have to mess with pointers which are always something
 of a pain. Every pointer you asign you have to remember somewhere in
 your program to release/destroy it to free up that block of memory.
 Most people hear probably have no idea whatI'm talking about, but the
 lack of having to deal with pointers is a very good thing for new
 programmers.
 Also BGT seams to handle strings without worrying about unicode vs
 ascii code. that's a good thing, because a C++ application written for
 Windows generally gets pretty picky about string types. To pas an
 unicode string to a string constant you have to do something like
 LPWSTR strText = LHello world!;
 which cconverts the words Hello world to unicode and stores it in
 the string constant strText. We don't have to worry too much about
 that in BGT which makes it much less confusing.
 Bottom line, some of these people really have no idea what they are
 talking about here. BGT is simple and easy to use which is worth its
 wait in gold right there. The builtin features and simplicity of the
 scripting language makes it a great tool to use for game development
 if you don't have the years of experience as a software developer that
 someone like me has.
 Then, as I pointed out before professional tools cost money. Visual
 Studio itself isn't cheep.  Oh, there is the Express version, which is
 free, but it is also a very stripped down version lacking most of the
 features and tools you get with  Visual Studio Pro. One of these
 additional tools you don't get with Express is Microsoft Advance Setup
 Installer which is really the best installation system for Windows.
 There is Dotfuscator which helps a developer protect his/her .NET
 

Re: [Audyssey] news Request

2010-04-09 Thread Muhammed Deniz
For the person that which said this, I would recomend for the pro version 
that when the price toens down alittle, then buy the pro version.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:05 AM
Subject: Re: [Audyssey] news Request



Hi Kevin,

Thomas's post was not directed to you; it was a reply to another poster 
who thinks that 800 dollars is something from hell, to quote. Grin. 
Thomas made a very good summary of the benefits of the BGT engine and of 
the costs involved in doing it from scratch, which is what I was 
responding to.


When I set the pro price, I considered the fact that people would actually 
be making commercial games with the engine and so would in all certainty 
make back that investment on their sales. That is of course assuming that 
they were able to create good games, but one can use the demo and the lite 
version to be sure that the tool is what one is looking for. The lite one 
will only be 65 US dollars and will allow the creation and unlimited 
distribution of freeware, non-commercial games.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:15 AM
Subject: Re: [Audyssey] news Request



Hi,

Yes, indeed. I didn't say that is is, over priced, I only said that I 
don't

have enough money, and personally I fully agree with the $800 Price,
because if you looked down the list that thom gave us... OH my! 20
Thousand dollars for the Playstation SDK! But then again the big big
companies like Rockstar games, or Midway, they can afford it because they
make loats and loats of more money than they had to pay. We audio games
developers are mostly 1-programmer-companies, which makes that even
harder. And I think, but this is my personal opinion, that $800 is a
really good price for a game creation toolkit, even sound encryption,
which if phillip makes it like in q9, won't be as easy to hack. Also,
sapi support... Well, in C++ or even in VB6 you have to creat com
objects. But right out of the box, wichout even having to initialize...
Also, let's think for a second how long he programs or sits in front of
his Computer, to make something FOR US. I mean that is just... Well,
yeah. It is awesome. And i bed it is not that easy, because if the code
gets bigger and bigger and you need to change stuff around it is, quiet
hard to find what you are looking for sometimes. I mean if you over
comment then it is not that hard, but it takes far more time. With that
all in Mind I will send this mail.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 01:52:05 +0200
Subject: Re: [Audyssey] news Request


Hi Thomas,

Thank you for this long and thorough explanation. I get this question 
all

the time, as a matter of fact. What one is paying for is not the

scripting,

because as Tom says there are already plenty of scripting engines out

there.

The scripting is merely one of many parts forming the chain that makes

it,

in my humble opinion, at least 10 times easier to develop an audio game

than
it would in C++. The statement that if one can learn BGT one can 
directly

learn C++ as well is not true. The syntax, sure, but a language is so

much

more than its syntax. C++ itself has none of the advantages that BGT

offers,

and if you need to acquire these you'll be talking an even higher price

tag

and with more work on the part of the programmer as well. And for those

who

want to make free games, the lite version is considerably cheaper.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:37 PM
Subject: Re: [Audyssey] news Request


 Hello Tom,
 Actually, $800 is a pretty fair price for a tool like BGT Pro. I think
 your opinion that it is over priced is do to the fact you haven't had
 any experience as a professional software developer. I can tell you
 for a fact that similar tools in the programming market would cost far
 more in comparison.  Especially, if you begin adding up the cost for
 various software products. Here is some things to look at.


 FMOD Ex (Shareware License) $100.00
 FMOD Ex (Casual License) 

Re: [Audyssey] new game from Claudio.

2010-04-09 Thread Jacob Kruger
Have notified them, but the correct download link doesn't have any spaces in 
it:

http://web131.as-6.de/megaracer1.0.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:21 AM
Subject: [Audyssey] new game from Claudio.



Hello all,
this is what Claudio said.
Hello gamers

After weeks of development, I am proud to announce the release of 
megaracer,

a completely new racing game for the blind.
This game is completeely based on sound - so it's optimal for blind but 
also

for sighted gamers.
Even I am having some troubles with some diseases, I worked at home and in
the hospital at my baby - sorry, at my game.
Now, it seems that I am ready for the first release.
You can download my work right now at
www.blueworldradio.com
Click there on games, and you should be good to go.
Here are some clues you have to know:
1. The instructions for the game are included as an audio-version wich you
can acccess from the game menu.
2. After the motors and the music have stoped, it means that you are the
winner of the game. Please hit then escape to get back into main menu.
I couldn't write already an useful winner-function, but I am working to
include it in the next version.
3. Here are some shortcouds you have to know:
Get in main menu at any time = escape
Skip the exit-sound = enter

And now, I just can say happy racing!

Best regards

Claudio Zeni
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall

Hi Jim,

Of course, we are all talking personal opinions here and I fully respect 
yours. However I personally feel that when a product is as old as Vb6 and 
official support has been dropped for quite some time, it would be 
inadviseable for new programmers to learn it only to discover that they have 
learnt technology that was at its peak 10 years ago. If, like yourself, one 
has been using the tool for a considerable time then that is a different 
story. If you feel that you are comfortable with Vb 6 and want to continue 
using it despite support having been dropped then that, of course, is 
entirely your choice. In any case I shall certainly continue to play your 
games from time to time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Philip Bennefall Gamers@audyssey.org
Sent: Friday, April 09, 2010 12:02 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6 are 
very small and easy to install.  And that then makes VB6 games etc run 
just fine under all versions of Windows.  Heck, who cares if Microsoft no 
longer supports VB6.  I mean what if VB6 was not even a Microsoft product. 
That doesn't make it bad.  I see allot of Microsoft products that people 
have allot worse time trying to get to run even with huge down loads and 
installs of the supporting files.  And heck I some times still run a 
program named Cool Edit version 1.53 and that was built for Windows 3.1. 
But it runs just fine and has some cool features that even the newest 
version of Gold Wave doesn't have.


But that is just my opinion of VB6.  And programming languages like screen 
readers etc, everyone has their opinion as to which is the best, easiest 
to use etc.


TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your 
game to this language would not be a bad idea in my opinion. Of course, 
I'm bound to say that but seriously though, VB 6, like AutoIt, is a 
language that I would not recommend. It certainly works better than AutoIt 
but it's so old now so that it's getting nearly impossible to maintain 
forward compatibility with new Windows versions. Sure your games will run 
on Xp, but above that it gets trickier and trickier. I'll be glad to help 
you port to BGT, should you decide to take that root. Remember that for 
freeware games, BGT will only sell for some 65 USD.


Kind regards,

Philip Bennefall

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] news Request

2010-04-09 Thread Kevin Weispfennig
Hi phillip,

Yes I saw that that is was not mentioned directly to me, I just wanted to 
tell ya'll my mind. *smiles*

Regards,

Kevin

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 12:05:59 +0200
Subject: Re: [Audyssey] news Request

 Hi Kevin,
 
 Thomas's post was not directed to you; it was a reply to another poster 
who 
 thinks that 800 dollars is something from hell, to quote. Grin. Thomas 
 made a very good summary of the benefits of the BGT engine and of the 
costs 
 involved in doing it from scratch, which is what I was responding to.
 
 When I set the pro price, I considered the fact that people would 
actually 
 be making commercial games with the engine and so would in all certainty 
 make back that investment on their sales. That is of course assuming that 
 they were able to create good games, but one can use the demo and the 
lite 
 version to be sure that the tool is what one is looking for. The lite one 
 will only be 65 US dollars and will allow the creation and unlimited 
 distribution of freeware, non-commercial games.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - 
 From: Kevin Weispfennig kevin.weispfen...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 09, 2010 11:15 AM
 Subject: Re: [Audyssey] news Request
 
 
  Hi,
 
  Yes, indeed. I didn't say that is is, over priced, I only said that I 
  don't
  have enough money, and personally I fully agree with the $800 Price,
  because if you looked down the list that thom gave us... OH my! 20
  Thousand dollars for the Playstation SDK! But then again the big big
  companies like Rockstar games, or Midway, they can afford it because 
they
  make loats and loats of more money than they had to pay. We audio games
  developers are mostly 1-programmer-companies, which makes that even
  harder. And I think, but this is my personal opinion, that $800 is a
  really good price for a game creation toolkit, even sound encryption,
  which if phillip makes it like in q9, won't be as easy to hack. Also,
  sapi support... Well, in C++ or even in VB6 you have to creat com
  objects. But right out of the box, wichout even having to initialize...
  Also, let's think for a second how long he programs or sits in front of
  his Computer, to make something FOR US. I mean that is just... Well,
  yeah. It is awesome. And i bed it is not that easy, because if the code
  gets bigger and bigger and you need to change stuff around it is, quiet
  hard to find what you are looking for sometimes. I mean if you over
  comment then it is not that hard, but it takes far more time. With that
  all in Mind I will send this mail.
 
  - Original Message -
  From: Philip Bennefall phi...@blastbay.com
  To: Gamers Discussion list gamers@audyssey.org
  Date: Fri, 9 Apr 2010 01:52:05 +0200
  Subject: Re: [Audyssey] news Request
 
  Hi Thomas,
 
  Thank you for this long and thorough explanation. I get this question 
all
  the time, as a matter of fact. What one is paying for is not the
  scripting,
  because as Tom says there are already plenty of scripting engines out
  there.
  The scripting is merely one of many parts forming the chain that makes
  it,
  in my humble opinion, at least 10 times easier to develop an audio game
  than
  it would in C++. The statement that if one can learn BGT one can 
directly
  learn C++ as well is not true. The syntax, sure, but a language is so
  much
  more than its syntax. C++ itself has none of the advantages that BGT
  offers,
  and if you need to acquire these you'll be talking an even higher price
  tag
  and with more work on the part of the programmer as well. And for those
  who
  want to make free games, the lite version is considerably cheaper.
 
  Kind regards,
 
  Philip Bennefall
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, April 08, 2010 11:37 PM
  Subject: Re: [Audyssey] news Request
 
 
   Hello Tom,
   Actually, $800 is a pretty fair price for a tool like BGT Pro. I 
think
   your opinion that it is over priced is do to the fact you haven't had
   any experience as a professional software developer. I can tell you
   for a fact that similar tools in the programming market would cost 
far
   more in comparison.  Especially, if you begin adding up the cost for
   various software products. Here is some things to look at.
  
  
   FMOD Ex (Shareware License) $100.00
   FMOD Ex (Casual License) $3,000.00
   FMOD Ex (Commercial License) $6,000.00
   Play Station SDK $20,000.00
   Visual Studio Standard $299.00
   Visual Studio Professional (without MSDN) $569
   Visual Studio Professional (with MSDN) $1,299.00
   Visual Studio Premium (with MSDN) $2,499.00
  
   Just that alone can run you into thousands of dollars, and we haven't
   even began talking about sounds, music, and voice 

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Kevin Weispfennig
Hi,

Well, porting the game to VB6 would be much easier because I kind of do 
have an understanding on how it works, though... Well, I dunno. I am 
getting drawn here, and there, use this use that. I need some more time. 
But I still thinking of porting to BGT is a good idea, is it? Well, I've 
lost my opinion now *laughs*

- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Date: Fri, 09 Apr 2010 06:02:18 -0400
Subject: Re: [Audyssey] Battle boomer question

 Hi Philip,
 
 I hate to disagree with you, but I do.  The run time libraries for VB6 
are very small and easy to install.  And that then makes VB6 games etc 
run just fine under all versions of Windows.  Heck, who cares if 
Microsoft no longer supports VB6.  I mean what if VB6 was not even a 
Microsoft product.  That doesn't make it bad.  I see allot of Microsoft 
products that people have allot worse time trying to get to run even with 
huge down loads and installs of the supporting files.  And heck I some 
times still run a program named Cool Edit version 1.53 and that was built 
for Windows 3.1.  But it runs just fine and has some cool features that 
even the newest version of Gold Wave doesn't have.
 
 But that is just my opinion of VB6.  And programming languages like 
screen readers etc, everyone has their opinion as to which is the best, 
easiest to use etc.
 
 TGIF and BFN
 
 - Original Message -
 Hi Kevin,
 
 BGT will definitely have a compiler in the 1.0 release, so a port of your 
 game to this language would not be a bad idea in my opinion. Of course, 
I'm 
 bound to say that but seriously though, VB 6, like AutoIt, is a language 
 that I would not recommend. It certainly works better than AutoIt but 
it's 
 so old now so that it's getting nearly impossible to maintain forward 
 compatibility with new Windows versions. Sure your games will run on Xp, 
but 
 above that it gets trickier and trickier. I'll be glad to help you port 
to 
 BGT, should you decide to take that root. Remember that for freeware 
games, 
 BGT will only sell for some 65 USD.
 
 Kind regards,
 
 Philip Bennefall
 
  Jim
 
 I like Visual Basic 6.0 because I can not C.
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall

Hi Kevin,

I, surprisingly enough, will maintain that it certainly is a good idea. 
Grin. As I said to you privately off list, I and the other members on the 
Blastbay forum will be more than happy to help you if you do decide to go 
down that root. Also, I will be continuing to update BGT with new features 
and fixes regularly. Vb 6 is practically a dead language as no updates have 
been made to it for years. Microsoft are strongly pushing the .net line of 
languages instead, which I am not personally a big fan of but that is just 
my opinion.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 12:24 PM
Subject: Re: [Audyssey] Battle boomer question



Hi,

Well, porting the game to VB6 would be much easier because I kind of do
have an understanding on how it works, though... Well, I dunno. I am
getting drawn here, and there, use this use that. I need some more time.
But I still thinking of porting to BGT is a good idea, is it? Well, I've
lost my opinion now *laughs*

- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Date: Fri, 09 Apr 2010 06:02:18 -0400
Subject: Re: [Audyssey] Battle boomer question


Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6

are very small and easy to install.  And that then makes VB6 games etc
run just fine under all versions of Windows.  Heck, who cares if
Microsoft no longer supports VB6.  I mean what if VB6 was not even a
Microsoft product.  That doesn't make it bad.  I see allot of Microsoft
products that people have allot worse time trying to get to run even with
huge down loads and installs of the supporting files.  And heck I some
times still run a program named Cool Edit version 1.53 and that was built
for Windows 3.1.  But it runs just fine and has some cool features that
even the newest version of Gold Wave doesn't have.


But that is just my opinion of VB6.  And programming languages like

screen readers etc, everyone has their opinion as to which is the best,
easiest to use etc.


TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your
game to this language would not be a bad idea in my opinion. Of course,

I'm

bound to say that but seriously though, VB 6, like AutoIt, is a language
that I would not recommend. It certainly works better than AutoIt but

it's

so old now so that it's getting nearly impossible to maintain forward
compatibility with new Windows versions. Sure your games will run on Xp,

but

above that it gets trickier and trickier. I'll be glad to help you port

to

BGT, should you decide to take that root. Remember that for freeware

games,

BGT will only sell for some 65 USD.

Kind regards,

Philip Bennefall

 Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Football game please

2010-04-09 Thread Ramy Moustafa

Hello jim:
I got your football game, and I read about the competetion and so on, its 
wonderful, but I can't play anything.

please, need help or good read me to start.
Thanks in advance



--
From: Jim Kitchen j...@kitchensinc.net
Sent: Friday, April 09, 2010 12:02 PM
To: Charles Rivard Gamers@audyssey.org
Subject: Re: [Audyssey] Football game please


Hi Charles,

Yes, definately you get a free game for advertizing.  Heck, take three, or 
thirty three.  I'm just happy if you enjoy playing any of my games.


TGIF and BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] MegaRacer

2010-04-09 Thread Jacob Kruger
Seems like quite a nice, relatively simple game since pretty sure you only 
need to avoid obstacles by pressing left and right, and while I think I will 
need to use earphones, it seems to work quite nicely, and I like the sounds 
etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus signature 
database 5012 (20100409) __

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Re: [Audyssey] MegaRacer

2010-04-09 Thread Mich
Hi when I tryed downloading and then installing this game i got the message 
that the file included invallid data. so in short i couldn't run it. i just 
thought that I would let you know. from Mich.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 7:12 AM
Subject: [Audyssey] MegaRacer


Seems like quite a nice, relatively simple game since pretty sure you only 
need to avoid obstacles by pressing left and right, and while I think I 
will need to use earphones, it seems to work quite nicely, and I like the 
sounds etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus 
signature database 5012 (20100409) __


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Re: [Audyssey] MegaRacer

2010-04-09 Thread Kevin Weispfennig
Hello folks,

For anyone who ever wanted to program in Pure Basic, and wants to see how 
an audio game is done, I am making quiet a simple game called Skeeball. 
In this game, which is, indeededly very simple, you have to roll 7 balls 
down a lane and the ball will randomly hit a ring. For each ring you hit 
you get different ammounft of points. I will include the source code so 
everybody can see how that is odne.
Kevin

- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: gamers@audyssey.org
Date: Fri, 9 Apr 2010 13:12:41 +0200
Subject: [Audyssey] MegaRacer

 Seems like quite a nice, relatively simple game since pretty sure you 
only 
 need to avoid obstacles by pressing left and right, and while I think I 
will 
 need to use earphones, it seems to work quite nicely, and I like the 
sounds 
 etc.
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 
 __ Information from ESET NOD32 Antivirus, version of virus 
signature database 5012 (20100409) __
 
 The message was checked by ESET NOD32 Antivirus.
 
 http://www.eset.com
 
 
 
 
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[Audyssey] SkeeballRe: MegaRacer

2010-04-09 Thread Kevin Weispfennig
Hi there,

I have no Idea on what I did, but I was out of mind. I ment in BGT coding, 
and also the subject was completely wrong,s orry folks! *laughs*

Kevin

- Original Message -
From: Kevin Weispfennig kevin.weispfen...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 09 Apr 2010 13:40:58 +0200
Subject: Re: [Audyssey] MegaRacer

 Hello folks,
 
 For anyone who ever wanted to program in Pure Basic, and wants to see how 
 an audio game is done, I am making quiet a simple game called Skeeball. 
 In this game, which is, indeededly very simple, you have to roll 7 balls 
 down a lane and the ball will randomly hit a ring. For each ring you hit 
 you get different ammounft of points. I will include the source code so 
 everybody can see how that is odne.
 Kevin
 
 - Original Message -
 From: Jacob Kruger jac...@mailzone.co.za
 To: gamers@audyssey.org
 Date: Fri, 9 Apr 2010 13:12:41 +0200
 Subject: [Audyssey] MegaRacer
 
  Seems like quite a nice, relatively simple game since pretty sure you 
 only 
  need to avoid obstacles by pressing left and right, and while I think I 
 will 
  need to use earphones, it seems to work quite nicely, and I like the 
 sounds 
  etc.
  
  Stay well
  
  Jacob Kruger
  Blind Biker
  Skype: BlindZA
  '...fate had broken his body, but not his spirit...'
  
  
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 signature database 5012 (20100409) __
  
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Re: [Audyssey] Football game please

2010-04-09 Thread dark

Hi Jim.

Sorry Jim, but charles' request for a free game just got my thoughts running 
;D.


I've also learnt something today, sinse I'm afraid i'd not heard of the city 
of Chardon before,  I've read books and seen films set in cleaveland, 
but this is the first I've heard of Chardan.


In fairness though Durham isn't the most famous city in England either.

Having had this flat sinse may of 2007, the notion of being in the same 
place for 23 years is actually a trifle scary! (I'm stil not certain this is 
where I'll be staying).


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Friday, April 09, 2010 11:02 AM
Subject: Re: [Audyssey] Football game please



Hi Dark,

I know that you were just spoofing, but to set the record straight.  I 
have lived in this apartment building since March 1987.  The building is a 
government subsidized HUD building, so I pay approximately one third of my 
SSDI check for rent.  The building has 76 apartments, all on one level and 
is shaped like a large square C with a court yard in the center of the C. 
In the courtyard we have a pavilion, grills etc.  I guess the large C 
shape is so that helicopters and airplanes know that they are over Chardon 
when they fly over.  The city of Chardon is the county seat of Geauga 
county in Ohio.   The largest city near Chardon is Cleveland Ohio USA.


BTW I am the Vice Chairman, board of commissioners, Geauga Metropolitan 
Housing Authority.  You can listen to our board meetings from my web site 
where it says click here for the GMHA board meetings.


Now for my credit card, I always always immediately pay off any amount I 
ever charge on it.  You know before I have to pay any intrust.


I do support the tobacco growers though.  Have since I started smoking 
when I was 15.  Well except for those 5 years when I had quit.


I can not even imagine how many hours over the last thirty years I have 
spent learning, experimenting and coding computer games.  You know along 
with looking for, recording and editing sound files for them.  Oh yeah and 
the Email and phone calls for tech support of my games.  Thank goodness I 
have had this nice comfortable chair and computer desk for so many years.


TGIF and BFN




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[Audyssey] prices of game creation kits

2010-04-09 Thread Travis Siegel
$800 is a bit much for a game only creation kit.
When comparing game creation kits against full-blown programming kits, there's 
no comparison.
Go back and compare it against creation kits for games, and you'll see entirely 
different results.
Saying it's cheaper than the development kit for the xbox or something is silly.
This isn't a different hardware environment, it's for the windows environment.
If this was a general programming language, it may be in line,
(look at delphi which turned into kilex) dot net and others,
there is a president for charging lots for general purpose programming 
languages.
However, game creation kits typically sell for considerably less.
The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 27 
dollars, 
dark basic pro is 79 dollars.
Play basic is $25,
and these are only the first five that popped into my memory, there's hundreds 
of game cxreation toolkits, and 90 percent of them are $100 or less.
Admittedly, these are general game creation, not audio only, which of course 
makes Phil's kit worth more, but not 8 times more.
And, this isn't even considering the literally thousands of free game creation 
kits.
I started developing a game creation kit myself, but abandon it when I bailed 
out of the 
vi game market when James North pulled his crap several years ago.
David Greenwood charges for his system, though I don't know what the price is, 
or how many he's sold (might be good info to gather)
But, if this game creation kit goes up for $800, I'm thinking I will release my 
creation kit, just to make things affordable for folks.
I'm really not interested in doing so, but I honestly think folks d deserve a 
choice
when it comes to having reasonable priced alternatives.
Sorry, but even for professional development, 800 is just too much.


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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Philip Bennefall

Hi Travis,

Of course, people are free to make their individual choices for what tools 
they want to use for the particular task at hand. For those who can use a 
general purpose programming language and who are willing to spend the extra 
time building things from scratch, that's fair enough. But with BGT you are 
getting lots of things done for you out of the box that will significantly 
speed up the development process. Also, if you make a few games using the 
pro version of the tool you will certainly make that money back and more 
there to. The lite version is 65 USD, so now we're talking the same price 
range as the others you mention. But as the owner of these resources, the 
codebase that forms the components that feature in BGT, I feel that I want 
to be compensated if people are going to use this to make money. Especially 
with it being a one-time fee, I think it's more than reasonable. For those 
who want to make free games, the lite version is available as I said and I 
am able to make that more affordable since people won't actually be making 
money with the aid of my tools.


That is the best way in which I can explain my thinking behind the pricing 
of BGT. And I can say that I have spent thousands of dollars getting some of 
this code written, except of course for the parts that I wrote myself; they 
only cost me time.


Kind regards,

Philip ennefall
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 9:02 AM
Subject: [Audyssey] prices of game creation kits



$800 is a bit much for a game only creation kit.
When comparing game creation kits against full-blown programming kits, 
there's no comparison.
Go back and compare it against creation kits for games, and you'll see 
entirely different results.
Saying it's cheaper than the development kit for the xbox or something is 
silly.
This isn't a different hardware environment, it's for the windows 
environment.

If this was a general programming language, it may be in line,
(look at delphi which turned into kilex) dot net and others,
there is a president for charging lots for general purpose programming 
languages.

However, game creation kits typically sell for considerably less.
The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 27 
dollars,

dark basic pro is 79 dollars.
Play basic is $25,
and these are only the first five that popped into my memory, there's 
hundreds of game cxreation toolkits, and 90 percent of them are $100 or 
less.
Admittedly, these are general game creation, not audio only, which of 
course makes Phil's kit worth more, but not 8 times more.
And, this isn't even considering the literally thousands of free game 
creation kits.
I started developing a game creation kit myself, but abandon it when I 
bailed out of the

vi game market when James North pulled his crap several years ago.
David Greenwood charges for his system, though I don't know what the price 
is, or how many he's sold (might be good info to gather)
But, if this game creation kit goes up for $800, I'm thinking I will 
release my creation kit, just to make things affordable for folks.
I'm really not interested in doing so, but I honestly think folks d 
deserve a choice

when it comes to having reasonable priced alternatives.
Sorry, but even for professional development, 800 is just too much.


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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Bryan Peterson

The difference is that our market is much smaller.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 1:02 AM
Subject: [Audyssey] prices of game creation kits



$800 is a bit much for a game only creation kit.
When comparing game creation kits against full-blown programming kits, 
there's no comparison.
Go back and compare it against creation kits for games, and you'll see 
entirely different results.
Saying it's cheaper than the development kit for the xbox or something is 
silly.
This isn't a different hardware environment, it's for the windows 
environment.

If this was a general programming language, it may be in line,
(look at delphi which turned into kilex) dot net and others,
there is a president for charging lots for general purpose programming 
languages.

However, game creation kits typically sell for considerably less.
The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 27 
dollars,

dark basic pro is 79 dollars.
Play basic is $25,
and these are only the first five that popped into my memory, there's 
hundreds of game cxreation toolkits, and 90 percent of them are $100 or 
less.
Admittedly, these are general game creation, not audio only, which of 
course makes Phil's kit worth more, but not 8 times more.
And, this isn't even considering the literally thousands of free game 
creation kits.
I started developing a game creation kit myself, but abandon it when I 
bailed out of the

vi game market when James North pulled his crap several years ago.
David Greenwood charges for his system, though I don't know what the price 
is, or how many he's sold (might be good info to gather)
But, if this game creation kit goes up for $800, I'm thinking I will 
release my creation kit, just to make things affordable for folks.
I'm really not interested in doing so, but I honestly think folks d 
deserve a choice

when it comes to having reasonable priced alternatives.
Sorry, but even for professional development, 800 is just too much.


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Re: [Audyssey] Football game

2010-04-09 Thread Jorge Gonçalves
Oh, this is a very old story! I also would love one like that since years 
but I seriously start to doubt if we will ever have a football game!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:40 AM
Subject: Re: [Audyssey] Football game please



Hi Charles,

Unfortunately I believe that he is looking for a Soccer game not American 
football.  But thank you very much Charles for the promo.


BFN

- Original Message -
Try Jim Kitchen's football game.  It's found at

www.kitchensinc.net

in the section of free text to speech Windows games.  On offense, you 
choose from a list of plays, and on defense, well, you defend.  It's a 
good fun free game with good sounds.  Be sure to download and install the 
other necessary files first, as described at the site.  And, while you're 
at it, try the other free games from there, too.  There's a lot of fun to 
be found there.  HTH.
- Original Message - 
From: Ramy Moustafa moshtaqlealga...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 07, 2010 1:56 PM
Subject: [Audyssey] Football game please



hi all;

really I love football so much and I need to play it on computer, while I 
was at school we were playing football, but now no hope. so
I tried playing it on computer until I found the super football, it has 
many good things like its name is football game.
but, really it's a very boring game, also, no competitions or something 
inside the game, no updates, and the support team  is not good.
also, when playing, no intertainment at all, cause computer will do all 
things for you, u can't control the ball at all,
Just when the player speak s from the right you will send the ball right 
etc.

also, can't play online at all, can't find any parteners.
so, now can't we find any other good football game for blinds?

really I love this game, and if I find one I will buy it soon.

Thanks in advance

Cheers:
Ramy Moustafa
If music be the food of love, play on...
Tel: 0020102221750
Personal email, msn and yahoo messengers:
flutelo...@link.net
skype:
roma30
facebook:
moustafa.r...@gmail.com
---


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Bryan Peterson
Besides, David Greenwood's GMA engine costs considerably more to use, even 
for free games as I understand it.
He who is valiant and pure of spirit may find the holy grail in the castle 
of ggh.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 8:16 AM
Subject: Re: [Audyssey] prices of game creation kits



Hi Travis,

Of course, people are free to make their individual choices for what tools 
they want to use for the particular task at hand. For those who can use a 
general purpose programming language and who are willing to spend the 
extra time building things from scratch, that's fair enough. But with BGT 
you are getting lots of things done for you out of the box that will 
significantly speed up the development process. Also, if you make a few 
games using the pro version of the tool you will certainly make that money 
back and more there to. The lite version is 65 USD, so now we're talking 
the same price range as the others you mention. But as the owner of these 
resources, the codebase that forms the components that feature in BGT, I 
feel that I want to be compensated if people are going to use this to make 
money. Especially with it being a one-time fee, I think it's more than 
reasonable. For those who want to make free games, the lite version is 
available as I said and I am able to make that more affordable since 
people won't actually be making money with the aid of my tools.


That is the best way in which I can explain my thinking behind the pricing 
of BGT. And I can say that I have spent thousands of dollars getting some 
of this code written, except of course for the parts that I wrote myself; 
they only cost me time.


Kind regards,

Philip ennefall
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 9:02 AM
Subject: [Audyssey] prices of game creation kits



$800 is a bit much for a game only creation kit.
When comparing game creation kits against full-blown programming kits, 
there's no comparison.
Go back and compare it against creation kits for games, and you'll see 
entirely different results.
Saying it's cheaper than the development kit for the xbox or something is 
silly.
This isn't a different hardware environment, it's for the windows 
environment.

If this was a general programming language, it may be in line,
(look at delphi which turned into kilex) dot net and others,
there is a president for charging lots for general purpose programming 
languages.

However, game creation kits typically sell for considerably less.
The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 
27 dollars,

dark basic pro is 79 dollars.
Play basic is $25,
and these are only the first five that popped into my memory, there's 
hundreds of game cxreation toolkits, and 90 percent of them are $100 or 
less.
Admittedly, these are general game creation, not audio only, which of 
course makes Phil's kit worth more, but not 8 times more.
And, this isn't even considering the literally thousands of free game 
creation kits.
I started developing a game creation kit myself, but abandon it when I 
bailed out of the

vi game market when James North pulled his crap several years ago.
David Greenwood charges for his system, though I don't know what the 
price is, or how many he's sold (might be good info to gather)
But, if this game creation kit goes up for $800, I'm thinking I will 
release my creation kit, just to make things affordable for folks.
I'm really not interested in doing so, but I honestly think folks d 
deserve a choice

when it comes to having reasonable priced alternatives.
Sorry, but even for professional development, 800 is just too much.


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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Thomas Ward
Hi Travis,
It has been a long time since I asked David for the pricing on the GMA
Engine, but I believe the pricing went something like this. David, if
I got the pricing wrong here please let us know, but I think this was
the pricing scheme.

Demo License $50.00
Unlimited License 2,000.00

He also offers it under a royalty type license where by you make so
many sales and GMA gets a certain percent of the income.  Either way
you look at it BGT comes out cheaper in the long run.
Anyway, i do get your point about mainstream prices verses BGT.
Microsoft's XNA Studio is free for non-commercial use and can be used
for PC and XBox titles. However, it also happens to use a full fledged
programming language, C# .NET, which makes it slightly more useful
than being limited to a scripting language. However, compared to BGT
you don't have all the handy helpful features, and some of the XNA
tools like XAct are pretty unaccessible.

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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Thomas Ward
Hi,
Exactly. Were I not already a trained software developer I would be
more than willing to invest in a tool like BGT, because of its
features and ease of use. However, as it is I have already written my
own game development tool, Genesis 3D,  and it also has a lot of the
hard work done. I should know I just spent the past thre/four months
converting all of it from C# .NET to C++ and the Win32 API for MOTA
beta 11.
However, I think I know more than most how much hard work goes into a
tool like BGT. Writing all the basic components like the input core,
audio core, speech core, level editor, etc. It takes a long time and
is a lot of work. All of that has to be done before you even start on
a game, and I think it is safe to say everyone wants to get started
right away with writing the game and not have to worry about the low
level components. That's what BGT offers a person. A chance to start
writing games without having to do all the low level programming and
development from scratch.

On 4/9/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Travis,

 Of course, people are free to make their individual choices for what tools
 they want to use for the particular task at hand. For those who can use a
 general purpose programming language and who are willing to spend the extra
 time building things from scratch, that's fair enough. But with BGT you are
 getting lots of things done for you out of the box that will significantly
 speed up the development process. Also, if you make a few games using the
 pro version of the tool you will certainly make that money back and more
 there to. The lite version is 65 USD, so now we're talking the same price
 range as the others you mention. But as the owner of these resources, the
 codebase that forms the components that feature in BGT, I feel that I want
 to be compensated if people are going to use this to make money. Especially
 with it being a one-time fee, I think it's more than reasonable. For those
 who want to make free games, the lite version is available as I said and I
 am able to make that more affordable since people won't actually be making
 money with the aid of my tools.

 That is the best way in which I can explain my thinking behind the pricing
 of BGT. And I can say that I have spent thousands of dollars getting some of
 this code written, except of course for the parts that I wrote myself; they
 only cost me time.

 Kind regards,

 Philip ennefall

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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Kevin Weispfennig
HI,

Yes, I think we should also think about how much it costs developers to 
code such a power full tool kit. It is not cheap, I have no idea on what 
we have to write or buy for that, but I gues sit is not cheap. Also the 
time Phillip sits behind his... Well infront of his keyboard smashing his 
fingers into it is a time where he also could do other stuff than making 
it easier for us to create games.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 16:16:35 +0200
Subject: Re: [Audyssey] prices of game creation kits

 Hi Travis,
 
 Of course, people are free to make their individual choices for what 
tools 
 they want to use for the particular task at hand. For those who can use a 
 general purpose programming language and who are willing to spend the 
extra 
 time building things from scratch, that's fair enough. But with BGT you 
are 
 getting lots of things done for you out of the box that will 
significantly 
 speed up the development process. Also, if you make a few games using the 
 pro version of the tool you will certainly make that money back and more 
 there to. The lite version is 65 USD, so now we're talking the same price 
 range as the others you mention. But as the owner of these resources, the 
 codebase that forms the components that feature in BGT, I feel that I 
want 
 to be compensated if people are going to use this to make money. 
Especially 
 with it being a one-time fee, I think it's more than reasonable. For 
those 
 who want to make free games, the lite version is available as I said and 
I 
 am able to make that more affordable since people won't actually be 
making 
 money with the aid of my tools.
 
 That is the best way in which I can explain my thinking behind the 
pricing 
 of BGT. And I can say that I have spent thousands of dollars getting some 
of 
 this code written, except of course for the parts that I wrote myself; 
they 
 only cost me time.
 
 Kind regards,
 
 Philip ennefall
 - Original Message - 
 From: Travis Siegel tsie...@lothlorien.nfbcal.org
 To: gamers@audyssey.org
 Sent: Friday, April 09, 2010 9:02 AM
 Subject: [Audyssey] prices of game creation kits
 
 
  $800 is a bit much for a game only creation kit.
  When comparing game creation kits against full-blown programming kits, 
  there's no comparison.
  Go back and compare it against creation kits for games, and you'll see 
  entirely different results.
  Saying it's cheaper than the development kit for the xbox or something 
is 
  silly.
  This isn't a different hardware environment, it's for the windows 
  environment.
  If this was a general programming language, it may be in line,
  (look at delphi which turned into kilex) dot net and others,
  there is a president for charging lots for general purpose programming 
  languages.
  However, game creation kits typically sell for considerably less.
  The 3d game maker is only $99, fps creator is 44 bucks, direct basic is 
27 
  dollars,
  dark basic pro is 79 dollars.
  Play basic is $25,
  and these are only the first five that popped into my memory, there's 
  hundreds of game cxreation toolkits, and 90 percent of them are $100 or 
  less.
  Admittedly, these are general game creation, not audio only, which of 
  course makes Phil's kit worth more, but not 8 times more.
  And, this isn't even considering the literally thousands of free game 
  creation kits.
  I started developing a game creation kit myself, but abandon it when I 
  bailed out of the
  vi game market when James North pulled his crap several years ago.
  David Greenwood charges for his system, though I don't know what the 
price 
  is, or how many he's sold (might be good info to gather)
  But, if this game creation kit goes up for $800, I'm thinking I will 
  release my creation kit, just to make things affordable for folks.
  I'm really not interested in doing so, but I honestly think folks d 
  deserve a choice
  when it comes to having reasonable priced alternatives.
  Sorry, but even for professional development, 800 is just too much.
 
 
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Re: [Audyssey] news Request

2010-04-09 Thread Thomas Ward
Hi Kevin,
No doubt about it writing a tool like BGT is a major undertaking for
one or two people. I spent three/four months converting my game
creation toolkit, Genesis 3D, from C# .NET to C++ and in many ways it
still isn't finished.  The only reason I was able to do it that
quickly is because C# is similar to C++ and I only had to make
modifications to the code and not rewrite everything from absolute
scratch. That saved me time as well as I didn't have to do as much
debugging and testing as I might have.
When I wrote the engine from scratch in C# it took me two years to get
it to where it was with Mysteries of the Ancients beta 10. That's a
lot of time and work worth saving if you can cut a corner do it.  Had
BGT been out before I started Genesis I may very well have purchased
it for USA Games just because of its features. $800 is a lot, but not
compared to what I would be earning releasing games every few months.

On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
 Hi,

 Yes, indeed. I didn't say that is is, over priced, I only said that I don't
 have enough money, and personally I fully agree with the $800 Price,
 because if you looked down the list that thom gave us... OH my! 20
 Thousand dollars for the Playstation SDK! But then again the big big
 companies like Rockstar games, or Midway, they can afford it because they
 make loats and loats of more money than they had to pay. We audio games
 developers are mostly 1-programmer-companies, which makes that even
 harder. And I think, but this is my personal opinion, that $800 is a
 really good price for a game creation toolkit, even sound encryption,
 which if phillip makes it like in q9, won't be as easy to hack. Also,
 sapi support... Well, in C++ or even in VB6 you have to creat com
 objects. But right out of the box, wichout even having to initialize...
 Also, let's think for a second how long he programs or sits in front of
 his Computer, to make something FOR US. I mean that is just... Well,
 yeah. It is awesome. And i bed it is not that easy, because if the code
 gets bigger and bigger and you need to change stuff around it is, quiet
 hard to find what you are looking for sometimes. I mean if you over
 comment then it is not that hard, but it takes far more time. With that
 all in Mind I will send this mail.

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Re: [Audyssey] news Request

2010-04-09 Thread Thomas Ward
Hi Muhammed,
Yes, but you have to use the DirectX 8 graphics libraries like
DirectDraw. It goes without saying DirectDraw itself is ancient and
most games today use Direct3D 9, 10, or 11.


On 4/9/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Then maybe with Vb6. Jim, does graphics work on Vb6?

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Re: [Audyssey] news Request

2010-04-09 Thread Muhammed Deniz

Hi Thomas,
yeah. But I need people that which could do good drawings. Such as the 6th 
level when you have to fight the 3 boss's. Though, their's another surprise 
at the end!

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 4:12 PM
Subject: Re: [Audyssey] news Request



Hi Muhammed,
Yes, but you have to use the DirectX 8 graphics libraries like
DirectDraw. It goes without saying DirectDraw itself is ancient and
most games today use Direct3D 9, 10, or 11.


On 4/9/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Then maybe with Vb6. Jim, does graphics work on Vb6?


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[Audyssey] BGT upcoming features

2010-04-09 Thread Philip Bennefall
Hi folks,

I thought it was high time you all got an update on what is included so far in 
the next release of BGT. This list may very well be extended a bit before I 
throw it out there, but I think this is a pretty good update as is. Take a peak:

Beta Version 0.2:
* Updated the script interpreter to the latest version which fixes some more 
bugs found by users.
* File reading and writing support has been added, both for binary and text 
files.
* Properties to get the current position and total length of a sound have been 
added to the sound object, along with a method to set the position as well.
* A fully featured waveform tone generator has been added which allows the 
creation of musical compositions using sine, sawtooth and square waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us 
up to date with all the latest Microsoft features, and which also produces an 
executable that is roughly 400 kb smaller and runs considerably faster.

I hope some of you will find one or more of these features useful.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Football game please

2010-04-09 Thread Charles Rivard
Thanks for the generosity, especially since I've already downloaded and 
installed, I think, all of them.  (grin)

---
In God we trust.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Friday, April 09, 2010 5:02 AM
Subject: Re: [Audyssey] Football game please



Hi Charles,

Yes, definately you get a free game for advertizing.  Heck, take three, or 
thirty three.  I'm just happy if you enjoy playing any of my games.


TGIF and BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Football game please

2010-04-09 Thread Charles Rivard
Jim:  Do! not! smoke!  I would think that it would cause a lot of pain!  Let 
the tobacco do the smoking.  You can be the sucker.  (ornery grin)

---
In God we trust.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Friday, April 09, 2010 5:02 AM
Subject: Re: [Audyssey] Football game please



Hi Dark,

I know that you were just spoofing, but to set the record straight.  I 
have lived in this apartment building since March 1987.  The building is a 
government subsidized HUD building, so I pay approximately one third of my 
SSDI check for rent.  The building has 76 apartments, all on one level and 
is shaped like a large square C with a court yard in the center of the C. 
In the courtyard we have a pavilion, grills etc.  I guess the large C 
shape is so that helicopters and airplanes know that they are over Chardon 
when they fly over.  The city of Chardon is the county seat of Geauga 
county in Ohio.   The largest city near Chardon is Cleveland Ohio USA.


BTW I am the Vice Chairman, board of commissioners, Geauga Metropolitan 
Housing Authority.  You can listen to our board meetings from my web site 
where it says click here for the GMHA board meetings.


Now for my credit card, I always always immediately pay off any amount I 
ever charge on it.  You know before I have to pay any intrust.


I do support the tobacco growers though.  Have since I started smoking 
when I was 15.  Well except for those 5 years when I had quit.


I can not even imagine how many hours over the last thirty years I have 
spent learning, experimenting and coding computer games.  You know along 
with looking for, recording and editing sound files for them.  Oh yeah and 
the Email and phone calls for tech support of my games.  Thank goodness I 
have had this nice comfortable chair and computer desk for so many years.


TGIF and BFN

- Original Message -
What!  one of jims' games for free! - don't you know how important 
the income from those games is to jim?


With his ten million dollar det to o v a draft and son, creddit card 
company, and the monthly wrent he has to pay to Jo mcstingy his landlord 
for the plywood shed he lives in, it's only nights spent up programming 
those games and days out working on the tobacco plantation that stops him 
from being kicked out into the cold, deported, having everything he owns 
taken by the balifs and sent to live in the London sewers!


And then you,  sitting in your cumfy arm chair ask for a free 
game?   how can you be so heartless!


sorry jim, was feeling random and this one sort of happened,  and 
while the recessions bad, I hope it's not that! bad ;D.


Beware the Grue!

Dark.


Jim

O k who stole the C off of the Chardon high school again?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread Charles Rivard

Why are they called flats?
---
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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 7:06 AM
Subject: Re: [Audyssey] Football game please



Hi Jim.

Sorry Jim, but charles' request for a free game just got my thoughts 
running ;D.


I've also learnt something today, sinse I'm afraid i'd not heard of the 
city of Chardon before,  I've read books and seen films set in 
cleaveland, but this is the first I've heard of Chardan.


In fairness though Durham isn't the most famous city in England either.

Having had this flat sinse may of 2007, the notion of being in the same 
place for 23 years is actually a trifle scary! (I'm stil not certain this 
is where I'll be staying).


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Friday, April 09, 2010 11:02 AM
Subject: Re: [Audyssey] Football game please



Hi Dark,

I know that you were just spoofing, but to set the record straight.  I 
have lived in this apartment building since March 1987.  The building is 
a government subsidized HUD building, so I pay approximately one third of 
my SSDI check for rent.  The building has 76 apartments, all on one level 
and is shaped like a large square C with a court yard in the center of 
the C. In the courtyard we have a pavilion, grills etc.  I guess the 
large C shape is so that helicopters and airplanes know that they are 
over Chardon when they fly over.  The city of Chardon is the county seat 
of Geauga county in Ohio.   The largest city near Chardon is Cleveland 
Ohio USA.


BTW I am the Vice Chairman, board of commissioners, Geauga Metropolitan 
Housing Authority.  You can listen to our board meetings from my web site 
where it says click here for the GMHA board meetings.


Now for my credit card, I always always immediately pay off any amount I 
ever charge on it.  You know before I have to pay any intrust.


I do support the tobacco growers though.  Have since I started smoking 
when I was 15.  Well except for those 5 years when I had quit.


I can not even imagine how many hours over the last thirty years I have 
spent learning, experimenting and coding computer games.  You know along 
with looking for, recording and editing sound files for them.  Oh yeah 
and the Email and phone calls for tech support of my games.  Thank 
goodness I have had this nice comfortable chair and computer desk for so 
many years.


TGIF and BFN




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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread dark
that's the english Term for an apartment  as to why,  goodness 
knows.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 5:37 PM
Subject: [Audyssey] curious about terminology - Re: Football game please



Why are they called flats?
---
In God we trust.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 7:06 AM
Subject: Re: [Audyssey] Football game please



Hi Jim.

Sorry Jim, but charles' request for a free game just got my thoughts 
running ;D.


I've also learnt something today, sinse I'm afraid i'd not heard of the 
city of Chardon before,  I've read books and seen films set in 
cleaveland, but this is the first I've heard of Chardan.


In fairness though Durham isn't the most famous city in England either.

Having had this flat sinse may of 2007, the notion of being in the same 
place for 23 years is actually a trifle scary! (I'm stil not certain this 
is where I'll be staying).


Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Friday, April 09, 2010 11:02 AM
Subject: Re: [Audyssey] Football game please



Hi Dark,

I know that you were just spoofing, but to set the record straight.  I 
have lived in this apartment building since March 1987.  The building is 
a government subsidized HUD building, so I pay approximately one third 
of my SSDI check for rent.  The building has 76 apartments, all on one 
level and is shaped like a large square C with a court yard in the 
center of the C. In the courtyard we have a pavilion, grills etc.  I 
guess the large C shape is so that helicopters and airplanes know that 
they are over Chardon when they fly over.  The city of Chardon is the 
county seat of Geauga county in Ohio.   The largest city near Chardon is 
Cleveland Ohio USA.


BTW I am the Vice Chairman, board of commissioners, Geauga Metropolitan 
Housing Authority.  You can listen to our board meetings from my web 
site where it says click here for the GMHA board meetings.


Now for my credit card, I always always immediately pay off any amount I 
ever charge on it.  You know before I have to pay any intrust.


I do support the tobacco growers though.  Have since I started smoking 
when I was 15.  Well except for those 5 years when I had quit.


I can not even imagine how many hours over the last thirty years I have 
spent learning, experimenting and coding computer games.  You know along 
with looking for, recording and editing sound files for them.  Oh yeah 
and the Email and phone calls for tech support of my games.  Thank 
goodness I have had this nice comfortable chair and computer desk for so 
many years.


TGIF and BFN




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Re: [Audyssey] prices of game creation kits

2010-04-09 Thread Charles Rivard

Before you build a house, you've got to have a fondation.
---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 9:54 AM
Subject: Re: [Audyssey] prices of game creation kits



Hi,
Exactly. Were I not already a trained software developer I would be
more than willing to invest in a tool like BGT, because of its
features and ease of use. However, as it is I have already written my
own game development tool, Genesis 3D,  and it also has a lot of the
hard work done. I should know I just spent the past thre/four months
converting all of it from C# .NET to C++ and the Win32 API for MOTA
beta 11.
However, I think I know more than most how much hard work goes into a
tool like BGT. Writing all the basic components like the input core,
audio core, speech core, level editor, etc. It takes a long time and
is a lot of work. All of that has to be done before you even start on
a game, and I think it is safe to say everyone wants to get started
right away with writing the game and not have to worry about the low
level components. That's what BGT offers a person. A chance to start
writing games without having to do all the low level programming and
development from scratch.

On 4/9/10, Philip Bennefall phi...@blastbay.com wrote:

Hi Travis,

Of course, people are free to make their individual choices for what 
tools

they want to use for the particular task at hand. For those who can use a
general purpose programming language and who are willing to spend the 
extra
time building things from scratch, that's fair enough. But with BGT you 
are
getting lots of things done for you out of the box that will 
significantly

speed up the development process. Also, if you make a few games using the
pro version of the tool you will certainly make that money back and more
there to. The lite version is 65 USD, so now we're talking the same price
range as the others you mention. But as the owner of these resources, the
codebase that forms the components that feature in BGT, I feel that I 
want
to be compensated if people are going to use this to make money. 
Especially
with it being a one-time fee, I think it's more than reasonable. For 
those
who want to make free games, the lite version is available as I said and 
I
am able to make that more affordable since people won't actually be 
making

money with the aid of my tools.

That is the best way in which I can explain my thinking behind the 
pricing
of BGT. And I can say that I have spent thousands of dollars getting some 
of
this code written, except of course for the parts that I wrote myself; 
they

only cost me time.

Kind regards,

Philip ennefall


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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread Thomas Ward
Hi Charles,
Smile. This is a bit ot, but here is your answer. The term flat simply
means that the apartment is all on one level rather than having split
levels such as a town house.


On 4/9/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Why are they called flats?
 ---
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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread dark
Hmmm, I find the notion of a flat,  ie, a separate living space part of 
one building on multiple levels very weerd,  private 
staircase? --- -most odd.


My flat deffinately! doesn't have it's own stairs,  though they would be 
inconvenient as it does contain several daleks, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 09, 2010 6:17 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game please



Hi Charles,
Smile. This is a bit ot, but here is your answer. The term flat simply
means that the apartment is all on one level rather than having split
levels such as a town house.


On 4/9/10, Charles Rivard woofer...@sbcglobal.net wrote:

Why are they called flats?
---
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Re: [Audyssey] to kevin

2010-04-09 Thread Yohandy
now all we need are fatalities haha. actually to clear some things up, the 
latest mk games have 3d elements to them. meaning you can actually sidestep 
attacks. Just so you know!


- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 5:19 AM
Subject: Re: [Audyssey] to kevin



Hi,
I would say MK vs dc is like my game that I am trying to make.
You move left and right and your oponent is there too. All of that is 
in...

I would call it Side-Scroller-Environment. The stereo field pans
depending on where you are.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date: Thu, 08 Apr 2010 20:12:08 -0400
Subject: [Audyssey] to kevin


hey this new game what kind of game is?  if you was to use a video game
what game would be best to say your game is like.

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[Audyssey] how to play Kevins game well the battle boomer.

2010-04-09 Thread Muhammed Deniz
Hi all,
I dissugvered this. I know Kevins battle boomer has errors, but use the 
discontinued.exe file and it should work.
My audio games for the blind group. 
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] to kevin

2010-04-09 Thread Kevin Weispfennig
I have stopped development on it right now swince I am learning BGT. Or 
well, trying it out because there is not real much to learn, for me that 
is. It works pritty well so far.

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 15:02:08 -0400
Subject: Re: [Audyssey] to kevin

 now all we need are fatalities haha. actually to clear some things up, 
the 
 latest mk games have 3d elements to them. meaning you can actually 
sidestep 
 attacks. Just so you know!
 
 - Original Message - 
 From: Kevin Weispfennig kevin.weispfen...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 09, 2010 5:19 AM
 Subject: Re: [Audyssey] to kevin
 
 
  Hi,
  I would say MK vs dc is like my game that I am trying to make.
  You move left and right and your oponent is there too. All of that is 
  in...
  I would call it Side-Scroller-Environment. The stereo field pans
  depending on where you are.
  - Original Message -
  From: michael barnes c...@samobile.net
  To: gamers@audyssey.org
  Date: Thu, 08 Apr 2010 20:12:08 -0400
  Subject: [Audyssey] to kevin
 
  hey this new game what kind of game is?  if you was to use a video game
  what game would be best to say your game is like.
 
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Re: [Audyssey] how to play Kevins game well the battle boomer.

2010-04-09 Thread Kevin Weispfennig
Hello,

Well, as I said the discontinued.exe as the file says, is discontinued and 
it rather stupid, I wouldn't recommend doing so because you are not able 
to close the game during fights.

- Original Message -
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Apr 2010 20:06:23 +0100
Subject: [Audyssey] how to play Kevins game well the battle boomer.

 Hi all,
 I dissugvered this. I know Kevins battle boomer has errors, but use the 
discontinued.exe file and it should work.
 My audio games for the blind group. 
 Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
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[Audyssey] another one to kevin

2010-04-09 Thread michael barnes
hi i was wondering if there is going to be finishers moves and if there 
is going to be blood sound to indicate that your oppent is bleeding 
when you attack or you are bleeding when you get attack.  i hope you 
have character in the game that remind people of the mortal kombat characters.


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[Audyssey] where to get a bowling rail

2010-04-09 Thread Charles Rivard
A while back, someone was asking where to get a bowling rail.  Now that I have 
my desktop PC back, here's the info I have:

Rosella Campbell: 1-248-853-0209

She is, or was, the secretary for the sanctioning body of leagues of blind 
bowlers in the United States.  HTH.
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Re: [Audyssey] another one to kevin

2010-04-09 Thread Kevin Weispfennig
As I said I will stop working ont he game for some months maybe until I can 
get the full hang of BGT

- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Date: Fri, 09 Apr 2010 15:19:55 -0400
Subject: [Audyssey] another one to kevin

 hi i was wondering if there is going to be finishers moves and if there 
 is going to be blood sound to indicate that your oppent is bleeding 
 when you attack or you are bleeding when you get attack.  i hope you 
 have character in the game that remind people of the mortal kombat 
characters.
 
 -- 
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 www.serotek.com to learn more about accessibility anywhere.
 
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Re: [Audyssey] Football game

2010-04-09 Thread Ramy Moustafa

I hope to find such thing.\


--
From: Jorge Gonçalves jopo...@hotmail.com
Sent: Friday, April 09, 2010 4:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Football game

Oh, this is a very old story! I also would love one like that since years 
but I seriously start to doubt if we will ever have a football game!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Charles Rivard Gamers@audyssey.org
Sent: Thursday, April 08, 2010 11:40 AM
Subject: Re: [Audyssey] Football game please



Hi Charles,

Unfortunately I believe that he is looking for a Soccer game not American 
football.  But thank you very much Charles for the promo.


BFN

- Original Message -
Try Jim Kitchen's football game.  It's found at

www.kitchensinc.net

in the section of free text to speech Windows games.  On offense, you 
choose from a list of plays, and on defense, well, you defend.  It's a 
good fun free game with good sounds.  Be sure to download and install the 
other necessary files first, as described at the site.  And, while you're 
at it, try the other free games from there, too.  There's a lot of fun to 
be found there.  HTH.
- Original Message - 
From: Ramy Moustafa moshtaqlealga...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 07, 2010 1:56 PM
Subject: [Audyssey] Football game please



hi all;

really I love football so much and I need to play it on computer, while 
I was at school we were playing football, but now no hope. so
I tried playing it on computer until I found the super football, it has 
many good things like its name is football game.
but, really it's a very boring game, also, no competitions or something 
inside the game, no updates, and the support team  is not good.
also, when playing, no intertainment at all, cause computer will do all 
things for you, u can't control the ball at all,
Just when the player speak s from the right you will send the ball right 
etc.

also, can't play online at all, can't find any parteners.
so, now can't we find any other good football game for blinds?

really I love this game, and if I find one I will buy it soon.

Thanks in advance

Cheers:
Ramy Moustafa
If music be the food of love, play on...
Tel: 0020102221750
Personal email, msn and yahoo messengers:
flutelo...@link.net
skype:
roma30
facebook:
moustafa.r...@gmail.com
---


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen

Hi Philip,

Yes thanks, I've just been programming in procedural type Basic for so long 
that I don't see myself learning a whole new type of programming.  And I must 
say that I think that your BGT is a very good thing.  I know that lots of 
people have ideas and want to create games.  But learning a whole programming 
language such as C++ can be very daunting.  I am looking forward to seeing what 
all games are created with BGT.

TGIF and BFN

- Original Message -
Hi Jim,

Of course, we are all talking personal opinions here and I fully respect 
yours. However I personally feel that when a product is as old as Vb6 and 
official support has been dropped for quite some time, it would be 
inadviseable for new programmers to learn it only to discover that they have 
learnt technology that was at its peak 10 years ago. If, like yourself, one 
has been using the tool for a considerable time then that is a different 
story. If you feel that you are comfortable with Vb 6 and want to continue 
using it despite support having been dropped then that, of course, is 
entirely your choice. In any case I shall certainly continue to play your 
games from time to time.


Kind regards,

Philip Bennefall


Jim

If computers are our tool, how come we have to take classes to learn to do it 
ITS way?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Football game please

2010-04-09 Thread Jim Kitchen

Hi Dark,

No need to apologize, like I said, I knew that you were just spoofing.

Yes, if a person is not from northeast Ohio, they would not have heard of 
Chardon.  It is a small rural city of about 5,000 people.  Probably best known 
for making maple syrup.  Our annual maple syrup festival is coming up.

http://www.maplefestival.com

http://www.richardsmapleproducts.com

This is a very nice building and nice friendly no crime place to live.  But yeah only 
two people have lived in this building longer than me.  And heck, I kind of know my 
way around. grin

http://www.geaugamha.org

TGIF and BFN

Jim

Yet another fine whine from Chardon eh?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MegaRacer

2010-04-09 Thread shaun everiss
I downloaded and installed the game fine.
the game is quite good though I didn't play it for long as it was getting late.
At 11:29 p.m. 9/04/2010, you wrote:
Hi when I tryed downloading and then installing this game i got the message 
that the file included invallid data. so in short i couldn't run it. i just 
thought that I would let you know. from Mich.
- Original Message - From: Jacob Kruger jac...@mailzone.co.za
To: gamers@audyssey.org
Sent: Friday, April 09, 2010 7:12 AM
Subject: [Audyssey] MegaRacer


Seems like quite a nice, relatively simple game since pretty sure you only 
need to avoid obstacles by pressing left and right, and while I think I will 
need to use earphones, it seems to work quite nicely, and I like the sounds 
etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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[Audyssey] question on mega racer

2010-04-09 Thread michael barnes
does anyone know if you can use the steering wheel and controller?  and 
is this the new race game that has been talk about today?  and what 
website can i download the game from?


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[Audyssey] first 3 minutes of panic attack on expert guitar.

2010-04-09 Thread Yohandy
  that's how long I lasted hahaha. I'm sorta trying to learn this song 
inbetween others. don't really think I can do it, the most I'll probably 
get to is the solo, but I think if I get there I'll be quite happy. this 
time I think I got like 50% through the song. here's the link. enjoy me 
getting booed off stage! it isn't pretty lol.
http://www.sendspace.com/file/ofhfow 



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Re: [Audyssey] question on mega racer

2010-04-09 Thread Jacob Kruger
Know nothing about steering wheel etc., and wouldn't expect it too much 
since you really just need to tap left and right as opposed to really 
steering too much, but anyway:

http://web131.as-6.de/megaracer1.0.exe

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, April 09, 2010 11:47 PM
Subject: [Audyssey] question on mega racer


does anyone know if you can use the steering wheel and controller?  and is 
this the new race game that has been talk about today?  and what website 
can i download the game from?


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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread Jacob Kruger
I had a friend who was rebuilding a motorbike in his 3rd floor flat, and 
while he took the various parts up inside the lift, when it was put 
together, it was a bit long to fit inside the lift, so him and a few friends 
ended up taking it down the stairs quite slowly, having to sort of manually 
lift the ends up every now and then on the landings to get it down to the 
parking area to take it for a test run...don't think his neighbours liked 
him too much...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 7:51 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game please


Hmmm, I find the notion of a flat,  ie, a separate living space part 
of one building on multiple levels very weerd,  private 
staircase? --- -most odd.


My flat deffinately! doesn't have it's own stairs,  though they would 
be inconvenient as it does contain several daleks, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 09, 2010 6:17 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game 
please




Hi Charles,
Smile. This is a bit ot, but here is your answer. The term flat simply
means that the apartment is all on one level rather than having split
levels such as a town house.


On 4/9/10, Charles Rivard woofer...@sbcglobal.net wrote:

Why are they called flats?
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Re: [Audyssey] MegaRacer

2010-04-09 Thread Thomas Ward
Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:
 I downloaded and installed the game fine.
 the game is quite good though I didn't play it for long as it was getting
 late.

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi jim,
Yeah, learning C++ from scratch is pretty daunting. No argument from
me on that point. It definitely isn't for the lay programmer, and
takes years of experience to get really good at it.
For example, when I took C++ at Wright State around 1998 I went
through the standard 12 week course. I learned all the basic stuff
functions, variables, pointers, classes, objects, etc.  In a word all
the basics of the language, but when I walked out of that class 12
weeks later I still had no real idea how to put all that together and
create a program I could use. For one thing I hadn't learned is the
more advanced aspects such as the Windows Win32 API or the Microsoft
Foundation Classes which are essentual for indepth Windows
programming. When I eventually got Microsoft's official book on
Windows programming I nearly fainted because it was 1,200 pages of
Windows specific programming that I hadn't even covered in class. Not
something I'd wish on my worst enemy.
With Visual Basic 6, for example, all of that 1,200 pages of stuff is
nicely wrapped by the Visual Basic runtime or you can load additional
components through the com interface. Now days the Microsoft .NET
Framework does the same thing but is available to C++, C#, and Visual
Basic .equally making it hundreds of times easier to write something
without a great deal of the libraries and headers that make up the
Windows operating system.  If you want to draw a window just create a
new instance of the Form class and run with it. You don't have to pump
Windows events and messages, create a Windows process handler,  write
your own garbage collecter, and a bunch of other stuff as the .NET
Framework does all that behind the scenes. Some in the I.T. field feel
we are dumbing down the next generation of programmers, but I will
agree it is way easier to write something for Windows than it use to
be with all of these rapid development languages like C# .NET and
Visual Basic .NET.

Cheers!

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Re: [Audyssey] curious about terminology - Re: Football game please

2010-04-09 Thread Phil Vlasak

So the motorbike  might have had a flat tire in his flat.
They lifted the parts on the lift to his flat and instead of using the lift 
to get it down they had to lift it up to carry it down the stairs.


What an up lifting story.
It was so uplifting that I may have to lie flat on my bed in the flat.

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 10:04 PM
Subject: Re: [Audyssey] curious about terminology - Re: Football game please



I had a friend who was rebuilding a motorbike in his 3rd floor flat, and
while he took the various parts up inside the lift, when it was put
together, it was a bit long to fit inside the lift, so him and a few 
friends
ended up taking it down the stairs quite slowly, having to sort of 
manually

lift the ends up every now and then on the landings to get it down to the
parking area to take it for a test run...don't think his neighbours liked
him too much...

Stay well

Jacob Kruger
Blind Biker 



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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Philip,
Well, I happen to like where Microsoft is going with .NET, but it does
have its own issues just like anything else. You have to use
obfuscation to protect your code, it is easy enough to run into .NET
version conflicts which isn't cool. Also the Express versions of the
.NET tools don't come with Windows 64 byt target settings which makes
them about useless for someone trying to create professional
applications. To add to that if a person doesn't have the .NET
components they need installed that can be hundreds of MB worth of
dependencies increasing the size of the download/install. So I can't
really blame you for not liking the .NET stuff. Those are my exact
reasons for going back to C++ for all of my personal projects.



On 4/9/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Kevin,

 I, surprisingly enough, will maintain that it certainly is a good idea.
 Grin. As I said to you privately off list, I and the other members on the
 Blastbay forum will be more than happy to help you if you do decide to go
 down that root. Also, I will be continuing to update BGT with new features
 and fixes regularly. Vb 6 is practically a dead language as no updates have
 been made to it for years. Microsoft are strongly pushing the .net line of
 languages instead, which I am not personally a big fan of but that is just
 my opinion.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Kevin,
Well, using Visual Basic 6 is a bad idea in my opinion.  As Philip
pointed out Visual Basic 6 has not been updated in quite some time and
was officially dropped in 2007/2008 when Windows Vista came out.
I can understand Jim Kitchen's point of view because he wrote a good
majority of his games in that language and has years of experience
with that language under his belt, but you have no such ties to the
language. As a new developer you should start out fresh with something
current and that is supported by the developer.
Personally, I do believe once BGT 1.0 comes out that will be your best
bet. It is specifically designed for audio games, has a nice scripting
language has all the core game components developed for you, I don't
think you can really lose. That is assuming that audio games is your
only interest here.
If you however want to program other applications then I'd say C# .NET
or Visual Basic .NET would be better suited for you. While I really
love C++ I also know it isn't for everyone, and takes more work and
education to get the most out of it.

On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
 Hi,

 Well, porting the game to VB6 would be much easier because I kind of do
 have an understanding on how it works, though... Well, I dunno. I am
 getting drawn here, and there, use this use that. I need some more time.
 But I still thinking of porting to BGT is a good idea, is it? Well, I've
 lost my opinion now *laughs*

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Re: [Audyssey] MegaRacer

2010-04-09 Thread shaun everiss
you will need the com audio sdk.
I'm going out but I'll shove a copy on the public dropbox once I find it and 
people can pull it.
At 02:38 p.m. 10/04/2010, you wrote:
Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:
 I downloaded and installed the game fine.
 the game is quite good though I didn't play it for long as it was getting
 late.

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[Audyssey] gmud help needed!

2010-04-09 Thread Johnny Tai
Heya guys; Just got the enwest GMUD, 1.9B I think it is, and now it's not 
reading my old world list! Whenever I try to paste in my old world list and 
run the program, it generates an error and shuts down- and the error report 
thing pops up.
Any idea? I really wouldn't want to re-do my thousand+ triggers! 



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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Jim,
Ahem...I wouldn't say just fine with all versions of Windows. Fact is
your games do have some problems under Windows Vista and Windows 7 do
to some design problems. For example, none of your programs are fully
user account control compatible. Therefore in order to get them to
operate correctly I and many others have to go in and disable that
security feature which really isn't a good solution to the problem.
Simply put saving settings to the applications home directory might
have been fine for Windows 98 and Windows XP, but is a big no-no on
newer Windows operating systems.
And, yes, while it is true the Visual Basic 6 runtime is quite small
it doesn't ship by default with Windows 7. It now is an extra
component that needs to be installed where on XP it was included with
the OS. Now, days if you wrote something in Visual Basic .NET, for
example, it wouldn't necessarily need anything else because most .NET
stuff now comes installed with Windows 7. That's just one advantage of
using a more current language.
However, Visual Basic 6 itself has a number of problems that probably
don't matter to you personally but does for other software developers.
Fact is most newer software developers, myself included, are trained
to use object oriented programming concepts which are superior to
procedural programming in most cases. Visual Basic 6'6 lack of
advanced object oriented programming frankly sucks. Visual Basic .NET
on the other hand has extremely good object oriented programming
techniques.
So, anyway, while I do respect your opinion I'm afraid i do have to
disagree. visual Basic 6 is very old software, a very old language,
and no new programmer should be trying to learn something that is out
of date.  Windows 7 is current, what will be eventually replacing XP
eventually, and that is what we as software developers should be
targeting.  I guess I feel that way because from the day I stepped
into a programming class room I was taught, which makes sense to me,
to think of the future of the market and plan ahead for changes in the
software industry.

Cheers!

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Re: [Audyssey] MegaRacer

2010-04-09 Thread shaun everiss
you will need the com audio sdk.
I'm going out but I'll shove a copy on the public dropbox once I find it and 
people can pull it.
At 02:38 p.m. 10/04/2010, you wrote:
Hi Shaun,
How did you get it to work? When I installed it it gave me an
initialization error when starting.

On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:
 I downloaded and installed the game fine.
 the game is quite good though I didn't play it for long as it was getting
 late.

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[Audyssey] com audio

2010-04-09 Thread shaun everiss
Hi.
can't find the files however if you place comaudio.dll and audia.dll I think or 
all the dlls in the system32 folder and register those  then that will work.
I think I loaded something that uses this stuff but I can't remember what the 
crud that was right now.


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Re: [Audyssey] gmud help needed!

2010-04-09 Thread shaun everiss
yeah you need the com audio sdk unfortunately I can't find it nore where to get 
the thing.
maybe it died in the hdd crash I had last year.
but who knows.
At 03:40 p.m. 10/04/2010, you wrote:
Heya guys; Just got the enwest GMUD, 1.9B I think it is, and now it's not 
reading my old world list! Whenever I try to paste in my old world list and 
run the program, it generates an error and shuts down- and the error report 
thing pops up.
Any idea? I really wouldn't want to re-do my thousand+ triggers! 

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread shaun everiss
well I know loads that say how rubbishy uac is and always make it go away.
I have used linux so its not strange to me placing stuff in my home dir but 
even so.
At 03:47 p.m. 10/04/2010, you wrote:
Hi Jim,
Ahem...I wouldn't say just fine with all versions of Windows. Fact is
your games do have some problems under Windows Vista and Windows 7 do
to some design problems. For example, none of your programs are fully
user account control compatible. Therefore in order to get them to
operate correctly I and many others have to go in and disable that
security feature which really isn't a good solution to the problem.
Simply put saving settings to the applications home directory might
have been fine for Windows 98 and Windows XP, but is a big no-no on
newer Windows operating systems.
And, yes, while it is true the Visual Basic 6 runtime is quite small
it doesn't ship by default with Windows 7. It now is an extra
component that needs to be installed where on XP it was included with
the OS. Now, days if you wrote something in Visual Basic .NET, for
example, it wouldn't necessarily need anything else because most .NET
stuff now comes installed with Windows 7. That's just one advantage of
using a more current language.
However, Visual Basic 6 itself has a number of problems that probably
don't matter to you personally but does for other software developers.
Fact is most newer software developers, myself included, are trained
to use object oriented programming concepts which are superior to
procedural programming in most cases. Visual Basic 6'6 lack of
advanced object oriented programming frankly sucks. Visual Basic .NET
on the other hand has extremely good object oriented programming
techniques.
So, anyway, while I do respect your opinion I'm afraid i do have to
disagree. visual Basic 6 is very old software, a very old language,
and no new programmer should be trying to learn something that is out
of date.  Windows 7 is current, what will be eventually replacing XP
eventually, and that is what we as software developers should be
targeting.  I guess I feel that way because from the day I stepped
into a programming class room I was taught, which makes sense to me,
to think of the future of the market and plan ahead for changes in the
software industry.

Cheers!

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[Audyssey] where to get com audio again?

2010-04-09 Thread Johnny Tai
I know Kevin sent a link just a day ago, but I can't find the email. Can 
someone tell me where to download.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one on 
one self defense training- call or email to book your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT. 

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
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