Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for

Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread dark
Hi tom. It's funny you mention colour blindness. As you know, I am registered blind here in the uk, however I have a small amount of vision. My vision is by no means great, but I have been playing graphical games with it for years. Just as I do with other games, i also look at low vision

[Audyssey] Thursday's Out of Sight events

2010-06-10 Thread Charles Rivard
Here are the events scheduled for Thursday, June 10th: Word Burst 6:30 PM eastern Hosted by Kathy Mertz Location: Games Anyone Do you love to play Outburst? Do you love words? Let's put the two together and play Word Burst! Word Burst is the same as Outburst, except that you don't call

[Audyssey] Advice on gamepads

2010-06-10 Thread Lori Duncan
Hi I would like to be able to play Pipe2 Blastchamber using a joystick or game controler, but I'd need one which has quite big easy to feel buttons, what is the best one to go for? I'm based in the UK, but not sure if play.com would have any. I'm using my laptop to play Pipe2, and the really

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Dakotah Rickard
I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, To be honest I'm not quite sure of all of the details yet. As I have said many times most of this is on the drawing board so to speak. Things can change a lot between now and a beta release. In fact, a lot of what I have just mentioned on list hasn't been implemented yet, are things I'd

Re: [Audyssey] Advice on gamepads

2010-06-10 Thread The Kolesar Brothers
Hi Lori, from Ron and leader dog Boz. I am using the following game pad. Philips retractable game controller model 2909. I heard that there's now a 2910 out now but don't know what the differences would be. I too am looking to up grade my gamepad. I never could get it to work with blast chamber.

Re: [Audyssey] Advice on gamepads

2010-06-10 Thread Scott Chesworth
Hi Lori, Though it pains me to praise Microsoft, the Xbox 360 pads are the best designs I've seen in quite a few years. Enough buttons to cover almost any eventuality, well pronounced spaces between them considering how many there are, and all of the buttons triggers joysticks and d-pad are

[Audyssey] startrek games

2010-06-10 Thread dark
Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to

[Audyssey] MK trailer and news

2010-06-10 Thread Orin
Hey all, Anyone hear this brand new trailer and news of the next MK, MK9, released in March 2011? It's gonna be sweet, Tag Team Mode FTW... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)

2010-06-10 Thread Castanedagarcia_Alfredo
Is this game related? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Eleanor Sent: Thursday, June 10, 2010 3:30 PM To: gamers@audyssey.org Subject: [Audyssey] disability definition - was (accessible game companies with offices)

[Audyssey] disability definition - was (accessible game companies with offices)

2010-06-10 Thread Eleanor
The United States government in the census data I used for the white paper defines a person with one or more disabilities as a person who REPORTS they have one or more disability. I'm sure there are definitions when you are trying to get into an assistance program, but they are perfectly

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the

Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
thats a point dark I'd like a series of missions and maybe like lonewolf the ability to make my own missions. Thats one reason I am attracted to games like eleteforce and bridge commander. all the missions follow in a series eventually ending at a storyline which is is as complex as a book. At

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. sertainly if we can choose what the folder is called for program and start menu group I will keep both. At 05:29 a.m. 11/06/2010, you wrote: I like the sound of the new game, but I'm really going to miss some aspects

Re: [Audyssey] disability definition - was (accessible game companieswith offices)

2010-06-10 Thread dark
True enough, however current deffinitions of disabilities generally such as the world health organization tend to work on a tick box basis as far as normal activities go, and do not considder factors such as how much effort a person takes, what normal amounts of effort are taken to do

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
That so-called trailor is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To: brandonsl...@freelists.org Cc: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 3:03 PM Subject: [Audyssey] MK

Re: [Audyssey] MK trailer and news

2010-06-10 Thread Liam Erven
nope. there is a game launch trailer, and it's been confirmed they're working on it. really excited about this. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of clement chou Sent: Wednesday, June 09, 2010 7:54 PM To: Gamers

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, I don't see any reason why you couldn't install STFC 1.x and STFC 2.0 side by side. Inno Setup lets you rename the install directory and start menu groups if need be. However, as soon as 2.0 is released STFC 1.0 and 1.2 will be considered abandonware. I'm not supporting any of my .Net

Re: [Audyssey] startrek games

2010-06-10 Thread Allen
Hi, Thomas, I would love an LW style of Star Trek game. LoneWolf was one of my favorite games so a Star Trek style would be awesome and one I'd definitely have no problem waiting a while for. Allen On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that

Re: [Audyssey] [Odyssey] disability definition - was (accessible game companies with offices)

2010-06-10 Thread Hayden Presley
Hi, Please, don't put [Odyssey] in your messages. It's not necessary. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Castanedagarcia_Alfredo Sent: Thursday, June 10, 2010 4:48 PM To: Gamers Discussion list

Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Thomas, Just my humble opinion, but I feel we could go ahead with the current strategy game, and possibly do something like that when you have spare time (wonder when that will be?) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)

2010-06-10 Thread Bryan Peterson
I've told him this as well. It's one thing to do something like that right at first (I did), but sooner or later you should realize it's not necessary since the list automatically puts Audyssey at the beginning of whatever subject line you type. I remember I did that once or twice when I first

Re: [Audyssey] [Odyssey] disability definition - was (accessiblegame companies with offices)

2010-06-10 Thread Hayden Presley
Hi Brian, Oh, they do. Just recently we've had some guy calling himself Jack F posting record times. No matter how many times Charles and myself asked, he just kept posting times. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway,

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
Huh. Well, this should definitely be interesting to see.. any other details aside from tag mode? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 3:46 PM Subject: Re: [Audyssey] MK trailer and news

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread clement chou
I think this might be better. The lonewolf idea, that is. This way if you plan to implement multiplayer it might be easier to deal with things. But I'm happy with either one. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] startrek games

2010-06-10 Thread dark
Hi tom. Well, as I've now finished watching voyager, and thus am fully versed with all trek series barring enterprise pluss all the films, I'd very much enjoy a mission based trek game indeed! especially might I say if missions were created by someone like yourself who was familiar enough

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread Hayden Presley
Hi Brian, The calculator on the Blazie Notetakers was excellent. You had all kinds of conversions, temperature, measurement and so forth, while the BrailleNote I have now lacks many of these features, though the way it handles statistics is considerly better. Best Regards, Hayden -Original

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, Hmmm...I like the idea of upgrading your ships a little better than the LW remake myself. I do enjoy that game, though as I said... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one reason because there are so many different missions to choose from and has a great deal of replay value. A Star Trek game based on the same basic concept would have similar replay value and could grow to have equally as many missions

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Dark, Yeah, it might be a bit of extra work, but not too bad once the game core is designed and the majority of the game is written. Adding extra missions, expantion packs, etc is far easier than writing the game itself. As it happens I think I'd use Neospeech Kate, the same voice as STFC 1.0,

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
I'm wondering too... would you be able to make a mission creator, like the lone wolf one? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 4:35 PM Subject: Re: [Audyssey] startrek games Hi

Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)

2010-06-10 Thread Bryan Peterson
Wow. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 6:23 PM Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi, The Tholeons are still the biggest bother for me in Trekk 2000. Irritating little buggers, so they are. I'm actually glad when the Valuant gets caught in a web by the Thabius, that way I can fire my 5000 units of energy at it. The biggest problem I have yet had when converting to Final

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Clement, Yes and no. It all depends on how I designed the game. First, in order to create a mission parcer like what Lone Wolf has I would have to abandon prerecorded speech altogether and use Sapi support or Jaws/Window-Eyes APIs to speak the game content. As my opinions about using Sapi is

Re: [Audyssey] Torches in MOTA.

2010-06-10 Thread Hayden Presley
Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of MissWings Sent: Tuesday, June 08,

Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread Bryan Peterson
Well I wouldn't know about that to be quite frank. I didn't use the Blazie Notetakers' calculator much because it had a tendency to round decimals up or down at times when that wasn't necessary and could result in wrong answers on assignments in scool when I'd try to verify what I'd already

Re: [Audyssey] Torches in MOTA.

2010-06-10 Thread Thomas Ward
Hi Hayden, well, I'd say that would be a real hand full. Grin. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, Hahaha...Can you imagine Angela carrying around 3 lit torches, while having a drawon 12 gauge in her hands at the same time? Best Regards, Hayden --- Gamers mailing

Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
I'd also vote for Neospeech Kate. Not only does that voice bring back some fairly pleasant memories of the early Montezuma's Revenge games but as far as I'm concerned it's a much better voice in terms of quality despite being totally synthetic. In fact the only reason I don't always use those

Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
That part would probably have to support screen readers but I suppose that could be arranged. I don't know how easy or hard that would be to make it self-voicing so, on the surface at least, screen readers seem like the best option for a mission parser. We are the Knights who say...Ni! -

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
Right. Yeah I can see where that could be a hastle and I understand. I am assuming though, that just because you wouldn't hand out level-editing software, doesn't mean extra missions or expansions are possible, right? I just liked the fact that in lone wolf you could get new mssions

Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent:

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to

Re: [Audyssey] MK trailer and news

2010-06-10 Thread Orin
THere's another one, this time with gameplay. http://www.trmk.org On Jun 9, 2010, at 8:53 PM, clement chou wrote: That so-called trailer is apparently something to sell WB with... unless there's another one up. - Original Message - From: Orin orin8...@gmail.com To:

Re: [Audyssey] MK trailer and news

2010-06-10 Thread Orin
Co-Op arcade and apparently a deepest story not scene in any other fighting game. They're probably saying that because most fighting games have pretty much no story, unless you count Tekken although that game map is a serious pain for me to even guess at where to go, not to mention the thing is

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
That site isn't working for me... is there one on youtube by any chance? - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:20 PM Subject: Re: [Audyssey] MK trailer and news THere's another one, this time

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
If they can beat blazblue, I'll be impressed. That game's got the deepest story I've seen, despite how good tekken's actually is. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:23 PM Subject: Re:

Re: [Audyssey] startrek games

2010-06-10 Thread Dakotah Rickard
My thoughts are as follows: Go ahead and do the fleet strategy thing, but maybe keep it a touch simpler than Time of Conflict is. I love that game, but man. It really stretches the old brain cells out. If, after this game is finished, you choose to do a realtime solo perspective game, that would

Re: [Audyssey] MK trailer and news

2010-06-10 Thread Orin
It's on youtube somewhere, yeah. Not sure where though, the only reason I know is because TRMK imbedded it from there. On Jun 9, 2010, at 10:34 PM, clement chou wrote: That site isn't working for me... is there one on youtube by any chance? - Original Message - From: Orin

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] MK trailer and news

2010-06-10 Thread Orin
Yeah, BlazBlue's got the deepest story I've scene too, only thing is that MK's won't be anime like, which is good IMO because I don't like that whole text scrolling thing. BlazBlue's story is so deep and involved with time travel they had to make an FAQ on the story itself alone, with no

Re: [Audyssey] Torches in MOTA.

2010-06-10 Thread Charles Rivard
What would she do if she came upon a rope she wanted to climb? Sheesh! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 7:52 PM Subject: Re: [Audyssey] Torches in MOTA. Hi, Hahaha...Can you

Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
I don't imagine many people have it anymore since I seem to recall Thomas asked us to stop distributing it. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010

Re: [Audyssey] Torches in MOTA.

2010-06-10 Thread Hayden Presley
Hi Charles, Well, if you honestly want to know what I think, she'd probably burn through the rope, fall, and break her neck. Sorry for the semiMorbidity. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles

Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)

2010-06-10 Thread Charles Rivard
I even played a game, showing what should be sent that was meaningful. I don't think he got the hint. We both asked him, basically, So what? Your game took 18 minutes. How did you do in that game? What was the score and the number of lives remaining, if any? It's the score that counts,

Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Brian, Probably not. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Thursday, June 10, 2010 8:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] startrek games I don't imagine many

Re: [Audyssey] startrek games

2010-06-10 Thread Charles Rivard
I think this would be cool, too. I prefer commanding a ship rather than playing a turn based strategy game. I am a Lone Wolfer rather than a Trekky 2000 for that very reason. - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame companies with offices)

2010-06-10 Thread Hayden Presley
Hi Charles, Which game was it he got a time of 10 minutes in? I've never gotten a time of 10 minutes on any of BSC's registered titles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent:

Re: [Audyssey] MK trailer and news

2010-06-10 Thread clement chou
That's my point. But the text scrolling is in the faq. lol. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 5:30 PM Subject: Re: [Audyssey] MK trailer and news Yeah, BlazBlue's got the deepest story I've

Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices)

2010-06-10 Thread Bryan Peterson
I guess to him the time was more important than the score. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 10, 2010 7:41 PM Subject: Re: [Audyssey] [Odyssey] disability

Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
I must say I was happy to go with the rts style game. over the turnbased missions. HOwever a lonewolf style game would really rock especially since i have been playing with the pkb pack with the missions I can imagine I am in a real sub. Hi Dark, H...This is something that has been

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24

Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
well I could help with some of the speech for free, in fact you could ask some of the guys on the pkb group. you really should email pitermach about getting access because there is loads of things that exist. one of these is a trek game I know its autoit and its not done but it may be a sort of

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go.

Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
well if we could make missions with some sort of editer that would rock lw has a script language but if we could have something where you could make a mission somewhere to that would rock. At 12:35 p.m. 11/06/2010, you wrote: Hi Allen, Yeah, Lone Wolf was one of my favorites too. For one

Re: [Audyssey] [Odyssey] disability definition-was (accessiblegame companies with offices)

2010-06-10 Thread Charles Rivard
I think it was Troopanum2, and I'm figuring that he lost the game? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 10, 2010 8:46 PM Subject: Re: [Audyssey] [Odyssey] disability definition-was

Re: [Audyssey] startrek games

2010-06-10 Thread David Chittenden
Hello, I would vote for the Lone Wolf style game with the option of different ships to try. You could even have a person start as a captain of a small ship and, as the person gains experience, they are able to command different ships. With a lot of experience, one may be able to become a

Re: [Audyssey] startrek games

2010-06-10 Thread Charles Rivard
Either a Lone Wolf sort of game, or a GMA Tank Commander style game. Your suggestion of eventually commanding several ships sort of reminded me of sector 6 of GTC. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Bryan, Assuming I were to add something like a mission parcer I don't see the need to make it self-voicing. After all they are nothing more than text scripts you can write with any text editor like notepad and then compile using the parcer itself for the game. Of course there are other ways of

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi, Woe. Let's hold on hear. I don't think anyone said anything about voice acting, cut scenes, and that sort of thing. It is a nice idea, but it could get quite expensive, and since I plan on releasing this game as freeware I am not exactly going to dump a lot of cash into the project. If you

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Hayden, No, and they better not. As I have told this community several times before I am under strict orders not to redistribute that game, and I have asked others here to please not do so do to copyright issues. Were I to get in trouble for someone else redistributing that game on the

Re: [Audyssey] startrek games

2010-06-10 Thread Bryan Peterson
Exactly. That would sort of make this a commercial product and we don't want anymore legal troubles since Thomas already had plenty of that with Montezuma's Revenge, hence MOTA. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Clement, Right. Just because I wouldn't give out the level editors to the public doesn't mean I can't add new missions here and there as I think them up or someone gives me a good idea for one. As I said before this type of game could have unlimited possibilities for expantion. It just means

Re: [Audyssey] startrek games

2010-06-10 Thread shaun everiss
well the genisus engine would be fine I guess. Hi Clement, Right. Just because I wouldn't give out the level editors to the public doesn't mean I can't add new missions here and there as I think them up or someone gives me a good idea for one. As I said before this type of game could have

Re: [Audyssey] startrek games

2010-06-10 Thread clement chou
Wel, I'm personally about quality than quantity. Better a few more good missions made by USA games rather than missions made by the general public every couple days. lol. But I can't wait... and I'm sorry to bring this up again, but I'm curious to know whether you have any plans for multiplayer

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi Bryan, Exactly. I've talked to Paramount about the Star Trek trademark and copyrights for my games and they basicly told me as long as I release it for free, that it is exclusively made for the VI market, they aren't going to complain about it. So far they never bothered me about Final Conflict

Re: [Audyssey] startrek games

2010-06-10 Thread Thomas Ward
Hi, Well, to be honest I have never been a real big fan of multiplayer games of any kind. I've always been something of a loner when it comes to playing games. That's one reason that feature hasn't yet been added into the Genesis Engine. Eventually it is likely something I'll add because it is

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in

Re: [Audyssey] [Odyssey] disability definition -was (accessiblegamecompanies with offices)

2010-06-10 Thread Hayden Presley
Hi Brian, Oh believe me, I've f figured that out. The question now, I suppose is, why? Anyway...methinks we've battered a dead horse for quite awhile now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan

Re: [Audyssey] startrek games

2010-06-10 Thread Hayden Presley
Hi Shaun, Yeah I know which trek game you're talking about. One thing I cannot figure out how to do is to land your ship. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, Out of curiosity, how many sounds in Final Conflict comefrom the original Star Trekk? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:14 AM To: Gamers

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:25 AM To:

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, Yes, that's what I was talking about. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and