Re: [Audyssey] Something to try

2010-10-17 Thread Thomas Ward
Hi,
Well, I'd imagine so. Generally I deal with  full retail versions of
Windows, but I'm sure the OEM versions of Windows that ship with a PC
should have the System Tools setup on the disc as well. The only case
I can think of where they would not be on the cd/dvd is the new OEM
versions that are installed from a partition instead of a physical cd
or dvd disc. As we are beginning to stray off topic here any more
questions about the Windows System Tools should be addressed to me off
list.

Cheers!


On 10/17/10, shaun everiss sm.ever...@gmail.com wrote:
 is that on any xp disk?
 I will have a look.

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input.  If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.


On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Wouldn't be funny if the missing memory was for loading and playing files
 that you removed such as the title file and the cut scene?
 smiles,
 Phil


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be fine I suppose, but most people expect a Windows
application to, well, have a window of some kind rather than being
played
through a command prompt window, or via a terminal window on Linux. If
it were up to me personally I'd just get rid of the window and play it
through a command prompt window/terminal window as the GUI is only
there to look like a Windows application. Beyond that the graphics
engine does nothing useful for us.



On 10/16/10, clement chou chou.clem...@gmail.com wrote:
 Okay, I thought it'd be the other way around. But at least we know what the
 problem is. Though I would think because there are graphics the graphics
 engine wouldn't be involved.


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
HiCharles,
I doubt it. The only call the main loop makes to the graphics engine
is the Display() method that just redraws or refreshes the state of
the window once and a while. As I think this line of the code is the
one causing the crash I've removed it from the main loop. Since we are
dealing with a static empty window we don't need to constantly refresh
the screen anyway. However, I've played a couple of games and with or
without the engine refreshing the screen I haven't noticed any change
in performance for better or for worse.


On 10/16/10, Charles Rivard woofer...@sbcglobal.net wrote:
 If there are no calls to the graphics engine, will the program operate more
 responsively?  I haven't been having a response problem as far as speed is
 concerned, but it's a thought.

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
what would happen if you did it that way, we don't need the window 
really as long as it appears as a task and not something else i have 
no issue with it.

At 07:33 p.m. 17/10/2010, you wrote:

Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input.  If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.


On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Wouldn't be funny if the missing memory was for loading and playing files
 that you removed such as the title file and the cut scene?
 smiles,
 Phil


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Fair enough. Was just curious, that's all. I know computers, just not the 
complete ins and outs. haha.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:45 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News



Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be fine I suppose, but most people expect a Windows
application to, well, have a window of some kind rather than being
played
through a command prompt window, or via a terminal window on Linux. If
it were up to me personally I'd just get rid of the window and play it
through a command prompt window/terminal window as the GUI is only
there to look like a Windows application. Beyond that the graphics
engine does nothing useful for us.



On 10/16/10, clement chou chou.clem...@gmail.com wrote:
Okay, I thought it'd be the other way around. But at least we know what 
the

problem is. Though I would think because there are graphics the graphics
engine wouldn't be involved.


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss

get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably 
needs fixing.
On that note if all you want is a window is there something generic 
you can use just for that?
if not kill it as long as it runs as a normal task, ie alt tab does 
not get me out of it then do it.
If this requiring it to look like a window is crashing the game, 
unless we need our readers active then I have no issue make it shove 
totally off.

At 07:45 p.m. 17/10/2010, you wrote:

Hi,
Well, even though i don't actually use any drawing and rendering
graphics with the game engine I still need to depend on the graphics
libraries to draw a simple Window to the screen. Otherwise you would
be playing the game in a Windows command prompt or a Linux terminal
window. That would be fine I suppose, but most people expect a Windows
application to, well, have a window of some kind rather than being
played
through a command prompt window, or via a terminal window on Linux. If
it were up to me personally I'd just get rid of the window and play it
through a command prompt window/terminal window as the GUI is only
there to look like a Windows application. Beyond that the graphics
engine does nothing useful for us.



On 10/16/10, clement chou chou.clem...@gmail.com wrote:
 Okay, I thought it'd be the other way around. But at least we know what the
 problem is. Though I would think because there are graphics the graphics
 engine wouldn't be involved.


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou

Actualy, I tend to agree.. I wouldn't have a problem wit that either.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:27 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News


what would happen if you did it that way, we don't need the window really 
as long as it appears as a task and not something else i have no issue 
with it.

At 07:33 p.m. 17/10/2010, you wrote:

Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input.  If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.


On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 Wouldn't be funny if the missing memory was for loading and playing 
 files

 that you removed such as the title file and the cut scene?
 smiles,
 Phil


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi,

But that would look a little odd to me. A powerful, awesome game, in a 
boring Commandline window? With probably status reports floating the 
way... Oh wait, you could turn them off. Never mind. I like the window as 
it is. Nice black background... 

Kevin

- Original Message -
From: clement chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 00:14:17 -0800
Subject: Re: [Audyssey] MOTA Good News/Bad News

 Actualy, I tend to agree.. I wouldn't have a problem wit that either.
 - Original Message - 
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:27 PM
 Subject: Re: [Audyssey] MOTA Good News/Bad News
 
 
  what would happen if you did it that way, we don't need the window 
really 
  as long as it appears as a task and not something else i have no issue 
  with it.
  At 07:33 p.m. 17/10/2010, you wrote:
 Hi,
 Haha. Not going to happen. Basically, all I use SFML for is to create
 an empty window which accepts keyboard, mouse, and joystick input.  If
 I didn't need the GUI for the Windows look/feel I'd probably just run
 it from a command prompt. Grin.
 
 
 On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:
   Hi Thomas,
   Wouldn't be funny if the missing memory was for loading and playing 
   files
   that you removed such as the title file and the cut scene?
   smiles,
   Phil
  
  
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi,

I think the graphics engine is what makes my computer go literarely hot. 
The fan starts kicking in as if I were playing a super-high quality 
graphic and video video game.

Kevin

- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 20:30:45 +1300
Subject: Re: [Audyssey] MOTA Good News/Bad News

 get rid of the stupid window I wouldn't care at all.
 I wouldn't care if it looked like a terminal.
 Hmmm if it is an issue with the graphics engine though that probably 
 needs fixing.
 On that note if all you want is a window is there something generic 
 you can use just for that?
 if not kill it as long as it runs as a normal task, ie alt tab does 
 not get me out of it then do it.
 If this requiring it to look like a window is crashing the game, 
 unless we need our readers active then I have no issue make it shove 
 totally off.
 At 07:45 p.m. 17/10/2010, you wrote:
 Hi,
 Well, even though i don't actually use any drawing and rendering
 graphics with the game engine I still need to depend on the graphics
 libraries to draw a simple Window to the screen. Otherwise you would
 be playing the game in a Windows command prompt or a Linux terminal
 window. That would be fine I suppose, but most people expect a Windows
 application to, well, have a window of some kind rather than being
 played
 through a command prompt window, or via a terminal window on Linux. If
 it were up to me personally I'd just get rid of the window and play it
 through a command prompt window/terminal window as the GUI is only
 there to look like a Windows application. Beyond that the graphics
 engine does nothing useful for us.
 
 
 
 On 10/16/10, clement chou chou.clem...@gmail.com wrote:
   Okay, I thought it'd be the other way around. But at least we know 
what the
   problem is. Though I would think because there are graphics the 
graphics
   engine wouldn't be involved.
  
  
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hello,

I am wondering... Just curious, what makes the arrow keys so non-responcive 
in the main menu? Not that I have a problem with it, which I don't, but I 
am just wondering as to why this is...

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 16 Oct 2010 21:43:22 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News

 Hi,
 Well, before we completely rule out the input as sucky let's
 remember this is a beta. That means I'm testing and trying different
 things to see how they work. I've already made a few changes to the
 input system in beta 16 that has improved input and made it a bit
 smoother and responsive than beta 15. A lot of what is needed here is
 fine tuning of the code, but I can't do that with this stop error
 hanging over my head.
 Fortunately, I have an idea as to what is happening, but still not
 exactly certain as to what is causing it. I'm looking at various
 possibilities which hopefully bare fruit soon. I've got a possible
 patch in the works for the beta testers which might, repete might, fix
 it, but we won't know until it gets tested.
 
 Cheers!
 
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip how about giving players a couple more shields when the game first 
starts?  Also maybe a few more fortune fields in the Death world.  You could 
also have the boss having a dying speach about how he'd get even with q-9 
and the old I'll be back stuff, as at the moment he seems to die too 
quickly.  Would you consider letting players play the bonus level in the 
Death world, or having a secret bonus area people have to find instead? 
Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Yes i like those ideas Michael, especially getting those wolves, maybe the 
bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge his 
leap over the pit and fall in. It should be a risky thing to try and do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Lori Duncan
Hi Liam how's about another game in the series, super mouse hunt?  This time 
you're looking for stuff but trying to avoide a crazy cat.
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: weis...@googlemail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:43 PM
Subject: Re: [Audyssey] super egghunt



No. I think it's deffinetly possible.  People spend a lot of time playing
the game.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Saturday, October 16, 2010 10:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

Hi,

Yeah, they probably used game cheater, cheetahpack or something to 
increase
the value of the score. I wouldn't do that since it takes away all the 
fun.


Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate this.
if not then you are a real fast person, I have never gotten that fast
I always need to pause.
If you are this fast then you are faster than me wow.


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Re: [Audyssey] super egghunt

2010-10-17 Thread Shane Lowe

I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to 
increase

the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate this.
if not then you are a real fast person, I have never gotten that fast I
always need to pause.
If you are this fast then you are faster than me wow.


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Re: [Audyssey] super dog bone hunt.

2010-10-17 Thread Shane Lowe

the game is free.
Get it at
www.pcsgames.net


Shane

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:20 AM
Subject: [Audyssey] super dog bone hunt.



hey when i play this game it keep saying demo mode.
but i thought this game is the full version.
could someone tell me how to get the full version?

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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip what about flying wasps which is they sting you take 25% strength 
away from you, these could also attack enemies though or get in their way.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Philip.

just some random thoughts.

Firstly, I do agree about monsters falling into pits, sinse it seems 
waay unfair really, pluss it would make tactics in fighting creatures 
more important.


To compensate for this though, how about adding some more floor obstacles 
such as thorny bushes which must be jumped, but which the various 
creatures (due to their thick fur), could run streight through. These 
could be designated by the same mud boundary as pits, but then a tree 
ratling in the wind sound.



You might considder other obstacles such as pools of mud which slow your 
movement so that enemies could get you (very nasty with those wolves), or 
some static enemies which do lots of damage to you and in turn take lots 
of hitting to kill, say for example snakes.


In the extra enemies point, I do think those bats are rather cool in the 
way you must jump to hit them, however they are rather easy to kill given 
that they can't attack you unless you yourself are jumping.  you might 
considder therefore adding an enemy which flies like the bats and must be 
attacked with a jump, but which dives down and attacks you once it reaches 
your level,  say vultures or croes as an example.


You might also considder some unkillable hazards similar to the ones 
superliam,  or indeed the monkeys stage of Tarzan jr had, such as 
rolling or falling boulders, spouting water or flames from the ground 
which need to be run past, or (for extra nastiness), pop out of pits so 
that you need to time your jumps carefully.


To balance matters with new enemies, you might considder new weapons or 
power ups for the player,  such as:


spears: longer reach than the club (but not as much as the sling), however 
not as powerful (useful for attacking those snakes I mentioned sinse you 
don't need to be close).


Dynamight: blows things up close to you (but obviously you don't get 
many).


Deus rockit: flies in the air and blows up bats or other airborn enemies 
without you needing to jump.


potions: kept in inventory to be used with the p key when needed (fewer 
than simple extra strength power ups).


tracter beam: activated with a single key press (eg the shift key), if 
used when an item is falling, grabs the item wherever it is, without you 
having to run under it.


I'll also say, some extra bosses would be awsome, sinse the one we've got 
is certainly fun but I'm sure others could be added, but I'm not certain 
how major a change you were planning,  these are of course just 
suggestions.


I'll look forward to seeing the new patch.

All the best,

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch


If Philip goes with the food and drinks idea, perhaps they could be 
stored in an inventory for later consumption? Not only could there be 
food, but how about some monster bait? a poison apple perhaps? or some 
Holy water that demons could drink that makes them weaker? just coming up 
with insane possibilities right now that could extend the game's 
enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the 
references in the cheats? haha



- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Monsters should fall into pits if they are not careful, just as the 
player, or maybe they should lose a bit of strength if they jump the 
pits. Possibly, points and strength can be gained by jumping and 
collecting treasure or food?  If there is a monster in the vicinity, it 
could gain strength by jumping and catching the food before the player 
gets to it, so you might have to be quick!  Just a few thoughts.


---
Shepherds are the best beasts!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are 

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
What about super fast walking or running for a cheat?  Also unlimmited 
shields and the normal invincible to monsters cheat.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I actually agree charlese.

Cheats are a nice extra to get while playing the game, and fun for a 
while, but playing without cheats is generally better.


In fact that's why I'm now pleased you can get the superweapon in game.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:26 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I would say No cheats., because, well, that's cheating.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi, a few people on klango were suggesting a couple new cheats. I 
remember at least 2, one suggestion for a cheat was rapid fire on the 
sling, and another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe

You start the game
A ways forward there is a rope but nothing to swing over.
There is a windy sound on forward and you need your torch on to open it.
Once you go threw that there is a harpy you have to kill then some gold.
After that you run in to something that I can't get past.

Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:02 PM
Subject: Re: [Audyssey] MOTA beta 15 question



Could you be a bit more specific?
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:18 AM
Subject: [Audyssey] MOTA beta 15 question


Once you get past the rope after a ways you run in to something and I 
can't get past it.

Anyone know what this is?

Shane
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan

Yes I like being able to jump for something over a pit.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe

I'l try that.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question



Hi Shane,
Can you give us a little more detail where you are such as the exact
coordinates or the current room number?
You can get the room number by pressing r and can press c for current
location Both would give us a lot more detail on where you are.
However, it sounds to me like what happened is instead of jumnping off
the rope on the second level you might have jumped back down into the
level below and ran into a wall or something down there. That's just
my guess, and finding out where you are will confirm that or not.
.

Cheers!


On 10/16/10, Shane Lowe shanel...@insightbb.com wrote:
Once you get past the rope after a ways you run in to something and I 
can't

get past it.
Anyone know what this is?

Shane
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan

Hmmm I like the elliment of surprise and not knowing what you'll get.
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:39 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Having different sounds for special items might add something to the game 
since players could decide what was worth taking risks to get.


Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more 
insentive to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe

cwordenits - 741
Room 3

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:41 PM
Subject: Re: [Audyssey] MOTA beta 15 question



Hi Shane,
Can you give us a little more detail where you are such as the exact
coordinates or the current room number?
You can get the room number by pressing r and can press c for current
location Both would give us a lot more detail on where you are.
However, it sounds to me like what happened is instead of jumnping off
the rope on the second level you might have jumped back down into the
level below and ran into a wall or something down there. That's just
my guess, and finding out where you are will confirm that or not.
.

Cheers!


On 10/16/10, Shane Lowe shanel...@insightbb.com wrote:
Once you get past the rope after a ways you run in to something and I 
can't

get past it.
Anyone know what this is?

Shane
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe

You have to beat the game befor you can get the cheets.
THey will show up in
c:\program files\q9 action game

Hope this helps,
Shane

- Original Message - 
From: Ramy Moustafa moshtaqlealga...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 3:22 PM
Subject: [Audyssey] Cheet codes for q9 game



hi all:

if u please, how can i get cheet codes for the q9 action game?

Thanks in advance
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe

Where is this recording?

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:43 PM
Subject: Re: [Audyssey] Cheet codes for q9 game



Hi Ramy
Although I play the demo of q9 because I cannot afford the registered
version at this stage, I can answer your question because I have listened 
to

Philip benfall's q9 recording.
Just for the fun of it,  and to listen how Philip Bennfall's voice sounds
like, I have listened to his recording of q9 game play.
I haven't came across any  huge spoilers in his recording.
But that's just me.
Others may want to try  finish the game first before listening to Philip's
recording.
The cheets is only available if you purchased the registered version.
And the cheets is only available once you completed the game.
So once you completed the game, you  will be told that the cheets file is
placed on your desktop.
Hth.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ramy Moustafa
Sent: 16 October 2010 09:23 PM
To: Gamers Discussion list
Subject: [Audyssey] Cheet codes for q9 game

hi all:

if u please, how can i get cheet codes for the q9 action game?

Thanks in advance
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

yes Same here
Mabee sence you are putting the 4th wepon in the game you can make a 5th 
wepon to make getting the cheets more of a goal.


- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.




-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having 
some

diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player 
grabs
it. Also, there should be a way of getting a monster to fall into pits. 
For
example, if you could hit a monster while standing on the second muddy 
step

or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit 
and

fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

Yes that would be awesome!!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:04 PM
Subject: Re: [Audyssey] Q9 upcoming patch


How about the ability to replay endings? Also I don't know if you have 
plans for a sequel, or perhaps some paid add-on content in the future, but 
something cool would be the addition of trophies. The problem I personally 
find with many audio games is that once you beat them, the replayability 
is pretty much gone. with some type of trophy system it'll give us 
something to look forward to after completing the game. In fact, if there 
was a trophy scoreboard where people could show off their talent, it would 
be totally awesome.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe

yes. I did

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:42 PM
Subject: Re: [Audyssey] MOTA beta 15 question



Hi Shane,
My first guess is you didn't activate the lever in Room 1; try that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 16, 2010 5:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question

Without more details, no.  Where are you?  What room?

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- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 8:18 AM
Subject: [Audyssey] MOTA beta 15 question



Once you get past the rope after a ways you run in to something and I
can't get past it.
Anyone know what this is?

Shane
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

Mabee you could duck attacks with the down arrow.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:48 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I dunno, I don't consider that dodging, I consider it getting lucky. Even 
if this is a form of dodging, it does no good on expert. or whatever the 
hardest difficulty is called lol. there's really no strategy to it. it 
seems that when I'm killing an enemy it'll just hit me totally at random. 
there's not really much warning. so for instance if some one wishes to 
speed run the game and at the same time take as few hits as possible, this 
wouldn't be possible because everything is pretty much based on luck.







- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just 
very

difficult.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which 
is

definitely not realistic. monsters falling into pits would definitely add
some strategy as the player could try jumping over it back and forth when
there are many monsters in the area to try and get them to fall in. 
This


would be great for the insane difficulty for example. as it currently 
stands


no one can beat it, and there's no point in having a difficulty so hard 
it's


unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea 
would


be on of a few ways I can think of that could make beating the hardest 
level


possible. another idea would be for monsters to take less health from the
player on hardest, or have them  walk slower so as not to swamp the 
player

from all sides in 30 seconds.







- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.



-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having
some
diamonds floating in the air to jump and grab for extra points. That 
might
also work for things like food which could be eaten for strength. 
Perhaps

monsters could destroy the food if they walk over it before the player
grabs
it. Also, there should be a way of getting a monster to fall into pits.
For
example, if you could hit a monster while standing on the second muddy
step
or right at the very edge of the pit before leaping across to safety. 
The

monster, being enraged by the hit, would misjudge his leap over the pit
and
fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are

any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

That would be a little to much to remember don't you think?

- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Having different sounds for special items might add something to the game 
since players could decide what was worth taking risks to get.


Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more 
insentive to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] cheets anyone got them?

2010-10-17 Thread Shane Lowe

I got them but they didn't show up in the directery.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:40 PM
Subject: Re: [Audyssey] cheets anyone got them?



Hi Shane,
Chopper Challenge Cheats? Not really that hard to get them...now is it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Friday, October 08, 2010 3:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] cheets anyone got them?

Does anyone have the cheets for ace fire, chopper chalenge, or self
destruct?
I can't get ahold of the people at x-site.

Shane
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

and how about the animals can hit each other?

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Yes i like those ideas Michael, especially getting those wolves, maybe the 
bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge 
his leap over the pit and fall in. It should be a risky thing to try and 
do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
and of course all this cheating makes score boards worthless. I don't even 
bother posting to them anymore. not as long as people continue cheating and 
devs don't fix the issue. in fact they might as well be taken down. I'm sure 
it'll save up a little cash for the devs.




- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt



I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to 
increase

the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate 
this.

if not then you are a real fast person, I have never gotten that fast I
always need to pause.
If you are this fast then you are faster than me wow.


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Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Highest score right now is 197.  which is atainable.  I have no idea how
you'd do it though. Some people are that good.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:29 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
You know, I think if the boss was made much harder it would be awesome. have 
him shoot fireballs at the player or something. come on bosses are supposed 
to be all tough and powerful. this one just sorta walks around destroying 
items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get even 
with q-9 and the old I'll be back stuff, as at the moment he seems to 
die too quickly.  Would you consider letting players play the bonus level 
in the Death world, or having a secret bonus area people have to find 
instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
Yes Liam, but can you be 100% certain it wasn't done through cheating? 
that's the big question. and we won't know unless this cheating issue is 
fixed. for all we know the person inflated the score to a reasonable level 
to give off the impression that they're good without really doing any work. 
It's exactly what I'd do if I was a cheater. see you're even saying some 
people are that good, which is exactly the ego stroking these cheaters would 
enjoy.





- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt



Highest score right now is 197.  which is atainable.  I have no idea how
you'd do it though. Some people are that good.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:29 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to
increase
the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate 
this.

if not then you are a real fast person, I have never gotten that fast I
always need to pause.
If you are this fast then you are faster than me wow.


---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past the
dogs, but that was only about once or twice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 15:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
I actually think having him fly would be a good idea and you've to shoot him 
down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he seems 
to die too quickly.  Would you consider letting players play the bonus 
level in the Death world, or having a secret bonus area people have to 
find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
and this hurts cheaters how? they take great satisfaction when you say this. 
cheaters are out there to ruin everyone else's gaming fun and nothing else. 
You can't punish the innocent, you gotta punish the cheaters! I bet if you 
did something similar to what psn or xbox live do, which is ban that player 
from ever playing that game online again, this will stop. if you can't do 
that then just unregister their copy if it's a paid game we're talking 
about. let's see them cheating after that... when these cheaters get banned 
on psn or xbox I get a big smile on my face just knowing their consoles are 
totally worthless now. I get great enjoyment of seeing them go down.




- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:09 AM
Subject: Re: [Audyssey] super egghunt



The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating 
and
devs don't fix the issue. in fact they might as well be taken down. I'm 
sure

it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt



I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to
increase
the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate
this.
if not then you are a real fast person, I have never gotten that fast 
I

always need to pause.
If you are this fast then you are faster than me wow.


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If you have any 

Re: [Audyssey] super egghunt

2010-10-17 Thread Lori Duncan

How can you cheat with Super Egg Hunt though, it doesn't make sense to me.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:12 PM
Subject: Re: [Audyssey] super egghunt


Yes Liam, but can you be 100% certain it wasn't done through cheating? 
that's the big question. and we won't know unless this cheating issue is 
fixed. for all we know the person inflated the score to a reasonable level 
to give off the impression that they're good without really doing any 
work. It's exactly what I'd do if I was a cheater. see you're even saying 
some people are that good, which is exactly the ego stroking these 
cheaters would enjoy.





- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt



Highest score right now is 197.  which is atainable.  I have no idea how
you'd do it though. Some people are that good.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:29 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to
increase
the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate 
this.
if not then you are a real fast person, I have never gotten that fast 
I

always need to pause.
If you are this fast then you are faster than me wow.


---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
But you see you used the cheats offline. I don't care if people use it 
offline all day long as long as they're not ruining it for everyone else. 
It's their game so let them play it how they want. it's when they start 
doing all this score inflation thing that I get mad.


- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:14 AM
Subject: Re: [Audyssey] super egghunt



I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past 
the

dogs, but that was only about once or twice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 15:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating 
and
devs don't fix the issue. in fact they might as well be taken down. I'm 
sure

it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt



I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to
increase
the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate
this.
if not then you are a real fast person, I have never gotten that fast 
I

always need to pause.
If you are this fast then you are faster than me wow.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the
list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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If 

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
awesome! also he could throw bombs at you and you need to avoid them. after 
all this boss can create his own worlds, yet when you fight him he's a total 
wimp? haha. you know what would be really cool? if he summoned creatures to 
attack you. imagine you're fighting him, then the boss casts a spell and 
suddenly demons spawn out of nowhere to guard the boss's back? I'd totally 
enjoy that.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he 
seems to die too quickly.  Would you consider letting players play the 
bonus level in the Death world, or having a secret bonus area people 
have to find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Well.  I've talked to some people who do get these scores.  I dunno if they
still do it. There was a group on skype that would have super egg hunt
tournaments every Saturday.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

Yes Liam, but can you be 100% certain it wasn't done through cheating? 
that's the big question. and we won't know unless this cheating issue is
fixed. for all we know the person inflated the score to a reasonable level
to give off the impression that they're good without really doing any work. 
It's exactly what I'd do if I was a cheater. see you're even saying some
people are that good, which is exactly the ego stroking these cheaters would
enjoy.




- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt


 Highest score right now is 197.  which is atainable.  I have no idea how
 you'd do it though. Some people are that good.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, October 17, 2010 7:29 AM
 To: weis...@googlemail.com; Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Well. The concern with cheats is this.  We program cheats in to games which
is fine. The problem we have is when people actually edit memory locations
and circumvent the games rules. That is the cheating we are refering to.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, October 17, 2010 9:15 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past the
dogs, but that was only about once or twice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 15:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase the value of the score. I wouldn't do that since it takes 
 away all the fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get 
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that 
 fast I always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark

I personally don't like the idea of enemies attacking each other.

for one thing it'd be most difficult to program, as when do the enemies 
attack precisely? and what happens to enemies in the way? For another it'd 
make many spots in the game imho far too easy, - for instance those wolf 
packs sinse all you'd need to do would be peg it in the other direction and 
let the wolves beat each other up.


I like the notion of enemies falling into pits sinse that means you can turn 
a potential hazard, ie, a pit, into a strategic advantage in your 
fight,  for instance waiting on one side of a pit to tackle the enemies 
as they jump over (or not), or having your back to a pit when attacked from 
both sides.


however, there would be no stratogy on you part in having enemies just kill 
each other, imho it wouldn 't add too much to the game really and therefore 
I'd personally be against it.


Beware the Grue!

Dark.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 2:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch



and how about the animals can hit each other?

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Yes i like those ideas Michael, especially getting those wolves, maybe 
the bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge 
his leap over the pit and fall in. It should be a risky thing to try and 
do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark
I'd personally actually like more in game bosses because,  well, bosses 
are cool! however I'm not sure if this would be too much of a change to the 
game and might be something that needs to wait for q9 ii,  or should 
that be Q10? ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he seems 
to die too quickly.  Would you consider letting players play the bonus 
level in the Death world, or having a secret bonus area people have to 
find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Shane Lowe

Did you reset them?

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt



Highest score right now is 197.  which is atainable.  I have no idea how
you'd do it though. Some people are that good.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:29 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

I agree
Have you seen the reasont scores?
One guy got 700
Defenitly a score increase.

- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:12 AM
Subject: Re: [Audyssey] super egghunt



Hi,

Yeah, they probably used game cheater, cheetahpack or something to
increase
the value of the score. I wouldn't do that since it takes away all the
fun.

Kevin

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sat, 16 Oct 2010 08:39:16 -0500
Subject: Re: [Audyssey] super egghunt


Hi,
My first guess is: cheaters?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Liam Erven
Sent: Wednesday, October 13, 2010 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I've seen people get 220.
I have no idea how.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of shaun everiss
Sent: Wednesday, October 13, 2010 1:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

this guy got 179 170 I think 160 and maybe higher.
At 07:12 a.m. 14/10/2010, you wrote:
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get
things to go that fast.
did you run 2 or more versions of the program together to simulate 
this.

if not then you are a real fast person, I have never gotten that fast I
always need to pause.
If you are this fast then you are faster than me wow.


---
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list, send E-mail to gamers-unsubscr...@audyssey.org.
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If you want 

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

That would be majorly awesome

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch


awesome! also he could throw bombs at you and you need to avoid them. 
after all this boss can create his own worlds, yet when you fight him he's 
a total wimp? haha. you know what would be really cool? if he summoned 
creatures to attack you. imagine you're fighting him, then the boss casts 
a spell and suddenly demons spawn out of nowhere to guard the boss's back? 
I'd totally enjoy that.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he 
seems to die too quickly.  Would you consider letting players play the 
bonus level in the Death world, or having a secret bonus area people 
have to find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, 
they now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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[Audyssey] supershot

2010-10-17 Thread Shane Lowe
Does anyone know of what happened to supershot from
www.l-works.net

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Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
I reset them about once a month
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

Did you reset them?

- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt


 Highest score right now is 197.  which is atainable.  I have no idea how
 you'd do it though. Some people are that good.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, October 17, 2010 7:29 AM
 To: weis...@googlemail.com; Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
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Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
Hi,

there are programs which allow you to change memory locations. They find 
the location that contains your score, and edit them to a higher value. 
Or they could just search the location for the time, and increase the 
number on that, so they get a longer time.
Programs to do those are all over the net. 

Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 15:21:09 +0100
Subject: Re: [Audyssey] super egghunt

 How can you cheat with Super Egg Hunt though, it doesn't make sense to me.
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 3:12 PM
 Subject: Re: [Audyssey] super egghunt
 
 
  Yes Liam, but can you be 100% certain it wasn't done through cheating? 
  that's the big question. and we won't know unless this cheating issue 
is 
  fixed. for all we know the person inflated the score to a reasonable 
level 
  to give off the impression that they're good without really doing any 
  work. It's exactly what I'd do if I was a cheater. see you're even 
saying 
  some people are that good, which is exactly the ego stroking these 
  cheaters would enjoy.
 
 
 
 
  - Original Message - 
  From: Liam Erven liamer...@gmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Sent: Sunday, October 17, 2010 10:06 AM
  Subject: Re: [Audyssey] super egghunt
 
 
  Highest score right now is 197.  which is atainable.  I have no idea 
how
  you'd do it though. Some people are that good.
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Shane Lowe
  Sent: Sunday, October 17, 2010 7:29 AM
  To: weis...@googlemail.com; Gamers Discussion list
  Subject: Re: [Audyssey] super egghunt
 
  I agree
  Have you seen the reasont scores?
  One guy got 700
  Defenitly a score increase.
 
  - Original Message -
  From: Kevin Weispfennig weis...@googlemail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, October 16, 2010 11:12 AM
  Subject: Re: [Audyssey] super egghunt
 
 
  Hi,
 
  Yeah, they probably used game cheater, cheetahpack or something to
  increase
  the value of the score. I wouldn't do that since it takes away all the
  fun.
 
  Kevin
 
  - Original Message -
  From: Hayden Presley hdpres...@hotmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Sat, 16 Oct 2010 08:39:16 -0500
  Subject: Re: [Audyssey] super egghunt
 
  Hi,
  My first guess is: cheaters?
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] 
  On
  Behalf Of Liam Erven
  Sent: Wednesday, October 13, 2010 1:40 PM
  To: 'Gamers Discussion list'
  Subject: Re: [Audyssey] super egghunt
 
  I've seen people get 220.
  I have no idea how.
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] 
  On
  Behalf Of shaun everiss
  Sent: Wednesday, October 13, 2010 1:31 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] super egghunt
 
  this guy got 179 170 I think 160 and maybe higher.
  At 07:12 a.m. 14/10/2010, you wrote:
  The most I've ever got is 172, but mostly about 150 or something.
  
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]
  On Behalf Of shaun everiss
  Sent: 13 October 2010 19:07
  To: gamers@audyssey.org
  Subject: [Audyssey] super egghunt
  
  Hi.
  to the guy that posted the big wav file of the game how did you get
  things to go that fast.
  did you run 2 or more versions of the program together to simulate 
  this.
  if not then you are a real fast person, I have never gotten that 
fast 
  I
  always need to pause.
  If you are this fast then you are faster than me wow.
  
  
  ---
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  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of 
the
  list, please send E-mail to gamers-ow...@audyssey.org.
  
  
  ---
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the
  list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
Hello,

The problem is they will come back cracking the game. And do it over, and 
over, and they won't stop until they had enough and are on number one 
everywhere.

Kevin

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 10:19:49 -0400
Subject: Re: [Audyssey] super egghunt

 and this hurts cheaters how? they take great satisfaction when you say 
this. 
 cheaters are out there to ruin everyone else's gaming fun and nothing 
else. 
 You can't punish the innocent, you gotta punish the cheaters! I bet if 
you 
 did something similar to what psn or xbox live do, which is ban that 
player 
 from ever playing that game online again, this will stop. if you can't do 
 that then just unregister their copy if it's a paid game we're talking 
 about. let's see them cheating after that... when these cheaters get 
banned 
 on psn or xbox I get a big smile on my face just knowing their consoles 
are 
 totally worthless now. I get great enjoyment of seeing them go down.
 
 
 
 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 17, 2010 10:09 AM
 Subject: Re: [Audyssey] super egghunt
 
 
  The huge problem is. Since people cheat, I refuse to run any sort of
  contests now.  Which is unfortunate for those who play fairly.
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Yohandy
  Sent: Sunday, October 17, 2010 9:06 AM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] super egghunt
 
  and of course all this cheating makes score boards worthless. I don't 
even
  bother posting to them anymore. not as long as people continue cheating 
  and
  devs don't fix the issue. in fact they might as well be taken down. I'm 
  sure
  it'll save up a little cash for the devs.
 
 
 
  - Original Message -
  From: Shane Lowe shanel...@insightbb.com
  To: weis...@googlemail.com; Gamers Discussion list 
  gamers@audyssey.org
  Sent: Sunday, October 17, 2010 8:28 AM
  Subject: Re: [Audyssey] super egghunt
 
 
 I agree
  Have you seen the reasont scores?
  One guy got 700
  Defenitly a score increase.
 
  - Original Message - 
  From: Kevin Weispfennig weis...@googlemail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, October 16, 2010 11:12 AM
  Subject: Re: [Audyssey] super egghunt
 
 
  Hi,
 
  Yeah, they probably used game cheater, cheetahpack or something to
  increase
  the value of the score. I wouldn't do that since it takes away all the
  fun.
 
  Kevin
 
  - Original Message -
  From: Hayden Presley hdpres...@hotmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Sat, 16 Oct 2010 08:39:16 -0500
  Subject: Re: [Audyssey] super egghunt
 
  Hi,
  My first guess is: cheaters?
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of Liam Erven
  Sent: Wednesday, October 13, 2010 1:40 PM
  To: 'Gamers Discussion list'
  Subject: Re: [Audyssey] super egghunt
 
  I've seen people get 220.
  I have no idea how.
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of shaun everiss
  Sent: Wednesday, October 13, 2010 1:31 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] super egghunt
 
  this guy got 179 170 I think 160 and maybe higher.
  At 07:12 a.m. 14/10/2010, you wrote:
  The most I've ever got is 172, but mostly about 150 or something.
  
  -Original Message-
  From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org]
  On Behalf Of shaun everiss
  Sent: 13 October 2010 19:07
  To: gamers@audyssey.org
  Subject: [Audyssey] super egghunt
  
  Hi.
  to the guy that posted the big wav file of the game how did you get
  things to go that fast.
  did you run 2 or more versions of the program together to simulate
  this.
  if not then you are a real fast person, I have never gotten that 
fast 
  I
  always need to pause.
  If you are this fast then you are faster than me wow.
  
  
  ---
  Gamers mailing list __ Gamers@audyssey.org If you want to leave the
  list, send E-mail to gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of 
the
  list, please send E-mail to gamers-ow...@audyssey.org.
  
  
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  All 

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread NIcol
If memory serves, I got it from www.blastbay.com hth.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 17 October 2010 02:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cheet codes for q9 game

Where is this recording?

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:43 PM
Subject: Re: [Audyssey] Cheet codes for q9 game


 Hi Ramy
 Although I play the demo of q9 because I cannot afford the registered
 version at this stage, I can answer your question because I have listened 
 to
 Philip benfall's q9 recording.
 Just for the fun of it,  and to listen how Philip Bennfall's voice sounds
 like, I have listened to his recording of q9 game play.
 I haven't came across any  huge spoilers in his recording.
 But that's just me.
 Others may want to try  finish the game first before listening to Philip's
 recording.
 The cheets is only available if you purchased the registered version.
 And the cheets is only available once you completed the game.
 So once you completed the game, you  will be told that the cheets file is
 placed on your desktop.
 Hth.


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Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
No. Super egg hunt is a free game, so anyone is able to download and play
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 17 October 2010 15:20
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and this hurts cheaters how? they take great satisfaction when you say this.

cheaters are out there to ruin everyone else's gaming fun and nothing else. 
You can't punish the innocent, you gotta punish the cheaters! I bet if you 
did something similar to what psn or xbox live do, which is ban that player 
from ever playing that game online again, this will stop. if you can't do 
that then just unregister their copy if it's a paid game we're talking 
about. let's see them cheating after that... when these cheaters get banned 
on psn or xbox I get a big smile on my face just knowing their consoles are 
totally worthless now. I get great enjoyment of seeing them go down.



- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:09 AM
Subject: Re: [Audyssey] super egghunt


 The huge problem is. Since people cheat, I refuse to run any sort of
 contests now.  Which is unfortunate for those who play fairly.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Yohandy
 Sent: Sunday, October 17, 2010 9:06 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 and of course all this cheating makes score boards worthless. I don't even
 bother posting to them anymore. not as long as people continue cheating 
 and
 devs don't fix the issue. in fact they might as well be taken down. I'm 
 sure
 it'll save up a little cash for the devs.



 - Original Message -
 From: Shane Lowe shanel...@insightbb.com
 To: weis...@googlemail.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:28 AM
 Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate
 this.
 if not then you are a real fast person, I have never gotten that fast 
 I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Harmony Neil
If you're going to use the cheat codes, why bother playing the game in the
first place? There's no fun in using the stupid cheat codes and to the
people who make the cheat codes, you must be seriously bored.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ramy Moustafa
Sent: 16 October 2010 20:23
To: Gamers Discussion list
Subject: [Audyssey] Cheet codes for q9 game

hi all:

if u please, how can i get cheet codes for the q9 action game?

Thanks in advance
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
Hi,
Only one way: beat the game. It's a very rewarding experience.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, October 17, 2010 11:58 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Cheet codes for q9 game

If you're going to use the cheat codes, why bother playing the game in the
first place? There's no fun in using the stupid cheat codes and to the
people who make the cheat codes, you must be seriously bored.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ramy Moustafa
Sent: 16 October 2010 20:23
To: Gamers Discussion list
Subject: [Audyssey] Cheet codes for q9 game

hi all:

if u please, how can i get cheet codes for the q9 action game?

Thanks in advance
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
HiNicol,
Is it actually on the site? That's new to me.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Sunday, October 17, 2010 11:29 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Cheet codes for q9 game

If memory serves, I got it from www.blastbay.com hth.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 17 October 2010 02:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cheet codes for q9 game

Where is this recording?

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:43 PM
Subject: Re: [Audyssey] Cheet codes for q9 game


 Hi Ramy
 Although I play the demo of q9 because I cannot afford the registered
 version at this stage, I can answer your question because I have listened 
 to
 Philip benfall's q9 recording.
 Just for the fun of it,  and to listen how Philip Bennfall's voice sounds
 like, I have listened to his recording of q9 game play.
 I haven't came across any  huge spoilers in his recording.
 But that's just me.
 Others may want to try  finish the game first before listening to Philip's
 recording.
 The cheets is only available if you purchased the registered version.
 And the cheets is only available once you completed the game.
 So once you completed the game, you  will be told that the cheets file is
 placed on your desktop.
 Hth.


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Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi,
On the subject of cheaters...I still remember the Number Guess high score.
240? Come on...at least make it believable. There's no way anyone will
believe you got 4 numbers per second average.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, October 17, 2010 10:47 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I reset them about once a month
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

Did you reset them?

- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt


 Highest score right now is 197.  which is atainable.  I have no idea how
 you'd do it though. Some people are that good.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, October 17, 2010 7:29 AM
 To: weis...@googlemail.com; Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Hayden Presley
Hi,
You have to wonder...who had yourchip before the boss went totally berserk
and made his own little world for you to get through, my friend.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

That would be majorly awesome

- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch


 awesome! also he could throw bombs at you and you need to avoid them. 
 after all this boss can create his own worlds, yet when you fight him he's

 a total wimp? haha. you know what would be really cool? if he summoned 
 creatures to attack you. imagine you're fighting him, then the boss casts 
 a spell and suddenly demons spawn out of nowhere to guard the boss's back?

 I'd totally enjoy that.


 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 10:19 AM
 Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 3:08 PM
 Subject: Re: [Audyssey] Q9 upcoming patch


 You know, I think if the boss was made much harder it would be awesome. 
 have him shoot fireballs at the player or something. come on bosses are 
 supposed to be all tough and powerful. this one just sorta walks around 
 destroying items lol.

 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:25 AM
 Subject: Re: [Audyssey] Q9 upcoming patch


 Hi Philip how about giving players a couple more shields when the game 
 first starts?  Also maybe a few more fortune fields in the Death world.

 You could also have the boss having a dying speach about how he'd get 
 even with q-9 and the old I'll be back stuff, as at the moment he 
 seems to die too quickly.  Would you consider letting players play the 
 bonus level in the Death world, or having a secret bonus area people 
 have to find instead? Just a few of my thoughts.  From Lori.
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 10:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there 
 are any small changes that you would like to see? The change log 
 currently looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the 
 actual game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than

 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new

 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, 
 they now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the 
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi,
That puts me in mind of lockpick. I'll admit I'm probably not the best
player but how in the heck do you get over 500?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

Did you reset them?

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:06 AM
Subject: Re: [Audyssey] super egghunt


 Highest score right now is 197.  which is atainable.  I have no idea how
 you'd do it though. Some people are that good.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, October 17, 2010 7:29 AM
 To: weis...@googlemail.com; Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
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[Audyssey] Q9 change log again

2010-10-17 Thread Philip Bennefall
Hi gang,

Thank you for all the great suggestions! I have implemented a few of them. The 
change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game, 
rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than taking 
away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks and 
shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game, if 
the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now 
fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of you 
are in favor of a future paid upgrade then I would seriously consider revamping 
and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
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Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi,
I personally feel no guilt about using the F5 key in Chillingham. Fighting
the same old thing over, and over, and over, and over, and over, and over
again, isn't exactly my idea of an exciting game.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Sunday, October 17, 2010 9:25 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

Well. The concern with cheats is this.  We program cheats in to games which
is fine. The problem we have is when people actually edit memory locations
and circumvent the games rules. That is the cheating we are refering to.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, October 17, 2010 9:15 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past the
dogs, but that was only about once or twice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 15:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message -
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase the value of the score. I wouldn't do that since it takes 
 away all the fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get 
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that 
 fast I always need to pause.
 If you are this fast then you are faster than me wow.
 
 
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Re: [Audyssey] supershot

2010-10-17 Thread Hayden Presley
Hi Shane,
I can't say for sure. But there is a way to get to it, that is,
ifLiamdoesn't mind me telling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:40 AM
To: Gamers Discussion list
Subject: [Audyssey] supershot

Does anyone know of what happened to supershot from
www.l-works.net

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Re: [Audyssey] Q9 change log again

2010-10-17 Thread Hayden Presley
Hi Phillip,
All I can say is...I like it!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 12:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again

Hi gang,

Thank you for all the great suggestions! I have implemented a few of them.
The change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of you
are in favor of a future paid upgrade then I would seriously consider
revamping and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Kevin Weispfennig
Hi,

no, it's not ont eh webpage. But philip posted a link int he klango forums, 
audio games, and then somewhere saying q9 full playthrough.

Kevin



- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Sun, 17 Oct 2010 12:13:57 -0500
Subject: Re: [Audyssey] Cheet codes for q9 game

 HiNicol,
 Is it actually on the site? That's new to me.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of NIcol
 Sent: Sunday, October 17, 2010 11:29 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Cheet codes for q9 game
 
 If memory serves, I got it from www.blastbay.com hth.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: 17 October 2010 02:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Cheet codes for q9 game
 
 Where is this recording?
 
 - Original Message - 
 From: NIcol nicoljaco...@telkomsa.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 16, 2010 4:43 PM
 Subject: Re: [Audyssey] Cheet codes for q9 game
 
 
  Hi Ramy
  Although I play the demo of q9 because I cannot afford the registered
  version at this stage, I can answer your question because I have 
listened 
  to
  Philip benfall's q9 recording.
  Just for the fun of it,  and to listen how Philip Bennfall's voice 
sounds
  like, I have listened to his recording of q9 game play.
  I haven't came across any  huge spoilers in his recording.
  But that's just me.
  Others may want to try  finish the game first before listening to 
Philip's
  recording.
  The cheets is only available if you purchased the registered version.
  And the cheets is only available once you completed the game.
  So once you completed the game, you  will be told that the cheets file 
is
  placed on your desktop.
  Hth.
 
 
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
Hi Shane,
No, they won't either. They show up on your desktop.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cheet codes for q9 game

You have to beat the game befor you can get the cheets.
THey will show up in
c:\program files\q9 action game

Hope this helps,
Shane

- Original Message - 
From: Ramy Moustafa moshtaqlealga...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 3:22 PM
Subject: [Audyssey] Cheet codes for q9 game


 hi all:

 if u please, how can i get cheet codes for the q9 action game?

 Thanks in advance
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Shane,
Ahem...what? The windy thing you're hearing is a statue. But you don't need
your torch on to open anything. As for the harpie, it won't always be that.
Could be a skeleton, or a centaur, or a zombie. But the rope is meant for
climbinb, not for swinging on.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question

You start the game
A ways forward there is a rope but nothing to swing over.
There is a windy sound on forward and you need your torch on to open it.
Once you go threw that there is a harpy you have to kill then some gold.
After that you run in to something that I can't get past.

Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:02 PM
Subject: Re: [Audyssey] MOTA beta 15 question


 Could you be a bit more specific?
 We are the Knights who say...Ni!
 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 7:18 AM
 Subject: [Audyssey] MOTA beta 15 question


 Once you get past the rope after a ways you run in to something and I 
 can't get past it.
 Anyone know what this is?

 Shane
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Shane,
Ah...now I know where you are, after I read your message again. You have to
climbthe rope to get any where. What you're running into is, plainly and
simply, a wall.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question

You start the game
A ways forward there is a rope but nothing to swing over.
There is a windy sound on forward and you need your torch on to open it.
Once you go threw that there is a harpy you have to kill then some gold.
After that you run in to something that I can't get past.

Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 2:02 PM
Subject: Re: [Audyssey] MOTA beta 15 question


 Could you be a bit more specific?
 We are the Knights who say...Ni!
 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 7:18 AM
 Subject: [Audyssey] MOTA beta 15 question


 Once you get past the rope after a ways you run in to something and I 
 can't get past it.
 Anyone know what this is?

 Shane
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Re: [Audyssey] supershot

2010-10-17 Thread Liam Erven
I don't mind, but. I don't support the game. Also.  Since the new server
went up, the setup file is not there. I did not move it over.  Sorry.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, October 17, 2010 12:17 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] supershot

Hi Shane,
I can't say for sure. But there is a way to get to it, that is,
ifLiamdoesn't mind me telling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:40 AM
To: Gamers Discussion list
Subject: [Audyssey] supershot

Does anyone know of what happened to supershot from www.l-works.net

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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you are
calling a windy sound is a munk chant I use for a statue sound. It
would be very helpful if you could describe things to us using their
proper names rather than that windy sound.
As for getting stuck you need to remember that this is a full 2d
side-scroller. As the directions state you can go left, right, up, or
down in the game. So if you are running into a wall, for example, it
is possible you need to find a way up to the next level. That rope you
passed by in the previous room is used to climb up into a room above
the ones you are in. It is not just there to swing on. Smile.

Cheers!

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[Audyssey] Question for developer of L-Works games

2010-10-17 Thread Chastity MORSE
Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can 
add, when reviewing your programming of the game, a function for the character 
to runn instead of just walk. Some other games from other companies use the 
shift arrows for running. Is something like this possible?
I have no idea how people are getting such high scores on these games! My best 
in the egg games is around 50.
Chastity
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Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Liam Erven
Hey Chastity:  

As it stands, the character runs pretty fast.  About 4 steps a second.
Which is pretty fast as is.  How about some rocket boots. Now that would be
cool.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 1:03 PM
To: Gamers Discussion list
Subject: [Audyssey] Question for developer of L-Works games

Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can
add, when reviewing your programming of the game, a function for the
character to runn instead of just walk. Some other games from other
companies use the shift arrows for running. Is something like this possible?
I have no idea how people are getting such high scores on these games! My
best in the egg games is around 50.
Chastity
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[Audyssey] MOTA Recording

2010-10-17 Thread Hayden Presley
Hi,

I've made a recording of me playing BETA 15. Shane, I'm not sure if you have
or have not gotten passed your.obstacle, but this should help, though it
does contain a bit of a spoiler element. You can grab it here:

http://dl.dropbox.com/u/3515620/MOTA%20BETA%2015.mp3

Enjoy!

 

Best Regards,

Hayden

 

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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Thomas,
That's a monk chant. Seriously? iNteresting...

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, October 17, 2010 12:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 15 question

Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you are
calling a windy sound is a munk chant I use for a statue sound. It
would be very helpful if you could describe things to us using their
proper names rather than that windy sound.
As for getting stuck you need to remember that this is a full 2d
side-scroller. As the directions state you can go left, right, up, or
down in the game. So if you are running into a wall, for example, it
is possible you need to find a way up to the next level. That rope you
passed by in the previous room is used to climb up into a room above
the ones you are in. It is not just there to swing on. Smile.

Cheers!

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[Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Chastity MORSE
Hey, I've a few suggestions for those that are good at developing games, which 
I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the 
following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them to 
kill them, shoot them, gain different weapons through different levels and 
accumulate points to gain extra lives. Collect coins/gold for points, jump lava 
pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to the 
other side of the board to get kinged and then they try to take out the 
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers and 
symbols in colors that have to be matched or something, not to sure of the 
concept quite yet

The last two might be good projects for kitchensink or spoonbill software games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge 
question you have to guess that right to get your pie wedge color and game 
continues until you fill your entire pie, can't remember 5 or 6 slices. 
Questions are random, but divided into categories like science, health, history 
and so on. Roll of dice determines how far your piece moves over the board. 
Could use the monopoly dice concept along with triva questions with multiple 
choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares. 
Each player has 32 pieces one person white, one black. Haven't played in a 
while, but I think object is to get all your pieces across to other side of 
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember concept 
of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well that's 
the one. This probably could be done with a mix of text, sounds and action. 
Text for picking your equiptment and reading the panels of what happens along 
the trail. Sound for the nature, indians, guns shooting, horses and whatever 
else could make sound. Action by shooting the deer, turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Liam Erven
Oregon trail would be a ton ton ton of fun.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used by DirectX and the second is the more common event driven
input system.
With DirectX DirectInput when the library is properly initialized it
acquires direct and exclusive access to the keyboard, mouse, joystick,
whatever. As a result the program has direct access to and full
control of the keyboard while the program is in the foreground. It can
poll the state of the keyboard say 50 times a second, store the state
of the keyboard in a buffer, and act upon one or more keyboard
commands at the same time. This is obviously much faster because the
program doesn't have to wait on the operating system like Windows to
dispatch the state of the keyboard through various levels until the
application is signaled with a key down or key up message.
With an event driven system such as that SFML uses the operating
system has control of the keyboard, mouse, etc and is in charge of key
down and key up events. It stores these events in a message queue
where it is later dispatched to whatever application happens to be
waiting for a key down or key up event. In normal day to day
applications like Notepad nobody seams to notice that this is
happening because speed isn't critical to using the application. In
games though the event driven system is more noticable because people
expect lightning fast performance, reaction  times, etc but often have
to wait for the operating system to catch up and process all of their
key presses and releases at a rate higher than it was designed to do.
For example, I've seen or heard of gamers that bang there keyboards
hundreds of times a second trying to get the program to react faster.
The problem with that approach is unknown to them they are making
matters worse by flooding the message queue with more events to
process and dispatch. That kind of behavior slows the input down
rather than speeds it up, because they aren't giving the OS time to
catch up with there rapidfire key presses and releases.
A case in point. i'm sure you have seen times where Angela is walking
or running in the game and the game will freeze for half a second or
so and continue. This is in part do to the fact the game is trying to
poll the message queue for input messages, but the operating system is
delayed do to trying to catch up with x number of events being
processed at once.
The solution, which I have introduced in beta 16, is to slow the
application down and have it poll the message queue maybe 40 times a
second instead of 50 times a second or whatever. That way the
application will give the CPU some breathing time to process the queue
without constantly sending and recieving messages it can't keep up
with. Plus I have decided to drop some events that are unnecessary
repetes. I think you will find beta 16 has a smoother input system
simply because I've backed off on sending and recieving input events
at a pace the OS can't cope with and handle.
So the short answer is the input is a bit slower because we don't have
direct access to the keyboard. We have to poll the operating system
itself for what the keyboard is doing, and that isn't the quickest and
most reliable way to get input It just happens to be the most
practical when multiple operating systems are involved.

HTH



On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote:
 Hello,

 I am wondering... Just curious, what makes the arrow keys so non-responcive
 in the main menu? Not that I have a problem with it, which I don't, but I
 am just wondering as to why this is...

 Kevin

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Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Harmony Neil
Hellow chastity,
You have to change direction on the super egg hunt game quite quickly. 
Hope this helps,
Harmony. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 19:03
To: Gamers Discussion list
Subject: [Audyssey] Question for developer of L-Works games

Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can
add, when reviewing your programming of the game, a function for the
character to runn instead of just walk. Some other games from other
companies use the shift arrows for running. Is something like this possible?
I have no idea how people are getting such high scores on these games! My
best in the egg games is around 50.
Chastity
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Re: [Audyssey] Q9 change log again

2010-10-17 Thread Philip Bennefall

Hi Karl,

Yes, this will certainly be added but I don't know exactly when. It's not a 
feature that I personally find exciting or rewarding in any way, but I know 
that it is a feature that many are asking for and so it'll be added in due 
time, I just cannot say precisely when this will be. When it does happen, 
however, I'll be adding it to all my other games at the same time and not 
just Q9.


Kind regards,

Philip Bennefall
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:06 PM
Subject: RE: [Audyssey] Q9 change log again


Do you know if or when you will be adding score posting?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 1:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again

Hi gang,

Thank you for all the great suggestions! I have implemented a few of them.
The change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of you
are in favor of a future paid upgrade then I would seriously consider
revamping and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
Hellow Chastity,
Just to let you know, the mahjong game is already accessible if you are
using windows 7. The games that are built into windows 7 are accessible with
jaws.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 20:10
To: Gamers Discussion list
Subject: [Audyssey] for all developers, possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them
to kill them, shoot them, gain different weapons through different levels
and accumulate points to gain extra lives. Collect coins/gold for points,
jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
---
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
The Mario brothers one would be fun.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 20:12
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

Oregon trail would be a ton ton ton of fun.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] Q9 change log again

2010-10-17 Thread Ryan Conroy
Hey Philip,

What enimies can fall into pits? You said some, so I'm assuming not all of them 
can. I hope Rhynoes can, that'd be funny.



-- Original Message --
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Q9 change log again
Date: Sun, 17 Oct 2010 21:24:24 +0200

Hi Karl,

Yes, this will certainly be added but I don't know exactly when. It's not a 
feature that I personally find exciting or rewarding in any way, but I know 
that it is a feature that many are asking for and so it'll be added in due 
time, I just cannot say precisely when this will be. When it does happen, 
however, I'll be adding it to all my other games at the same time and not 
just Q9.

Kind regards,

Philip Bennefall
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:06 PM
Subject: RE: [Audyssey] Q9 change log again


Do you know if or when you will be adding score posting?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 1:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again

Hi gang,

Thank you for all the great suggestions! I have implemented a few of them.
The change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of you
are in favor of a future paid upgrade then I would seriously consider
revamping and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 change log again

2010-10-17 Thread william lomas
You working on any new titles apart from q9?

On Oct 17, 2010, at 8:24 PM, Philip Bennefall wrote:

 Hi Karl,
 
 Yes, this will certainly be added but I don't know exactly when. It's not a 
 feature that I personally find exciting or rewarding in any way, but I know 
 that it is a feature that many are asking for and so it'll be added in due 
 time, I just cannot say precisely when this will be. When it does happen, 
 however, I'll be adding it to all my other games at the same time and not 
 just Q9.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - From: Karl Belanger karl.belan...@comcast.net
 To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:06 PM
 Subject: RE: [Audyssey] Q9 change log again
 
 
 Do you know if or when you will be adding score posting?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Sunday, October 17, 2010 1:19 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Q9 change log again
 
 Hi gang,
 
 Thank you for all the great suggestions! I have implemented a few of them.
 The change log now looks like this:
 
 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual
 game, rather than as a cheat code only.
 Added: Some enemies can now fall into pits.
 Added: Randomly appearing Mini Demons in the boss battle.
 Changed: The club can now attack slightly faster.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra rocks
 and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new game,
 if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
 fail to affect the bats at all as they can fly above them.
 
 I think this is all I'll do for this 1.2 release, but if the majority of you
 are in favor of a future paid upgrade then I would seriously consider
 revamping and adding a bunch of other things as well.
 
 Kind regards,
 
 Philip Bennefall
 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
Lol! Actually, I've been thinking of loading a jpg  file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are doing will have something more interesting to see
than an empty black window. Either that or scroll text on the screen
using the graphics engine that mirrors the speech output.

Smile.


On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote:
 Hi,

 But that would look a little odd to me. A powerful, awesome game, in a
 boring Commandline window? With probably status reports floating the
 way... Oh wait, you could turn them off. Never mind. I like the window as
 it is. Nice black background...

 Kevin

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
sf::Window::Display()
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've now removed it
from the main loop. I hope that by removing it the game will no longer
crash on exit. We should know soon as I'm going to give the patch to a
couple of private testers for testing.
As for using something generic sf::Window is as pretty generic as they
come, and we need it for keyboard, mouse, and joystick input anyway.
Without that library being initialized and used we don't have any
input system.

Cheers!


On 10/17/10, shaun everiss sm.ever...@gmail.com wrote:
 get rid of the stupid window I wouldn't care at all.
 I wouldn't care if it looked like a terminal.
 Hmmm if it is an issue with the graphics engine though that probably
 needs fixing.
 On that note if all you want is a window is there something generic
 you can use just for that?
 if not kill it as long as it runs as a normal task, ie alt tab does
 not get me out of it then do it.
 If this requiring it to look like a window is crashing the game,
 unless we need our readers active then I have no issue make it shove
 totally off.

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input.  If we remove
the window we also lose the input support it provides as well. Not
cool.

On 10/17/10, shaun everiss sm.ever...@gmail.com wrote:
 what would happen if you did it that way, we don't need the window
 really as long as it appears as a task and not something else i have
 no issue with it.
 At 07:33 p.m. 17/10/2010, you wrote:
Hi,
Haha. Not going to happen. Basically, all I use SFML for is to create
an empty window which accepts keyboard, mouse, and joystick input.  If
I didn't need the GUI for the Windows look/feel I'd probably just run
it from a command prompt. Grin.

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Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi,

I assume Bats cannot fall into pits, as they fly overhead. And the rynos 
are a bit to fast, I believe.

Kevin

- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: phi...@blastbay.com,  gamers@audyssey.org
Date: Sun, 17 Oct 2010 19:27:52 GMT
Subject: Re: [Audyssey] Q9 change log again

 Hey Philip,
 
 What enimies can fall into pits? You said some, so I'm assuming not all 
of them can. I hope Rhynoes can, that'd be funny.
 
 
 
 -- Original Message --
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 change log again
 Date: Sun, 17 Oct 2010 21:24:24 +0200
 
 Hi Karl,
 
 Yes, this will certainly be added but I don't know exactly when. It's not 
a 
 feature that I personally find exciting or rewarding in any way, but I 
know 
 that it is a feature that many are asking for and so it'll be added in 
due 
 time, I just cannot say precisely when this will be. When it does happen, 
 however, I'll be adding it to all my other games at the same time and not 
 just Q9.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - 
 From: Karl Belanger karl.belan...@comcast.net
 To: phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:06 PM
 Subject: RE: [Audyssey] Q9 change log again
 
 
 Do you know if or when you will be adding score posting?
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Sunday, October 17, 2010 1:19 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Q9 change log again
 
 Hi gang,
 
 Thank you for all the great suggestions! I have implemented a few of them.
 The change log now looks like this:
 
 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual
 game, rather than as a cheat code only.
 Added: Some enemies can now fall into pits.
 Added: Randomly appearing Mini Demons in the boss battle.
 Changed: The club can now attack slightly faster.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
rocks
 and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new 
game,
 if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now
 fail to affect the bats at all as they can fly above them.
 
 I think this is all I'll do for this 1.2 release, but if the majority of 
you
 are in favor of a future paid upgrade then I would seriously consider
 revamping and adding a bunch of other things as well.
 
 Kind regards,
 
 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 ---
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 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
 SHOCKING: 2010 Honda Civic for $1,732.09
 BREAKING NEWS: High ticket items are being auctioned for an incredible 
90% off!
 http://thirdpartyoffers.juno.com/TGL3131/4cbb4e672028a2d4fc6st06vuc
 
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If you 

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Charles Rivard
I would think that any creature that does not fly could fall into a pit due 
to gravity.


---
Shepherds are the best beasts!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:50 PM
Subject: Re: [Audyssey] Q9 change log again



Hi,

I assume Bats cannot fall into pits, as they fly overhead. And the rynos
are a bit to fast, I believe.

Kevin

- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: phi...@blastbay.com,  gamers@audyssey.org
Date: Sun, 17 Oct 2010 19:27:52 GMT
Subject: Re: [Audyssey] Q9 change log again


Hey Philip,

What enimies can fall into pits? You said some, so I'm assuming not all

of them can. I hope Rhynoes can, that'd be funny.




-- Original Message --
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Q9 change log again
Date: Sun, 17 Oct 2010 21:24:24 +0200

Hi Karl,

Yes, this will certainly be added but I don't know exactly when. It's not

a

feature that I personally find exciting or rewarding in any way, but I

know

that it is a feature that many are asking for and so it'll be added in

due

time, I just cannot say precisely when this will be. When it does happen,
however, I'll be adding it to all my other games at the same time and not
just Q9.

Kind regards,

Philip Bennefall
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: phi...@blastbay.com; 'Gamers Discussion list'

gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:06 PM
Subject: RE: [Audyssey] Q9 change log again


Do you know if or when you will be adding score posting?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Sunday, October 17, 2010 1:19 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 change log again

Hi gang,

Thank you for all the great suggestions! I have implemented a few of 
them.

The change log now looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra

rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new

game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they

now

fail to affect the bats at all as they can fly above them.

I think this is all I'll do for this 1.2 release, but if the majority of

you

are in favor of a future paid upgrade then I would seriously consider
revamping and adding a bunch of other things as well.

Kind regards,

Philip Bennefall
---
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If you have any questions or concerns regarding the management of the

list,

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list,

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SHOCKING: 2010 Honda Civic for $1,732.09
BREAKING NEWS: High ticket items are being auctioned for an incredible

90% off!

http://thirdpartyoffers.juno.com/TGL3131/4cbb4e672028a2d4fc6st06vuc

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard

Are those private testers a few of those who have had the crashing problem?

---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:44 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News



Hi,
It isn't the window itself that is causing the game to blue screenon
exit. From what I've been able to discover thus far it looks like the
call to
sf::Window::Display()
which is used to update the display is what is actually crashing the
game. Since we don't need to refresh the display I've now removed it
from the main loop. I hope that by removing it the game will no longer
crash on exit. We should know soon as I'm going to give the patch to a
couple of private testers for testing.
As for using something generic sf::Window is as pretty generic as they
come, and we need it for keyboard, mouse, and joystick input anyway.
Without that library being initialized and used we don't have any
input system.

Cheers!


On 10/17/10, shaun everiss sm.ever...@gmail.com wrote:

get rid of the stupid window I wouldn't care at all.
I wouldn't care if it looked like a terminal.
Hmmm if it is an issue with the graphics engine though that probably
needs fixing.
On that note if all you want is a window is there something generic
you can use just for that?
if not kill it as long as it runs as a normal task, ie alt tab does
not get me out of it then do it.
If this requiring it to look like a window is crashing the game,
unless we need our readers active then I have no issue make it shove
totally off.


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Would this give a partially sighted player, or a sighted one for that 
matter, any advantage over a totally blind player?


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:32 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News



Hi,
Lol! Actually, I've been thinking of loading a jpg  file of a temple
or tomb to make the main window a little more apealing. Yeah, It
wouldn't do us any good, but for sighties that come over and want to
see what you are doing will have something more interesting to see
than an empty black window. Either that or scroll text on the screen
using the graphics engine that mirrors the speech output.

Smile.


On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote:

Hi,

But that would look a little odd to me. A powerful, awesome game, in a
boring Commandline window? With probably status reports floating the
way... Oh wait, you could turn them off. Never mind. I like the window as
it is. Nice black background...

Kevin


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Re: [Audyssey] Q9 change log again

2010-10-17 Thread matthew shifrin

Charles,
I'd think so, unless they were rhinos because rhinos  possiby 
could gallop quickly over the pits? Do they do so? Bats could 
fall in, if a whirlwind in the pit pulled them in (highly 
unlikely but possible)

Matthew

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a 
1.9 gig processor?


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 2:18 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News



Hi Kevin,
Part of it could be do to your processor speed, but mostly it comes
down to the fact SFML uses an event driven keyboard input system.
There are two types of input systems. The first is the direct input
system used by DirectX and the second is the more common event driven
input system.
With DirectX DirectInput when the library is properly initialized it
acquires direct and exclusive access to the keyboard, mouse, joystick,
whatever. As a result the program has direct access to and full
control of the keyboard while the program is in the foreground. It can
poll the state of the keyboard say 50 times a second, store the state
of the keyboard in a buffer, and act upon one or more keyboard
commands at the same time. This is obviously much faster because the
program doesn't have to wait on the operating system like Windows to
dispatch the state of the keyboard through various levels until the
application is signaled with a key down or key up message.
With an event driven system such as that SFML uses the operating
system has control of the keyboard, mouse, etc and is in charge of key
down and key up events. It stores these events in a message queue
where it is later dispatched to whatever application happens to be
waiting for a key down or key up event. In normal day to day
applications like Notepad nobody seams to notice that this is
happening because speed isn't critical to using the application. In
games though the event driven system is more noticable because people
expect lightning fast performance, reaction  times, etc but often have
to wait for the operating system to catch up and process all of their
key presses and releases at a rate higher than it was designed to do.
For example, I've seen or heard of gamers that bang there keyboards
hundreds of times a second trying to get the program to react faster.
The problem with that approach is unknown to them they are making
matters worse by flooding the message queue with more events to
process and dispatch. That kind of behavior slows the input down
rather than speeds it up, because they aren't giving the OS time to
catch up with there rapidfire key presses and releases.
A case in point. i'm sure you have seen times where Angela is walking
or running in the game and the game will freeze for half a second or
so and continue. This is in part do to the fact the game is trying to
poll the message queue for input messages, but the operating system is
delayed do to trying to catch up with x number of events being
processed at once.
The solution, which I have introduced in beta 16, is to slow the
application down and have it poll the message queue maybe 40 times a
second instead of 50 times a second or whatever. That way the
application will give the CPU some breathing time to process the queue
without constantly sending and recieving messages it can't keep up
with. Plus I have decided to drop some events that are unnecessary
repetes. I think you will find beta 16 has a smoother input system
simply because I've backed off on sending and recieving input events
at a pace the OS can't cope with and handle.
So the short answer is the input is a bit slower because we don't have
direct access to the keyboard. We have to poll the operating system
itself for what the keyboard is doing, and that isn't the quickest and
most reliable way to get input It just happens to be the most
practical when multiple operating systems are involved.

HTH



On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote:

Hello,

I am wondering... Just curious, what makes the arrow keys so 
non-responcive

in the main menu? Not that I have a problem with it, which I don't, but I
am just wondering as to why this is...

Kevin


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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi,

Nope it won't at all, since it is only one picture, which is like for us a 
background sound. And if a background sound helps you identify that the 
next room you will fall down a pit, then I would be scared.

Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 14:59:06 -0500
Subject: Re: [Audyssey] MOTA Good News/Bad News

 Would this give a partially sighted player, or a sighted one for that 
 matter, any advantage over a totally blind player?
 
 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: weis...@googlemail.com; Gamers Discussion list 
gamers@audyssey.org
 Sent: Sunday, October 17, 2010 2:32 PM
 Subject: Re: [Audyssey] MOTA Good News/Bad News
 
 
  Hi,
  Lol! Actually, I've been thinking of loading a jpg  file of a temple
  or tomb to make the main window a little more apealing. Yeah, It
  wouldn't do us any good, but for sighties that come over and want to
  see what you are doing will have something more interesting to see
  than an empty black window. Either that or scroll text on the screen
  using the graphics engine that mirrors the speech output.
 
  Smile.
 
 
  On 10/17/10, Kevin Weispfennig weis...@googlemail.com wrote:
  Hi,
 
  But that would look a little odd to me. A powerful, awesome game, in a
  boring Commandline window? With probably status reports floating the
  way... Oh wait, you could turn them off. Never mind. I like the window 
as
  it is. Nice black background...
 
  Kevin
 
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped through the beta 14 testing cycle. I'd have
tried to fix it earlier had i known it was a serious problem, but all
private testers will get a copy anyway as they need to stay current
with the updates introduced in beta 16.


On 10/17/10, Charles Rivard woofer...@sbcglobal.net wrote:
 Are those private testers a few of those who have had the crashing problem?

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi,

Oh my god, imagine playing mota without any control.
That would be not, fun, at all.

Kevin

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 17 Oct 2010 15:50:02 -0400
Subject: Re: [Audyssey] MOTA Good News/Bad News

 Hi Shaun,
 Well, as I said in my earlier post the window does two things. It
 provides a Windows look and feel to the game, and the second is I use
 it for capturing keyboard, mouse, and joystick input.  If we remove
 the window we also lose the input support it provides as well. Not
 cool.
 
 On 10/17/10, shaun everiss sm.ever...@gmail.com wrote:
  what would happen if you did it that way, we don't need the window
  really as long as it appears as a task and not something else i have
  no issue with it.
  At 07:33 p.m. 17/10/2010, you wrote:
 Hi,
 Haha. Not going to happen. Basically, all I use SFML for is to create
 an empty window which accepts keyboard, mouse, and joystick input.  If
 I didn't need the GUI for the Windows look/feel I'd probably just run
 it from a command prompt. Grin.
 
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Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
And once you climb up the rope you need to remember to explore both left and 
right sides to be sure you don't miss an item or lever.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 11:54 AM
Subject: Re: [Audyssey] MOTA beta 15 question



Hi Shane,
As it sounds like you are not familiar with the game sounds you really
should take a listen to the sound descriptions menu to learn what the
sounds mean in the game context. For example, what I believe you are
calling a windy sound is a munk chant I use for a statue sound. It
would be very helpful if you could describe things to us using their
proper names rather than that windy sound.
As for getting stuck you need to remember that this is a full 2d
side-scroller. As the directions state you can go left, right, up, or
down in the game. So if you are running into a wall, for example, it
is possible you need to find a way up to the next level. That rope you
passed by in the previous room is used to climb up into a room above
the ones you are in. It is not just there to swing on. Smile.

Cheers!

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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi,
Probably. My main laptop has a Pentium 3.6 in it and the game runs
smoothly and responsively on that machine. I've got an older 2 GHZ
laptop strictly used for testing purposes and while the game runs I
notice some lag in the input and loading of sounds. That's just the
speed and memory of the machine at fault I think.


On 10/17/10, Charles Rivard woofer...@sbcglobal.net wrote:
 So, will beta 16 run faster on a processor faster than 3 gig as opposed to a
 1.9 gig processor?

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Re: [Audyssey] Q9 change log again

2010-10-17 Thread Yohandy
I'm definitely for it as I stated previously. It keeps things fresh, not to 
mention gets you a little extra cash in your pocket and keeps you motivated. 
polls can give you some general idea on people's interest, but I'm sure not 
everyone that purchased the game is on this list. even if a majority of 
people are, there are those behind in emails, or perhaps with out of date 
info etc that won't respond. however if you're interested in this, how about 
taking pre-orders?





- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:18 PM
Subject: [Audyssey] Q9 change log again



Hi gang,

Thank you for all the great suggestions! I have implemented a few of them. 
The change log now looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.

Added: Some enemies can now fall into pits.
Added: Randomly appearing Mini Demons in the boss battle.
Changed: The club can now attack slightly faster.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


I think this is all I'll do for this 1.2 release, but if the majority of 
you are in favor of a future paid upgrade then I would seriously consider 
revamping and adding a bunch of other things as well.


Kind regards,

Philip Bennefall
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Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Sky Taylor
Oh by the way Thomas, while I was going through the sounds folder I saw a 
file with a monster that appears when you go into the water. I played both 
levels, and the water is not in the beta I've got. Perhaps the water level 
or whatever it's called will be in the full version of the game.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 1:23 PM
Subject: Re: [Audyssey] MOTA Good News/Bad News



Hi,
I know at least one private tester has, but the rest haven't had it
which is why it slipped through the beta 14 testing cycle. I'd have
tried to fix it earlier had i known it was a serious problem, but all
private testers will get a copy anyway as they need to stay current
with the updates introduced in beta 16.


On 10/17/10, Charles Rivard woofer...@sbcglobal.net wrote:
Are those private testers a few of those who have had the crashing 
problem?


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